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TheGasMan's Forum Posts

Thread Post Date Posted
Developer needed - Make a post here about your game, show some images, make a blog about it..I doubt anyone is here to ... read more 10/25/2010 (2:25 am)
T3D 1.1 Beta 2 - Mission Editor - After a certain number of objects, new objects in the level don't render any chance this was fixed in B3 ?.. QA: please flag this post regarding archaic limits!... read more 10/24/2010 (7:46 pm)
Engine crash when loading death animation meh, we'll agree to disagree there Scott. I edited the post as it seemed a bit brash as I re-read... read more 10/22/2010 (9:14 pm)
Engine crash when loading death animation 1.1 is maturing into what 1.0 should have been..but that won't be out until Q1 2011. yay for slow... read more 10/22/2010 (5:38 pm)
Skinned DTS smoothing group fail to eksport look into the dtssdkplus in TGE 1.5.2's tool directory... Compile your own exporters if you want..... read more 10/21/2010 (7:12 am)
Skinned DTS smoothing group fail to eksport Several people have used it without issue, please verify your scene and the export .cfg file that yo... read more 10/21/2010 (4:40 am)
Skinned DTS smoothing group fail to eksport ..you're using "smoothing groups"..you'll need to push this modifier into the stack: [ima... read more 10/21/2010 (2:55 am)
Engine crash when loading death animation "Ground Transform"... read more 10/20/2010 (11:21 pm)
I cant find max2dts exporter 2010 64bit Russell, fixed pixel sized LOD: [url]http://www.torquepowered.com/community/resources/view/19893[/u... read more 10/20/2010 (7:48 pm)
Skinned DTS smoothing group fail to eksport when you split connected polygons you will get an increase in vertices...that's simply how it works.... read more 10/20/2010 (7:27 pm)
T3D needs art documentation For when Chris gets here.. @Chris, I know you have the shape editor handling alot of this dae convo... read more 10/19/2010 (7:05 pm)
T3D package::questions Steve, this really has nothing to do with the old EULAs..so tear out the old EULAs and replace them ... read more 10/19/2010 (6:15 pm)
T3D package::questions I know you're pullin' a leg but what can be said for the (pre 1.0)betas ? ... read more 10/19/2010 (4:54 pm)
T3D package::questions ok, so you only bought T3D yet you're able to download TGE and TGEA ? that is good to hear. As for... read more 10/19/2010 (11:32 am)
Skinned DTS smoothing group fail to eksport [url]http://www.torquepowered.com/community/resources/view/19057[/url] or use collada... read more 10/18/2010 (7:31 pm)
Importing collada files. Node names are truncated when they contain a space. have you tried the older version of blender with the blender-dts exporter ? Also, if you can find... read more 10/18/2010 (6:56 pm)
[Bug?] Different rendering result of normal map after reassigning material [Ming-Yang, this isn't a max2dts exporter based issue. So you may not need the fixed exporter source... read more 10/18/2010 (6:52 pm)
Collada import. Renamed armature nodes and deformed mesh. ..in 1.1, you can rename the bones in the shape editor, this may be possible in earlier versions usi... read more 10/16/2010 (11:49 am)
Collada import. Renamed armature nodes and deformed mesh. Save a backup, then make sure all scene components are unhidden, reset scaling of all the meshes and... read more 10/15/2010 (2:44 am)
Question about drawcall in Torque 1.1 BETA3. longyou, good question, hopefully Tom can take a moment to explain this. In the meanwhile.. Can yo... read more 10/14/2010 (9:25 pm)
How to create the model fade effect? - autodesk dae exporters support visibility animation(not sure if the older versions of the fbx sdk ... read more 10/12/2010 (3:51 pm)
Deleted Michael, I suggest you read your contracts and EULAs more carefully before you get yourself into som... read more 10/12/2010 (3:16 pm)
Torque 3D 1.0.1 - PC ??? I say that nearly every week.... read more 10/12/2010 (2:00 pm)
Torque 3D 1.0.1 - PC ??? rofl. yes, it is the current binary of T3D for their over-hyped flagship engine.... read more 10/12/2010 (1:56 pm)
