Game Development Community

Laurence Grant's Forum Posts

Thread Post Date Posted
iPhone development on a PC? thanks all I appreciate the feedback... read more 01/08/2010 (8:08 pm)
Pre-Ordering TorqueX 3.0 3D David, is it having that many problems, that we can't all get a pre-release of it if we pre-purchase... read more 02/27/2009 (6:19 pm)
Solar Battles - Filling Space James, you still working on Solar Battles? How's it coming? I'm considering starting my own space ... read more 02/25/2009 (5:41 am)
loading a .X object model as a skybox (sphere) Thanks Peter. Do you think you could provide a little more detail? I'm still trying to learn TX so ... read more 02/25/2009 (5:08 am)
Networking model in TX3d? I never said TX3D wasn't great. All I said was one of the things that really elevates Torque is an ... read more 02/20/2009 (3:38 pm)
Networking model in TX3d? I'm hoping that's not true. Networking is an integral component of an engine and one of the things ... read more 02/20/2009 (5:26 am)
Pre-Ordering TorqueX 3.0 3D @Peter Dwyer [quote]The new TX3D is based on TGEA while TX2D is based on the TGB[/quote] Are you... read more 02/14/2009 (11:19 am)
Problem with Tx2.0 3D demo FPSDemo Hey guys, I'm trying to use Tx2.0 since I don't have a Tx3D beta available. If there is one availa... read more 02/11/2009 (10:01 am)
Problem with Tx2.0 3D demo FPSDemo hey all, I think I know the problem. TX2/3D isn't compatible with XNA 3, right? It needs XNA 2, do... read more 02/10/2009 (2:01 pm)
Pre-Ordering TorqueX 3.0 3D I assume the pre order price is for full source and if something is provided to Creators Club Member... read more 02/03/2009 (11:01 am)
How to perform an "ACTIVATE" Event/Trigger? Thanks Surge and Gerald. Surge, those links are good. They don't specifically help with what I n... read more 01/01/2009 (10:43 am)
Water filter going away when getting too deep? Thanks Jaimi, that makes perfect sense. I forgot that you can have multiple water levels in Torque.... read more 12/30/2008 (2:18 pm)
Water filter going away when getting too deep? I guess so, I tried it, and changed the scale on the 3rd field from 50 to 200, and it seems to have ... read more 12/30/2008 (9:36 am)
Water filter going away when getting too deep? I guess this will be a really dumb question then, but how to I set the waterblock to be deeper? I d... read more 12/30/2008 (9:31 am)
Atlas generation question I get the same error even when running AtlasDemo... read more 12/29/2008 (1:25 pm)
Toggling control from camera to player I figured out my problem. In the createPlayer I had : %player = new Player() { dataBlo... read more 12/28/2008 (9:04 pm)
Toggling control from camera to player I've been playing around and noticed all the code for player was already in game.cs so I just uncomm... read more 12/28/2008 (8:32 pm)
Toggling control from camera to player Awesome, thanks. Great overview. I appreciate it. Happy Holidays, I'll be busy playing now :-)... read more 12/26/2008 (10:43 am)
FPS demo problem on 360 I just want to add that I have the indie license, so binary only, not pro. I'm not able to run anyt... read more 10/09/2008 (2:27 pm)
FPS demo problem on 360 I actually thought at one point a GG employee said they'd make the corrections and put up a new buil... read more 10/07/2008 (10:30 am)
FPS demo problem on 360 John, You had been talking about releasing a new version with all the xbox fixes in it. How's th... read more 08/12/2008 (6:56 am)
FPS demo problem on 360 Interesting, thanks for the quick response. I'll go through this post with a fine tooth comb and ma... read more 07/17/2008 (6:42 pm)
FPS demo problem on 360 Devon, I understand you got the TorqueX FPS demo to deploy and run on the xbox? I used info from... read more 07/17/2008 (2:49 pm)
FPS demo problem on 360 John, Using the new dll's provided above I get the following error recompiling the FPS sample on wi... read more 07/14/2008 (10:37 pm)
