Melissa Niiya's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to easily disable a single collision layer? | Ooo! Try "0 1 2 3 4..."...in quotes, as shown in the reference guide example, which I should have l... read more | 08/10/2007 (11:40 am) |
| How to easily disable a single collision layer? | Try taking out the commas?... read more | 08/10/2007 (11:25 am) |
| How to easily disable a single collision layer? | Oops I meant to just %this.setCollisionLayers(...); Copy paste is not my friend.... read more | 08/10/2007 (11:19 am) |
| File system only works in editor | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=64729[/url] This thread had some t... read more | 08/10/2007 (11:05 am) |
| Open File Dialog in GUI Editor crashes TGB | This is a known issue and has been logged in the bug database. I just tried to recreate it and...... read more | 08/10/2007 (10:51 am) |
| OSX Tilemap Problems | Could you give more details so we can try to recreate this issue? Are you creating the tile layer, ... read more | 08/10/2007 (9:22 am) |
| How to easily disable a single collision layer? | I don't know if there is a method to disable a specific collision layer, but if you wanted to turn o... read more | 08/10/2007 (9:00 am) |
| Problem related to onUpdateScene() | Ah yes onUpdate() is the new callback--sorry, wasn't sure if you what version you were using. Glad i... read more | 08/09/2007 (3:04 pm) |
| REQ] When A collides with B, B gets force added | Mmk. I spent some time on this. It turns out there are setDamping() and setImpulsePolar(), which a... read more | 08/09/2007 (2:58 pm) |
| Beginner questions, camera control and more. | The only problem is that you'd have to continue to set the camera to the player's location, which mi... read more | 08/09/2007 (1:49 pm) |
| Problem related to onUpdateScene() | You could have something like this: [code] function enemy::onAddToScene(%this) { %this.enable... read more | 08/09/2007 (12:45 pm) |
| REQ] When A collides with B, B gets force added | Hey, this is looking pretty good. So do you need help using the getLinearVelocity(),setLinearVeloci... read more | 08/09/2007 (12:09 pm) |
| Collision issues | Hmm that's odd. What about the Collision Layers fields? They should all be blue (active). Did you... read more | 08/09/2007 (10:23 am) |
| REQ] When A collides with B, B gets force added | Heh. Here's an idea, I don't know if it would be exactly what you're looking for: - Create a new... read more | 08/09/2007 (10:18 am) |
| RPG battle system | Heh yeah I figured. Although bear-punching is always excellent. :P... read more | 08/09/2007 (9:27 am) |
| RPG battle system | This is pretty rad. Also, the storyline sounds riveting. :P heh.... read more | 08/09/2007 (9:15 am) |
| Problem related to onUpdateScene() | Well, if you have 1.5.x then you can use behaviors to accomplish this. You could write either an en... read more | 08/09/2007 (9:05 am) |
| Collision issues | Have you turned collisions and physics on both objects? Select an object, go to the Edit pane, and ... read more | 08/09/2007 (8:49 am) |
| Mounting a Background | I don't know of a way to make an object unselectable in the editor. Have you tried using the object... read more | 08/09/2007 (8:43 am) |
| Original .cs files locked, need to add main menu for project | Condolences! Good luck, and if you find something that works, it would be great if you could post b... read more | 08/07/2007 (11:04 am) |
| Imagemaps no longer appearing? | Move this chunk... [code] %dot = new t2dStaticSprite(dot) { sceneGraph = %this.scenegrap... read more | 08/07/2007 (8:40 am) |
| Masking effect ? | I doubt this is possible, although you could ask those in that thread who were working on coding a s... read more | 08/06/2007 (4:21 pm) |
| Original .cs files locked, need to add main menu for project | I think you might run into some problems with doing this in 1.5.1--I just tried it and ran into an I... read more | 08/06/2007 (10:37 am) |
| Masking effect ? | I can't open the file on that webpage, but from its description, it may be tricky to do in TGB. Wha... read more | 08/03/2007 (9:15 am) |
| Game won't work in 1.5.1? | Hm that's weird, haven't encountered this problem. Is this function in your main.cs? [code] fun... read more | 07/31/2007 (10:28 am) |
| Problem loading GUIs made from previous version | Hm can you go into the GUI editor, click File->Open GUI and open your GUIs that way? After saving, ... read more | 07/30/2007 (5:17 pm) |
