rwillis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using pixel coordinate size instead of torque coordinate size | Thanks.... read more | 11/10/2007 (3:26 pm) |
| Slow Motion Method | This may work: TorqueGameEngine.Instance.GameTimeScale... read more | 11/04/2007 (8:51 pm) |
| GUIBitmap focus | Do you want it to focus on wake? If so, you can do [code] inventoryScreen.FocusOnWake = true; ... read more | 11/03/2007 (9:02 pm) |
| Adding "Update" type method to GUI class | Okay, I thought that addtickcallback could only be added to an "owner". Thanks again.... read more | 11/03/2007 (8:31 am) |
| How do I get a reference to the Force object I created in TXB? | Yes, that helped much. Thank you. So to change the strength in code of a Force object created in T... read more | 10/24/2007 (6:01 am) |
| Torque X 3D Update - October 14 | Thanks... read more | 10/16/2007 (6:12 pm) |
| Five New Torque X Tutorials Released | Awesome. Thanks very much.... read more | 10/01/2007 (3:26 pm) |
| Changing the time scale of individual objects | Did you try changing GameTimeScale to slow everything down, and then speeding up the player?... read more | 09/05/2007 (6:42 am) |
| TorqueX Pro Commercial License | Where do you see where it says we can't create networked games?... read more | 09/04/2007 (1:06 pm) |
| Registering object already registered | Thanks James. So I just changed it to the code below and am using a template object created using... read more | 09/02/2007 (12:14 pm) |
| Registering object already registered | When the animation ends, I call MarkForDelete on explosion. Yea I also tried unRegister but it stil... read more | 09/02/2007 (12:00 pm) |
| Different rotation speeds | Yea, it's getting reset back to zero. Has anyone noticed this happening to them also? Basicly, do... read more | 08/28/2007 (3:10 pm) |
| Mouse click issue | You can also do: InputMap.BindAction(mouseId, (int)XMouseDevice.MouseObjects.LeftButton, MouseDow... read more | 08/18/2007 (9:20 pm) |
| Torque X 3D Update - July 10 | Looks great! Thank you.... read more | 08/16/2007 (10:10 pm) |
| Text doesn't show | Alright, I fixed it. All I did was move the .text property to the bottom like this: text = new... read more | 08/15/2007 (8:48 pm) |
| Text doesn't show | Alright, I added the size here: text = new GUIText(); text.Text = "TESTTEXT!"; text.Visible = t... read more | 08/15/2007 (9:45 am) |
| Help with GUI | Thanks James. So do you ever put GUI stuff in your components or do you leave that stuff in the GUI... read more | 08/05/2007 (8:19 pm) |
| Using component for multiple objects | Okay I got it. Thanks very much.... read more | 05/12/2007 (6:27 pm) |
| Pausing a game | Thanks. I found [code] TorqueGameEngine.Instance.GameTimeScale [/code] which also seems to work. ... read more | 05/08/2007 (5:54 pm) |
| New Framework release | What reasons are there for not making a commercial game with XNA? Are there any reasons other than ... read more | 05/06/2007 (3:36 pm) |
| Printing Text | I tried using the code above and it prints to the screen alright, but the processTick method doesn't... read more | 05/06/2007 (2:30 pm) |