Game Development Community

Dean's Forum Posts

Thread Post Date Posted
Looking for Work I have a couple friends that help out with some 2d art when they can, and I know someone that'll wor... read more 11/23/2007 (10:28 am)
NoCursor problems I made a resource on this that might help [url]http://www.garagegames.com/index.php?sec=mg&mod=r... read more 07/27/2007 (10:59 am)
Changing root animation if the player have melee weapon I did something similar like this S32 whichaction = getAttackNow(); if (whichaction == ... read more 07/26/2007 (12:19 am)
Torque is stretching my objects (mirror bend effect) Heh, yeah i noticed that too. the funny thing is that those are the exact same model - the only diff... read more 07/26/2007 (12:08 am)
Torque is stretching my objects (mirror bend effect) I did some research on fov and I kind of understand the problem. But if I move the camera way out an... read more 07/25/2007 (10:55 pm)
Trying to use GuiShapeNameHUD Ah that helps. I also did what mark suggested to return the players and the positions that the names... read more 07/25/2007 (2:44 pm)
Trying to use GuiShapeNameHUD Thanks. i understand now, but it's interfering with object selection (clicking on a 3d object to sel... read more 07/24/2007 (10:44 am)
Getting the ghost player? (solved) Okay, got it to work :) gotta make sure to read the usage. :p thanks... read more 07/19/2007 (3:28 pm)
Question about equipping armor, clothing, etc. Yeah, I decided to go with that one too. Thanks for the confirmation though. Actually, you'll see my... read more 07/17/2007 (9:26 am)
Why can't I get environment mapping to work? (images posted) Yeah I had that in my second post but I only showed the specular lines. I'll paste the whole thing. ... read more 07/16/2007 (10:05 am)
Why can't I get environment mapping to work? (images posted) Well, its several days later and i'm still trying to figure this out. I've tried the material settin... read more 07/16/2007 (9:02 am)
How do I create a png file to use for reflection? Well, I still can't get it to work. I followed every set of instructions I could find to get environ... read more 07/13/2007 (8:00 pm)
How do I create a png file to use for reflection? It wouldn't let me unlock the background. thats why i deleted it. this helps alot . thanks :)... read more 07/13/2007 (4:03 pm)
How do I create a png file to use for reflection? I'm using png. I think i know what my problem was... I needed to actually DELETE the background lay... read more 07/13/2007 (8:40 am)
How do I create a png file to use for reflection? Okay. hmmm ... when i create the layers, the background image isnt allowed to have opacity, and it d... read more 07/13/2007 (8:13 am)
How to find which gui object is on top? Well, i edited some code and made a new function findindex that does what I want. I hope i just didn... read more 07/11/2007 (2:28 pm)
Bringing one gui object up over another? Thanks. got that to work. but that created another problem for me... originally in my code i was hav... read more 07/11/2007 (12:05 pm)
Mounting problem (always mounting on mount0) Ah, inheriting makes it easier. thanks :)... read more 07/11/2007 (10:41 am)
Mounting problem (always mounting on mount0) So... if I have 2 mount points, one in each of the player's hands, how would I be able to choose whi... read more 07/11/2007 (7:45 am)
How to use a function to create a new child control? Ah, yeah i've seen that. I got it and pulled out the code I needed to put in my own custom control. ... read more 07/09/2007 (5:28 pm)
How to use a function to create a new child control? I can't use that other option cause I need a variable number of controls, depending on how many item... read more 07/09/2007 (3:59 pm)
Transparent area of gui image. (please help) Okay i found my answer here: http://www.garagegames.com/mg/forums/result.thread.php?qt=25683 didn... read more 07/04/2007 (8:46 am)
Gui image and child buttons. (noob problem?) Ah i didnt know i had to deal with the different images for different states separately. i told you ... read more 07/03/2007 (1:35 pm)
