Laurence Grant's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iPhone development on a PC? | thanks all I appreciate the feedback... read more | 01/08/2010 (8:08 pm) |
| Pre-Ordering TorqueX 3.0 3D | David, is it having that many problems, that we can't all get a pre-release of it if we pre-purchase... read more | 02/27/2009 (6:19 pm) |
| Solar Battles - Filling Space | James, you still working on Solar Battles? How's it coming? I'm considering starting my own space ... read more | 02/25/2009 (5:41 am) |
| loading a .X object model as a skybox (sphere) | Thanks Peter. Do you think you could provide a little more detail? I'm still trying to learn TX so ... read more | 02/25/2009 (5:08 am) |
| Networking model in TX3d? | I never said TX3D wasn't great. All I said was one of the things that really elevates Torque is an ... read more | 02/20/2009 (3:38 pm) |
| Networking model in TX3d? | I'm hoping that's not true. Networking is an integral component of an engine and one of the things ... read more | 02/20/2009 (5:26 am) |
| Pre-Ordering TorqueX 3.0 3D | @Peter Dwyer [quote]The new TX3D is based on TGEA while TX2D is based on the TGB[/quote] Are you... read more | 02/14/2009 (11:19 am) |
| Problem with Tx2.0 3D demo FPSDemo | Hey guys, I'm trying to use Tx2.0 since I don't have a Tx3D beta available. If there is one availa... read more | 02/11/2009 (10:01 am) |
| Problem with Tx2.0 3D demo FPSDemo | hey all, I think I know the problem. TX2/3D isn't compatible with XNA 3, right? It needs XNA 2, do... read more | 02/10/2009 (2:01 pm) |
| Pre-Ordering TorqueX 3.0 3D | I assume the pre order price is for full source and if something is provided to Creators Club Member... read more | 02/03/2009 (11:01 am) |
| How to perform an "ACTIVATE" Event/Trigger? | Thanks Surge and Gerald. Surge, those links are good. They don't specifically help with what I n... read more | 01/01/2009 (10:43 am) |
| Water filter going away when getting too deep? | Thanks Jaimi, that makes perfect sense. I forgot that you can have multiple water levels in Torque.... read more | 12/30/2008 (2:18 pm) |
| Water filter going away when getting too deep? | I guess so, I tried it, and changed the scale on the 3rd field from 50 to 200, and it seems to have ... read more | 12/30/2008 (9:36 am) |
| Water filter going away when getting too deep? | I guess this will be a really dumb question then, but how to I set the waterblock to be deeper? I d... read more | 12/30/2008 (9:31 am) |
| Atlas generation question | I get the same error even when running AtlasDemo... read more | 12/29/2008 (1:25 pm) |
| Toggling control from camera to player | I figured out my problem. In the createPlayer I had : %player = new Player() { dataBlo... read more | 12/28/2008 (9:04 pm) |
| Toggling control from camera to player | I've been playing around and noticed all the code for player was already in game.cs so I just uncomm... read more | 12/28/2008 (8:32 pm) |
| Toggling control from camera to player | Awesome, thanks. Great overview. I appreciate it. Happy Holidays, I'll be busy playing now :-)... read more | 12/26/2008 (10:43 am) |
| FPS demo problem on 360 | I just want to add that I have the indie license, so binary only, not pro. I'm not able to run anyt... read more | 10/09/2008 (2:27 pm) |
| FPS demo problem on 360 | I actually thought at one point a GG employee said they'd make the corrections and put up a new buil... read more | 10/07/2008 (10:30 am) |
| FPS demo problem on 360 | John, You had been talking about releasing a new version with all the xbox fixes in it. How's th... read more | 08/12/2008 (6:56 am) |
| FPS demo problem on 360 | Interesting, thanks for the quick response. I'll go through this post with a fine tooth comb and ma... read more | 07/17/2008 (6:42 pm) |
| FPS demo problem on 360 | Devon, I understand you got the TorqueX FPS demo to deploy and run on the xbox? I used info from... read more | 07/17/2008 (2:49 pm) |
| FPS demo problem on 360 | John, Using the new dll's provided above I get the following error recompiling the FPS sample on wi... read more | 07/14/2008 (10:37 pm) |
