Dmitriy Stukalov's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T2dPath Node Allocation | Hi Adam, May be the alternative path editor will help you. Try my [url=http://www.garagegames.com... read more | 04/25/2008 (5:40 am) |
| Problem with onTimer callback - synchronizing to music | Conor, Try to use getRealTime() to get real time in milleseconds. Regards!... read more | 04/15/2008 (4:27 am) |
| How to change game icon | Hi Michael, If you own the PRO version of TGB you are able to compile the TGB engine with a new i... read more | 03/24/2008 (11:50 pm) |
| How to dump textures to disk (1.7.2)? | Thank you for your answer Matthew, Now I use $pref::T2D::imageMapShowPacking to control the packi... read more | 03/24/2008 (4:59 am) |
| Converting from 1.1.3 to 1.7.2 | Recently I've converted my game from 1.1.3 to 1.7.2. I think Benjamin's post will be the good point... read more | 03/20/2008 (11:38 pm) |
| Finding artist to finish the game and to a future collaboration | Yes, it is a really big problem to find a good artist, but I keep the hope to meet a friend and a co... read more | 12/11/2007 (12:06 am) |
| Smooth music transactions | Did you tried a volume sheduling? I suppose it is a simplest way to get sounds faded.... read more | 11/21/2007 (10:05 pm) |
| New Editor | Great work Phillip! It looks like mofe useful GUI than original level editor. What the version of... read more | 11/20/2007 (10:59 pm) |
| Shedule() precision | Thank you for your explanation, Stephen. [quote] Regarding your lines of zeros, I'm not 100% sur... read more | 11/20/2007 (10:47 pm) |
| Shedule() precision | It looks like TestShedule() has been called for the 27 consecutive times since a level has been load... read more | 11/20/2007 (4:05 am) |
| BehaviorPack, any interest? | Shawn, did you seen [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=65414]this thread... read more | 11/15/2007 (9:40 pm) |
| Camera Problems | Simon, is it possible to start level with 2D images on the layer 31 and then bring its to front? ... read more | 11/15/2007 (1:05 am) |
| Camera Problems | I suppose that if a sprite size and camera size will keep its proportions for all screen resolutions... read more | 11/13/2007 (11:57 pm) |
| Camera Problems | I did mean you should try to print a size of the black rectangle on the top of your screenshots.... read more | 11/13/2007 (10:28 pm) |
| Camera Problems | Simon, the link to TGB Camera Settings for 640x480 screen resolution is bad. Could you print to con... read more | 11/12/2007 (11:46 pm) |
| Camera Problems | Hi, I have made several illustrations as the TGB camera act with a screen. 1. Game world. [im... read more | 11/12/2007 (10:49 pm) |
| Text object | Thank you Phillip! [quote] Did you get the email that I sent you? [/quote] Excuse me for my si... read more | 11/12/2007 (3:10 am) |
| Text object | In my game I use the custom functions to adjust font size. [code] // tText is a class for all text... read more | 11/12/2007 (1:46 am) |
| Text object | Now, I have an image which occuped a whole screen (100x75, eg a level background) and I would like t... read more | 11/08/2007 (9:51 pm) |
| Text object | OK. I would like to change the display resolution 800x600 -> 1600x1200. What the camera size I shou... read more | 11/08/2007 (3:46 am) |
| Text object | [quote] If you change the camera size, you need to change the display resolution in the same ratio.... read more | 11/08/2007 (3:15 am) |
| Text object | I'm sorry. Something is wrong here. Small example. 1. Set the camera size different than its d... read more | 11/08/2007 (1:46 am) |
| Text object | [quote] Just remember 1 unit = 8px and resize your text object to fit the font size you set and eve... read more | 11/07/2007 (10:21 pm) |
| Power of two image. Incorrect packaging. | [quote] But if you turn it off you'll have glitches on the border of the image map, most of the tim... read more | 10/28/2007 (10:41 pm) |
| Power of two image. Incorrect packaging. | Thank you guys! I've turned off padding for all my CELL images and now ImageMap dumps are OK. ... read more | 10/26/2007 (11:52 pm) |
| Passing data between objects problem | First, made sure that this function to be called when the collision happens. Try to insert echo("COL... read more | 10/23/2007 (2:28 am) |
