Game Development Community

Kurtis Seebaldt's Forum Posts

Thread Post Date Posted
Streaming Audio Streaming WAV files should work, too.... read more 02/09/2006 (11:58 am)
Looping audio or continuous sounds question... If the AudioDescription's isStreaming attribute is set to false, then the whole file gets decompress... read more 02/03/2006 (9:28 am)
Console questions At least as far as 1.3 is concerned, the getClipboard() and setClipboard() functions in the Mac plat... read more 08/12/2005 (11:53 am)
Project Builder or Xcode ? I'm using XCode 2.1 here.... read more 08/09/2005 (9:32 am)
Anyone having trouble with Tiger and OpenAL? I got sound working by using the sound engine update resource. That might be too drastic a fix, tho... read more 05/17/2005 (7:38 pm)
Mac port missing basic functionality I was going to look into this, but I think I'm misunderstanding something. There is NO general copy... read more 03/13/2005 (2:08 pm)
Playing Ogg files. Using non-streaming Ogg files will not affect performance at all. They get decompressed into memory... read more 03/08/2005 (10:57 am)
FORTRAN 2-3 times faster than C++ Uh, no. Fortran is in no way related to Forth. First of all, Forth was developed at least 10 yea... read more 02/17/2005 (2:48 pm)
C# in the future Most of IL-2 Sturmovik was written in Java. I remember when people had this attitude about C++. Wi... read more 02/11/2005 (2:53 pm)
Shape not exporting :( Help! If normalizing the scale doesn't work, here is something else I found. You have your detail marker ... read more 02/10/2005 (1:51 pm)
Mac mini Actually, I think its a repackaged eMac. It does use a laptop harddrive though.... read more 01/17/2005 (2:59 pm)
Mac mini Uh, the memory controller is not on the cpu itself. So G4 based machines CAN use DDR memory just f... read more 01/17/2005 (8:51 am)
Mac & TST Pro I'm having the same problem with the Mac Version. I'm on OS X 10.3.7.... read more 12/22/2004 (4:21 pm)
Mac Os X Xcode Compiling Nightmare Try doing what it says. run 'ranlib' on libogg.a and libvorbis.a That will fix that error.... read more 11/18/2004 (5:50 am)
Playing very long ambient soundtracks Try this: [code] new AudioDescription(AudioMusic) { volume = 1.0; isLooping = true; ... read more 10/27/2004 (2:23 pm)
Playing very long ambient soundtracks What does your AudioDescription(AudioMusic) look like?... read more 10/27/2004 (10:25 am)
Filtering out good game ideas from bad ones For me, the best filter is: Can I make a fun prototype in a reasonable amount of time?... read more 10/25/2004 (9:42 am)
Connection to dedicated server crash I had these kinds of problems before. I found that is was usually related to pack() and unpack() no... read more 09/09/2004 (6:52 am)
OGG crash problem I've got some code laying around that replaces the hacked up vorbisStream.cc with calls out to the v... read more 08/13/2004 (7:22 am)
Pop test: do you use a joypad I have a Gravis dual analog joypad. The game I'm working on supports both keyboard+mouse and dual a... read more 05/02/2004 (6:02 pm)
Sound update (refactoring) Nice! I did some work fixing up the EAX support. You can find it here: [url]http://www.garagegames... read more 04/25/2004 (8:08 am)
Isometric display That tutorial is pretty old. I think ForceFieldObjectType was removed a while ago.... read more 04/04/2004 (10:47 am)
Isometric display I used this resource: [url]http://tork.beffy.de/_tutorials/Coding-Scripting/camera/CameraFunctions.p... read more 04/03/2004 (9:28 pm)
Interpolation problems? (Jumpy players) $pref::Net::PacketRateToClient $pref::Net::PacketSize... read more 04/01/2004 (5:24 pm)
Challenge: Shaders crucial to gameplay Here is an FPS where you have nothing BUT sound: [url]http://student-kmt.hku.nl/~g7/site/index_.h... read more 03/22/2004 (1:35 pm)
