Andrew Wiblemo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Time of Day Problem | Timelord.... read more | 11/25/2011 (9:28 am) |
| Torque 3D Legal | Recently found this link somewhere (wish I could remember, probably a slashdot comment). http://ind... read more | 11/16/2011 (3:17 pm) |
| Where is my TGE download link (2011)? | Tossing myself into the mix. I had TGE1.5 previously, no link anymore.... read more | 10/10/2011 (12:32 pm) |
| Is there a way for 2 people to work at once on the same project from different locations? | You could always upload whatever source file you're working on to google docs and grant access to ed... read more | 09/12/2011 (9:01 am) |
| Team vs. Team | You've got a whole blank universe to mold however you wish, making assumptions based on reality just... read more | 09/09/2011 (7:31 am) |
| Team vs. Team | Rather confused here, why exactly can't genetic abominations be in a modern battleground type of gam... read more | 09/08/2011 (6:38 pm) |
| Team vs. Team | Robots are overplayed, humans are too generic, aliens tend to get boring, but an ill-tempered basset... read more | 09/07/2011 (9:00 pm) |
| Team vs. Team | Nah, just have them spawn like normal or have them fly back to a spawn point on death to get another... read more | 09/07/2011 (7:01 pm) |
| Team vs. Team | Energy beings from another layer of reality that possess living organisms to feed off their mental e... read more | 09/07/2011 (10:23 am) |
| I'm amazed people are still getting these emails... | But I don't like cabbage, it gives me the wind.... read more | 10/21/2008 (5:40 pm) |
| MMO IDEAS( post what u think should be in a mmo) | Bards. Storytellers. Don't knock em, you can do a lot with them as a buff class, especially in a ga... read more | 10/15/2008 (2:14 pm) |
| Skinner? what? | It's an essential job. Without a skin the models are at best wireframes, no skins = no graphics. ... read more | 10/13/2008 (12:29 pm) |
| New desktop AMD or INTEL? Nvidia or ATI ? | Nvidia has released their PhysX enabled drivers, so any card 8000 series or above will work as a Phy... read more | 10/10/2008 (8:46 am) |
| Any ideas for making a grappling hook? | All you really have to do Deshawn is take the code I posted, integrate it into the movement code of ... read more | 10/04/2008 (5:15 pm) |
| God damn | Nah, if they were nigerian they'd be claiming to be in possession of a multi-million dollar account ... read more | 09/26/2008 (7:20 am) |
| Jack Thompson Disbarred For Life | Search Wikipedia for the name for a full explanation, but the short is this. He's a Florida attorne... read more | 09/25/2008 (5:07 pm) |
| Jack Thompson Disbarred For Life | While I'm very glad this finally came to pass, I'm kinda wary about who the censor nuts will find to... read more | 09/25/2008 (10:46 am) |
| God damn | "Mah fellow 'mericuns, it saddens mah heart to learn that our own citizens have been sending weapuns... read more | 09/25/2008 (8:48 am) |
| Any ideas for making a grappling hook? | Http://www.garagegames.com/mg/forums/result.thread.php?qt=76000 Problems: Haven't had time to figur... read more | 09/18/2008 (1:57 pm) |
| Higher Jump | Don't have actual code for you, but you could go about it this way. Find the jump code and create... read more | 09/02/2008 (8:32 am) |
| Movable crosshair | Uhm, do you mean you passed the location returned from the raycast directly into the spawned project... read more | 08/21/2008 (9:08 am) |
| Sonic Fangame scripts | Ed, he could be trying to make a puzzle/platformer hybrid. Where the player must figure out the best... read more | 08/20/2008 (7:44 am) |
| Engine evaluation with demo | "torque/sdk/example" is where the precompiled app with all the scripts resides in a standard SDK ins... read more | 08/19/2008 (1:24 pm) |
| Replacing the orc | Delete any DSOs... read more | 08/19/2008 (8:36 am) |
| RTS Content Pack Suggestions | Medieval is a safe bet, there will always be a good amount in interest in it. Personally I'm fo... read more | 08/18/2008 (10:29 am) |
