Wendell Brown's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Space-based game with no terrain | I did it some time ago also. Though the [url=http://www.garagegames.com/index.php?sec=mg&mod=resourc... read more | 09/19/2005 (12:39 pm) |
| Does Garage games have an mmo- creator | Well here is a job for those that consider themselves [url=http://seeker.dice.com/jobsearch/servlet/... read more | 08/11/2005 (6:11 am) |
| Cool) Whats the map for? | I was hoping I could click on it and see people nearby. That way I could contact them to meet other ... read more | 06/11/2005 (6:09 pm) |
| Memory leaks + fixes | Can one include a little more code to fix the shapeImage problem? Can't seem to find the reference i... read more | 03/27/2005 (5:01 am) |
| Adding Z Co-Ord to AIPlayer::getAIMove | No AiPlayer is needed. Nothing mounts onto the flying vehicle.... read more | 03/04/2005 (12:23 pm) |
| More precise item manipulation with mouse | In WorldEditor.cc for function on3DMouseDragged() insert after existing code: current: [code]if... read more | 01/13/2005 (4:58 am) |
| More precise item manipulation with mouse | There is a thread around that allows further precision by allowing the shift key to activate a movem... read more | 01/12/2005 (5:46 am) |
| Overhaul of Torque Frontend | @Michael - Feel free to give us a looksee when you finish. I would be interested in seeing what you... read more | 12/13/2004 (3:37 am) |
| Torque GUI Builder Initial Release | Anyone got a link to this resource? The authors' site appears down for whatever reason. TIA... read more | 11/06/2004 (3:52 am) |
| Need Problem Models for IGC session.. | Joe, Did you get a chance to critique the model I supplied you? Just curious what you may hav... read more | 11/01/2004 (4:00 pm) |
| Need Problem Models for IGC session.. | @Joe, BTW. Can you suggest a collision mesh for a complex spaceship such as this? Just generally lo... read more | 09/19/2004 (7:11 am) |
| Need Problem Models for IGC session.. | @Joe, Well here is a newbie attempt at making a vehicle. The max file is located at [url=h... read more | 09/19/2004 (7:05 am) |
| Flying Vehical crashing revisited | With these observations in place maybe one could code an optimization for the integration rate based... read more | 08/13/2004 (3:05 am) |
| Flying Vehical crashing revisited | Just a thought. You using a valid .dts shape with proper collision meshs? I haven't seen this issue ... read more | 08/12/2004 (3:47 am) |
| Error, no zones found? Should always find root at least. | I got the same error attempt to apply an outrageous force to a rigid body. It seems to have changed ... read more | 07/27/2004 (2:35 pm) |
| Adding Z Co-Ord to AIPlayer::getAIMove | Of course one shouldn't attempt to stop a ship moving at a high velocity at some rediculously short ... read more | 07/27/2004 (5:46 am) |
| Adding Z Co-Ord to AIPlayer::getAIMove | Ok. I felt like there had to be someone who already has addressed my concerns for decelerating a rig... read more | 07/27/2004 (5:40 am) |
| Adding Z Co-Ord to AIPlayer::getAIMove | My coding is trivial. The biggest hack there was an attempt to have a rigid body vehicle slowdown up... read more | 07/26/2004 (1:27 am) |
| Adding Z Co-Ord to AIPlayer::getAIMove | What Badguy posting? I always like extra code. :) I can merge with the best of 'em.... read more | 07/25/2004 (5:27 pm) |
| Adding Z Co-Ord to AIPlayer::getAIMove | Andrew - replace this function with the code below. Ought to work. [code] void AIFlyingVehicle::... read more | 07/25/2004 (6:25 am) |
| Adding Z Co-Ord to AIPlayer::getAIMove | @Bruno - Look at the patch file. It contains everything that needs to change. I'm not hip on walkthr... read more | 07/25/2004 (4:24 am) |
| Adding Z Co-Ord to AIPlayer::getAIMove | Yeah. It was part of the patch process. If you ran the patch file it should have been placed into th... read more | 07/23/2004 (1:51 pm) |
| Adding Z Co-Ord to AIPlayer::getAIMove | Humm. Sounds like flyingVehicle.h doesn't have these lines exposing the variable at line 117 of the ... read more | 07/23/2004 (3:23 am) |
| Help with getting vertical movement | I posted my code for aiFlyingVehicles in this [url=http://www.garagegames.com/mg/forums/result.threa... read more | 07/22/2004 (5:26 pm) |