Torqedemo hangs when trying to quit This seems to be related to your problem: [url]http://www.garagegames.com/mg/forums/result.thread... read more 03/19/2004 (8:05 pm)
"death1" animation sequence crashes program I've run into this before. Look here: [url]http://www.garagegames.com/mg/forums/result.thread.ph... read more 03/15/2004 (8:13 am)
AIPlayer, datablock, subclass question %this is your PlayerData datablock and %obj is your AIPlayer instance. You can create multiple obje... read more 02/06/2004 (3:18 pm)
Ogg vorbis : NULL resource create function In audioFunctions.cc find: [code]ConsoleFunction(OpenALInitDriver, ...[/code] make sure you have... read more 01/27/2004 (11:35 am)
environment in audiofunctions.cc Try this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4563[/url]... read more 01/26/2004 (8:26 am)
New mac dev tools [quote] Now, to overcome the loss of my scrolling wheel and right mouse button... :) [/quote] E... read more 12/17/2003 (3:13 pm)
Filename length problem If anyone is interested I found a quick hack to fix this. It seems to work fine, but i have no idea... read more 11/30/2003 (9:15 am)
Spanking new Particle Engine I'd gladly pay $20+ for a nice particle engine and editor. I'm sure I can the built in particle eng... read more 11/18/2003 (2:53 pm)
VC++ 6 Compile problems I also had the fatal error C1001: INTERNAL COMPILER ERROR happening frequently when I had some bad h... read more 10/22/2003 (12:40 pm)
Beginning Game Making I can't resist pulling out a quote from the late Edsger Dijkstra: "... whereas the teaching of BA... read more 10/15/2003 (9:01 am)
Filename length problem Ok, looks like we need to be using FSGetCatalogInfo() instead of PBGetCatInfoSync(). That will hand... read more 10/07/2003 (11:21 pm)
Filename length problem Hmm, there must be something I don't know about how HFS encodes filenames. I can go into a terminal... read more 10/07/2003 (10:39 pm)
Filename length problem Ok, I'm getting closer. Long filenames end up looking like this: concrete_red_horizont#924C1.png... read more 10/07/2003 (9:58 pm)
Mp3 Use Even better, it looks like the ogg stuff has been merged into HEAD.... read more 09/26/2003 (9:12 am)
Mp3 Use Check out: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2556[/url]... read more 09/24/2003 (5:43 pm)
Hardware AA and ANSIO problems I'm having the same problem with the 3.5 drivers on my 9800 Pro, so I think its a driver issue.... read more 08/12/2003 (8:56 am)
IGC - Indie Jam Cream's Sunshine of Your Love isn't too hard and is fun to play. Plus, I already know that one ;)... read more 08/11/2003 (9:36 am)
IGC - Indie Jam Well, I can do blues or rock stuff. I also like to lay down a groove for a jam as well. Sounds lik... read more 08/08/2003 (3:22 pm)
IGC - Indie Jam Around here they have places that do instrument rentals. I'm not sure what its like up there. Al... read more 08/08/2003 (9:30 am)
IGC - Indie Jam Sweet! I'm going this year and I play bass. Unfortunately, my rig won't be able to accompany me ... read more 08/08/2003 (8:55 am)
Playing a music track from a certain point No. Thats one of the things I want to add to my streaming stuff when I get a chance.... read more 07/28/2003 (8:55 am)
Kurtis Seebalt - odd OGG problems Hmm... that is strange. It could be an underrun, but that should only happen if the CPU is too load... read more 07/22/2003 (5:37 pm)
Fresh HEAD checkout failing in netEvent.cc with PB 2.1 On line 52 in dataChunker.h I noticed that elementSize was declared as a S32, so I figured that was ... read more 07/22/2003 (12:15 pm)
Fresh HEAD checkout failing in netEvent.cc with PB 2.1 Try adding interior/pathedInterior.cc to your project... read more 07/20/2003 (8:07 pm)
Fresh HEAD checkout failing in netEvent.cc with PB 2.1 The problem is on line 60 of dataChunker.h: elementSize = getMax(sizeof(T), sizeof(T *)); I ch... read more 07/20/2003 (4:10 pm)
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