Game Development Community

TheGasMan's Forum Posts

Thread Post Date Posted
DTS Translucency Issues what cad app does he/she use ?? Example: In max, You would create 2 materials for a texture that ... read more 07/26/2009 (9:39 pm)
BETA4 *.dsq don't working @Szzg007, make a video plz.... read more 07/26/2009 (6:45 am)
Torque3D Gideon Character sample 3DsMax file I am not aware of a dsq frame length limit. Read thoroughly: As for BVH, your best bet is to cre... read more 07/25/2009 (8:11 am)
Torque 3D Show Off Thread! Any chance of you guys connecting particles to materials ? ..and can I ask if soft particles are im... read more 07/24/2009 (10:17 pm)
Nvidia photoshop plugin and where does the alpha channel go? [url=http://torque.abigholeintheweb.com/public_system/artists/photoshop_related/older_version_of_sup... read more 07/24/2009 (12:16 pm)
Torque3D Gideon Character sample 3DsMax file 1- I would say to safely limit each mesh in your model to under 9-10k if you export to DTS from Max.... read more 07/24/2009 (8:13 am)
Pre-order Shirts! Mine arrived @ record speed batman.... read more 07/23/2009 (9:08 pm)
PAID - Torque 3D with pureLight Artist Needed I am pulling myself out of any bidding. Had this been during the winter, it may be another story. I ... read more 07/23/2009 (6:06 pm)
New beta tomorrow missed me David!... read more 07/23/2009 (5:47 pm)
Torque 3D Show Off Thread! David, no offense was intended btw...I have a bit too much of NY(off kilter bluntness)in my words. ... read more 07/23/2009 (3:18 pm)
Torque 3D Show Off Thread! For Tonemaps, You need a second uv channel in your collada export. Do you need more explanation ? ... read more 07/23/2009 (1:36 am)
Torque 3D Show Off Thread! Nothing special for me to post right now, just baking tonemaps/lightmaps from max and checking for a... read more 07/23/2009 (12:40 am)
docs, pxplugin link broken (offline & online) erm, k. I think you should read on..[quote]... ... Next, find the pxplugin.dlm file in your 3dsMax p... read more 07/22/2009 (1:20 am)
Reflective Decals? I don't see normal maps working at all on decals: [image]http://www.ericrbarth.com/uploadpanel/view... read more 07/21/2009 (6:08 pm)
rgb spec maps and alpha issue (solved) sure sure sure.. I spoke without thinking about being literal. ;) edit: I should have added: tha... read more 07/21/2009 (1:38 pm)
rgb spec maps and alpha issue (solved) ..as it currently stands, the darker the alpha, the more the specular power.... read more 07/21/2009 (12:45 pm)
rgb spec maps and alpha issue (solved) Anyone else see the alpha channel values as backwards ? just curious.... read more 07/21/2009 (12:23 pm)
rgb spec maps and alpha issue (solved) //edited out post I have it working now. May I suggest to whoever is working on this: to rever... read more 07/21/2009 (11:32 am)
rgb spec maps and alpha issue (solved) removed to avoid confusion by future readers... ... read more 07/21/2009 (11:25 am)
Anyone done any destructble buildings with PhysX yet? I'll be diving in tonight. I'll let you know what happens tonight/tomorrow-ish.... read more 07/21/2009 (10:33 am)
rgb spec maps and alpha issue (solved) I simply can not have both set. Color-spec maps shut off the other specular component and Vice-Versa... read more 07/21/2009 (10:29 am)
Beta 4 crashing - please note this was listed in Beta 3 but still happening. in waterfall.mis, I removed this and it loaded: [code]new TimeOfDay(TIMEOFTHEDFAY) { axisTil... read more 07/20/2009 (4:21 am)
Beta 4 crashing - please note this was listed in Beta 3 but still happening. upload the .mis file and the console.log in a zip: [url]http://torque.abigholeintheweb.com/uploadpa... read more 07/19/2009 (11:25 pm)
Beta 4 bug FX Shape replicator Just to extend on Michael's words: your listed bug#2 is not a bug. If you set a scale minimum of .5... read more 07/19/2009 (11:22 pm)
