Game Development Community

Andrew Wiblemo's Forum Posts

Thread Post Date Posted
Time of Day Problem Timelord.... read more 11/25/2011 (9:28 am)
Torque 3D Legal Recently found this link somewhere (wish I could remember, probably a slashdot comment). http://ind... read more 11/16/2011 (3:17 pm)
Where is my TGE download link (2011)? Tossing myself into the mix. I had TGE1.5 previously, no link anymore.... read more 10/10/2011 (12:32 pm)
Is there a way for 2 people to work at once on the same project from different locations? You could always upload whatever source file you're working on to google docs and grant access to ed... read more 09/12/2011 (9:01 am)
Team vs. Team You've got a whole blank universe to mold however you wish, making assumptions based on reality just... read more 09/09/2011 (7:31 am)
Team vs. Team Rather confused here, why exactly can't genetic abominations be in a modern battleground type of gam... read more 09/08/2011 (6:38 pm)
Team vs. Team Robots are overplayed, humans are too generic, aliens tend to get boring, but an ill-tempered basset... read more 09/07/2011 (9:00 pm)
Team vs. Team Nah, just have them spawn like normal or have them fly back to a spawn point on death to get another... read more 09/07/2011 (7:01 pm)
Team vs. Team Energy beings from another layer of reality that possess living organisms to feed off their mental e... read more 09/07/2011 (10:23 am)
I'm amazed people are still getting these emails... But I don't like cabbage, it gives me the wind.... read more 10/21/2008 (5:40 pm)
MMO IDEAS( post what u think should be in a mmo) Bards. Storytellers. Don't knock em, you can do a lot with them as a buff class, especially in a ga... read more 10/15/2008 (2:14 pm)
Skinner? what? It's an essential job. Without a skin the models are at best wireframes, no skins = no graphics. ... read more 10/13/2008 (12:29 pm)
New desktop AMD or INTEL? Nvidia or ATI ? Nvidia has released their PhysX enabled drivers, so any card 8000 series or above will work as a Phy... read more 10/10/2008 (8:46 am)
Any ideas for making a grappling hook? All you really have to do Deshawn is take the code I posted, integrate it into the movement code of ... read more 10/04/2008 (5:15 pm)
God damn Nah, if they were nigerian they'd be claiming to be in possession of a multi-million dollar account ... read more 09/26/2008 (7:20 am)
Jack Thompson Disbarred For Life Search Wikipedia for the name for a full explanation, but the short is this. He's a Florida attorne... read more 09/25/2008 (5:07 pm)
Jack Thompson Disbarred For Life While I'm very glad this finally came to pass, I'm kinda wary about who the censor nuts will find to... read more 09/25/2008 (10:46 am)
God damn "Mah fellow 'mericuns, it saddens mah heart to learn that our own citizens have been sending weapuns... read more 09/25/2008 (8:48 am)
Any ideas for making a grappling hook? Http://www.garagegames.com/mg/forums/result.thread.php?qt=76000 Problems: Haven't had time to figur... read more 09/18/2008 (1:57 pm)
Higher Jump Don't have actual code for you, but you could go about it this way. Find the jump code and create... read more 09/02/2008 (8:32 am)
Movable crosshair Uhm, do you mean you passed the location returned from the raycast directly into the spawned project... read more 08/21/2008 (9:08 am)
Sonic Fangame scripts Ed, he could be trying to make a puzzle/platformer hybrid. Where the player must figure out the best... read more 08/20/2008 (7:44 am)
Engine evaluation with demo "torque/sdk/example" is where the precompiled app with all the scripts resides in a standard SDK ins... read more 08/19/2008 (1:24 pm)
Replacing the orc Delete any DSOs... read more 08/19/2008 (8:36 am)
RTS Content Pack Suggestions Medieval is a safe bet, there will always be a good amount in interest in it. Personally I'm fo... read more 08/18/2008 (10:29 am)
LAN Connection works but how to connect over Web? You will have to put up a masterserver, and hardcode it's address into every client. That will provi... read more 08/13/2008 (8:58 am)
Official TGE Documentation Feedback Might I suggest, that in chaper 7 of your templace, expand it to include movement alterations in gen... read more 08/13/2008 (8:38 am)
LAN Connection works but how to connect over Web? Whoever is hosting the server has to setup port forwarding on their internet router, then people can... read more 08/12/2008 (8:34 am)
PhysX just leveled up A group reported success enabling physX support on a radeon card. While it's doubtful we'll ever... read more 08/11/2008 (2:39 pm)
New programmer looking for team I'm in much the same situation. A bit of C++ experience and some pokings at the engine. Ditto on ... read more 08/08/2008 (9:08 am)
What's up with my game's networking? Which other games? Any game that doesn't require a game host to configure incoming port forward... read more 08/08/2008 (9:01 am)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen You've created a virtual Chuck Norris that ISN'T a unique??? YOU FOOL, you've doomed us all! Pray t... read more 08/01/2008 (9:05 pm)
Detach camera on death problem Look at the arguments being passed to setMode. %this is getting "Corpse", %obj is getting the playe... read more 08/01/2008 (8:56 pm)
Variables? If(%dstObj.class $= "wallClass") && $varGoUp = true; <- Huh? Shouldn't that be if(%dstObj.class ... read more 08/01/2008 (7:28 am)
Grapple hook Bind keys as you like, I use the mousewheel click to fire the grapple, with retract/extend done by h... read more 07/31/2008 (11:16 am)
Grapple hook Script side, at end of default.bind.cs [code] //-----------------------------------------------... read more 07/31/2008 (11:06 am)
Grapple hook Okies, it's working decently, though I still need to get a line draw added in. Been considering some... read more 07/31/2008 (10:44 am)
Decapitated The guy REALLY likes to lead when dancing...... read more 07/31/2008 (8:13 am)
Camera 3rd person perspective Ya know, I think it's better to just start a new thread instead of performing necromancy on a 6 year... read more 07/29/2008 (10:58 am)
Grapple hook Caffein is my friend. Ok so it works, it's cludgy and the movement is jumpy, though I think that ... read more 07/23/2008 (2:31 pm)
A couple of questions from a noob 1: Top right, next to the logout link. It searches forums, resources, TDN, everything. 2: torque ... read more 07/22/2008 (11:04 pm)
Grapple hook This is confusing, in the Player class in player.h there's this: Point3F getVelocity() const; void... read more 07/21/2008 (11:57 am)
Port Forwarding Question Nope, your modem only serves a single IP and two machines can't share the same IP. You'll either ... read more 07/18/2008 (9:30 pm)
TorqueScript Question Notepad works.... read more 07/18/2008 (2:32 pm)
Custom character and vehical Http://www.youtube.com/watch?v=AV2MehkFcTw&hl=en Bah, nothing beats Tim Taylor's "Chopper"... read more 07/18/2008 (1:04 pm)
Sandcastle Hah, the Sandmen part gave me a little idea for a similar game, Muffin Men. The main game would b... read more 07/18/2008 (11:26 am)
Port Forwarding Question Routers don't all implement things the same, there's a good chance it's doing something that's makin... read more 07/18/2008 (11:18 am)
Custom character and vehical Grand Theft John Deere: Lowe's Hardware Stories Sonic the Hedgetrimmer 18 Blades of Steel ... read more 07/18/2008 (9:04 am)
Underground maze Once you place the building in the world editor you can change it's location manually. Just move it ... read more 07/18/2008 (8:45 am)
Port Forwarding Question Actually I had an idea. Tell the game server that the master server's IP is your public IP. That sh... read more 07/18/2008 (8:40 am)
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