Game Development Community

TheGasMan's Forum Posts

Thread Post Date Posted
Creating Physics Shapes ah! ..glad you sorted that out for yourself.... read more 12/30/2010 (8:10 am)
Creating Physics Shapes ..don't 0,0,0 the pieces, you 0,0,0 their transform/pivot/mesh-origin. P.S. - I'll work on finishin... read more 12/29/2010 (5:19 am)
Workspace Picture Thread I removed 2 cans and a plate with pizza just before taking the pic..so perhaps I should be eliminate... read more 12/26/2010 (12:06 pm)
T3D 1.1 Beta 3 - Incorrect shadow transform (+fix) - LOGGED Tom, you are a rock star... read more 12/21/2010 (10:30 am)
t3d eula check and surpassing it without agreeing JulianR, I think you're too used to the site's broken/half-ass'ism. :P ..why make a broken &... read more 12/18/2010 (9:04 am)
Material Editor crashes still persist [url]http://www.techpowerup.com/gpuz/[/url] // oops! that's not what I was thinking about but it ... read more 12/14/2010 (8:35 am)
Materials render problem in T3D ..send me those 2 models and I'll take a peek for any oddities. (an extra set of eyes can't hurt) ... read more 12/10/2010 (7:23 pm)
Material Editor crashes still persist everyone loves a puppy Steve! - Anyone willing to share files that cause this issue, please conta... read more 12/10/2010 (5:08 am)
Need an importer and software to import vehicles and more ..export as collada, it is the .dae format. OR else you could use an older blender version and find... read more 12/09/2010 (7:48 pm)
Need an importer and software to import vehicles and more Luis, if you ask your question again but using different words..it would help us to help you. T3D... read more 12/08/2010 (10:43 pm)
animeeple sucks Joe, since you changed all of you posts over to boycott posts..could you share a bit about what happ... read more 12/07/2010 (6:16 pm)
Raise A Glass Yes! Yes! "I could use some good news from Eric for Christmas. That would be my new favorite T... read more 12/05/2010 (4:20 pm)
Triangle strip indices order? <- Max user willing to help out a bit. eb7898 [at] hotmail (dot) com... read more 12/01/2010 (3:41 am)
Creating Physics Shapes If you're interest in this tool.. ..please send me your email to have on file in case this site dis... read more 11/30/2010 (5:19 pm)
Creating Physics Shapes Hey Lou & Kory, I'll be on this as soon as I have the time, Friday this week looks open for me.... read more 11/30/2010 (5:16 pm)
Dear Brett, Thanks Ivan, but I am not satisfied with that article's content. It's a simple "kiss butt &... read more 11/30/2010 (2:29 pm)
Creating Physics Shapes I put it on hold once that bad news come through. I'll see what I can get done this coming week. ... read more 11/26/2010 (6:14 pm)
Exporting Sequence I told you about Doit! already in another thread,right ? That is to make dts exports easier, Doit! ... read more 11/25/2010 (8:50 pm)
Max 2 DtsExporter 2009 Link Path [url]http://www.torquepowered.com/documentation/artist[/url]... read more 11/23/2010 (10:01 am)
Physx Objects Not sure, but some suggestions: 1. check your box's transform location and set the object's transfo... read more 11/21/2010 (5:02 am)
Engine Clarification surgery ? get well soon MH... read more 11/21/2010 (2:31 am)
Engine Clarification TGEA will need to be tweaked to do that..and essentially that is what you have with TGE. All game... read more 11/20/2010 (5:07 am)
Engine Clarification If you buy T3D pro, TGEA and TGE should be included, is that correct Scott ?... read more 11/20/2010 (3:28 am)
Wetness Marcus. Finish it and sell it..make money your driving force!... read more 11/20/2010 (3:23 am)
Friday... Yeah Toast!... read more 11/20/2010 (3:19 am)
Add Ons .. anyone working on anything new ? - I changed the subject and question in this post since I already found the other info I was seeking... read more 11/19/2010 (3:59 am)
Fmod Ex and T3D integration questions Thanks for the help Michael. ;)... read more 11/16/2010 (6:13 am)
Hovercraft script yes! yes! toss things into that big hole in the web!... read more 11/15/2010 (3:12 am)
whats the reccomended pipeline maxInstall/stdPlugs [url]http://www.torquepowered.com/documentation/artist[/url]... read more 11/13/2010 (1:42 pm)
Creating a simple Physx object 1.0.1 required PhysX data 1.1B3 requires hierarchies to be properly set and an associated datablock... read more 11/12/2010 (10:17 pm)
We need to MIRROR THIS FORUM While I would like to mirror the forum and the site's resource section...I don't want to put myself ... read more 11/12/2010 (4:16 am)
Max Scritping for Converting Into Dts no demo, it just works.... read more 11/11/2010 (10:31 pm)
whats the reccomended pipeline ..reduce or rebuild the topology of the Daz models and use collada or DTS. DTS exporting from max h... read more 11/11/2010 (6:02 pm)
Max Scritping for Converting Into Dts [url=http://www.gameartstore.com/www/index.php?route=product/product&product_id=52]Here[/url] w... read more 11/11/2010 (5:06 pm)
Giving properties to multiple selected shapes in world editor Sorry Juan, it is not a script. I was pointing out the fact that the T3D team has yet to implement ... read more 11/10/2010 (5:26 am)
T3D 1.1 Beta 3 - Forest Editor - Cannot Delete Forest Meshes - RESOLVED ..not to be an asshat here but I can't delete any object from the mission nearly half of the time.... read more 11/09/2010 (1:48 am)
Giving properties to multiple selected shapes in world editor I'll be laughing about this one all night. The T3D dev team has halfway implemented rotate snap sett... read more 11/08/2010 (11:29 pm)
crash importing COLLADA model Emily, please post about the issue you had. It may help someone in the future.... read more 11/08/2010 (4:51 am)
Physics Wars no. It would simply not perform as well because the calculations would move from a dedicated portion... read more 11/07/2010 (7:34 pm)
Getting ands on the tools stored in the box. sorry to bear such bad news..but most of those things, if not all, are non-transferable.... read more 11/07/2010 (7:32 pm)
Physics Wars I suggest you google and read.. [url]http://www.tomshardware.com/news/phyx-ageia-x87-sse-physics,... read more 11/05/2010 (9:19 pm)
crash importing COLLADA model Chris = rockstar support!... read more 11/05/2010 (7:20 pm)
Physics Wars I was waiting for the devs to answer so that you could get more precise feedback. - is it possibl... read more 11/05/2010 (7:16 pm)
Engine Clarification Make it easy on yourself and go with TGE. T3D and on board chip sets = (head+desk)*N... read more 11/04/2010 (7:14 pm)
Relief Maps? So Tom's reply is based upon conversations from 3 or 4 years ago..great. Card's have leaped into ... read more 11/03/2010 (11:56 pm)
How to make mirror in Torque 3D? this is ridiculous really, we have no planar reflect shader or ability to use backbuffer for refract... read more 11/03/2010 (3:29 am)
Creating Physics Shapes I am nearly done with an automation tool for this 1.1 Physics stuff that makes it "glide throug... read more 11/02/2010 (8:25 am)
COLLADA Exporter if you're paying for the work at time of delivery; g.a.s.sales [at] gameartstore [dot] com... read more 11/02/2010 (3:42 am)
COLLADA Exporter lol.. Khelton, let us know what's up.... read more 10/27/2010 (9:44 pm)
COLLADA Exporter what are you having trouble with ? I'd rather walk you through exporting to help you learn. (You... read more 10/27/2010 (1:13 am)