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TheGasMan's Forum Posts

Thread Post Date Posted
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED how exactly was this fixed since it was an exporter issue ? ..was Chris' hack/fix added ?... read more 09/17/2010 (6:21 pm)
Looking for a Torque 3D artist Francisco, you may receive more replies if you supply a direct email for confidential discussions.... read more 09/16/2010 (4:04 pm)
TGEA 1.8.1 - Polysoup bug um, not really buddy..but good luck to you with that.... read more 09/14/2010 (7:25 pm)
Issue exporting 3DSMax - DTS #1. If you're using max9,2009,2010 or 2011..I suggest you use the exporters that I compiled..for a f... read more 09/11/2010 (9:04 pm)
Issue exporting 3DSMax - DTS Hey Gavin, Can you upload the file with the DTS 'structuring' that you're trying to use ? The inc... read more 09/11/2010 (6:00 pm)
Torque 3D Status - 9/11/2010 !el fabuloso!... read more 09/11/2010 (3:10 pm)
Vert Lighting in T3D. Torques or Max's responsibility? thx... read more 09/11/2010 (3:05 pm)
Parallax tips - Please share the images, I'll help you out. I was unaware that TGA was an option, but then again I ... read more 09/10/2010 (6:20 pm)
proper COLLADA exporter for 3ds max Ivan are you all set ? if so, plz give some details in case someone else has the issue. // I neve... read more 09/10/2010 (6:41 am)
Vert Lighting in T3D. Torques or Max's responsibility? oh, "diffuse vertex coloring"...I read more out of that than I should have. That is great ... read more 09/10/2010 (6:38 am)
Parallax tips - ..the parallax settings are VERY touchy so use decimal increments or adjust the shader accordingly. ... read more 09/10/2010 (4:23 am)
T3D 1.1 Beta 2 PhysX pipeline changed Thanks again Tom. The information helps me plan ahead of time and I greatly appreciate that. Dave... read more 09/08/2010 (5:31 pm)
Torque EULA Discussion Eric, can we get an ETA on when this newer EULA will go live? - I'd like to contribute to testing ... read more 09/08/2010 (1:25 am)
T3D 1.1 Beta 2 PhysX pipeline changed Tom, Are PhysX "swing" joints still a feature or is this something that's simply cut-out ... read more 09/07/2010 (10:07 pm)
Vert Lighting in T3D. Torques or Max's responsibility? oh! ..you'll need to write your own shaders or engine functions to get that to work. Unless Rene can... read more 09/07/2010 (8:03 pm)
T3D 1.1 Beta 2 PhysX pipeline changed Dave, is one of your concerns for swinging joints? i.e. chains, pendulums (this is what I assumed... read more 09/07/2010 (8:00 pm)
Vert Lighting in T3D. Torques or Max's responsibility? Vertex colors are supported by collada imports (which are then compiled, by the engine, to cached.dt... read more 09/07/2010 (7:53 pm)
T3D 1.1 Beta 2 PhysX pipeline changed Is it possible that the xml is not being compiled in T3D and that the binary from the PhysX exporter... read more 09/07/2010 (5:45 pm)
The BIG Shader Thread! the extra refract shaders do not work thru 1.1B2 due to..[url=http://www.torquepowered.com/community... read more 09/07/2010 (2:49 pm)
proper COLLADA exporter for 3ds max I can't test an opencollada install on Max 7 as I have not had max7 installed for some time. ..so I'... read more 09/05/2010 (3:42 pm)
proper COLLADA exporter for 3ds max opencollada If you can't find a version for your Max Install, then what version of Max are you usin... read more 09/04/2010 (11:24 pm)
Collada and IFL Tom Spilman answered: [url]http://www.torquepowered.com/community/forums/viewthread/120147[/url]... read more 09/02/2010 (8:27 pm)
T3D 1.1 Beta 2 - apply way IFL Animation something wrong - NOT A BUG Tom Spilman answered: [url]http://www.torquepowered.com/community/forums/viewthread/120147[/url]... read more 09/02/2010 (8:25 pm)
IFL deprecated ? huh?what?whazza? 'causes slow downs without being used? ..that is an odd/funny one. Thanks for the info Tom. ... read more 09/02/2010 (8:21 pm)