| Adding Z Co-Ord to AIPlayer::getAIMove | Ok. Here is the [url=http://home.earthlink.net/~smilesalot53/aiFlight.zip]link[/url] to the zipped u... read more | 07/22/2004 (1:01 pm) |
| Adding Z Co-Ord to AIPlayer::getAIMove | Ok. Located Badguys [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2036... read more | 07/18/2004 (7:53 am) |
| Adding Z Co-Ord to AIPlayer::getAIMove | Well I have to have a dts file that I know works since I can't zip up the BraveTree WarSparrow dts. ... read more | 07/18/2004 (4:12 am) |
| Adding Z Co-Ord to AIPlayer::getAIMove | Ok. I'll put together my files. I must warn you that you must have a proper .dts flying vehicle. I s... read more | 07/14/2004 (12:16 pm) |
| Adding Z Co-Ord to AIPlayer::getAIMove | Well I have made my flying vehicles work. They rotate and acheive the proper pitch and head toward t... read more | 07/13/2004 (7:34 pm) |
| Could someone enlighten me as to how convex collision works? | Jim: Would love to see this as a resource. Having the ability to support more complex collision shap... read more | 08/13/2003 (10:09 am) |
| Axis Rotations cause a translation also. | IRC chatting may have revealed an issue. My model's center may be different than the bounding box. H... read more | 07/29/2003 (10:41 am) |
| ShapeBase not showing in ClassView | Thanks. I always wondered but never got ambituos enough to figure this one out. Now I know :) Lurkin... read more | 07/25/2003 (7:12 am) |
| Water dissapearing problem in HEAD | Anyone determined the issue and fix for this?... read more | 07/15/2003 (8:11 am) |
| Mountpoint and <*>point dummy objects descriptions... | Thanks. This helps clear up some confusion. Can I suggest that you make available the 3DSM objects t... read more | 05/30/2003 (6:19 am) |
| Infinite Universe Engine | Well I can't leave well enough alone. I modified the help display for english and added some other h... read more | 05/16/2003 (8:47 am) |
| How is double buffering is handled? | So how does openGL know when to switch buffers?... read more | 04/25/2003 (6:42 am) |
| Game Design and Management | @Eric - I have a copy I'll send.... read more | 03/28/2003 (6:45 am) |
| QuakeII Indie Platform | Well my $0.02 is that I would have liked to participate along with Josh's ActionRPG stuff but couldn... read more | 03/18/2003 (6:02 am) |
| TGEDayNight Released! | Josh - I have noticed some crashes in my build so I got to investigating. Can you tell me how tgeDNS... read more | 03/13/2003 (11:23 am) |
| Vehicle AI | Yeah. Flying vehicle AI is one of the major pieces I need to either do or wait for Badguy ;) Really... read more | 03/05/2003 (5:54 am) |
| 3d math question ?, script, aIplayer, mission Area | My mod for space environment rid the scene of ceiling knowledge. You can look through it to see what... read more | 01/19/2003 (3:38 pm) |
| RW crossbow showing up as untextured rod | Good. I suspected RW hasn't been maintained on tgeHead. Is the RW CVS server available nowadays to p... read more | 01/08/2003 (2:00 pm) |
| RW crossbow showing up as untextured rod | Well guess what. I searched the forum for crossbows and found this exact issue. The same thing is ha... read more | 01/08/2003 (1:43 pm) |
| Merry Christmas! | Merry Christmas to all and have a safe holiday.... read more | 12/21/2002 (6:17 am) |
| Favorite Dynamix made game? | Artic Fox on the Amiga for me. It almost cost me a marriage at the time. :) This was the first 3D re... read more | 12/13/2002 (5:50 am) |
| Space flight/battle sim...is this engine suitable? | Sorry about the confusion about a 7/5 release. What I meant was the CVS HEAD version as of 7/5. As l... read more | 11/24/2002 (4:14 pm) |
| Space flight/battle sim...is this engine suitable? | Humm. Sounds like maybe some other updates might be failing. I believe that the code was patched aga... read more | 11/22/2002 (1:34 pm) |
| Is remote collaboration possible? | @Richard - Thanks. What I was looking for.... read more | 11/08/2002 (5:57 am) |
| Is remote collaboration possible? | @Ron - Interesting reading alright but unfortunately nothing about actual software components that m... read more | 11/06/2002 (6:26 pm) |
| quat, matrix, camera oh my! | @Badguy - Can you or anyone explain why column 3 is used to set position? Haven't found a good answe... read more | 11/06/2002 (5:53 am) |