Buy as a gift? XD, if you live in the US, you can go to your paypal account page and then go to the "paypal pl... read more 07/19/2009 (9:01 pm)
PAID - Artist Thank you Scott. I will send you a reply tomorrow.... read more 07/18/2009 (6:38 pm)
Buy as a gift? Deborah, what if he signed into his friends account, bought the program, signed out and then had hi... read more 07/18/2009 (6:55 am)
Request: GMK sub forum I concur.... read more 07/17/2009 (1:55 pm)
3ds Max Exporting Frustration removed email... read more 07/17/2009 (5:47 am)
BG Cliff Construction Kit discussion no doubt! Thanks for the fast reply. I'll release a bunch of slightly complex cliff shapes(for fre... read more 07/17/2009 (1:01 am)
Behavior.cs or Player.cs CAN YOU WRITE EITHER RIGHT? Jerks! Oh My Gosh, game development is harder than clicking 3 buttons ? wtf! I understand the frustrati... read more 07/17/2009 (12:06 am)
could not undersand the words about Portals should not share the same plane as any other brush face???? well, there is also the issue that the portal faces should not share the same plane with another por... read more 07/17/2009 (12:04 am)
PAID - Artist I would like to see if we're a fit. .email removed.... read more 07/17/2009 (12:00 am)
BG Cliff Construction Kit discussion anyone try to plug this kit into T3d yet ?... read more 07/16/2009 (11:08 pm)
could not undersand the words about Portals should not share the same plane as any other brush face???? LK(Andrew Brady) has extensive knowledge in this area, I'll message him and hope he replies to you. ... read more 07/16/2009 (11:35 am)
another directx shaders thread Doesn't work that way. You can get the HLSL from max but then you'll need to alter it for use in tg... read more 07/16/2009 (12:07 am)
Pre-order Shirts! sent ;)... read more 07/15/2009 (11:36 pm)
Max 8 DTS Plugin for TGE/TSE yep, this site is like a large underground cave system. There are loads of areas you can get to, but... read more 07/14/2009 (4:14 pm)
Visual basics 2008/2005 Setup with TGEA 1.8.1 great directions here bro: [url]http://docs.garagegames.com/tgea/official/index.html?content/docume... read more 07/13/2009 (10:11 pm)
Colorizing textures in TGEA 1.8 Jason, you should contact support as the engine is not showing up in your profile. There are too ... read more 07/11/2009 (9:19 am)
Getting a job in the Union County I think Union county is where they kidnap game developers and turn 'em into stew.. because they like... read more 07/04/2009 (12:00 am)
Can I create a 'portal only' mesh? You could try to build hulls(culls [caulk hulls]), a common Q3 practice. Build a dif shell arou... read more 07/03/2009 (11:58 pm)
[Closed]PAID: Need to export animations Check your gmail Hong.... read more 07/03/2009 (9:47 pm)
Does Blender suck or rule? ...dislike what you want to dislike, but try not to give out tainted advice or trash what should not... read more 07/03/2009 (2:41 am)
Truncated .CS files :O ..Thx for the headsup!... read more 07/03/2009 (1:18 am)
[Closed]PAID: Need to export animations Send me the files with details on what needs to be done. I'll check them out and get back to you wit... read more 07/02/2009 (5:23 pm)
[Closed]PAID: Need to export animations the site emails add NULL to the address when copied.... read more 07/02/2009 (8:51 am)
Empty sequence files Tell us what app you're using and upload a source file of the animations plz. So someone can inspect... read more 07/01/2009 (2:41 pm)
TGEA particle animate texture ! [url]http://tdn.garagegames.com/wiki/TSE/Particles[/url]... read more 06/30/2009 (8:04 pm)
Parallax Map Questions If you copy-paste from my profile, make sure you remove the word "null" from the email. It... read more 06/30/2009 (11:45 am)