TheGasMan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DTS Translucency Issues | what cad app does he/she use ?? Example: In max, You would create 2 materials for a texture that ... read more | 07/26/2009 (9:39 pm) |
| BETA4 *.dsq don't working | @Szzg007, make a video plz.... read more | 07/26/2009 (6:45 am) |
| Torque3D Gideon Character sample 3DsMax file | I am not aware of a dsq frame length limit. Read thoroughly: As for BVH, your best bet is to cre... read more | 07/25/2009 (8:11 am) |
| Torque 3D Show Off Thread! | Any chance of you guys connecting particles to materials ? ..and can I ask if soft particles are im... read more | 07/24/2009 (10:17 pm) |
| Nvidia photoshop plugin and where does the alpha channel go? | [url=http://torque.abigholeintheweb.com/public_system/artists/photoshop_related/older_version_of_sup... read more | 07/24/2009 (12:16 pm) |
| Torque3D Gideon Character sample 3DsMax file | 1- I would say to safely limit each mesh in your model to under 9-10k if you export to DTS from Max.... read more | 07/24/2009 (8:13 am) |
| Pre-order Shirts! | Mine arrived @ record speed batman.... read more | 07/23/2009 (9:08 pm) |
| PAID - Torque 3D with pureLight Artist Needed | I am pulling myself out of any bidding. Had this been during the winter, it may be another story. I ... read more | 07/23/2009 (6:06 pm) |
| New beta tomorrow | missed me David!... read more | 07/23/2009 (5:47 pm) |
| Torque 3D Show Off Thread! | David, no offense was intended btw...I have a bit too much of NY(off kilter bluntness)in my words. ... read more | 07/23/2009 (3:18 pm) |
| Torque 3D Show Off Thread! | For Tonemaps, You need a second uv channel in your collada export. Do you need more explanation ? ... read more | 07/23/2009 (1:36 am) |
| Torque 3D Show Off Thread! | Nothing special for me to post right now, just baking tonemaps/lightmaps from max and checking for a... read more | 07/23/2009 (12:40 am) |
| docs, pxplugin link broken (offline & online) | erm, k. I think you should read on..[quote]... ... Next, find the pxplugin.dlm file in your 3dsMax p... read more | 07/22/2009 (1:20 am) |
| Reflective Decals? | I don't see normal maps working at all on decals: [image]http://www.ericrbarth.com/uploadpanel/view... read more | 07/21/2009 (6:08 pm) |
| rgb spec maps and alpha issue (solved) | sure sure sure.. I spoke without thinking about being literal. ;) edit: I should have added: tha... read more | 07/21/2009 (1:38 pm) |
| rgb spec maps and alpha issue (solved) | ..as it currently stands, the darker the alpha, the more the specular power.... read more | 07/21/2009 (12:45 pm) |
| rgb spec maps and alpha issue (solved) | Anyone else see the alpha channel values as backwards ? just curious.... read more | 07/21/2009 (12:23 pm) |
| rgb spec maps and alpha issue (solved) | //edited out post I have it working now. May I suggest to whoever is working on this: to rever... read more | 07/21/2009 (11:32 am) |
| rgb spec maps and alpha issue (solved) | removed to avoid confusion by future readers... ... read more | 07/21/2009 (11:25 am) |
| Anyone done any destructble buildings with PhysX yet? | I'll be diving in tonight. I'll let you know what happens tonight/tomorrow-ish.... read more | 07/21/2009 (10:33 am) |
| rgb spec maps and alpha issue (solved) | I simply can not have both set. Color-spec maps shut off the other specular component and Vice-Versa... read more | 07/21/2009 (10:29 am) |
| Beta 4 crashing - please note this was listed in Beta 3 but still happening. | in waterfall.mis, I removed this and it loaded: [code]new TimeOfDay(TIMEOFTHEDFAY) { axisTil... read more | 07/20/2009 (4:21 am) |
| Beta 4 crashing - please note this was listed in Beta 3 but still happening. | upload the .mis file and the console.log in a zip: [url]http://torque.abigholeintheweb.com/uploadpa... read more | 07/19/2009 (11:25 pm) |
| Beta 4 bug FX Shape replicator | Just to extend on Michael's words: your listed bug#2 is not a bug. If you set a scale minimum of .5... read more | 07/19/2009 (11:22 pm) |
