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Victor Didra's Forum Posts

Thread Post Date Posted
Current building editor? Ah right, I saw that in the docs and noted that it was intended for mock ups only.... read more 08/17/2011 (9:41 pm)
Current building editor? Muzaheed, are you talking about Sketchup or something else? I searched for Sketch tool and it didn'... read more 08/17/2011 (9:13 pm)
turning lava damage off? How do you turn lava ON? Is it like a normal water block but with the drop down water type set to l... read more 02/07/2003 (6:33 pm)
Finished: Mission editor doc Eric, Thanks for the offer, but I'm afraid I have to refuse. I only have 3 months left before I ... read more 12/06/2002 (6:28 pm)
IGC Mugshots Yeah, I should do that. However, this was in hopes of helping those who don't remember names too we... read more 11/24/2002 (2:30 pm)
Finished: Mission editor doc I am definately not saying that great games can't be made with it as it now stands. I'm trying it m... read more 11/06/2002 (1:14 pm)
Finished: Mission editor doc Actually, I did post it already. Either I threw it in the wrong place, or they didn't feel it was a... read more 11/05/2002 (3:55 pm)
Finished: Mission editor doc I think I posted this at the worse possible time thanks to the IGC. So *Bump*. Vic-D... read more 11/05/2002 (2:53 pm)
Pornographic games utilizing 3D technology I remember hearing about some sort of sex paripharal that hooks up to your computer. I imagine that... read more 11/03/2002 (9:39 am)
Hovercars sticking. Where to start fixing the problem? Thanks, I'll give that a shot! Vic-D... read more 10/28/2002 (12:56 pm)
Hovercars sticking. Where to start fixing the problem? I've heard that the mass node no longer does anything. If it does, will this have an effect on ... read more 10/28/2002 (12:03 pm)
Please raise you hand! I'll be there! Vic-D... read more 10/28/2002 (11:37 am)
Where is the info on stitching multiple terrains together That is what I was looking for but the website appears to be down. Guess I will try again later. T... read more 10/26/2002 (7:54 pm)
Suggested changes to the mission editor I can always include the GUI editor as an aside. Unfortunately, I don't have any idea how to use it... read more 10/04/2002 (1:27 pm)
Suggested changes to the mission editor Well, I'm wrapping this up. If anyone has any last minutes suggestions they would like to see inclu... read more 10/04/2002 (11:59 am)
Black holes when painting textures (and other texture issues) It turns out it happens when too many textures meet at the same spot. If you get it, just repaint t... read more 09/30/2002 (12:41 pm)
Conversation Tool / facial animation Interesting stuff. You might want to take a look at Neverwinter Nights. They have a robust convers... read more 09/25/2002 (2:44 pm)
Suggested changes to the mission editor I'm glad to see this thread taking off, and all the great suggestions! I've already learned some ne... read more 09/17/2002 (2:47 pm)
Anybody thought about getting advanced physics into Torque? Peter, I have to disagree. I think Deus Ex 2 is going to blow more than a few minds with its physic... read more 09/09/2002 (6:20 pm)
CONSTANT Invalid Structure in Valve Hammer!! I often have the same problems, particularly if I try to rotate two different directions. The water... read more 09/09/2002 (2:14 pm)
Suggested changes to the mission editor Phil, that's exactly what I was talking about. I'm sorry to hear that it will be so difficult. I'l... read more 09/04/2002 (2:44 pm)
Suggested changes to the mission editor Thanks for the replies guys. Looks like we have some requests for better positioning of objects... read more 09/03/2002 (1:53 pm)
New Particle Engine? Melv, I personally think the editor could use a revamp. In fact, I've been putting together a littl... read more 08/27/2002 (4:13 pm)
New Particle Engine? Melv, I tried out that particle emitter in WildTangent when they first came out. Was that you early... read more 08/27/2002 (12:52 pm)
Virtual Reality... It was nice, as long as you were standing still. Movement still needs to be figured out, at least i... read more 08/19/2002 (12:42 pm)
Virtual Reality... I don't remember seeing anything that was particularly noticable. The picture quality wasn't the hi... read more 08/14/2002 (3:27 pm)
Virtual Reality... I used a CAVE system several times. I don't know the specifics on the goggles, or this will help, b... read more 08/13/2002 (3:12 pm)
WorldCraft LOD question...... I belive you start with LOD_0 instead of 1. After that, move up (to 10), and keep decreasing the pi... read more 08/08/2002 (2:30 pm)
Level size limitations? I use multiple wads in Worldcraft(Hammer) and have no real problems. I know of several of my buildi... read more 07/24/2002 (12:31 pm)
Custom Game Art/3D Resource And none of the images on the site are loading for me. Vic-D... read more 07/17/2002 (12:22 pm)
Peer Review Program Proposal Here here! Provided it can get past all the legal snarls, this sounds great. I'm willing to review... read more 07/12/2002 (1:03 pm)
Creating Area portals Make sure to "Tie to entity". You can find that under Tools I believe, or hit Control-T. Then make... read more 06/28/2002 (4:15 pm)
Placing objects on the landscape There is also a set height tool, I believe the field you are looking for is under Edit|Terrain Edito... read more 06/14/2002 (2:20 pm)
Biting the Bullet I've been tossing around the idea of doing the same thing, but with buidings. I have a large number... read more 06/12/2002 (4:51 pm)
Quark, Worldcraft or MAX for interiors? I actually have a decent amount of experience with MAX. I finally decided not to use it due to the ... read more 05/01/2002 (1:33 pm)
Torque Engine able to make city maps instead? Hey Keith, any word on how well your stress test worked? Vic-D... read more 03/08/2002 (3:07 pm)
Terraformer only works on scorched? When you add a new function such as Sinus, do the operations under it show up as the same ones that ... read more 03/06/2002 (4:37 pm)
the polygon limit for the models Does "polys" in this instance refer to triangles, or faces? Vic-D... read more 03/06/2002 (4:23 pm)
Object Rotation Excellent, thanks for the help. Vic-D... read more 02/27/2002 (10:36 pm)
Black holes when painting textures (and other texture issues) Thanks Phi, looks like I'll be going with .png's at 256x256 (which I suspected I would.) Actual... read more 02/15/2002 (4:35 pm)
Animated textures Did this ever come out? I'd be extremely interested in seeing it. Vic-D... read more 02/14/2002 (12:24 pm)
Question regarding Section 9 of EULA Ok, clarify please. Say we have a license to use AD&D, and wish to use V12. In order to do that,... read more 03/18/2001 (2:45 am)