R.I.P. Creators Club As we all know..nearly everything good evolves. I say embrace change and thank the old form for bein... read more 10/11/2010 (10:12 pm)
Unity 3.0 just released. What do you think? hmm..not sure why I would want a unity 2.0 example when the purpose of looking at the 3.0 example wo... read more 10/08/2010 (7:48 pm)
Unity 3.0 just released. What do you think? Game Developer Magazine has an article this month where "Unity Tech." is listed as a "... read more 10/08/2010 (6:16 pm)
Forest Editor Wind Effects for Artists you'd have to add that in by yourself as currently only the 'forest' works with wind emitters.... read more 10/07/2010 (7:25 pm)
T3D 1.1 Beta 3 - Changing asset in the Forest Brush deletes all references to the brushes.cs file and the simGroup for brushes - RESOLVED so lol that it is nearly depressing!... read more 10/07/2010 (1:36 am)
TGB game headed to Indiecade amazing creativity and great use of information! ::thumbs up::... read more 10/06/2010 (7:02 pm)
Are there tools to convert .map assets to Collada and other formats? [url]http://www.torquepowered.com/community/blogs/view/5909[/url] Also, Radiant 1.5 has an includ... read more 10/06/2010 (11:01 am)
Help understanding foot trigger doc... add them in the T3D shape editor. I have tried to export Seq|| dummies with dae but their trigger ... read more 10/06/2010 (8:29 am)
Unity 3 Coming Soon If I pay $1k to get source code, I shouldn't have to touch it unless I want something altered. ..T3D... read more 10/05/2010 (9:30 pm)
Torque Talk Live - The Torque Podcast Discussion Thread k, removed!... read more 10/04/2010 (8:59 pm)
What happened to the iPhone team? I probably shouldn't post but I'd prefer to squash this breed of post so it remains a dying species.... read more 10/04/2010 (8:53 pm)
Torque Talk Live - The Torque Podcast Discussion Thread mirror(meer to most americans)..removed... read more 10/04/2010 (5:56 pm)
Shaky Animations Should we start a petition ?... read more 10/02/2010 (8:05 pm)
The BIG Shader Thread! [b]Thread updated:[/b] [url=http://www.torquepowered.com/community/blogs/view/20349]Blog: Liman Sha... read more 09/30/2010 (10:53 am)
IFL deprecated ? huh?what?whazza? Perhaps they actually did something like this for the sections related to IFL: (?) //IFLdep start... read more 09/27/2010 (11:21 pm)
Export shape with Non-Cyclic animation I would have answered this but these forums tend to fail to show all unread forums 100% of the time.... read more 09/26/2010 (10:22 am)
[paid]Need a Rigger I think they made the webpage to just prove a point. Landixus; For less than 1 rig job, you can ... read more 09/26/2010 (4:34 am)
Maya *Mac* DAE exporter You're certainly taking a steep move from Constructor to Maya. - I'd suggest Wings3D until you're c... read more 09/26/2010 (12:00 am)
[paid]Need a Rigger [url]http://www.sixside.com/fast_good_cheap.asp[/url] Do you have any clue how much a rig job usu... read more 09/25/2010 (12:24 pm)
Maya *Mac* DAE exporter I'd help you but you call windows, winblows. :P ok but seriously now.. I think it's great that... read more 09/24/2010 (9:32 pm)
Max/Maya DTS exporters for T3D Yes it is...with dozens of changes/fixes. & I don't know either but I can see how it is easie... read more 09/24/2010 (6:41 am)
Max/Maya DTS exporters for T3D Yes they are..but the versions you request are rare if not simply non-existent. Max: I've compi... read more 09/23/2010 (4:39 am)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED sort of the same fix for 1.1B3 tsShape.cpp @ Lines 1069-1091 I still suggest using the Max expor... read more 09/22/2010 (9:11 am)
GMK for T3D 1.1 Beta 2? Yuri, if I were you, I would only support Final Releases. Keeping up with beta after beta is tim... read more 09/21/2010 (8:28 pm)
About Motion Blur in T3D 1.0.1 Pat, sell the shader and your soul too! Make it a package deal!... read more 09/20/2010 (2:45 am)
Torque 3D Status - 9/11/2010 Scott, there isn't a beta3 bug thread checkbox yet. As you prob know. :P The physics scene does n... read more 09/20/2010 (1:06 am)