Compiling the TX Pro demo projects for Xbox 360 I followed the directions, and it seems to work but is erroring at runtime. I used the FPS demo as a... read more 07/14/2008 (10:25 pm)
FPS demo problem on 360 Is there a new version of the FPS project to download? I can't get the xbox solution to compile. T... read more 07/14/2008 (6:08 pm)
Documentation? I have the same question.... read more 06/16/2008 (6:47 pm)
Required C# 2005 Express? Got it, thanks... read more 06/16/2008 (2:46 pm)
Required C# 2005 Express? I don't see version 2 in my download section? I see 1.5 and the 3D beta. How do I get 2? I'm an i... read more 06/16/2008 (1:24 pm)
Type or namespace 'LevelData' could not be found? Thanks, that fixed it. Can you help with this one too? I'm getting a different error, but I think ... read more 07/31/2007 (5:46 am)
TorqueX and 3D What is Torque 360? It's listed on the product page as coming soon. I thought TorqueX would suppor... read more 02/05/2007 (12:00 pm)
TGE 1.5 For Xbox360 Really, I didn't realize that, I thought both TGE and TGEA had 360 versions, but I gues TGE just has... read more 01/17/2007 (9:06 pm)
TorqueDemo.exe vs a final game? Ok, then even to disable certain keys, like F10/F12, Alt-C, Alt-Q, etc are all handled through scrip... read more 01/17/2007 (1:14 pm)
TGE 1.5 For Xbox360 There is a version of TGE for xbox/xbox360, but this is not part of XNA and doesn't allow you to dep... read more 01/17/2007 (8:42 am)
Running the server on linux/unix Awesome, this is all what I expected, but wanted confirmation. Thanks... read more 01/16/2007 (12:57 pm)
Changing server connection during play That's great, thanks. I suspected most of my questions were all doable, but just wanted some confir... read more 01/16/2007 (7:53 am)
Complete MMORPG Development Guide Please add me QuadMV to you list of registered users... read more 01/16/2007 (7:04 am)
Adding dynamic content at runtime? Awesome, thanks for the confirmation... read more 01/16/2007 (7:01 am)
Changing terrain/levels during play I realize that, but the less I need to do in the source, the quicker the overall proof-of-concept wi... read more 01/16/2007 (7:00 am)
Changing terrain/levels during play I would assume there is a way to disable gravity?... read more 01/16/2007 (6:49 am)
Possible problem with Findcomponent? Issue resolved. I think I'm starting to get this engine :-) using TorqueObjectDatabase.Instance.... read more 01/11/2007 (8:09 pm)
Possible problem with Findcomponent? I think I discovered the problem but I'm not 100% certain and would like some feedback. In order fo... read more 01/11/2007 (7:19 am)
How to use the mouse in a TGBX game? I understand now. I didn't realize that gamePad and keyboard were being passed into the setup funct... read more 01/08/2007 (8:06 pm)
C# Typecasting problem with T2DSceneObject Ben, I've tried creating _3DSceneObject to extend both T2DSceneObject and T2DStaticSprite, with the ... read more 01/08/2007 (7:34 pm)
How easily can I implement real-time networking with TorqueX? If you could, I don't think it would be supported on the 360 platform... read more 01/08/2007 (2:04 pm)
How easily can I implement real-time networking with TorqueX? Garage Games engines in general have very robust support for networking integral to their structure.... read more 01/08/2007 (11:43 am)
WorldLimit not working correctly That's an awesome overview of the problem and resolution. I new I had to be doing something wrong. ... read more 01/08/2007 (5:29 am)
How to set widescreen on Windows? Let's backup, I think everyone is misunderstanding the question. I assume the game engine TGBX wi... read more 01/07/2007 (10:11 am)
Strange anomaly with object positioning? Don't know how you would do that, but I'm using the SpaceShooter demo is the baseline. Do you know ... read more 01/07/2007 (10:08 am)
Strange anomaly with object positioning? Thats what I thought after reading it, but it didn't fix it, so I thought there must be something el... read more 01/05/2007 (8:24 pm)
Page «Previous 1 2