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Sam Guffey's Forum Posts

Thread Post Date Posted
Get jetting! Hey thanks guys for making this the 'Plastic Gem #22: Get Jetting' Gem. Its an honor.... read more 07/10/2008 (2:49 pm)
GL rendering problem. I have fixed this.. I needed to add 'glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)' right bef... read more 01/02/2006 (11:12 pm)
Script rotation oddity ??? %angle = (%deg * 3.14) / 180.0; You defining %deg? Just observation..... read more 09/18/2005 (10:14 pm)
Unable to instantiate non-conobject class Celestials. The mission script is trying to load an item the engine doesnt know about. Make sure your modded 'Ce... read more 09/18/2005 (9:51 pm)
Get jetting! Fail66, yes they should be. Put em in a public section. I'll make sure they are updated on the resou... read more 07/20/2005 (4:11 pm)
Applying damage only when projectiles actually hit Gareth, did you all reach a conclusion on whether this works as intended?... read more 07/16/2005 (2:51 pm)
Making a Player Fly Have you looked at [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=10772]this[/url]? ... read more 07/15/2005 (4:18 pm)
TeamId v2 Todd, like an idiot I wrote it against HEAD and not 1.3 like I should have. I'll get the new one up ... read more 07/14/2005 (4:42 pm)
Fluid class, help please. Yeah there is but it returns the waterBlocks height not the fluid that moves in sine (wave height).... read more 07/14/2005 (4:07 pm)
Swapping RTSUnits As long as the units are the same class wouldnt '%unit.setDataBlock(newblock);' work?... read more 07/10/2005 (2:01 pm)
3d modeler for hire - paid word Matthias, email me with your per-model requirements and maybe we can work out a deal. I would like t... read more 07/09/2005 (6:11 pm)
How Do I Get An Object ID ? Just by doing an "echo" call in the console you can get the id of any object in your game. For insta... read more 06/22/2005 (7:52 pm)
Flying Vehicle Dynamics Problem Try [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=12694]here[/url] and let me know ... read more 06/11/2005 (8:57 pm)
Get jetting! Just remembered I have web access through my isp. I posted it there for now.. [url=http://webpages.c... read more 05/14/2005 (9:37 pm)
Get jetting! Aighty, got it all going no prob on TGE 1.3 and with particle emitters. I just dont have a place to ... read more 05/12/2005 (6:20 pm)
Get jetting! The site this was posted on got canned. I'll do an update and get this listed on the resources secti... read more 05/12/2005 (3:59 pm)
Can I do this in Scripts? Thats just it Stephen, I am trying to improve my scripting by creating a mod with Tribes 2, thus I w... read more 05/08/2005 (12:48 pm)
Can I do this in Scripts? I am trying to set an objects transform based on the surfaceNormal of the terrain and the players Z ... read more 05/08/2005 (12:31 pm)
Server to Client confusion I found out why each client seems to be off a bit but I cant track down how to fix it. When the clie... read more 11/09/2004 (4:16 am)
Server to Client confusion Yeah that was my plan, but you see Ben here is another problem. If this is on the client, then what ... read more 11/09/2004 (12:13 am)
Server to Client confusion The problem is half solved, as I stated before I really didnt want to do this in scripts but it seem... read more 11/08/2004 (3:03 pm)
Server to Client confusion The Global $Sim::Time seems to keep track of how long the server has been up, even if I run a dedica... read more 11/08/2004 (12:41 am)
Server to Client confusion Yes your right, so how do I make the call to the server? All I want to know is how long the server h... read more 11/07/2004 (10:51 pm)
Server to Client confusion Thats the problem Ben, Sim::getTime() returns how long the client has been running, not the server, ... read more 11/07/2004 (4:54 pm)
GuiTextListCtrl and usuage of the columns attribute Hmm, using the same column setup as above lets see. %fullText = %obj.getRowTextById(%id); This w... read more 11/07/2004 (4:49 am)