| Buy as a gift? | XD, if you live in the US, you can go to your paypal account page and then go to the "paypal pl... read more | 07/19/2009 (9:01 pm) |
| PAID - Artist | Thank you Scott. I will send you a reply tomorrow.... read more | 07/18/2009 (6:38 pm) |
| Buy as a gift? | Deborah, what if he signed into his friends account, bought the program, signed out and then had hi... read more | 07/18/2009 (6:55 am) |
| Request: GMK sub forum | I concur.... read more | 07/17/2009 (1:55 pm) |
| 3ds Max Exporting Frustration | removed email... read more | 07/17/2009 (5:47 am) |
| BG Cliff Construction Kit discussion | no doubt! Thanks for the fast reply. I'll release a bunch of slightly complex cliff shapes(for fre... read more | 07/17/2009 (1:01 am) |
| Behavior.cs or Player.cs CAN YOU WRITE EITHER RIGHT? Jerks! | Oh My Gosh, game development is harder than clicking 3 buttons ? wtf! I understand the frustrati... read more | 07/17/2009 (12:06 am) |
| could not undersand the words about Portals should not share the same plane as any other brush face???? | well, there is also the issue that the portal faces should not share the same plane with another por... read more | 07/17/2009 (12:04 am) |
| PAID - Artist | I would like to see if we're a fit. .email removed.... read more | 07/17/2009 (12:00 am) |
| BG Cliff Construction Kit discussion | anyone try to plug this kit into T3d yet ?... read more | 07/16/2009 (11:08 pm) |
| could not undersand the words about Portals should not share the same plane as any other brush face???? | LK(Andrew Brady) has extensive knowledge in this area, I'll message him and hope he replies to you. ... read more | 07/16/2009 (11:35 am) |
| another directx shaders thread | Doesn't work that way. You can get the HLSL from max but then you'll need to alter it for use in tg... read more | 07/16/2009 (12:07 am) |
| Pre-order Shirts! | sent ;)... read more | 07/15/2009 (11:36 pm) |
| Max 8 DTS Plugin for TGE/TSE | yep, this site is like a large underground cave system. There are loads of areas you can get to, but... read more | 07/14/2009 (4:14 pm) |
| Visual basics 2008/2005 Setup with TGEA 1.8.1 | great directions here bro: [url]http://docs.garagegames.com/tgea/official/index.html?content/docume... read more | 07/13/2009 (10:11 pm) |
| Colorizing textures in TGEA 1.8 | Jason, you should contact support as the engine is not showing up in your profile. There are too ... read more | 07/11/2009 (9:19 am) |
| Getting a job in the Union County | I think Union county is where they kidnap game developers and turn 'em into stew.. because they like... read more | 07/04/2009 (12:00 am) |
| Can I create a 'portal only' mesh? | You could try to build hulls(culls [caulk hulls]), a common Q3 practice. Build a dif shell arou... read more | 07/03/2009 (11:58 pm) |
| [Closed]PAID: Need to export animations | Check your gmail Hong.... read more | 07/03/2009 (9:47 pm) |
| Does Blender suck or rule? | ...dislike what you want to dislike, but try not to give out tainted advice or trash what should not... read more | 07/03/2009 (2:41 am) |
| Truncated .CS files | :O ..Thx for the headsup!... read more | 07/03/2009 (1:18 am) |
| [Closed]PAID: Need to export animations | Send me the files with details on what needs to be done. I'll check them out and get back to you wit... read more | 07/02/2009 (5:23 pm) |
| [Closed]PAID: Need to export animations | the site emails add NULL to the address when copied.... read more | 07/02/2009 (8:51 am) |
| Empty sequence files | Tell us what app you're using and upload a source file of the animations plz. So someone can inspect... read more | 07/01/2009 (2:41 pm) |
| TGEA particle animate texture ! | [url]http://tdn.garagegames.com/wiki/TSE/Particles[/url]... read more | 06/30/2009 (8:04 pm) |
| Parallax Map Questions | If you copy-paste from my profile, make sure you remove the word "null" from the email. It... read more | 06/30/2009 (11:45 am) |