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Melissa Niiya's Forum Posts

Thread Post Date Posted
How to easily disable a single collision layer? Ooo! Try "0 1 2 3 4..."...in quotes, as shown in the reference guide example, which I should have l... read more 08/10/2007 (11:40 am)
How to easily disable a single collision layer? Try taking out the commas?... read more 08/10/2007 (11:25 am)
How to easily disable a single collision layer? Oops I meant to just %this.setCollisionLayers(...); Copy paste is not my friend.... read more 08/10/2007 (11:19 am)
File system only works in editor [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=64729[/url] This thread had some t... read more 08/10/2007 (11:05 am)
Open File Dialog in GUI Editor crashes TGB This is a known issue and has been logged in the bug database. I just tried to recreate it and...... read more 08/10/2007 (10:51 am)
OSX Tilemap Problems Could you give more details so we can try to recreate this issue? Are you creating the tile layer, ... read more 08/10/2007 (9:22 am)
How to easily disable a single collision layer? I don't know if there is a method to disable a specific collision layer, but if you wanted to turn o... read more 08/10/2007 (9:00 am)
Problem related to onUpdateScene() Ah yes onUpdate() is the new callback--sorry, wasn't sure if you what version you were using. Glad i... read more 08/09/2007 (3:04 pm)
REQ] When A collides with B, B gets force added Mmk. I spent some time on this. It turns out there are setDamping() and setImpulsePolar(), which a... read more 08/09/2007 (2:58 pm)
Beginner questions, camera control and more. The only problem is that you'd have to continue to set the camera to the player's location, which mi... read more 08/09/2007 (1:49 pm)
Problem related to onUpdateScene() You could have something like this: [code] function enemy::onAddToScene(%this) { %this.enable... read more 08/09/2007 (12:45 pm)
REQ] When A collides with B, B gets force added Hey, this is looking pretty good. So do you need help using the getLinearVelocity(),setLinearVeloci... read more 08/09/2007 (12:09 pm)
Collision issues Hmm that's odd. What about the Collision Layers fields? They should all be blue (active). Did you... read more 08/09/2007 (10:23 am)
REQ] When A collides with B, B gets force added Heh. Here's an idea, I don't know if it would be exactly what you're looking for: - Create a new... read more 08/09/2007 (10:18 am)
RPG battle system Heh yeah I figured. Although bear-punching is always excellent. :P... read more 08/09/2007 (9:27 am)
RPG battle system This is pretty rad. Also, the storyline sounds riveting. :P heh.... read more 08/09/2007 (9:15 am)
Problem related to onUpdateScene() Well, if you have 1.5.x then you can use behaviors to accomplish this. You could write either an en... read more 08/09/2007 (9:05 am)
Collision issues Have you turned collisions and physics on both objects? Select an object, go to the Edit pane, and ... read more 08/09/2007 (8:49 am)
Mounting a Background I don't know of a way to make an object unselectable in the editor. Have you tried using the object... read more 08/09/2007 (8:43 am)
Original .cs files locked, need to add main menu for project Condolences! Good luck, and if you find something that works, it would be great if you could post b... read more 08/07/2007 (11:04 am)
Imagemaps no longer appearing? Move this chunk... [code] %dot = new t2dStaticSprite(dot) { sceneGraph = %this.scenegrap... read more 08/07/2007 (8:40 am)
Masking effect ? I doubt this is possible, although you could ask those in that thread who were working on coding a s... read more 08/06/2007 (4:21 pm)
Original .cs files locked, need to add main menu for project I think you might run into some problems with doing this in 1.5.1--I just tried it and ran into an I... read more 08/06/2007 (10:37 am)
Masking effect ? I can't open the file on that webpage, but from its description, it may be tricky to do in TGB. Wha... read more 08/03/2007 (9:15 am)
Game won't work in 1.5.1? Hm that's weird, haven't encountered this problem. Is this function in your main.cs? [code] fun... read more 07/31/2007 (10:28 am)
Problem loading GUIs made from previous version Hm can you go into the GUI editor, click File->Open GUI and open your GUIs that way? After saving, ... read more 07/30/2007 (5:17 pm)
