TheGasMan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED | how exactly was this fixed since it was an exporter issue ? ..was Chris' hack/fix added ?... read more | 09/17/2010 (6:21 pm) |
| Looking for a Torque 3D artist | Francisco, you may receive more replies if you supply a direct email for confidential discussions.... read more | 09/16/2010 (4:04 pm) |
| TGEA 1.8.1 - Polysoup bug | um, not really buddy..but good luck to you with that.... read more | 09/14/2010 (7:25 pm) |
| Issue exporting 3DSMax - DTS | #1. If you're using max9,2009,2010 or 2011..I suggest you use the exporters that I compiled..for a f... read more | 09/11/2010 (9:04 pm) |
| Issue exporting 3DSMax - DTS | Hey Gavin, Can you upload the file with the DTS 'structuring' that you're trying to use ? The inc... read more | 09/11/2010 (6:00 pm) |
| Torque 3D Status - 9/11/2010 | !el fabuloso!... read more | 09/11/2010 (3:10 pm) |
| Vert Lighting in T3D. Torques or Max's responsibility? | thx... read more | 09/11/2010 (3:05 pm) |
| Parallax tips - | Please share the images, I'll help you out. I was unaware that TGA was an option, but then again I ... read more | 09/10/2010 (6:20 pm) |
| proper COLLADA exporter for 3ds max | Ivan are you all set ? if so, plz give some details in case someone else has the issue. // I neve... read more | 09/10/2010 (6:41 am) |
| Vert Lighting in T3D. Torques or Max's responsibility? | oh, "diffuse vertex coloring"...I read more out of that than I should have. That is great ... read more | 09/10/2010 (6:38 am) |
| Parallax tips - | ..the parallax settings are VERY touchy so use decimal increments or adjust the shader accordingly. ... read more | 09/10/2010 (4:23 am) |
| T3D 1.1 Beta 2 PhysX pipeline changed | Thanks again Tom. The information helps me plan ahead of time and I greatly appreciate that. Dave... read more | 09/08/2010 (5:31 pm) |
| Torque EULA Discussion | Eric, can we get an ETA on when this newer EULA will go live? - I'd like to contribute to testing ... read more | 09/08/2010 (1:25 am) |
| T3D 1.1 Beta 2 PhysX pipeline changed | Tom, Are PhysX "swing" joints still a feature or is this something that's simply cut-out ... read more | 09/07/2010 (10:07 pm) |
| Vert Lighting in T3D. Torques or Max's responsibility? | oh! ..you'll need to write your own shaders or engine functions to get that to work. Unless Rene can... read more | 09/07/2010 (8:03 pm) |
| T3D 1.1 Beta 2 PhysX pipeline changed | Dave, is one of your concerns for swinging joints? i.e. chains, pendulums (this is what I assumed... read more | 09/07/2010 (8:00 pm) |
| Vert Lighting in T3D. Torques or Max's responsibility? | Vertex colors are supported by collada imports (which are then compiled, by the engine, to cached.dt... read more | 09/07/2010 (7:53 pm) |
| T3D 1.1 Beta 2 PhysX pipeline changed | Is it possible that the xml is not being compiled in T3D and that the binary from the PhysX exporter... read more | 09/07/2010 (5:45 pm) |
| The BIG Shader Thread! | the extra refract shaders do not work thru 1.1B2 due to..[url=http://www.torquepowered.com/community... read more | 09/07/2010 (2:49 pm) |
| proper COLLADA exporter for 3ds max | I can't test an opencollada install on Max 7 as I have not had max7 installed for some time. ..so I'... read more | 09/05/2010 (3:42 pm) |
| proper COLLADA exporter for 3ds max | opencollada If you can't find a version for your Max Install, then what version of Max are you usin... read more | 09/04/2010 (11:24 pm) |
| Collada and IFL | Tom Spilman answered: [url]http://www.torquepowered.com/community/forums/viewthread/120147[/url]... read more | 09/02/2010 (8:27 pm) |
| T3D 1.1 Beta 2 - apply way IFL Animation something wrong - NOT A BUG | Tom Spilman answered: [url]http://www.torquepowered.com/community/forums/viewthread/120147[/url]... read more | 09/02/2010 (8:25 pm) |
| IFL deprecated ? huh?what?whazza? | 'causes slow downs without being used? ..that is an odd/funny one. Thanks for the info Tom. ... read more | 09/02/2010 (8:21 pm) |
