Game Development Community

William Freeman's Forum Posts

Thread Post Date Posted
Blogs and Resources not working correctly lol.. among other things?... read more 01/26/2009 (9:39 pm)
Is there a way to find threads you've posted to? Orion, actually I have no problem finding threads I've created. It's finding the ones I've actua... read more 01/25/2009 (1:59 pm)
Is there a way to find threads you've posted to? With the volume of posts that GG gets in a day or two, I find it hard to believe anyone can follow t... read more 01/22/2009 (6:32 am)
THE BEST! 3D modeling program available for Torque I've used maya for over a year and a half with torque and no problems at all. what issues are you h... read more 12/26/2008 (10:47 pm)
Seriuosly... Cameron, Can you load the animations in the ShowTool Pro? if so, and they play with your model, ... read more 11/21/2008 (9:17 pm)
I Need A website designer (I will pay a % of website gross) Thats the stuff that will get people moving :) I'll pass it on. C... read more 11/04/2008 (8:45 am)
I Need A Website designer (will pay % of website monthly gross) :) perhaps a synopsis of whats in it for the web dev might help inspire a response then? Just gues... read more 11/03/2008 (9:13 pm)
I Need A Website designer (will pay % of website monthly gross) I can see why people make this mistake when they come into the web dev business. My brother is curr... read more 11/03/2008 (8:42 am)
I Need A website designer (I will pay a % of website gross) Hi Chris, I work for a website development company, they named HAL the talking computer after us ... read more 11/02/2008 (7:52 pm)
A sketchbook thread for me My entry for the zbrush halloween Challenge, at the bottom of the thread... [url]http://www.zbrus... read more 10/30/2008 (11:38 pm)
DIF imbeded DTS mesh question Ok.. heres how I'd approach it even on a low texture budget. In TGEA of course... ok. I get t... read more 10/29/2008 (10:08 pm)
DIF imbeded DTS mesh question If you have to have shadows cast on .dts.. there are plenty of other ways to get there. Baking a sh... read more 10/28/2008 (8:28 am)
Sorry just another quiry about applying for 3d artist Showing good character design skills is key. Good mechanical modelling. A good understanding of lo... read more 10/27/2008 (7:29 pm)
DIF imbeded DTS mesh question Yeah it could be anything. Depends on how the meshes were made, texture? whatever. Try them standa... read more 10/27/2008 (7:23 pm)
DIF question 1. Nope, all you are doing is taking that mesh into constructor and it turns it into a tristrip sim... read more 10/22/2008 (3:37 pm)
A sketchbook thread for me Thanks. We've actually done the game twice now.. Once in TGEA.. and then ported it back to TGE. It... read more 10/21/2008 (9:47 pm)
A sketchbook thread for me OK.. so here's the game that got me into Torque in the first place. These are some screen shots fro... read more 10/17/2008 (11:32 pm)
A sketchbook thread for me And a little something that I started playing with while evaluating some "Pipeline" enhancements.. ... read more 10/16/2008 (8:51 pm)
A sketchbook thread for me And a preview of something else... [url]http://www.colins-loft.net/free/examples/ThorSpin.html[/u... read more 10/16/2008 (8:46 pm)
A sketchbook thread for me Something else I worked on for a demo of the zbrush pipeline to some fellow 3d types.. [url]http:... read more 10/16/2008 (8:44 pm)
A sketchbook thread for me Ok.. here's the end of hyde for a while.. [image]http://www.colins-loft.net/free/examples/HydePos... read more 10/16/2008 (8:42 pm)
Maya 2008 exporter normal map problem Did you turn on pixel specular in the material.cs and does the shader in Maya have a spec.. ie blinn... read more 10/15/2008 (9:50 pm)
THE BEST! 3D modeling program available for Torque Zbrush with anything else mentioned.. it plays with everything.. and you'll get LODs and auto Normal... read more 10/15/2008 (9:34 pm)
New desktop AMD or INTEL? Nvidia or ATI ? Intel.. quad core.. nvidia motherboard.. sli ram... and nvidia card :) speed is sooooo delicious... read more 10/15/2008 (9:25 pm)
God damn Why thank you ;-)... read more 10/15/2008 (9:18 pm)
God damn LOL.. "Dearest friend, I am a Nigerian game developer who needs your help in a problem I havin... read more 10/15/2008 (2:09 pm)
Problem exporting animation file Maya2dts Ok.. hopefully this helps. First.. are all the meshes bound to the bones.. if so they should all ... read more 10/14/2008 (7:57 pm)
A sketchbook thread for me Some more of my latest.. Mainly figure sketching kind of stuff. Not sure if he'll see a game engine... read more 09/10/2008 (1:16 pm)
A sketchbook thread for me He's 1400 polys, so yeah he could have more, but I wanted to test the low poly version and see how t... read more 08/29/2008 (3:02 pm)
A sketchbook thread for me Thanks gents.. I'll post more as it comes.... read more 08/27/2008 (7:18 pm)
Portals wont save correctly in Constructor Man. I can't get this file to act the same way twice. I'm posting a link to a zip here in the hope... read more 07/31/2008 (2:51 pm)
Portals wont save correctly in Constructor I don't know about super precision? but I have all the brushes next to each other not interpenetrati... read more 07/31/2008 (1:20 pm)
Portals wont save correctly in Constructor I think you guys misunderstood. I am saving as a .csx file. and reopening the .csx file. So its d... read more 07/31/2008 (9:23 am)
Shiny models - how do I stop my models from being shiny You need to make sure you have reflection turned off on any materials in the object. Theres a globa... read more 07/22/2008 (8:58 am)
How to get .dts objects to self shadow and prelit like .difs Thanks for the input Jason! What I'm looking for is the soft shadows that come with .Dif but on .... read more 07/22/2008 (8:48 am)
Is there a way to LightMap a .dts file outside .difs Wow thats is great information.. and I get it now. Thanks so much. I think I'll start with the sim... read more 05/01/2008 (10:30 pm)
Is there a way to LightMap a .dts file outside .difs Actually they ARE light mapped when you include them in a .dif file in constructor... see the images... read more 05/01/2008 (7:38 pm)
Free Particles The particle images, I painted in Photoshop and PDpro. The preview renders and the package I made t... read more 09/01/2007 (9:13 am)
Cliff or overhang? Somewhere I saw an Alpha LOD resource. The idea would be to make the object fade when the LOD chang... read more 08/21/2007 (5:18 am)
Underground buildings and caves? I think, based on what I've read of TGEA that Atlas terrains are supposed to support Caves. But you... read more 06/17/2007 (9:55 am)