Glenn Thomas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 2D for Android Ready | Note 3, S4, Note 8, Tab 3 and more available for testing. I work for Samsung so I'll start developi... read more | 01/30/2014 (9:14 pm) |
| Does not run on Windows 8 | not working for me, is there going to be a solution soon?... read more | 12/23/2012 (10:32 am) |
| Level Design - Looking for advice | Nope can't say I've noticed that but it may be a bug like the double post or crazy text bugs. I doe... read more | 09/07/2012 (7:10 am) |
| Level Design - Looking for advice | There subliminal tricks like making lights or signs green along the desired path and red along an un... read more | 09/06/2012 (9:38 am) |
| Level Design - Looking for advice | I always start with the emotional response I want out the player. What is the players goal? Are the ... read more | 09/04/2012 (11:30 am) |
| My projectile doesn't arc correctly | There is a takes damage and deals damage behavior you can study to get that working. It should be o... read more | 09/02/2012 (2:19 pm) |
| Questions about Torque 2D - Limitations / Excels | Againg if you are doing the diablo thing learn SimSets so you can make an effective inventory system... read more | 03/10/2012 (11:49 pm) |
| Complex Image Maps Worth It? | Good thread. So if I make a huge sprite sheet with all 100+ frames of a fighting game character ver... read more | 03/10/2012 (11:46 pm) |
| [Solved] A question on a fan based game for TGB | I wouldn't intend only selling a fan based game in the USA without requiring rights. Alot of those ... read more | 03/10/2012 (11:36 pm) |
| Fighting Game Genre Kit - Inquiry | I was messing around with this a few years back and the biggest problems were animation and collisio... read more | 03/07/2012 (5:56 am) |
| tgb project source | there are a couple free source files throughout the site just put free source in a site wide search.... read more | 02/29/2012 (7:46 am) |
| One Big tilemap or a lot of little tilemap? | Depends on how big is big. I usually do a tilemap based on the size of the section of the level I'm... read more | 02/28/2012 (4:16 am) |
| Dynamic Shadow In TGB? Yes! | I'm a few steps from getting this working in without source just one issue I need to work out.... read more | 02/26/2012 (10:55 pm) |
| Block Buster (Completed & Seeking Feedback) | I need a mac build in order to play it.... read more | 02/25/2012 (8:21 pm) |
| Block Buster (Completed & Seeking Feedback) | I can't pull the site up. ... read more | 02/24/2012 (11:27 am) |
| 2D Game Artist Available, £2000 for full game art!!! | Do you have an hourly rate? I may only need a few things done, and if you can quote me a time to co... read more | 02/24/2012 (11:18 am) |
| How can I draw and collide with a random 2D sine wave landscape? | beautiful... read more | 02/22/2012 (1:03 am) |
| Sounds for your games | Sites Down due to exceeded bandwidth, considering that these posts are over five years old will it e... read more | 02/22/2012 (12:03 am) |
| What would you like to see addressed in Torque 2D? | umm the ability to name your layer in the editor. As many yeas as I used this I still never remembe... read more | 02/12/2012 (7:48 pm) |
| Starting from scratch making a game for ipad | Had to make all those games in college with javascript bleh. >_< Torque is definetly capab... read more | 02/12/2012 (6:40 pm) |
| Limiting uneven ground in 2D | depends on how in depth you want to go, I usually alter my characters collision to walk over small b... read more | 02/12/2012 (6:36 pm) |
| Quick Question regarding t2dShapeVector | Thanks that's exactly what I needed to know. Much appreciated!... read more | 02/11/2012 (10:46 pm) |
| Feature Patch - Full Behavior Propagation | That's cool, nice! Every time I run into behavior problems I always just run to scripting. GG need... read more | 02/11/2012 (11:25 am) |
| TGB 1.7.5 to 1.7.6 Source Rect problem. | I'd like to know how to modify this in code as well, would allow us to do some preventative maintena... read more | 02/11/2012 (6:38 am) |
| Post if you use Behaviors, Please | I always do raw scripting first then I convert the script into behaviors, It actually makes me a bet... read more | 02/10/2012 (2:48 pm) |