The BIG Shader Thread! Alexander, Motion Blur is listed in the 'Requested Shaders' section @ thread start. ... read more 09/01/2010 (12:50 pm)
Collada and IFL Why was .ifl deprecated for material animation ? That's simply a poor decision! ..will you guys pl... read more 08/31/2010 (7:35 pm)
World box for collada mesh not correct *bumped* for it's quark-y-ness. ... read more 08/31/2010 (6:32 pm)
The BIG Shader Thread! Matt, [url=http://book.hourences.com/tutorialstextureblending.htm]Link[/url] ..for use on regular ... read more 08/31/2010 (5:23 pm)
Help with Bounding box in 3DS Michael, feel free to contact me about coaching you. My email is in my profile, if you copy+paste, b... read more 08/28/2010 (9:53 am)
Actor Invisible? Jim, the v1.0 release along with v1.0.1, in my opinion, is more of an approximate v0.8. - By versio... read more 08/27/2010 (9:01 am)
Alternate .map editor? gtk Radiant 1.5 was GPL'd and constructor can read the Q3 format. Build in Radiant, import to Constr... read more 08/27/2010 (3:04 am)
Actor Invisible? ..it could also be that the materials have specular turned on and your video card doesn't like that ... read more 08/26/2010 (6:00 pm)
Unearthly Challenge 2009 Entries I asked the same Q in the blog about this contest, no one answered. That was a month or more, back. ... read more 08/26/2010 (5:55 pm)
Normal map issue head: no... read more 08/26/2010 (7:34 am)
The BIG Shader Thread! Deepscratch uploaded the underwater-effects files. See link at top! DeepScratch:"..these work ... read more 08/25/2010 (4:52 pm)
Help with Bounding box in 3DS [url]http://www.torquepowered.com/documentation/artist[/url]... read more 08/24/2010 (1:18 pm)
Normal map issue hey, did this ever get fixed ? - I remember a model head(by JeffMeyer) that I received and forwar... read more 08/23/2010 (11:40 am)
Passing Variables from ShapeBase Object to Shader backwards but maybe helpful.. [url]http://gameclay.com/documentation/per-shape-shader-values-t3d[/u... read more 08/23/2010 (4:25 am)
The BIG Shader Thread! I hope this thread helps everyone in some way. Chris, QA posted something akin to materials on GU... read more 08/22/2010 (10:47 pm)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... If anyone still has this package, please inform this thread: [url]http://www.torquepowered.com/comm... read more 08/22/2010 (8:49 am)
Appling a Material to a bitmap used in a GUI sweet!... read more 08/22/2010 (8:29 am)
Vertex Color Texture Blending, [bounty ?] Thx Ken. Hopefully we can get a solution from someone since this is a mainstream concept. - I ha... read more 08/21/2010 (9:57 pm)
T3D 1.1 Beta 2 - LOD change doesn't work with models that worked with 1.0.1 - LOGGED Oscar, I just remembered: you could try the pro exporter, iirc, it sets the proper data. [ I h... read more 08/21/2010 (9:08 pm)
T3D 1.1 Beta 2 - LOD change doesn't work with models that worked with 1.0.1 - LOGGED - //edit: I noticed you're using max7. - My apologies but I won't be compiling fixed exporters fo... read more 08/21/2010 (4:11 am)
Sahara Discussion Thread 2*(2*woot!)... read more 08/21/2010 (2:59 am)
physics in T3D .. physx, bullet, ??? Thanks for sharing that Tom. Afterall, ..knowing is half the battle. ;)... read more 08/20/2010 (4:21 am)
BVH Files imported into 3DS MAX So when you load it in bvh hacker, you should rotate the hands the corrective degree of angle.. Exa... read more 08/19/2010 (11:03 pm)
BVH Files imported into 3DS MAX eb said: "I'll suggest BVH hacker." [url]http://www.bvhacker.com/[/url] :P... read more 08/19/2010 (6:14 pm)
cloth banners in physics demo problem ..it amazes me that they haven't tried to hire Yuri(GMK creator).... read more 08/19/2010 (1:29 am)
DAE2DTS.exe (dsq) sequence name bug? Chris, - I posted a thread in the Private T3D forum, but not a bug thread: [url]http://www.torque... read more 08/19/2010 (1:25 am)