Why isn't ::onTrigger working?? Oooh, yeah that might be what i'm looking for :) . i'll try it right now. edit1: Not working. b... read more 06/20/2007 (9:15 am)
Why isn't ::onTrigger working?? I'm trying to get the triggers i put in the animations to call back so i can run other functions whe... read more 06/20/2007 (8:18 am)
Why isn't ::onTrigger working?? I looked up the threads you were talking about. I added that function to triggers.cs but it's still ... read more 06/19/2007 (12:47 pm)
Quick question (?) about script and the game loop The callback works, but it's the if statement that's preventing the callback from executing. so now ... read more 06/18/2007 (7:49 am)
Getting the current frame of an animation I tried something from another thread, adding this to server/scripts/player.cs [code] function ... read more 06/17/2007 (11:20 pm)
Quick question (?) about script and the game loop I tried something from another thread, adding this to server/scripts/player.cs [code] function P... read more 06/17/2007 (11:15 pm)
Quick question (?) about script and the game loop Hmm well my game doesn't need to test for collisions. it always makes contact if the player swings (... read more 06/17/2007 (10:46 pm)
Getting the current frame of an animation Ah. that helps. I was having some success in code with mShapeInstance->getKeyframeNumber(mActionAnim... read more 06/17/2007 (7:17 pm)
PlayerModel.setModel is bugged/doesnt work Email sent. :) *crosses fingers*... read more 06/14/2007 (5:14 pm)
Can't use mouse buttons with cursor on? (tgea) I made a resource for this here: [URL]http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more 06/14/2007 (10:51 am)
Setting the camera's orbit mode orientation. Well, i figured out it works well with %camvect = " 0.0 0.0 0.0 5.0 0.0 3.0 3.0"; but I still h... read more 06/13/2007 (12:54 pm)
Too many animations? Yep. I plan on rigging all my humanoid characters with the same skeleton so I can re-use the dsq fil... read more 06/11/2007 (9:51 pm)
Still learning. how would i do this? (player movement, TGEA) Allright, thanks. I'll do that now. :)... read more 06/11/2007 (5:12 am)
Can't get moveMap.unbind to work Ah, thanks. that makes sense now.... read more 06/11/2007 (5:09 am)
Can't get moveMap.unbind to work I ended up just binding the keys needed to an empty function instead of using unbind. :/... read more 06/09/2007 (8:14 pm)
Mapping mouse button to yaw and pitch Once you figure out how to keymap, you'll have to make changesto the engine let the mouse trigger ke... read more 06/09/2007 (12:18 am)
Can't use mouse buttons with cursor on? (tgea) After sorting through code for a while, I figured it out. I added some code to the engine that lets ... read more 06/08/2007 (11:29 pm)
Still learning. how would i do this? (player movement, TGEA) Okay i've figured most of it out: function Rightmousemoveplayer(%val) { %mousevect = Canv... read more 06/08/2007 (8:43 am)
Can't use mouse buttons with cursor on? (tgea) I've been reading around, and other people have been looking for the answer to this question. No ans... read more 06/08/2007 (1:57 am)
Still learning. how would i do this? (player movement, TGEA) I'm slowly figuring out bits and pieces of this. Is there a way to access MathUtils::getAnglesFromVe... read more 06/06/2007 (1:12 pm)
Setting up an orbiting camera in TGEA I got the advanced camera to work. I had to delete a certain include before it would compile, but it... read more 06/05/2007 (6:59 pm)
Where is the documentation for TGEA? Hmmm thanks. the actual page is far from complete, but the link to the rtf file is handy. :)... read more 06/05/2007 (1:04 pm)
Blocky models - noob question Thanks. :) i actually realized that just before you posted it. for some reason i was under the impre... read more 05/27/2007 (10:06 am)
0.94 exporter cannot be used with BLender 2.44?!? Hmm it seems to be working now. I don't know what happened.... read more 05/22/2007 (1:43 pm)
0.94 exporter cannot be used with BLender 2.44?!? That doesnt fix it for me.... read more 05/22/2007 (1:16 pm)
I'm looking for some tutorials @ Chris Harpan: Huh? I paid for TGEA and downloaded it. I've compiled the souce code and everythi... read more 05/19/2007 (9:43 pm)