Game Development Community

Matthew "Scandalon" Parsons's Forum Posts

Thread Post Date Posted
map2dif mac?!? This is likely very obvious to most, but if you're like me, I kept trying "java JQT.jar" which resul... read more 12/13/2004 (2:33 pm)
Excellent TGE resource for all Mac devs! Do you mean "resource" as in something similar to the link I posted (and I just missed it) or do we ... read more 11/21/2004 (2:21 pm)
OpenAL won't work The links to older versions didn't seem to be valid, looking through my old stuff I found [url]ftp:/... read more 11/20/2004 (10:43 pm)
Xcode vs makefile I certainly can't give you any hands-on pointers. You could always try and use a copy of what the pr... read more 11/20/2004 (9:38 pm)
Parody - what is, and what isn't? I'm pretty sure it's not. For instance, I know that two separate companies have video game rights - ... read more 08/05/2004 (9:18 pm)
OpenAL 1.2 kills Trajectory Zone (Torque based game in dev) I'm still trying to grok a lot about modern programming and compiling, so I don't very well understa... read more 04/29/2004 (6:50 pm)
OpenAL 1.2 kills Trajectory Zone (Torque based game in dev) Sorry for the long reply - wasn't subscribed to this for some reason... I was using the on-board ... read more 04/28/2004 (1:01 pm)
map2dif mac?!? What the heck does a .map converter have to do w/ OggVorbis?!? AFAIK, there's no reason it should be... read more 04/26/2004 (10:39 pm)
Mac Community RANT Bruno (is that your real name?) - You'll find that most of the knowledgeable TGE developers on here ... read more 04/24/2004 (5:20 pm)
OpenAL 1.2 kills Trajectory Zone (Torque based game in dev) Head's up - the latest CVS version from openAL.org requires CoreAudioSDK1.3.1. Additionally, XCode 1... read more 04/24/2004 (5:11 pm)
Add altivec code [url]http://hpc.sourceforge.net/index2.php[/url] pointed me in the direction of VAST [url]http://www... read more 03/16/2004 (1:52 pm)
map2dif mac?!? Yes, please post the modified code and project! (Both for the util itself, and because I'm intere... read more 11/23/2003 (10:04 pm)
Add altivec code 50% of your post is over my head, but any performance improvements are welcome! (Have you tried the ... read more 11/19/2003 (5:48 pm)
New version of OpenAL (Speed increase!) Touch... read more 10/27/2003 (4:15 pm)
How to compile Torque with PB 2.1 with latest head INSTRUCTIONS Hey all, starting over with my own fresh HEAD checkout, (10/16). Updated ogg libraries fixed the fir... read more 10/18/2003 (1:12 pm)
Head PB project file corrupt? Hmm, weird. Why are you going w/ 2.1 rather than 10_2? (And why were there 3 different one's to begi... read more 10/18/2003 (1:04 pm)
map2dif mac?!? Wow paul, thanks! I DL'd it and started the compile to the map2diff target last night (After compili... read more 08/26/2003 (10:36 am)
map2dif mac?!? Sky, did you compile just using commandline or create a projectbuilder AWT or...?... read more 08/23/2003 (8:04 pm)
map2dif mac?!? Oh yea, it was already in this thread. Sorry. Anything crazy, or does it compile cleanly? (Not quite... read more 08/21/2003 (9:18 pm)
map2dif mac?!? Also, in response to Sky's initial post, what .map editor are you using?... read more 08/21/2003 (1:42 pm)
map2dif mac?!? Clarification: Is it part of the TGE Project Builder file or is it in it's own file? (And, if it's n... read more 08/21/2003 (12:52 pm)
TGE conflict w/ Expose Please see my third post. (It's not a problem for *me*, but it is for the engine.)... read more 08/12/2003 (12:13 pm)
Mac client to linux dedicated Jeff, did you ever make any progress on this? Have you tried connecting to a linux build that not de... read more 08/10/2003 (9:06 pm)
TGE conflict w/ Expose Much clearer. I doubt the new setting are in NVRAM, but I can try it.... read more 08/10/2003 (9:02 pm)
TGE conflict w/ Expose Nicolas, I have no idea what you mean. Sorry.... read more 08/08/2003 (9:15 pm)
TGE conflict w/ Expose True. (And I almost mentioned that in the original post.) But it's still an issue (albeit minor) tha... read more 08/08/2003 (3:40 pm)