| The BIG Shader Thread! | Alexander, Motion Blur is listed in the 'Requested Shaders' section @ thread start. ... read more | 09/01/2010 (12:50 pm) |
| Collada and IFL | Why was .ifl deprecated for material animation ? That's simply a poor decision! ..will you guys pl... read more | 08/31/2010 (7:35 pm) |
| World box for collada mesh not correct | *bumped* for it's quark-y-ness. ... read more | 08/31/2010 (6:32 pm) |
| The BIG Shader Thread! | Matt, [url=http://book.hourences.com/tutorialstextureblending.htm]Link[/url] ..for use on regular ... read more | 08/31/2010 (5:23 pm) |
| Help with Bounding box in 3DS | Michael, feel free to contact me about coaching you. My email is in my profile, if you copy+paste, b... read more | 08/28/2010 (9:53 am) |
| Actor Invisible? | Jim, the v1.0 release along with v1.0.1, in my opinion, is more of an approximate v0.8. - By versio... read more | 08/27/2010 (9:01 am) |
| Alternate .map editor? | gtk Radiant 1.5 was GPL'd and constructor can read the Q3 format. Build in Radiant, import to Constr... read more | 08/27/2010 (3:04 am) |
| Actor Invisible? | ..it could also be that the materials have specular turned on and your video card doesn't like that ... read more | 08/26/2010 (6:00 pm) |
| Unearthly Challenge 2009 Entries | I asked the same Q in the blog about this contest, no one answered. That was a month or more, back. ... read more | 08/26/2010 (5:55 pm) |
| Normal map issue | head: no... read more | 08/26/2010 (7:34 am) |
| The BIG Shader Thread! | Deepscratch uploaded the underwater-effects files. See link at top! DeepScratch:"..these work ... read more | 08/25/2010 (4:52 pm) |
| Help with Bounding box in 3DS | [url]http://www.torquepowered.com/documentation/artist[/url]... read more | 08/24/2010 (1:18 pm) |
| Normal map issue | hey, did this ever get fixed ? - I remember a model head(by JeffMeyer) that I received and forwar... read more | 08/23/2010 (11:40 am) |
| Passing Variables from ShapeBase Object to Shader | backwards but maybe helpful.. [url]http://gameclay.com/documentation/per-shape-shader-values-t3d[/u... read more | 08/23/2010 (4:25 am) |
| The BIG Shader Thread! | I hope this thread helps everyone in some way. Chris, QA posted something akin to materials on GU... read more | 08/22/2010 (10:47 pm) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | If anyone still has this package, please inform this thread: [url]http://www.torquepowered.com/comm... read more | 08/22/2010 (8:49 am) |
| Appling a Material to a bitmap used in a GUI | sweet!... read more | 08/22/2010 (8:29 am) |
| Vertex Color Texture Blending, [bounty ?] | Thx Ken. Hopefully we can get a solution from someone since this is a mainstream concept. - I ha... read more | 08/21/2010 (9:57 pm) |
| T3D 1.1 Beta 2 - LOD change doesn't work with models that worked with 1.0.1 - LOGGED | Oscar, I just remembered: you could try the pro exporter, iirc, it sets the proper data. [ I h... read more | 08/21/2010 (9:08 pm) |
| T3D 1.1 Beta 2 - LOD change doesn't work with models that worked with 1.0.1 - LOGGED | - //edit: I noticed you're using max7. - My apologies but I won't be compiling fixed exporters fo... read more | 08/21/2010 (4:11 am) |
| Sahara Discussion Thread | 2*(2*woot!)... read more | 08/21/2010 (2:59 am) |
| physics in T3D .. physx, bullet, ??? | Thanks for sharing that Tom. Afterall, ..knowing is half the battle. ;)... read more | 08/20/2010 (4:21 am) |
| BVH Files imported into 3DS MAX | So when you load it in bvh hacker, you should rotate the hands the corrective degree of angle.. Exa... read more | 08/19/2010 (11:03 pm) |
| BVH Files imported into 3DS MAX | eb said: "I'll suggest BVH hacker." [url]http://www.bvhacker.com/[/url] :P... read more | 08/19/2010 (6:14 pm) |
| cloth banners in physics demo problem | ..it amazes me that they haven't tried to hire Yuri(GMK creator).... read more | 08/19/2010 (1:29 am) |
| DAE2DTS.exe (dsq) sequence name bug? | Chris, - I posted a thread in the Private T3D forum, but not a bug thread: [url]http://www.torque... read more | 08/19/2010 (1:25 am) |