Kzoink's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help with GUI | Lanemyer, you could do it either way. But I would probably just use T2DStaticSprite myself. The mask... read more | 08/06/2007 (7:09 am) |
| Help with GUI | The point of deriving from IGUIScreen is so that possibly in a future TorqueX release, the GUI objec... read more | 08/05/2007 (9:09 pm) |
| Animation Heavy game size | Custom content managers have been made that can work with zip files, which solves the problem of har... read more | 08/05/2007 (6:16 pm) |
| Drag images onto txb | I tried all of the above and none of it worked.... read more | 08/02/2007 (1:10 pm) |
| Not complete close on Game.Instance.Exit() | No, but I'll take a free copy for debugging purposes. ;)... read more | 08/01/2007 (6:48 pm) |
| Not complete close on Game.Instance.Exit() | The same thing is happening to me and I haven't looked into why yet but I admit it has been quite an... read more | 08/01/2007 (3:07 pm) |
| Drag images onto txb | It worked for me a few times in the beginning, and I have never been able to do it since. I don't kn... read more | 07/28/2007 (2:45 pm) |
| Creating a Particle Effect Instance | Well, creating a template and cloning it does work. However there is one caveat: if you want to dyna... read more | 07/27/2007 (11:52 am) |
| Blurry Image | In DirectX, this used to be an issue with the UV coordinates and the difference between texels/pixel... read more | 07/26/2007 (6:31 pm) |
| TGBX component property tooltips | Yes, a tooltip attribute is needed. That would be a highly beneficial feature in my opinion. Also... read more | 07/26/2007 (3:12 pm) |
| T2DParticleEffect & cloning | I did solve the particular problem by doing what I described, but it was not very fun to copy all of... read more | 07/26/2007 (2:57 am) |
| Font Generator | Check this thread http://www.garagegames.com/mg/forums/result.thread.php?qt=56549... read more | 07/24/2007 (12:55 pm) |
| What's going to happen next? | Chris, all will be revealed at GameFest. Yes, even the secret of life itself...... read more | 07/17/2007 (5:29 pm) |
| What's going to happen next? | Thomas, will you guys be getting the recently announced XNA networking component earlier than the ho... read more | 07/16/2007 (2:00 am) |
| Torque X 3D Update - July 10 | Thomas, thank you very much. That will be a very useful feature for the game I am making.... read more | 07/11/2007 (4:47 pm) |
| Torque X 3D Update - July 10 | Thomas, you mean I can already link an object to another object at the link point of the first objec... read more | 07/11/2007 (3:18 pm) |
| Impressed | Time for a group hug!... read more | 07/11/2007 (10:28 am) |
| Collision Material Problem | You will probably need to create the collision material by going to the Edit pane without having any... read more | 07/11/2007 (4:29 am) |
| Torque x and 3d | Tom, check out this thread: http://www.garagegames.com/mg/forums/result.thread.php?qt=64536 In sh... read more | 07/11/2007 (4:17 am) |
| Torque X 3D Update - July 10 | Thomas, good work. This is really cool. Now I'm curious as to how seperate or compartmentalized the ... read more | 07/11/2007 (4:13 am) |
| Forces, T2DForceComponent and interfacing | Ah-hah, so it does register forces as a float interface by default. I know I was not getting any err... read more | 07/10/2007 (12:07 pm) |
| Possible bug: FSMState.Execute called before FSMState.Enter | I tracked it down to FSM.Execute. Basically, the FSM class does not execute Enter unless transit... read more | 07/09/2007 (1:39 am) |
| Breakpoints reveal false data | That's because it's a hexadecimal value. Hexadecimal 13 is 19 in decimal. 0x followed by a number... read more | 07/08/2007 (5:05 am) |
| Multiple lightsources & light attenuation | Thanks John. That helps a lot. I didn't realize the color's brightness would translate to brightness... read more | 07/07/2007 (5:57 pm) |
| 3D Support Question | Yes, this really should be a priority as this forum has a big impact on fostering a community surrou... read more | 07/07/2007 (5:43 pm) |
| BUG: T2DSceneCamera.Clone & world limits | I could modify the function, but since it is engine code and I don't have the source, I would have t... read more | 07/07/2007 (5:23 pm) |
| TXB Source | This is a major drawback. It would be nice if you could open up some interfaces so we can make plugi... read more | 06/29/2007 (10:50 am) |
| Mounting objects outside their bounds | Dan, that's a great idea. Thank you for the quick answer!... read more | 06/22/2007 (10:50 pm) |