Beginning content There are several art resource that come with TGB including some basic platformer/adventure art, puz... read more 07/27/2007 (12:49 pm)
What's Happening With File I/O in TGB 1.5? I tried that function as well. I've been trying to save objects so that I can save the state of a s... read more 07/24/2007 (5:29 pm)
Question about Shooting Behaviors You're using the ShootsBehavior right? Did you already create a template projectile object, name it... read more 07/24/2007 (3:18 pm)
What's Happening With File I/O in TGB 1.5? Try using the full path? I had a similar issue that was resolved by using the full path...... read more 07/24/2007 (1:34 pm)
TGB 1.5 - how to open console 1.5 uses the latest saved changes to your code when you hit the play button/run the game.... read more 07/24/2007 (10:10 am)
Self Destruct -> explosionEffect not available Hmm just realized you're using a mac version, sorry it took a little while to figure out how to open... read more 07/23/2007 (9:44 pm)
Self Destruct -> explosionEffect not available I'm really not sure why the walls aren't functioning properly, might be on the Takes Damage side. O... read more 07/23/2007 (7:50 pm)
Self Destruct -> explosionEffect not available If the wall blows up and respawns, it might not have the Deals Damage behavior added to the spawned ... read more 07/23/2007 (6:53 pm)
Self Destruct -> explosionEffect not available I tried it out and it seems to be working. Hmm. Is your world limit response set to "kill?" Becau... read more 07/23/2007 (2:36 pm)
Self Destruct -> explosionEffect not available Did you set the object's world limit as well? Under world limits, you also have to check the "callb... read more 07/23/2007 (1:52 pm)
Self Destruct -> explosionEffect not available Hey there. The self destruct behavior is looking for a particle object. You have to create a parti... read more 07/23/2007 (12:32 pm)
Supported audio files format? Ogg and wav files are supported, not sure about any other types of sound, these may be it. Mp3s are... read more 07/19/2007 (2:36 pm)
Just got 1.5 and have a question about behaviors Lol you beat my post by a few minutes, glad you figured it out.... read more 07/19/2007 (2:15 pm)
Uninstalling problem I don't have a Mac to try it right now... But I'm pretty sure that if you drag and drop the program ... read more 07/19/2007 (12:48 pm)
Just got 1.5 and have a question about behaviors You just need to create a template projectile. Drag whatever sprite you want to use for the project... read more 07/19/2007 (12:14 pm)
Overlaying Tile Col with static Sprite Col Haha so it had a collision response even though it wasn't supposed to collide with that layer? That... read more 07/19/2007 (11:16 am)
Overlaying Tile Col with static Sprite Col Hmm yeah it does sound like it's stuck on triggering the tile layer's collision. Does the character... read more 07/19/2007 (10:44 am)
TGB Perfomance and Memory Problems: URGENT In addition to the good advice above, if you have very large images, especially backgrounds--sometim... read more 07/18/2007 (4:21 pm)
Calling behavior method on owner in a behavior Well it may or may not make it into the soonest release but it *is* being worked on. :)... read more 07/18/2007 (8:30 am)
Display a region of a sprite Heh, I don't think there's a createLayer() method available for tile layers. Are you trying to set ... read more 07/17/2007 (4:16 pm)
Behavior custom callbacks in 1.5 release, changed functionality? I just confirmed that you can call it on objects from outside the behavior without a problem, it's f... read more 07/17/2007 (4:10 pm)
Calling behavior method on owner in a behavior This has been reported, it's definitely a functionality that should be included. Thanks for bringin... read more 07/17/2007 (4:08 pm)
Behavior custom callbacks in 1.5 release, changed functionality? For the sake of reporting, is this similar to what you are experiencing? [url]http://www.garagegame... read more 07/17/2007 (3:15 pm)
Player leaves trigger before staying I've had this problem as well--with tilemaps, objects, etc. It might be an unintended consequence o... read more 07/17/2007 (3:07 pm)
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