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TheGasMan's Forum Posts

Thread Post Date Posted
Parallax Map Questions Bryce, maybe someone else will be along to help you. - I am having the same trouble with Parallax ... read more 06/30/2009 (1:54 am)
Weapon sound is cut short when firing a pistol hehe, 'zaney'. ;) P.S. Yeah, nasty bug that sound clipping.... read more 06/29/2009 (8:01 pm)
HELP: How to export a Normal Map model from 3dMax and import it into TGEA @Logan, my bad..I was talking about the top image. "Max vs. TGEA"... read more 06/29/2009 (12:00 am)
Parallax Map Questions Sure. Here is the basics: #1 make your diffuse color map, add specular map to the alpha channel, sa... read more 06/28/2009 (11:58 pm)
Parallax Map Questions Bryce, check your account for TGEA, you should find the ability to download the "Barracade demo... read more 06/27/2009 (2:28 pm)
HELP: How to export a Normal Map model from 3dMax and import it into TGEA I see in Max that you're using several point lights...also, in Max you have the ability to intensify... read more 06/25/2009 (2:26 pm)
what makes an associate an associate? @Ken, I understand it is not my concern. I never thought it was my concern. ::shrugs:: ...and TB... read more 06/25/2009 (1:30 pm)
max2dtsExporter [url]http://www.garagegames.com/documentation/artist[/url] That has alot of information for you.. ... read more 06/24/2009 (9:03 pm)
HELP: How to export a Normal Map model from 3dMax and import it into TGEA I am glad Russell deciphered the situation because I would have replied to you with the steps to bak... read more 06/24/2009 (1:55 pm)
id Software Bought By Bethesda Parent Company, ZeniMax oO ... holy sh**. The image they used is quite the funny. Doom GUI over Fallout3 pre-release sc... read more 06/24/2009 (1:52 pm)
Need schematic for wheeled vehicle in 3ds Max backed up here: [url=http://torque.abigholeintheweb.com/public_system/useruploads/fixedBuggyMax9.zi... read more 06/23/2009 (4:31 pm)
HELP: How to export a Normal Map model from 3dMax and import it into TGEA #1. remove the image extensions in the materials.cs file #2. Make it a practice to never use a &quo... read more 06/23/2009 (4:25 pm)
Need schematic for wheeled vehicle in 3ds Max thank Logan for these: [url]http://torque.abigholeintheweb.com/public_system/artists/exporter_relat... read more 06/19/2009 (11:07 pm)
Ragdoll setup in Max what engine and/or package are you referring to ? // I tried and failed at the task of reading you... read more 06/18/2009 (10:14 am)
Missing tools and other questions get the "torque max filepack" from here: [url]http://www.torque.abigholeintheweb.com/publ... read more 06/17/2009 (1:14 pm)
What happened to 'LiquidType'? k, well it's not so simple but it is not entirely impossible either. Get the position and scale o... read more 06/16/2009 (1:29 pm)
I wonder if there is a Hidden Object Kit out here Valdislav, I am sure if you ask or wait patiently, someone may give you some snippets. However, you ... read more 06/16/2009 (1:09 pm)
What happened to 'LiquidType'? I think this was left out as the water body entity can be edited to mimic these looks and the functi... read more 06/16/2009 (1:05 pm)
Maximum Collision Meshes for a single DTS? From what I remember, the different exporters have different numbers set for this limit. AFAIK, the... read more 06/16/2009 (9:31 am)
My concerns about TGEA Sorry to bring in a serious note after Don made a funny. // [i]I've only ever wanted what was adve... read more 06/16/2009 (12:38 am)
Is there anything close to Radiant? I am not sure if you're speaking of strafe movement or the Q brush handling. However 1.5 had the s... read more 06/15/2009 (6:20 pm)
Torque 3D Video Tutorials I've never posted in a thread with a celebrity before..tee hee. :X... read more 06/15/2009 (10:56 am)
Player Stances like in CoD backed up: [url]http://torque.abigholeintheweb.com/public_system/useruploads/swim_prone_crouch_dsq.... read more 06/11/2009 (6:36 am)
Creating sprites causes hiccups A bit on and off topic: could it possibly be that when you copy the emails from this site that you ... read more 06/10/2009 (3:16 pm)
