ATW's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why DTS from blender different | Can't have this post end with 1..3 posts.. superstitions kicks in.. sorry.... read more | 10/16/2008 (2:52 pm) |
| Textures not showing up and object drawing wrong? | Do the textures show up in the materials tab in DTS export GUI?... read more | 10/16/2008 (9:18 am) |
| Why DTS from blender different | All right Using Triangle Lists seams to work... Thanks for the Help Joseph again..... read more | 10/15/2008 (9:58 pm) |
| Why DTS from blender different | What would you recommend for triangles? as i read links from above.... read more | 10/15/2008 (8:56 am) |
| Why DTS from blender different | First off Thank you Joseph, you are fast to respond to post about blender and the exporter 110+% sa... read more | 10/15/2008 (8:36 am) |
| Why DTS from blender different | Thanks look into that.. I don't think it matters if it is stock TGE.. the ork and trees are the same... read more | 10/15/2008 (7:25 am) |
| Why DTS from blender different | TGE 1.5.2 AFX 1.1 (Faust Logic: ArcaneFX CoreTech v1.1.0) I tried Triangles, and Triage Stri... read more | 10/15/2008 (7:00 am) |
| Blender DTS Exporter OS X - Install problems | Yes I had same problem I had to go in and copy and past the files in the correct locations.. but... read more | 09/29/2008 (8:20 am) |
| Constructor 1.04 Mac test | CSX saved on a Mac and then opened up in a PC constructor works..... read more | 09/17/2008 (8:01 am) |
| Smoth or DTS ? | Isn't a real tree it is a large round bass that has 4 - 6 large leaves spanning from it.. not earth ... read more | 09/16/2008 (1:56 pm) |
| Speculer | Ok.. so reading the 3ds max texture looks that you can't accomplish what i was looking to do. I but ... read more | 09/16/2008 (8:27 am) |
| Constructor 1.04 Mac test | Just didn't work for me. EDIT: Copy and past files that are needed in correct location works l... read more | 09/11/2008 (8:32 pm) |
| What is the newst verstion | Thanks... read more | 09/11/2008 (10:58 am) |
| Constructor 1.04 Mac test | Has any one had issues with *.CSX file being used on a mac or pc? so saved on mac and then opened o... read more | 09/11/2008 (10:57 am) |
| A sketchbook thread for me | Like it up to the images that show the pants.... read more | 09/10/2008 (2:46 pm) |
| What is the newst verstion | ? the Mac Download is included in the TDN 1.3 download?... read more | 09/10/2008 (2:36 pm) |
| Is There Export Like this for Belnder | I know that it has the map exporter but my experiences with constructor and map files are not the be... read more | 09/10/2008 (10:18 am) |
| What is the newst verstion | Ah.. thanks..... read more | 09/10/2008 (8:44 am) |
| ... | In max it is the first image but the IFL is named different..... read more | 02/22/2008 (11:21 pm) |
| SemiTransparent Glass | Best way if you are using TGE is make your windows a DTS..... read more | 02/13/2008 (7:30 pm) |
| Do your wheels sink | Sorry about that.. I changed the mass of the car and the wheels don't sink as bad... they still sink... read more | 02/06/2008 (10:27 pm) |
| Do your wheels sink | I messed with them..... is there some were in script that says how large the wheel readies is?... read more | 02/06/2008 (7:57 pm) |
| Will Constructor be fished or droped -- ? | Yes but right now we need the ghosting fixed for the portals that would be one fix that I think woul... read more | 12/14/2007 (7:22 pm) |
| SetSmooth | Ok... so I decided to do some quick test and export out the main body and yes EdgeSplit seams to be ... read more | 12/07/2007 (8:50 pm) |
| Building in a week | I do it like this so you don't have to make collision meshes inside the DTS file I use detail brushe... read more | 10/13/2007 (10:55 pm) |
| Portals seem to cut off particles. ??? | I have noticed that if you have a transparent Texture on an object even a DTS that the portals in fo... read more | 09/16/2007 (12:12 pm) |
| Character Mesh Fills bounding box | That is what assumed so I should get read of the way I did it and just do a Parent Armature instead ... read more | 09/15/2007 (8:31 am) |
| Help Armatrue set up foot / leg stay together? | Thanks.. That is exactly what I was looking for..... read more | 09/12/2007 (3:45 pm) |
| Help Armatrue set up foot / leg stay together? | Thanks for the reply but I can't get that controller bone to work if I flip the bone around like you... read more | 09/12/2007 (5:29 am) |
| Just duple checking | When you say linked copes that is the (alt+d) and shows the number of linked objects. I would l... read more | 08/28/2007 (9:30 pm) |
| Just duple checking | Good to know thanks...... read more | 08/28/2007 (9:24 pm) |
| Just duple checking | So lat me just get one more thing clear for LOD's and bones (new to blender so don't beat me down) I... read more | 08/28/2007 (9:22 pm) |
| ... | Yes.. yes what Daniel Buckmaster said..... read more | 08/16/2007 (7:28 pm) |
| Did Billbord's Git fixed | This is how max works.. [code] bounds (box mesh) base01 (node) | |----------------|---... read more | 08/13/2007 (11:28 am) |
| Did Billbord's Git fixed | No you don't make a node for billboard objects so it must be made when it is exported out.. Thanks f... read more | 08/10/2007 (10:09 pm) |
| Did Billbord's Git fixed | Sent you an email with a dts attached..... read more | 08/10/2007 (11:46 am) |
| Portal Problems (with Screen Shots) | Is there any confirmation on the portals for the X axis..... read more | 08/09/2007 (8:28 pm) |
| Torque Constructor 1.03 is up | Will it still say 1.0.2... read more | 08/02/2007 (7:29 pm) |
| Content pack houses | Thanks for the info... read more | 07/30/2007 (8:31 pm) |
| Blender units | Thanks..... read more | 07/24/2007 (8:39 pm) |
| Face Extrude Plugin | I would love to get my hands on this always looking to make my life easer.. could I get a copy? ... read more | 05/18/2007 (6:22 am) |