| LAN Connection works but how to connect over Web? | You will have to put up a masterserver, and hardcode it's address into every client. That will provi... read more | 08/13/2008 (8:58 am) |
| Official TGE Documentation Feedback | Might I suggest, that in chaper 7 of your templace, expand it to include movement alterations in gen... read more | 08/13/2008 (8:38 am) |
| LAN Connection works but how to connect over Web? | Whoever is hosting the server has to setup port forwarding on their internet router, then people can... read more | 08/12/2008 (8:34 am) |
| PhysX just leveled up | A group reported success enabling physX support on a radeon card. While it's doubtful we'll ever... read more | 08/11/2008 (2:39 pm) |
| New programmer looking for team | I'm in much the same situation. A bit of C++ experience and some pokings at the engine. Ditto on ... read more | 08/08/2008 (9:08 am) |
| What's up with my game's networking? | Which other games? Any game that doesn't require a game host to configure incoming port forward... read more | 08/08/2008 (9:01 am) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | You've created a virtual Chuck Norris that ISN'T a unique??? YOU FOOL, you've doomed us all! Pray t... read more | 08/01/2008 (9:05 pm) |
| Detach camera on death problem | Look at the arguments being passed to setMode. %this is getting "Corpse", %obj is getting the playe... read more | 08/01/2008 (8:56 pm) |
| Variables? | If(%dstObj.class $= "wallClass") && $varGoUp = true; <- Huh? Shouldn't that be if(%dstObj.class ... read more | 08/01/2008 (7:28 am) |
| Grapple hook | Bind keys as you like, I use the mousewheel click to fire the grapple, with retract/extend done by h... read more | 07/31/2008 (11:16 am) |
| Grapple hook | Script side, at end of default.bind.cs [code] //-----------------------------------------------... read more | 07/31/2008 (11:06 am) |
| Grapple hook | Okies, it's working decently, though I still need to get a line draw added in. Been considering some... read more | 07/31/2008 (10:44 am) |
| Decapitated | The guy REALLY likes to lead when dancing...... read more | 07/31/2008 (8:13 am) |
| Camera 3rd person perspective | Ya know, I think it's better to just start a new thread instead of performing necromancy on a 6 year... read more | 07/29/2008 (10:58 am) |
| Grapple hook | Caffein is my friend. Ok so it works, it's cludgy and the movement is jumpy, though I think that ... read more | 07/23/2008 (2:31 pm) |
| A couple of questions from a noob | 1: Top right, next to the logout link. It searches forums, resources, TDN, everything. 2: torque ... read more | 07/22/2008 (11:04 pm) |
| Grapple hook | This is confusing, in the Player class in player.h there's this: Point3F getVelocity() const; void... read more | 07/21/2008 (11:57 am) |
| Port Forwarding Question | Nope, your modem only serves a single IP and two machines can't share the same IP. You'll either ... read more | 07/18/2008 (9:30 pm) |
| TorqueScript Question | Notepad works.... read more | 07/18/2008 (2:32 pm) |
| Custom character and vehical | Http://www.youtube.com/watch?v=AV2MehkFcTw&hl=en Bah, nothing beats Tim Taylor's "Chopper"... read more | 07/18/2008 (1:04 pm) |
| Sandcastle | Hah, the Sandmen part gave me a little idea for a similar game, Muffin Men. The main game would b... read more | 07/18/2008 (11:26 am) |
| Port Forwarding Question | Routers don't all implement things the same, there's a good chance it's doing something that's makin... read more | 07/18/2008 (11:18 am) |
| Custom character and vehical | Grand Theft John Deere: Lowe's Hardware Stories Sonic the Hedgetrimmer 18 Blades of Steel ... read more | 07/18/2008 (9:04 am) |
| Underground maze | Once you place the building in the world editor you can change it's location manually. Just move it ... read more | 07/18/2008 (8:45 am) |
| Port Forwarding Question | Actually I had an idea. Tell the game server that the master server's IP is your public IP. That sh... read more | 07/18/2008 (8:40 am) |