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Tobias Niva's Forum Posts

Thread Post Date Posted
TGEA alpha transparency "halo" problem How does your material file look like? I think you can fiddle with a parameter called [b]alphaRef[/... read more 11/23/2009 (6:02 am)
Forum category tag dates (site bug) Is this still wierd?! My current date on GG show 12/31/1969...whereas I think the date in my part o... read more 10/13/2009 (6:35 am)
Second UV channel? I´ve seen the overlay-texture-slot in some pictures of the T3D-beta's material editor, but tha... read more 09/07/2009 (7:35 am)
Industry Question I agree with both Ron and David - but with definite emphasis on the end result. If you are an aweso... read more 11/25/2008 (7:59 am)
Showing off cliffs video Awesome! Just think how this would look with some nice shadows cast from cliffs to one another! :-) ... read more 11/07/2008 (2:18 am)
Dynamic light on translucent material... @Konrad: I have no problems lighting a TSStatic with dynamic light using standard material...as lon... read more 11/05/2008 (3:48 am)
DIF imbeded DTS mesh question @GI JOEJK: Later on I'd love to hear what you come up with regarding creative ways to tackle the ... read more 10/28/2008 (1:40 pm)
DIF imbeded DTS mesh question @William Freeman: Do you have a good example of how to do this with just one UV channel? I'm under ... read more 10/28/2008 (9:18 am)
Multi-pass shader @Picasso: Yeah...but all I would need is a translucent material to be affected by lights other th... read more 10/21/2008 (5:48 pm)
Interior Light Information to Custom Shader I have problems with $dynamiclight when the object is translucent. I get dynamic light when it's not... read more 10/20/2008 (1:23 pm)
Dynamic light on translucent material... Since using the translucent parameters in both standard and custom material making the lighting from... read more 10/18/2008 (4:52 pm)
Dynamic light on translucent material... Yeah...of course I can model these planks...but I'll need this to work further on anyway (making fen... read more 10/18/2008 (10:47 am)
Dynamic light on translucent material... Hmm. Actually I'm making a wooden fence...and rather than having a couple of hundred planks modelled... read more 10/17/2008 (10:41 am)
Chapter 16(please help) Seems like it has to do with the mount-point. Check the rotation of the mount0 in your character mod... read more 10/15/2008 (5:02 pm)
Cubemaps on .DTS models I think I've set it all up right...but it's quite hard to debug since I'm not coding and can't step ... read more 10/11/2008 (9:52 am)
Cubemaps on .DTS models Tried with TGEA 1.7.0 also...still crash. Found this; [url]http://www.garagegames.com/mg/forum... read more 10/11/2008 (8:18 am)
Cubemaps on .DTS models Tried to change my datablock to an ItemData instead of a StaticShapeData....but it still crash the e... read more 10/11/2008 (7:53 am)
Blancing issue I'm not sure what you are after here...but when I fiddled with some rigidShape-objects, it seemed to... read more 10/09/2008 (9:43 pm)
Cubemaps on .DTS models Got dynamicCubemap to work?! It seems to smash my engine on load at least... I'm making a mirror ... read more 10/09/2008 (7:56 pm)
Adding 0 sequences? I ended up setting up sequences "the old way" through Create>Helpers>General DTS Objects (Sequence) ... read more 10/06/2008 (7:11 am)
Tutorials. One tip for making cliffs is to use the old gensurf that can make a set of brushes that fits togethe... read more 09/10/2008 (12:18 pm)
Multiple uv layouts for exporter? @ Daniel: But that's not really what Fleeky is after I think. If you use the same UV-layout - the... read more 08/16/2008 (8:00 am)
Adding 0 sequences? Old post...but any luck Russell? I use GG's exporter...made a sequence node through the exporter ... read more 06/23/2008 (1:26 am)
TGEA 1.7 dif vs. dts, shadows and foliage questions I understand if you are a bit confused...so am I in this "jungle of shade"... :-) Plus I know that ... read more 05/28/2008 (4:13 pm)
TGEA 1.7 dif vs. dts, shadows and foliage questions You add your Static Shape in the editor, then (with your object selected) under the tab "Collision" ... read more 05/20/2008 (9:43 am)