| Editable textObject | As far as I know there is a metod [code] t2dSceneObject::attachGui(%guiControl, %sceneWindow, %siz... read more | 10/22/2007 (11:23 pm) |
| Game testing services | Isaac, [quote] I have found this service and I want to share with the community since it sounds ... read more | 10/22/2007 (3:50 am) |
| Specific requeriments for a TGB game | Thank you for your post Ricardo, It's the good explanation of my thought too! [quote]I'm worri... read more | 10/20/2007 (6:11 am) |
| Editable textObject | Ward, You can get a blinking cursor very easy. Add and remove symbol "|" or "_" to the end of the... read more | 10/19/2007 (5:31 am) |
| TGB and free and total disk space | Good job Alexandre. I've supposed you are own the indie license only (as me) and do not able to cha... read more | 10/18/2007 (9:54 pm) |
| Editable textObject | Ward, if you really need an editable text object, you can check a keyboard input and add corresponde... read more | 10/18/2007 (9:43 pm) |
| Giving orders. | There are several ways to do that. 1. t2dSceneObject::onPositionTarget() 2. t2dTrigger::onEnter(... read more | 10/18/2007 (5:35 am) |
| TGB and free and total disk space | As I know there is not such possibility in TGB, but are you shure you really need to know a disk spa... read more | 10/18/2007 (5:26 am) |
| Specific requeriments for a TGB game | I agree with Ricardo. Only skilled programmer can use TGB as egine for a commercial title. It wou... read more | 10/18/2007 (4:53 am) |
| Creating sound effects. example onCollision? | The TGB sound engine is very simple! Probably it is very hard for you to understand sounds because ... read more | 10/11/2007 (10:21 pm) |
| How to access environement variables? | Thank you for advice Nikos, But I can't see any reason to open the game data folder. May be for c... read more | 10/04/2007 (10:23 pm) |
| How to access environement variables? | Well, looks like it task is more difficult than I've supposed. Desision I found at this moment is... read more | 10/04/2007 (2:31 am) |
| Can't load Particles in the program | Do you assign the SceneGraph for your effect? [code] %my_effect = new t2dParticleEffect(); %my_ef... read more | 09/30/2007 (11:02 pm) |
| How to access environement variables? | Thank you for your answers. I use 1.1.3 for my game. It looks like booth functions getDataDirecto... read more | 09/30/2007 (10:29 pm) |
| How to access environement variables? | Is there any other metods to store some game data in a safe place? :)... read more | 09/27/2007 (10:12 pm) |
| How to call the function for all instances of the class? | Great idea Benjamin. This is a good example of the "thinking in TGB" approach :) Thank you.... read more | 09/05/2007 (9:52 pm) |
| Is there any place to buy particle effects for TGB? | Thomas, Stephen, Thank you for your reccomendations. I will try ParticleIllusion within the next fe... read more | 09/03/2007 (1:37 am) |
| GuiTextCtrl and mouse events, is it possible? | Thank you for your code Stanley. I use GuiMouseEventCtrl in similar way.... read more | 09/02/2007 (9:43 pm) |
| GuiTextCtrl and mouse events, is it possible? | I've found a couple of interesting things. 1. There is GUI type GuiMouseEventCtrl for catch mouse... read more | 08/31/2007 (1:22 am) |
| GuiTextCtrl and mouse events, is it possible? | Thank you Phillip, I've found the article [url=http://tdn.garagegames.com/wiki/GUI/Buttons/Invisi... read more | 08/30/2007 (3:39 am) |
| MoveTo() -- no callback if already at the target location | The function onRotationTarget() show the same beheavor! If the current rotation of the scene object... read more | 08/06/2007 (3:22 am) |
| Why are t2dPaths so confusing to create in the editor? | @Marc Unfortunately I'm beginer in TGB and I affraid my experience is small to create an internal... read more | 08/03/2007 (6:18 am) |
| Why are t2dPaths so confusing to create in the editor? | @Ezra I'm unhappy with the internal path editor too. Not long ago I have developed more convenien... read more | 08/03/2007 (4:10 am) |
| New platformer tutorial on TDN | Thank you for your opinion, Phill. I've tryed several pick metods and it work fine for me too. I ... read more | 07/31/2007 (9:58 pm) |