Victor Didra's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Current building editor? | Ah right, I saw that in the docs and noted that it was intended for mock ups only.... read more | 08/17/2011 (9:41 pm) |
| Current building editor? | Muzaheed, are you talking about Sketchup or something else? I searched for Sketch tool and it didn'... read more | 08/17/2011 (9:13 pm) |
| turning lava damage off? | How do you turn lava ON? Is it like a normal water block but with the drop down water type set to l... read more | 02/07/2003 (6:33 pm) |
| Finished: Mission editor doc | Eric, Thanks for the offer, but I'm afraid I have to refuse. I only have 3 months left before I ... read more | 12/06/2002 (6:28 pm) |
| IGC Mugshots | Yeah, I should do that. However, this was in hopes of helping those who don't remember names too we... read more | 11/24/2002 (2:30 pm) |
| Finished: Mission editor doc | I am definately not saying that great games can't be made with it as it now stands. I'm trying it m... read more | 11/06/2002 (1:14 pm) |
| Finished: Mission editor doc | Actually, I did post it already. Either I threw it in the wrong place, or they didn't feel it was a... read more | 11/05/2002 (3:55 pm) |
| Finished: Mission editor doc | I think I posted this at the worse possible time thanks to the IGC. So *Bump*. Vic-D... read more | 11/05/2002 (2:53 pm) |
| Pornographic games utilizing 3D technology | I remember hearing about some sort of sex paripharal that hooks up to your computer. I imagine that... read more | 11/03/2002 (9:39 am) |
| Hovercars sticking. Where to start fixing the problem? | Thanks, I'll give that a shot! Vic-D... read more | 10/28/2002 (12:56 pm) |
| Hovercars sticking. Where to start fixing the problem? | I've heard that the mass node no longer does anything. If it does, will this have an effect on ... read more | 10/28/2002 (12:03 pm) |
| Please raise you hand! | I'll be there! Vic-D... read more | 10/28/2002 (11:37 am) |
| Where is the info on stitching multiple terrains together | That is what I was looking for but the website appears to be down. Guess I will try again later. T... read more | 10/26/2002 (7:54 pm) |
| Suggested changes to the mission editor | I can always include the GUI editor as an aside. Unfortunately, I don't have any idea how to use it... read more | 10/04/2002 (1:27 pm) |
| Suggested changes to the mission editor | Well, I'm wrapping this up. If anyone has any last minutes suggestions they would like to see inclu... read more | 10/04/2002 (11:59 am) |
| Black holes when painting textures (and other texture issues) | It turns out it happens when too many textures meet at the same spot. If you get it, just repaint t... read more | 09/30/2002 (12:41 pm) |
| Conversation Tool / facial animation | Interesting stuff. You might want to take a look at Neverwinter Nights. They have a robust convers... read more | 09/25/2002 (2:44 pm) |
| Suggested changes to the mission editor | I'm glad to see this thread taking off, and all the great suggestions! I've already learned some ne... read more | 09/17/2002 (2:47 pm) |
| Anybody thought about getting advanced physics into Torque? | Peter, I have to disagree. I think Deus Ex 2 is going to blow more than a few minds with its physic... read more | 09/09/2002 (6:20 pm) |
| CONSTANT Invalid Structure in Valve Hammer!! | I often have the same problems, particularly if I try to rotate two different directions. The water... read more | 09/09/2002 (2:14 pm) |
| Suggested changes to the mission editor | Phil, that's exactly what I was talking about. I'm sorry to hear that it will be so difficult. I'l... read more | 09/04/2002 (2:44 pm) |
| Suggested changes to the mission editor | Thanks for the replies guys. Looks like we have some requests for better positioning of objects... read more | 09/03/2002 (1:53 pm) |
| New Particle Engine? | Melv, I personally think the editor could use a revamp. In fact, I've been putting together a littl... read more | 08/27/2002 (4:13 pm) |
| New Particle Engine? | Melv, I tried out that particle emitter in WildTangent when they first came out. Was that you early... read more | 08/27/2002 (12:52 pm) |
| Virtual Reality... | It was nice, as long as you were standing still. Movement still needs to be figured out, at least i... read more | 08/19/2002 (12:42 pm) |
| Virtual Reality... | I don't remember seeing anything that was particularly noticable. The picture quality wasn't the hi... read more | 08/14/2002 (3:27 pm) |
| Virtual Reality... | I used a CAVE system several times. I don't know the specifics on the goggles, or this will help, b... read more | 08/13/2002 (3:12 pm) |
| WorldCraft LOD question...... | I belive you start with LOD_0 instead of 1. After that, move up (to 10), and keep decreasing the pi... read more | 08/08/2002 (2:30 pm) |
| Level size limitations? | I use multiple wads in Worldcraft(Hammer) and have no real problems. I know of several of my buildi... read more | 07/24/2002 (12:31 pm) |
| Custom Game Art/3D Resource | And none of the images on the site are loading for me. Vic-D... read more | 07/17/2002 (12:22 pm) |
| Peer Review Program Proposal | Here here! Provided it can get past all the legal snarls, this sounds great. I'm willing to review... read more | 07/12/2002 (1:03 pm) |
| Creating Area portals | Make sure to "Tie to entity". You can find that under Tools I believe, or hit Control-T. Then make... read more | 06/28/2002 (4:15 pm) |
| Placing objects on the landscape | There is also a set height tool, I believe the field you are looking for is under Edit|Terrain Edito... read more | 06/14/2002 (2:20 pm) |
| Biting the Bullet | I've been tossing around the idea of doing the same thing, but with buidings. I have a large number... read more | 06/12/2002 (4:51 pm) |
| Quark, Worldcraft or MAX for interiors? | I actually have a decent amount of experience with MAX. I finally decided not to use it due to the ... read more | 05/01/2002 (1:33 pm) |
| Torque Engine able to make city maps instead? | Hey Keith, any word on how well your stress test worked? Vic-D... read more | 03/08/2002 (3:07 pm) |
| Terraformer only works on scorched? | When you add a new function such as Sinus, do the operations under it show up as the same ones that ... read more | 03/06/2002 (4:37 pm) |
| the polygon limit for the models | Does "polys" in this instance refer to triangles, or faces? Vic-D... read more | 03/06/2002 (4:23 pm) |
| Object Rotation | Excellent, thanks for the help. Vic-D... read more | 02/27/2002 (10:36 pm) |
| Black holes when painting textures (and other texture issues) | Thanks Phi, looks like I'll be going with .png's at 256x256 (which I suspected I would.) Actual... read more | 02/15/2002 (4:35 pm) |
| Animated textures | Did this ever come out? I'd be extremely interested in seeing it. Vic-D... read more | 02/14/2002 (12:24 pm) |
| Question regarding Section 9 of EULA | Ok, clarify please. Say we have a license to use AD&D, and wish to use V12. In order to do that,... read more | 03/18/2001 (2:45 am) |