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rwillis's Forum Posts

Thread Post Date Posted
Using pixel coordinate size instead of torque coordinate size Thanks.... read more 11/10/2007 (3:26 pm)
Slow Motion Method This may work: TorqueGameEngine.Instance.GameTimeScale... read more 11/04/2007 (8:51 pm)
GUIBitmap focus Do you want it to focus on wake? If so, you can do [code] inventoryScreen.FocusOnWake = true; ... read more 11/03/2007 (9:02 pm)
Adding "Update" type method to GUI class Okay, I thought that addtickcallback could only be added to an "owner". Thanks again.... read more 11/03/2007 (8:31 am)
How do I get a reference to the Force object I created in TXB? Yes, that helped much. Thank you. So to change the strength in code of a Force object created in T... read more 10/24/2007 (6:01 am)
Torque X 3D Update - October 14 Thanks... read more 10/16/2007 (6:12 pm)
Five New Torque X Tutorials Released Awesome. Thanks very much.... read more 10/01/2007 (3:26 pm)
Changing the time scale of individual objects Did you try changing GameTimeScale to slow everything down, and then speeding up the player?... read more 09/05/2007 (6:42 am)
TorqueX Pro Commercial License Where do you see where it says we can't create networked games?... read more 09/04/2007 (1:06 pm)
Registering object already registered Thanks James. So I just changed it to the code below and am using a template object created using... read more 09/02/2007 (12:14 pm)
Registering object already registered When the animation ends, I call MarkForDelete on explosion. Yea I also tried unRegister but it stil... read more 09/02/2007 (12:00 pm)
Different rotation speeds Yea, it's getting reset back to zero. Has anyone noticed this happening to them also? Basicly, do... read more 08/28/2007 (3:10 pm)
Mouse click issue You can also do: InputMap.BindAction(mouseId, (int)XMouseDevice.MouseObjects.LeftButton, MouseDow... read more 08/18/2007 (9:20 pm)
Torque X 3D Update - July 10 Looks great! Thank you.... read more 08/16/2007 (10:10 pm)
Text doesn't show Alright, I fixed it. All I did was move the .text property to the bottom like this: text = new... read more 08/15/2007 (8:48 pm)
Text doesn't show Alright, I added the size here: text = new GUIText(); text.Text = "TESTTEXT!"; text.Visible = t... read more 08/15/2007 (9:45 am)
Help with GUI Thanks James. So do you ever put GUI stuff in your components or do you leave that stuff in the GUI... read more 08/05/2007 (8:19 pm)
Using component for multiple objects Okay I got it. Thanks very much.... read more 05/12/2007 (6:27 pm)
Pausing a game Thanks. I found [code] TorqueGameEngine.Instance.GameTimeScale [/code] which also seems to work. ... read more 05/08/2007 (5:54 pm)
New Framework release What reasons are there for not making a commercial game with XNA? Are there any reasons other than ... read more 05/06/2007 (3:36 pm)
Printing Text I tried using the code above and it prints to the screen alright, but the processTick method doesn't... read more 05/06/2007 (2:30 pm)
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