Mike Daly's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weapon with no ammo | Found the problem-I had: [code] %col.mountImage(boomImage,2); [/code] which should be: ... read more | 11/14/2007 (9:24 am) |
| Weapon with no ammo | No changes. And FYI, 2 is the correct mountPoint for my character, so that isn't the problem.... read more | 11/13/2007 (12:36 pm) |
| Weapon with no ammo | 1) No, no errors. 2) No changes. 3) It outputs "Weapon->onUse called: %data: boomerang obj: 1766" ... read more | 11/13/2007 (12:18 pm) |
| Weapon with no ammo | CreatePlayer: [code] function GameConnection::createPlayer(%this, %spawnPoint) { if (%this.... read more | 11/13/2007 (11:51 am) |
| Weapon with no ammo | No, but I don't see anything like that for the crossbow either. It has: [code] %player.setInven... read more | 11/13/2007 (11:14 am) |
| Remapping functions to keys... | Thanks Brian. That's pretty much the line of thinking I was going through. I haven't tried pushing... read more | 11/11/2007 (6:07 pm) |
| Dummy object for melee collisions | Yes-I can see the object mount to the correct location when he swings the weapon, and it moves with ... read more | 11/09/2007 (3:11 pm) |
| Renderfirstperson = false, but still does it | Anyone have any troubles with their projectiles being deleted when you're in first person and fully ... read more | 11/07/2007 (3:57 pm) |
| Dummy object for melee collisions | Where are you getting that definition of mountObject from? This is the only definition I've been ab... read more | 11/06/2007 (3:30 pm) |
| Dummy object for melee collisions | Yes-when I import the object (dummy2) itself I can collide with it, but when it mounts to the bat th... read more | 11/06/2007 (12:07 pm) |
| Renderfirstperson = false, but still does it | I think I may have found a solution to the game crashing. If you go into void GFXDevice::drawPr... read more | 11/05/2007 (3:12 pm) |
| Renderfirstperson = false, but still does it | I'm having the same problem as Lee from above is. When I run the engine with these fixes, it crashe... read more | 11/03/2007 (2:59 pm) |
| BindCmd key repeat question.. | I did look at yours, but, from my understanding, your version of the algorithm would work like this:... read more | 10/10/2007 (6:34 pm) |
| BindCmd key repeat question.. | [code] Function clientCmdremapLadderC(){ echo("IN CLIENT CALL"); moveMap.bind(keyboard, "w", re... read more | 10/10/2007 (2:24 pm) |
| BindCmd key repeat question.. | Mary, thanks again for helping me out. But, I don't think the problem is occurring with what func... read more | 10/10/2007 (10:45 am) |
| BindCmd key repeat question.. | Mary: Thank you for your help. This worked (almost) perfectly. The only problem I've run into... read more | 10/08/2007 (4:41 pm) |
| Torque Vista | Torque works in Vista, but I encountered a few weird graphical glitches due to buggy nVidia drivers ... read more | 06/07/2007 (2:49 pm) |