TGE and Panther Mathieu, it doesn't appear to make much, if any, difference as far as framerates go. (good name, b... read more 08/07/2003 (10:44 pm)
Add altivec code RE: "-faltivec" - does it then create altivec *only* code? I just tried my (supposedly) G4 optimize... read more 08/06/2003 (8:41 pm)
Fresh HEAD checkout failing in netEvent.cc with PB 2.1 Anthony, if it wasn't clear, it would appear that zlib is not the problem. (I'm not sure why Ernest ... read more 07/30/2003 (5:10 pm)
Add altivec code FWIW - Running a 400Mhz "AGP" G4, w/ Radeon1, I found no real difference. For reference, I tried sta... read more 07/28/2003 (10:15 pm)
Mac client to linux dedicated I'd guess the first place to look is for any changes in the networking layer on the win/lin side tha... read more 07/28/2003 (8:12 pm)
Edit Torque Scripts in Project Builder Got it, and it works. Thanks! (/me begins to think he's going to have to make Paul and a couple o... read more 07/28/2003 (7:25 pm)
Water on the Mac; and lens flare(?) Melv - thanks, I'm still working through the documentations (such as it is) and don't have a high-le... read more 07/28/2003 (1:29 pm)
Edit Torque Scripts in Project Builder 404 error. Anyone else have this? (/me wonders if Hydra's syntax descripters can be modified...)... read more 07/27/2003 (11:13 pm)
map2dif mac?!? What's the status on this? Shoot, get this working and Mac-only people could even use Quiver, if the... read more 07/27/2003 (11:11 pm)
Performance discrepency on Mac? (Mostly) not Mac specific, but: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more 07/27/2003 (10:44 pm)
Water on the Mac; and lens flare(?) Thanks Paul and Melv - the water esp. makes a huge difference in appearance. Waterblock.cc is still ... read more 07/27/2003 (10:38 pm)
Add altivec code Nicolas - I think it's assumed you'd be using a "if Altivec exists" pragma. (Sorry, don't know the r... read more 07/25/2003 (4:05 pm)
Add altivec code Well, Andrea, by all means, go ahead. ;)... read more 07/24/2003 (1:12 pm)
Blender 2.28 Released. Blender .dts export is the "Last, Best hope" for those wishing to do content creation on MacOSX...... read more 07/24/2003 (8:18 am)
Call For Good Documentation I'll second both of you - get the reference done, then an example tutorial. (The best are in multipl... read more 07/23/2003 (5:10 pm)
Fresh HEAD checkout failing in netEvent.cc with PB 2.1 Well, I did it at work today (during lunch! ;) and about two hours ago here at home. Both finder-lau... read more 07/22/2003 (9:19 pm)
CVS on mac - preffered method? (And a newbie question) Thanks Tony, I took a look at it, and I think it'll probably be my 2ndary client for when the other ... read more 07/22/2003 (8:45 pm)
CVS on mac - preffered method? (And a newbie question) I tried that one, it apparently requires Python 2.3, wheras 2.2 is what's shipped in X.2. I tried a ... read more 07/22/2003 (5:03 pm)
Fresh HEAD checkout failing in netEvent.cc with PB 2.1 Scott - Thanks for the clarification. (My main issue I think was the build location had gotten reset... read more 07/22/2003 (1:12 pm)
Add altivec code To further clarify, Altivec is similar to SSE and 3DNow! all those other processor-instructions that... read more 07/22/2003 (11:49 am)
Fresh HEAD checkout failing in netEvent.cc with PB 2.1 Kurtis - thanks for the help, it got me up to Scott's "failed to open main.cs" . Now, mind explainin... read more 07/22/2003 (11:43 am)
OSX Compiling errors... Thanks Scott, see my reply in the thread.... read more 07/22/2003 (11:30 am)
Call For Good Documentation Add my vote to a higher-level overview. It would be nice to know the bootstrap/startup process Torqu... read more 07/21/2003 (12:56 pm)
OSX Compiler Forum? Hey, look at that in the forums - it's called "Mac", and it looks like it has a solution to my probl... read more 07/21/2003 (11:01 am)
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