Will Brown's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Arcane-FX | I too will have to recommend the AFX pack as a purchase in addition to TGE. It is a wonderful bit o... read more | 07/06/2007 (5:00 pm) |
| How To Make Your Character Move A Set Ammount? | Regarding your question above (the edited one), try %client.player.functionName(). It really depe... read more | 06/28/2007 (12:22 pm) |
| Torque 101: Intro to Torque | @ Michael That is exactly why I recomend this post to newcomers :))... read more | 06/28/2007 (11:45 am) |
| How To Make Your Character Move A Set Ammount? | Please note that %caster is an AFX variable that represents the caster of the spell or ability (usua... read more | 06/28/2007 (11:38 am) |
| How To Make Your Character Move A Set Ammount? | Here is something that I found on the AFX forums. Since it does involve the AFX kit, there will nee... read more | 06/28/2007 (11:33 am) |
| Accessing 1.4.2 Engine Articles | That sometimes happens. It has recently happened to me, to fix the problem go to the following link... read more | 06/28/2007 (8:39 am) |
| Totally awsesome tips | I see what you are asking Taslim, you are wondering where you can go to get help and get started wit... read more | 06/27/2007 (6:56 pm) |
| Totally awsesome tips | I knew that TGE came with an Orc, but I had no clue it came with a troll. :P... read more | 06/27/2007 (1:10 pm) |
| Save/load game | Try using this: [code] %file.[b]o[/b]penForWrite("[b]./[/b]test.txt"); [/code] to open the fil... read more | 06/27/2007 (8:22 am) |
| Just a note: now using AFX as core tech in game | Sounds like an awesome plan to me, smart move Dave. :)) I can't speak for everyone, but I know th... read more | 06/23/2007 (7:13 pm) |
| AFXWeapon? | Welcome to the community Isaac. AFX is an amazing bit of technology. Although it's primary focus... read more | 06/22/2007 (11:19 pm) |
| Sword Spin | You got my braing moving to where it needed to Jeff, Even if I had to rethink what variables you tol... read more | 06/22/2007 (7:34 pm) |
| Sword Spin | [b]SUCCESS!![/b] I have changed the functionality of the radiusDamage.cs class to check to see if... read more | 06/22/2007 (7:14 pm) |
| Sword Spin | Jeff, Your solution is exactly what I was looking for, and has pointed me in the correct directi... read more | 06/22/2007 (6:40 pm) |
| AFXWeapon? | Something new and BIG sounds good to me; it is unfortunate that I don't do surprises too well though... read more | 06/22/2007 (9:34 am) |
| Sword Spin | It goes well with your flame sword :D That definitely adds a nice kick to it's appearance.... read more | 06/22/2007 (8:42 am) |
| Sword Spin | ... and that is the majority of it. [b]There are a few things to note about this:[/b] 1.) The ... read more | 06/21/2007 (10:13 pm) |
| AFXWeapon? | The AFX portion of the TGE is by far the most enjoyable for me, as well as many others apparently. ... read more | 06/21/2007 (7:54 pm) |
| Client-side Picking of afxModels | Thanks for the code update on this matter Jeff. I have been trying to get something like this w... read more | 06/21/2007 (7:40 pm) |
| Help (RPG Elements) | MaxForwardSpeed is a part of the player's datablock, which should be viewed as static. Note that an... read more | 06/20/2007 (8:07 am) |
| Help (RPG Elements) | @ Barak Try implementing this resource and then try mapping the movement speed of the player to o... read more | 06/19/2007 (1:18 pm) |
| Character Leveling System? | You should be able to tie it in to affecting aspects of gameplay rather easily. We were only attemp... read more | 06/19/2007 (8:59 am) |
| AFXWeapon? | Excellent work Michael!! I will be sure to check it out when I get home, and if I find any bugs I w... read more | 06/19/2007 (8:38 am) |
| RPG Map w/Points of Interest | Thanks for the updates, I will contact someone ASAP. :) [edit] As an update I can now see it. T... read more | 06/08/2007 (8:41 am) |
| RPG Map w/Points of Interest | I guess I'm trying to revive a 10 month old post :P... read more | 06/07/2007 (2:31 pm) |
| RPG Map w/Points of Interest | Is there someone out there that can email me this resource or repost it? I am very interested in ... read more | 06/07/2007 (2:18 pm) |
| In The Works | These changes do indeed sound amazing. Jeff you are quite a genius!... read more | 06/04/2007 (10:13 pm) |
| Adding basic spell cool down to AFX | /*******************************************************************************/ [b]Positive thi... read more | 06/04/2007 (2:57 pm) |
| Adding basic spell cool down to AFX | Now that we have those files heavily altered we need to implement some changes in some script files.... read more | 06/04/2007 (2:56 pm) |
| Adding basic spell cool down to AFX | Now for the beefier side of things. We are heading into the afxSpellBook.cc C++ source file to do t... read more | 06/04/2007 (2:56 pm) |
| Adding basic spell cool down to AFX | [b]Objective: [/b] To add the basics of cooldowns into [i]AFX 1.01[/i] with [i]TGE 1.5.1[/i] or [i]... read more | 06/04/2007 (2:56 pm) |
| Adding basic spell cool down to AFX | I got the cooldown system working :)) A million and a half thanks to Dave and Jeff both. [edit] ... read more | 06/04/2007 (12:22 am) |
| Adding basic spell cool down to AFX | That would be wonderful Dave, as I have been stressing about getting this implemented correctly for ... read more | 06/02/2007 (9:18 am) |
| Sprint or Dash ability (or spell) | I like what you are mentioning about using PhysicalZone effects to alter the players movement. That ... read more | 05/31/2007 (8:55 am) |
| Adding basic spell cool down to AFX | Thanks Jeff, that helps to clear the mud a bit. :) [edit] I was so close to the solution. [ed... read more | 05/31/2007 (8:51 am) |
| Adding basic spell cool down to AFX | Jeff, What you are saying about the client-server relationship being the root of the problem here... read more | 05/30/2007 (7:28 pm) |
| AFX Spell-Design Blogs | Matthew, Both of those spells (the Fire Tower and Chill Kill) look incredible! Excellent work ... read more | 05/30/2007 (11:29 am) |
| Sprint or Dash ability (or spell) | Thanks Jason. I am the one that will be programming in all of our spells, so there will be many m... read more | 05/29/2007 (8:54 pm) |
| Adding basic spell cool down to AFX | OK, I have added the following console method at the end of the "~/afx/afxSpellBook.cc" file: [code... read more | 05/29/2007 (7:51 pm) |
| Adding basic spell cool down to AFX | This is giving me a much harder time than I thought it would. I was attempting to make this work ... read more | 05/29/2007 (6:42 pm) |
| Adding basic spell cool down to AFX | Thanks for the quick reply Jeff. This is the information I was looking to get. When I get home I... read more | 05/29/2007 (8:01 am) |