| "Collision" without collision | Yeah that is pretty much it. Did you identify the sceneobject's class in the scripting tab? Edited... read more | 01/18/2012 (4:48 am) |
| "Collision" without collision | Well I would use triggers in that case so that when the trigger is activated you can set multiple ob... read more | 01/16/2012 (8:06 am) |
| "Collision" without collision | Well I would use triggers in that case so that when the trigger is activated you can set multiple ob... read more | 01/16/2012 (2:32 am) |
| Games Running on Facebook? | Funny thing is I knew that I'm just rusty I guess. I was thinking about my gmail acct for some reas... read more | 01/14/2012 (11:17 pm) |
| Help Me! Joystick and keyboard input (Resolved) | Funny you said that, I did the same exact thing now that I remember lol.... read more | 01/14/2012 (11:12 pm) |
| Best way to time events to music? | If you can't find the source let me know and I'll try to walk you through it. I'm on medical leave ... read more | 01/14/2012 (11:06 pm) |
| Help! Particles! | Yeah I ran into the same issue when I first started using TGB. Only way to randomize is through hard... read more | 01/14/2012 (11:04 pm) |
| "Collision" without collision | Explain exactly what you want to achieve I'll runn a quick experiment to see if I have the same prob... read more | 01/14/2012 (11:02 pm) |
| Games Running on Facebook? | There's some great stuff in ere since I've been MIA. Is there a way we could at least mark the thre... read more | 01/14/2012 (10:04 am) |
| Memory Management....... | This little exchange helps me tremendously as well I seen other places where optimization issues are... read more | 01/14/2012 (10:01 am) |
| file output in t2D | Here's my code for File I/O, but it looks to me that your problem is you delete the file that you ar... read more | 01/14/2012 (9:45 am) |
| Dynamic Shadow In TGB? Yes! | Wow I have trying to get this one to work for quite awhile stumbled on many way to do it but couldn'... read more | 01/14/2012 (8:53 am) |
| Help Me! Joystick and keyboard input (Resolved) | I would just separate the functions and see if a problem still exists first. I've never tried to co... read more | 01/14/2012 (8:30 am) |
| Inventory System, here we go again... | Vlad definitely put the time in to learn Simsets it make your life easier making inventory systems o... read more | 01/14/2012 (8:25 am) |
| Best way to time events to music? | there was some awesome source code released on the forums for a game called Go beryllium. It had so... read more | 01/14/2012 (8:18 am) |
| zlib and libpng -- too old? | That's very cool. I'll keep this in mind if I have performance issues and need to optimize. Someon... read more | 01/14/2012 (8:13 am) |
| Help! Particles! | ^^^ doesn't seem like the forums like quotes to much, but you can find this info in you documentatio... read more | 01/14/2012 (8:08 am) |
| Help! Particles! | It's a tedious process to effect particles through code but it basically goes by selecting the graph... read more | 01/14/2012 (8:04 am) |
| "Collision" without collision | You can either code it by the proximity of the objects coming together and not even worry about coll... read more | 01/14/2012 (7:31 am) |
| has any one combined nexus wave lighting and box2d to tgb | Umm there are a lot of great coding resources on gamedev.net and gamasutra I can't find the one I'm... read more | 04/11/2011 (9:14 am) |
| how to create a minimap almost no reduction to frame rate project uploaded for dl | This is a very great resource Mike, I can't remember the countless times people asked for this funct... read more | 04/11/2011 (8:50 am) |
| path nodes only accept numbers? | Hi Kevin, thank you for the tip. Used this: [code] %newPath.addNode(%xPoint SPC %yPoint, 0); [/c... read more | 07/03/2010 (10:43 am) |
| Does addNode() accept variables or just numbers? | Hey Chris, thank you for the help! I ended up doing this: [code] %newPath.addNode(%xPoint SPC %yPo... read more | 07/03/2010 (10:41 am) |
| How can i off the Player Collision | Hello, Im at work so sorry if this answer is rushed, but I would probably attach a trigger to your p... read more | 07/01/2010 (9:49 am) |
| path nodes only accept numbers? | Hi Kevin, I tried the: [code] %newPath.addNode(%xPoint,%yPoint, 0); [/code] but I will defini... read more | 07/01/2010 (9:40 am) |