*** The Emergency Alert System Has Been Activated!!! *** Cool dude, oh btw check out your "Complete Voting System" resource for some fixes.... read more 11/07/2004 (3:28 am)
GuiTextListCtrl and usuage of the columns attribute I knew it was one way or the other.. So, You want to prevent them from typing spaces? Or you want... read more 11/07/2004 (3:26 am)
GuiTextListCtrl and usuage of the columns attribute You can use the "getRowTextById " method and use getWord(int, string); Example: %columnData = ... read more 11/07/2004 (1:43 am)
Partical system No Matthew, it should be ready to use right out of the box. Are you getting a clean copy or patching... read more 11/06/2004 (9:02 pm)
Server to Client confusion At this point all I need is the time the client joins based on the time the server has been running.... read more 11/06/2004 (8:44 pm)
3ds to dts exporter I'll be honest with you Hans, this is the first time I have ever heard of "Carrara". If you truely d... read more 11/04/2004 (12:12 am)
Create Hover Height Fix for Flying Vehicles Have you looked [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=12694]Here[/url]... read more 10/26/2004 (8:20 am)
How do i use .patch files [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6270]Check here[/url]... read more 10/22/2004 (9:52 am)
ApplyImpulse direction vector [code] %kickBack = 320; %dir = %jedi.getEyeVector(); %position = getWords(%targetObject.... read more 10/21/2004 (11:20 am)
Using child functions The "Jump" function is located in default.binds.cs, what we could here is create a call to the serve... read more 10/21/2004 (10:59 am)
LibVersion not implemented in max2dts? Ok ok , anything that has to do with multiRes causes a crash. Is there a change list for MR since 4 ... read more 10/21/2004 (10:51 am)
LibVersion not implemented in max2dts? After debugging a bit I found that the "getMultiResData" function is the cause of the crashes if MR ... read more 10/21/2004 (6:07 am)
LibVersion not implemented in max2dts? Ok I see, the Plus versions are removing the need for the engine lib alltogether, and once finished ... read more 10/21/2004 (5:25 am)
LibVersion not implemented in max2dts? I should probably ask, why is the Plus exporter so incomplete? No UI, no MultiRes and its not readin... read more 10/21/2004 (1:47 am)
LibVersion not implemented in max2dts? Ok the exporter works. Multires dont but at least it dont crash if multires is present. For some rea... read more 10/21/2004 (12:41 am)
LibVersion not implemented in max2dts? Ok found the problem, the max2dtsExporterPlus.def was not included in the project. Now it loads ok i... read more 10/21/2004 (12:27 am)
PropertyMap.cs [code] addMaterialMapping( "fps/data/terrains/scorched/scorched_dk", "sound: 0" , "color: 0.46 0.36... read more 07/31/2004 (1:37 pm)
Head and Blanchet's splash screen Yep, thats it Kim.... read more 07/30/2004 (2:41 pm)
Image Datablock Question You can do it by assigning a parent dataBlock to another datablock. Here we have the default crossbo... read more 07/28/2004 (5:37 pm)
Buggy ground stickyness.. No, the gravity is set at -20 for the wheeledVehicles and is only changable in the engine itself. I ... read more 07/27/2004 (7:53 pm)
Schedule In "GameConnection::initialControlSet(%this)" [code] // Get our player/vehicle object. %pl... read more 07/23/2004 (3:27 pm)
3DS -> .MAP -> Torque New Tool? I have had this for a long time, though I havent installed it yet. What is your honest opinion on th... read more 07/22/2004 (4:36 pm)
Please help! Rotation = "x y z degree"; So rotating an object around the z axis would be.. rot = "0 0 1 180"; /... read more 07/22/2004 (4:32 pm)
Waypoints As far as my knowledge the wayPoint class is still in the engine but to the extent of its potiential... read more 07/21/2004 (11:57 pm)
Schedule You placed this in game.cs so Im assuming you are calling this from a GameConnection function? If so... read more 07/21/2004 (1:46 pm)
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