Game Development Community

Glenn Thomas's Forum Posts

Thread Post Date Posted
Torque 2D for Android Ready Note 3, S4, Note 8, Tab 3 and more available for testing. I work for Samsung so I'll start developi... read more 01/30/2014 (9:14 pm)
Does not run on Windows 8 not working for me, is there going to be a solution soon?... read more 12/23/2012 (10:32 am)
Level Design - Looking for advice Nope can't say I've noticed that but it may be a bug like the double post or crazy text bugs. I doe... read more 09/07/2012 (7:10 am)
Level Design - Looking for advice There subliminal tricks like making lights or signs green along the desired path and red along an un... read more 09/06/2012 (9:38 am)
Level Design - Looking for advice I always start with the emotional response I want out the player. What is the players goal? Are the ... read more 09/04/2012 (11:30 am)
My projectile doesn't arc correctly There is a takes damage and deals damage behavior you can study to get that working. It should be o... read more 09/02/2012 (2:19 pm)
Questions about Torque 2D - Limitations / Excels Againg if you are doing the diablo thing learn SimSets so you can make an effective inventory system... read more 03/10/2012 (11:49 pm)
Complex Image Maps Worth It? Good thread. So if I make a huge sprite sheet with all 100+ frames of a fighting game character ver... read more 03/10/2012 (11:46 pm)
[Solved] A question on a fan based game for TGB I wouldn't intend only selling a fan based game in the USA without requiring rights. Alot of those ... read more 03/10/2012 (11:36 pm)
Fighting Game Genre Kit - Inquiry I was messing around with this a few years back and the biggest problems were animation and collisio... read more 03/07/2012 (5:56 am)
tgb project source there are a couple free source files throughout the site just put free source in a site wide search.... read more 02/29/2012 (7:46 am)
One Big tilemap or a lot of little tilemap? Depends on how big is big. I usually do a tilemap based on the size of the section of the level I'm... read more 02/28/2012 (4:16 am)
Dynamic Shadow In TGB? Yes! I'm a few steps from getting this working in without source just one issue I need to work out.... read more 02/26/2012 (10:55 pm)
Block Buster (Completed & Seeking Feedback) I need a mac build in order to play it.... read more 02/25/2012 (8:21 pm)
Block Buster (Completed & Seeking Feedback) I can't pull the site up. ... read more 02/24/2012 (11:27 am)
2D Game Artist Available, £2000 for full game art!!! Do you have an hourly rate? I may only need a few things done, and if you can quote me a time to co... read more 02/24/2012 (11:18 am)
How can I draw and collide with a random 2D sine wave landscape? beautiful... read more 02/22/2012 (1:03 am)
Sounds for your games Sites Down due to exceeded bandwidth, considering that these posts are over five years old will it e... read more 02/22/2012 (12:03 am)
What would you like to see addressed in Torque 2D? umm the ability to name your layer in the editor. As many yeas as I used this I still never remembe... read more 02/12/2012 (7:48 pm)
Starting from scratch making a game for ipad Had to make all those games in college with javascript bleh. >_< Torque is definetly capab... read more 02/12/2012 (6:40 pm)
Limiting uneven ground in 2D depends on how in depth you want to go, I usually alter my characters collision to walk over small b... read more 02/12/2012 (6:36 pm)
Quick Question regarding t2dShapeVector Thanks that's exactly what I needed to know. Much appreciated!... read more 02/11/2012 (10:46 pm)
Feature Patch - Full Behavior Propagation That's cool, nice! Every time I run into behavior problems I always just run to scripting. GG need... read more 02/11/2012 (11:25 am)
TGB 1.7.5 to 1.7.6 Source Rect problem. I'd like to know how to modify this in code as well, would allow us to do some preventative maintena... read more 02/11/2012 (6:38 am)
Post if you use Behaviors, Please I always do raw scripting first then I convert the script into behaviors, It actually makes me a bet... read more 02/10/2012 (2:48 pm)