How to make Physics objects? I don't know of any good tutorial...but this post gives you the basic stuff needed to put a 'rigid b... read more 05/08/2008 (1:43 am)
TGEA 1.7 dif vs. dts, shadows and foliage questions @Gerard: Yes, I have 'some' permission to TDN...but I've never tried to put an article up there. ... read more 04/28/2008 (1:28 pm)
Polysoup and shadows... In the last update of TGEA (1.7.0) polysoup can cast shadows onto terrain and DIF's - but not selfsh... read more 04/23/2008 (7:38 am)
TGEA 1.7 dif vs. dts, shadows and foliage questions @Frank: Just thought you might be curious of further test... Did some different objects to test w... read more 04/23/2008 (7:06 am)
TGEA 1.7 dif vs. dts, shadows and foliage questions I don't know if anyone is interested...but I've been playing around with making some DIF's out of im... read more 04/22/2008 (6:04 pm)
TGEA 1.7 dif vs. dts, shadows and foliage questions I agree - interesting questions. I'm making some DTS-environments as well...but I don't think the... read more 04/10/2008 (8:21 am)
Atlas blended texture repeat (UV?) Cheers! Will try that later...... read more 04/10/2008 (6:16 am)
Atlas blended texture repeat (UV?) Thanx Aaron! I just noticed that the Virtual Texture Resolution actually is beeing taken in accou... read more 04/10/2008 (3:58 am)
Atlas blended texture repeat (UV?) Great Bobby! I'll check that out.... read more 04/07/2008 (11:53 pm)
Why is legacy terrain still developed? @ George: Mmm. You're absolutely right. @ 1) I guess you mean conversion to Atlas2...since I alre... read more 04/07/2008 (11:50 pm)
Why is legacy terrain still developed? @ Billy: Cool stuff! Just some things though; even if you could make some overhangs with a differ... read more 04/07/2008 (8:02 am)
Why is legacy terrain still developed? @ Ben: That sounds quite cool actually. Since I started looking at TGE/TGEA I tried to figure out... read more 04/06/2008 (9:09 am)
Black lines at brush borders I really like how far you've managed to take this! Had a peak at the TGEA 1.7 Beta and it still l... read more 03/20/2008 (5:10 pm)
Black lines at brush borders Ryan... Tried to model in Max to check how the texture coords look exported into Constructor (use... read more 03/17/2008 (5:04 pm)
Black lines at brush borders Very interesting Ryan! I have been trying to get 'better ligtning' into the engine by baking text... read more 03/17/2008 (12:06 pm)
Multiple UV sets/channels in a DTS? For clarification...this is what I mean; [image]http://niva3d.com/temp/multiple_uvs.jpg[/image] ... read more 03/12/2008 (9:30 am)
Polysoup and Shadows Hmm...missing something here or?! How do you get shadows with polysoup DTS's?! Since (at least... read more 03/12/2008 (8:24 am)
Multiple UV sets/channels in a DTS? I don't really see how multi-texturing is the same as several UV-channels...?! Yes, one can map m... read more 03/12/2008 (7:38 am)
Problems with Blended Terrain Yeah...you're probably right. One problem though....is that polysoup (at least not in the resource ... read more 03/10/2008 (12:54 am)
Problems with Blended Terrain @Bobby a bit up... A little bit curious of what you say about polysoup and shadows. Is this real... read more 03/09/2008 (3:08 am)
Light on translucent object... *sigh* I fiddled around with this....trying to understand shaders...with no direct luck (sad non-... read more 02/05/2008 (10:30 pm)
Light on translucent object... Hmm...ok. Not to sound too rude...but I'm not that good of a coder, so believing that I'll be able ... read more 02/05/2008 (4:10 pm)
DTS origin problem I read somewhere that "reset Xform" could solve some problems occuring when exporting a scaled objec... read more 12/12/2007 (5:12 pm)
Radiosity? Hmm...then I have another question. Anyone who knows/have had a go at making a ambient occlusion ... read more 11/21/2007 (2:38 pm)
Radiosity/Global illumination? Hi Marc. First off - thanx for a fast reply. Hmm. Ok...not sure if I'm with you all the way here;... read more 11/20/2007 (4:26 am)
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