| Compiling the TX Pro demo projects for Xbox 360 | I followed the directions, and it seems to work but is erroring at runtime. I used the FPS demo as a... read more | 07/14/2008 (10:25 pm) |
| FPS demo problem on 360 | Is there a new version of the FPS project to download? I can't get the xbox solution to compile. T... read more | 07/14/2008 (6:08 pm) |
| Documentation? | I have the same question.... read more | 06/16/2008 (6:47 pm) |
| Required C# 2005 Express? | Got it, thanks... read more | 06/16/2008 (2:46 pm) |
| Required C# 2005 Express? | I don't see version 2 in my download section? I see 1.5 and the 3D beta. How do I get 2? I'm an i... read more | 06/16/2008 (1:24 pm) |
| Type or namespace 'LevelData' could not be found? | Thanks, that fixed it. Can you help with this one too? I'm getting a different error, but I think ... read more | 07/31/2007 (5:46 am) |
| TorqueX and 3D | What is Torque 360? It's listed on the product page as coming soon. I thought TorqueX would suppor... read more | 02/05/2007 (12:00 pm) |
| TGE 1.5 For Xbox360 | Really, I didn't realize that, I thought both TGE and TGEA had 360 versions, but I gues TGE just has... read more | 01/17/2007 (9:06 pm) |
| TorqueDemo.exe vs a final game? | Ok, then even to disable certain keys, like F10/F12, Alt-C, Alt-Q, etc are all handled through scrip... read more | 01/17/2007 (1:14 pm) |
| TGE 1.5 For Xbox360 | There is a version of TGE for xbox/xbox360, but this is not part of XNA and doesn't allow you to dep... read more | 01/17/2007 (8:42 am) |
| Running the server on linux/unix | Awesome, this is all what I expected, but wanted confirmation. Thanks... read more | 01/16/2007 (12:57 pm) |
| Changing server connection during play | That's great, thanks. I suspected most of my questions were all doable, but just wanted some confir... read more | 01/16/2007 (7:53 am) |
| Complete MMORPG Development Guide | Please add me QuadMV to you list of registered users... read more | 01/16/2007 (7:04 am) |
| Adding dynamic content at runtime? | Awesome, thanks for the confirmation... read more | 01/16/2007 (7:01 am) |
| Changing terrain/levels during play | I realize that, but the less I need to do in the source, the quicker the overall proof-of-concept wi... read more | 01/16/2007 (7:00 am) |
| Changing terrain/levels during play | I would assume there is a way to disable gravity?... read more | 01/16/2007 (6:49 am) |
| Possible problem with Findcomponent? | Issue resolved. I think I'm starting to get this engine :-) using TorqueObjectDatabase.Instance.... read more | 01/11/2007 (8:09 pm) |
| Possible problem with Findcomponent? | I think I discovered the problem but I'm not 100% certain and would like some feedback. In order fo... read more | 01/11/2007 (7:19 am) |
| How to use the mouse in a TGBX game? | I understand now. I didn't realize that gamePad and keyboard were being passed into the setup funct... read more | 01/08/2007 (8:06 pm) |
| C# Typecasting problem with T2DSceneObject | Ben, I've tried creating _3DSceneObject to extend both T2DSceneObject and T2DStaticSprite, with the ... read more | 01/08/2007 (7:34 pm) |
| How easily can I implement real-time networking with TorqueX? | If you could, I don't think it would be supported on the 360 platform... read more | 01/08/2007 (2:04 pm) |
| How easily can I implement real-time networking with TorqueX? | Garage Games engines in general have very robust support for networking integral to their structure.... read more | 01/08/2007 (11:43 am) |
| WorldLimit not working correctly | That's an awesome overview of the problem and resolution. I new I had to be doing something wrong. ... read more | 01/08/2007 (5:29 am) |
| How to set widescreen on Windows? | Let's backup, I think everyone is misunderstanding the question. I assume the game engine TGBX wi... read more | 01/07/2007 (10:11 am) |
| Strange anomaly with object positioning? | Don't know how you would do that, but I'm using the SpaceShooter demo is the baseline. Do you know ... read more | 01/07/2007 (10:08 am) |
| Strange anomaly with object positioning? | Thats what I thought after reading it, but it didn't fix it, so I thought there must be something el... read more | 01/05/2007 (8:24 pm) |