| Beginning content | There are several art resource that come with TGB including some basic platformer/adventure art, puz... read more | 07/27/2007 (12:49 pm) |
| What's Happening With File I/O in TGB 1.5? | I tried that function as well. I've been trying to save objects so that I can save the state of a s... read more | 07/24/2007 (5:29 pm) |
| Question about Shooting Behaviors | You're using the ShootsBehavior right? Did you already create a template projectile object, name it... read more | 07/24/2007 (3:18 pm) |
| What's Happening With File I/O in TGB 1.5? | Try using the full path? I had a similar issue that was resolved by using the full path...... read more | 07/24/2007 (1:34 pm) |
| TGB 1.5 - how to open console | 1.5 uses the latest saved changes to your code when you hit the play button/run the game.... read more | 07/24/2007 (10:10 am) |
| Self Destruct -> explosionEffect not available | Hmm just realized you're using a mac version, sorry it took a little while to figure out how to open... read more | 07/23/2007 (9:44 pm) |
| Self Destruct -> explosionEffect not available | I'm really not sure why the walls aren't functioning properly, might be on the Takes Damage side. O... read more | 07/23/2007 (7:50 pm) |
| Self Destruct -> explosionEffect not available | If the wall blows up and respawns, it might not have the Deals Damage behavior added to the spawned ... read more | 07/23/2007 (6:53 pm) |
| Self Destruct -> explosionEffect not available | I tried it out and it seems to be working. Hmm. Is your world limit response set to "kill?" Becau... read more | 07/23/2007 (2:36 pm) |
| Self Destruct -> explosionEffect not available | Did you set the object's world limit as well? Under world limits, you also have to check the "callb... read more | 07/23/2007 (1:52 pm) |
| Self Destruct -> explosionEffect not available | Hey there. The self destruct behavior is looking for a particle object. You have to create a parti... read more | 07/23/2007 (12:32 pm) |
| Supported audio files format? | Ogg and wav files are supported, not sure about any other types of sound, these may be it. Mp3s are... read more | 07/19/2007 (2:36 pm) |
| Just got 1.5 and have a question about behaviors | Lol you beat my post by a few minutes, glad you figured it out.... read more | 07/19/2007 (2:15 pm) |
| Uninstalling problem | I don't have a Mac to try it right now... But I'm pretty sure that if you drag and drop the program ... read more | 07/19/2007 (12:48 pm) |
| Just got 1.5 and have a question about behaviors | You just need to create a template projectile. Drag whatever sprite you want to use for the project... read more | 07/19/2007 (12:14 pm) |
| Overlaying Tile Col with static Sprite Col | Haha so it had a collision response even though it wasn't supposed to collide with that layer? That... read more | 07/19/2007 (11:16 am) |
| Overlaying Tile Col with static Sprite Col | Hmm yeah it does sound like it's stuck on triggering the tile layer's collision. Does the character... read more | 07/19/2007 (10:44 am) |
| TGB Perfomance and Memory Problems: URGENT | In addition to the good advice above, if you have very large images, especially backgrounds--sometim... read more | 07/18/2007 (4:21 pm) |
| Calling behavior method on owner in a behavior | Well it may or may not make it into the soonest release but it *is* being worked on. :)... read more | 07/18/2007 (8:30 am) |
| Display a region of a sprite | Heh, I don't think there's a createLayer() method available for tile layers. Are you trying to set ... read more | 07/17/2007 (4:16 pm) |
| Behavior custom callbacks in 1.5 release, changed functionality? | I just confirmed that you can call it on objects from outside the behavior without a problem, it's f... read more | 07/17/2007 (4:10 pm) |
| Calling behavior method on owner in a behavior | This has been reported, it's definitely a functionality that should be included. Thanks for bringin... read more | 07/17/2007 (4:08 pm) |
| Behavior custom callbacks in 1.5 release, changed functionality? | For the sake of reporting, is this similar to what you are experiencing? [url]http://www.garagegame... read more | 07/17/2007 (3:15 pm) |
| Player leaves trigger before staying | I've had this problem as well--with tilemaps, objects, etc. It might be an unintended consequence o... read more | 07/17/2007 (3:07 pm) |