Walker Twyman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to get GUI pieces to stay in the same spot!?!? | You can also get the canvas size and adjust the GUI based on pre-determined resolutions. The only do... read more | 04/30/2012 (6:40 am) |
| World changing exp system idea!! | What you will need to do is spawn things depending on the player's level when they enter the area. B... read more | 04/04/2012 (2:37 pm) |
| T3D 1.1 Final - Steep Terrain = See Through | Can also cut a hole and add in a .dae model of the crack in the ground. Allows for a bit more detail... read more | 11/01/2011 (2:25 pm) |
| XXZ568 And Torque 3D | As I stated in your resource, it would be nice if you could explain your tables/rows as well. Would ... read more | 10/13/2011 (2:35 pm) |
| Terrain Tiling | I honestly hate bumping threads, but if anyone has any suggestions it would be much appreciated. Tha... read more | 10/09/2011 (12:04 pm) |
| What I am doing wrong | I agree with Masaki, I'd try using some echos to find out what exactly is going on with your script.... read more | 10/06/2011 (4:47 pm) |
| T3D Obtain Screen Resolution | That's exactly what I was looking for. I've almost finished coding that fix. Thanks so much for your... read more | 09/28/2011 (4:09 pm) |
| In need of help on my inventory system. | I re-read it several times, but I'm still not sure if I completely understand what you are trying to... read more | 09/20/2011 (7:06 am) |
| Dynamic propellor on a Plane? Can do in T3D? | Actually, it's quite simple to add a rotation material. Create a simple cylinder to represent the pr... read more | 09/19/2011 (12:33 pm) |
| Newb Questions | Check to make sure that C:\Torque\Torque 3D Pro 1.1\Demos\SectorT3D\game\Bram.dll is present. Someti... read more | 09/16/2011 (5:31 pm) |
| Animation Help | Thanks so much for the quick reply. I turned on bake matrices (idk if that helped at all). I noticed... read more | 09/16/2011 (7:35 am) |
| Animation Issue | That almost sounds like a problem with aircontrol to me. I'd take a look at disabling that. Air cont... read more | 09/15/2011 (9:45 pm) |
| Crosshair Help | Actually, thanks for the tips. I was more referring to the offset of the muzzle. I didn't realize th... read more | 09/15/2011 (9:39 pm) |
| Disable Swimming | Much appreciated. Thanks for the quick reply!... read more | 03/16/2011 (11:32 am) |
| Torque 3D Pro 1.1 Beta 3 Project From Scratch? | No problem, feel free to cut what you choose. Make sure that you back up everything prior to tearing... read more | 02/21/2011 (2:19 pm) |
| Torque 3D Pro 1.1 Beta 3 Project From Scratch? | Just disable all the executions of the scripts that you don't need. Generally everything past the ma... read more | 02/21/2011 (1:16 pm) |
| Torque 3D Pro 1.1 Beta 3 Project From Scratch? | There are a few good books about Torque that help with getting started. As far as which files to cut... read more | 02/21/2011 (12:30 pm) |
| Forum search broken | That's not as annoying as when you submit your search, your text is replaced by 'search forums'. I d... read more | 02/21/2011 (11:51 am) |
| .cs file locations | OOOH! Now that you mention it, that is true. Thanks so much for your help, time to start changing :P... read more | 02/16/2011 (7:07 pm) |
| Network? | Ooh, that makes sense. Ya, I can recall in 1.7.1 only testing with debug.exe. Firewalls and ports ar... read more | 03/05/2009 (9:12 pm) |
| Network? | So unlike Darkstar, I'm unable to host a LAN myself and then client to it?... read more | 03/05/2009 (3:11 pm) |
| CRASH: Jetpack coding | I also have $RemapName[$RemapCount] = "Jet"; $RemapCmd[$RemapCount] = "mouseJet"; $RemapCount+... read more | 06/14/2008 (1:14 pm) |
| CRASH: Jetpack coding | Sorry for the late reply, I was still testing it. I comment that out and it works. I also commented ... read more | 06/14/2008 (1:04 pm) |
| Jetpack stuff 1.7.0 | Thanks so much. I have NO clue why it's crashing. On my game it says the person is logging in and la... read more | 05/15/2008 (7:38 pm) |
| Unable to compile TGEA 1.7.0 | Thanks... read more | 05/11/2008 (3:55 pm) |
| Unable to compile TGEA 1.7.0 | Hmmm, now I'm getting a kernel error when I try to run the stronghold_debug.exe. It's telling me tha... read more | 05/11/2008 (1:09 pm) |
| Unable to compile TGEA 1.7.0 | Thanks so much!... read more | 05/11/2008 (1:00 pm) |
| To these resources' author | Berserk, I don't know if you still check this stuff, but I posted about "throwing" items in the "Thr... read more | 01/06/2008 (1:56 pm) |
| Gui Help | I don't even have nocursor in there. It's really throwing me for a loop. Well, I think it is somethi... read more | 11/27/2007 (12:21 pm) |
| Gui Help | Thanks for the reply. Nocursor didn't work. I'm on torque 1.5. Any other ideas?... read more | 11/27/2007 (10:13 am) |
| Dif Reflections | Could this possibly be done with specularity or per-pixel lighting? If so, is this contained in stoc... read more | 10/10/2007 (10:52 am) |
| Dif Reflections | Is this possible on TGE? Possibly with MK or another resource?... read more | 10/08/2007 (10:20 am) |