"Collision" without collision Yeah that is pretty much it. Did you identify the sceneobject's class in the scripting tab? Edited... read more 01/18/2012 (4:48 am)
"Collision" without collision Well I would use triggers in that case so that when the trigger is activated you can set multiple ob... read more 01/16/2012 (8:06 am)
"Collision" without collision Well I would use triggers in that case so that when the trigger is activated you can set multiple ob... read more 01/16/2012 (2:32 am)
Games Running on Facebook? Funny thing is I knew that I'm just rusty I guess. I was thinking about my gmail acct for some reas... read more 01/14/2012 (11:17 pm)
Help Me! Joystick and keyboard input (Resolved) Funny you said that, I did the same exact thing now that I remember lol.... read more 01/14/2012 (11:12 pm)
Best way to time events to music? If you can't find the source let me know and I'll try to walk you through it. I'm on medical leave ... read more 01/14/2012 (11:06 pm)
Help! Particles! Yeah I ran into the same issue when I first started using TGB. Only way to randomize is through hard... read more 01/14/2012 (11:04 pm)
"Collision" without collision Explain exactly what you want to achieve I'll runn a quick experiment to see if I have the same prob... read more 01/14/2012 (11:02 pm)
Games Running on Facebook? There's some great stuff in ere since I've been MIA. Is there a way we could at least mark the thre... read more 01/14/2012 (10:04 am)
Memory Management....... This little exchange helps me tremendously as well I seen other places where optimization issues are... read more 01/14/2012 (10:01 am)
file output in t2D Here's my code for File I/O, but it looks to me that your problem is you delete the file that you ar... read more 01/14/2012 (9:45 am)
Dynamic Shadow In TGB? Yes! Wow I have trying to get this one to work for quite awhile stumbled on many way to do it but couldn'... read more 01/14/2012 (8:53 am)
Help Me! Joystick and keyboard input (Resolved) I would just separate the functions and see if a problem still exists first. I've never tried to co... read more 01/14/2012 (8:30 am)
Inventory System, here we go again... Vlad definitely put the time in to learn Simsets it make your life easier making inventory systems o... read more 01/14/2012 (8:25 am)
Best way to time events to music? there was some awesome source code released on the forums for a game called Go beryllium. It had so... read more 01/14/2012 (8:18 am)
zlib and libpng -- too old? That's very cool. I'll keep this in mind if I have performance issues and need to optimize. Someon... read more 01/14/2012 (8:13 am)
Help! Particles! ^^^ doesn't seem like the forums like quotes to much, but you can find this info in you documentatio... read more 01/14/2012 (8:08 am)
Help! Particles! It's a tedious process to effect particles through code but it basically goes by selecting the graph... read more 01/14/2012 (8:04 am)
"Collision" without collision You can either code it by the proximity of the objects coming together and not even worry about coll... read more 01/14/2012 (7:31 am)
has any one combined nexus wave lighting and box2d to tgb Umm there are a lot of great coding resources on gamedev.net and gamasutra I can't find the one I'm... read more 04/11/2011 (9:14 am)
how to create a minimap almost no reduction to frame rate project uploaded for dl This is a very great resource Mike, I can't remember the countless times people asked for this funct... read more 04/11/2011 (8:50 am)
path nodes only accept numbers? Hi Kevin, thank you for the tip. Used this: [code] %newPath.addNode(%xPoint SPC %yPoint, 0); [/c... read more 07/03/2010 (10:43 am)
Does addNode() accept variables or just numbers? Hey Chris, thank you for the help! I ended up doing this: [code] %newPath.addNode(%xPoint SPC %yPo... read more 07/03/2010 (10:41 am)
How can i off the Player Collision Hello, Im at work so sorry if this answer is rushed, but I would probably attach a trigger to your p... read more 07/01/2010 (9:49 am)
path nodes only accept numbers? Hi Kevin, I tried the: [code] %newPath.addNode(%xPoint,%yPoint, 0); [/code] but I will defini... read more 07/01/2010 (9:40 am)
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