Surface looks faceted - set shading mode for models? blender's form of smoothing groups and making sure your verts, within the groups, are welded. [url]... read more 06/09/2009 (11:10 am)
Streaming audio support So I am not the only one that feels like we're being politely-forced to upgrade to T3D to get the fi... read more 06/09/2009 (7:52 am)
Max 2010 Dts exporter availability? Steve, T3D uses collada, TGEA and TGE do not. TGEA could, but we all know that they won't back port... read more 06/08/2009 (11:13 am)
FMOD vs SFX I hope you can get somewhere with them Edward. So many try, 100% fail. ... read more 06/08/2009 (8:26 am)
Whats up with constructor? Perhaps you are using an optimized jpg instead of a regular old jpg. ..or it could be a 16 bit png(... read more 06/08/2009 (6:12 am)
Torque Dts Exporter [url]http://www.garagegames.com/documentation/artist[/url]... read more 06/08/2009 (1:44 am)
How to texture a model addon for more help: half way down the page [url]http://walkercreations.org/blender.html/[/url]... read more 06/08/2009 (1:40 am)
Torque Dts Exporter what software are you using ? milkshape, blender ?... read more 06/07/2009 (2:54 am)
BG Cliff Construction Kit discussion best of luck with the baby!... read more 06/06/2009 (1:09 am)
disoriented faces in show tool pro Hey Julie, sorry for the late-ish reply. I have been a very busy person these last days. Ok, here... read more 06/06/2009 (1:04 am)
Maya 2009x64 exporter? someone can upload it here plz: [url]http://torque.abigholeintheweb.com/uploadpanel.php[/url]... read more 06/05/2009 (10:58 am)
disoriented faces in show tool pro email me your max file and the export cfg plz. ::edited out::... read more 06/04/2009 (1:42 am)
Performance issue based on UVW mapping method? ah, the Extreeeeeme of UVmapping in max!!!! There has been a few discussions on this topic in these... read more 06/04/2009 (1:37 am)
Sequences refuse to export [url]http://torque.abigholeintheweb.com/public_system/artists/exporter_related/max/torqueGuide3DSMAX... read more 06/03/2009 (8:02 pm)
Hidden Surface Removal... (any docs?) ...more like 99% bad, 1% good. It is a great feature idea with terrible implementation. I would ... read more 06/03/2009 (7:58 pm)
Performance issue based on UVW mapping method? You can use multi subobject materials and edit UV's however you want. I will suggest that you collap... read more 06/03/2009 (6:54 pm)
Coding for Materials [0] represents the level/layer of the material and each layer receives it's own render pass. I belie... read more 06/03/2009 (4:06 pm)
elevator/platform resource... He and I had chatted about this. I am quite sure he could add that resource without issue, otherwise... read more 06/02/2009 (1:15 pm)
overlapping uvs question The default orc character uses folded/overlapped/mirror'd uvs. Don't take this badly, but most time... read more 06/02/2009 (1:30 am)
Static Shapes/Shapes Problem http://www.codesampler.com/torque.htm... read more 06/01/2009 (7:56 pm)
Player falls thru polysoup I hope this thread gets attention. I have tested things inside and out, up and down. Granted, I can'... read more 06/01/2009 (7:51 pm)
Zip files - What am I doing wrong? There is no benefit for GG to release a 1.8.2 version. IMO, they don't want TGEA improved because th... read more 05/30/2009 (2:04 pm)
"Mark all as Read" is treacherous ;-) I mentioned the same thing here: [url]http://www.garagegames.com/community/forums/viewthread/92749/... read more 05/30/2009 (12:45 pm)
Player falls thru polysoup Great Travis. The 3dsMax smooth group export issue is a hilarious one...almost half-assish really.... read more 05/30/2009 (7:57 am)
Does a Torque 3D Pro purchase include lifetime updates and support? Jon, There will always be a 'all that and a new ball of wax'..or else no one would have to keep up ... read more 05/30/2009 (7:37 am)
Is Westwood College worth it? (Update) @Chris, Don't be afraid to cross-train. In fact, cross-train. An artist with a technical/program... read more 05/29/2009 (5:56 pm)