Game Development Community

Ted Lilljegren's Forum Posts

Thread Post Date Posted
Breaking Duration and Rate Sorry i write very vague because i dont know a lot about the system =) Anyways, what i would want ba... read more 08/10/2008 (1:18 pm)
Exploding walls and ground If you mean like meshes that adjust to structural damage(as in the Unreal Engine 3.5 tech demo) that... read more 07/27/2008 (3:49 pm)
Folder constraints K thnx =)... read more 07/19/2008 (1:33 pm)
Smartest way to implent trapdoors. Thanks. Gonna have to make some makeshift uggly as "fecking hell" (as my kid brother is fond of sayi... read more 07/03/2008 (4:24 pm)
How to create a new game or see engine changes? Are you aware that each time you compile your engine, there are a number of different presets for di... read more 06/21/2008 (1:37 pm)
Need people willing to learn NO PAY When i first saw you announcing "fantascii" i thought it was one of thosse generic "im twelve years ... read more 06/19/2008 (7:56 am)
SgDecalProjector not displaying over DIF Allright i found what was causing the trouble: The rotation. I thought that the texture was display... read more 06/16/2008 (9:10 am)
A few organic models Yup the bird was really cool. I like the fact that it has kind of two rows of "wings", but even so, ... read more 06/03/2008 (2:58 pm)
Where can I find tutorials about changing camera view Try: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5471 It is easy reall... read more 06/03/2008 (12:55 pm)
Recursion I got the feeling that anything you code in imperative program languages, should be iterative if pos... read more 05/29/2008 (2:37 pm)
Hard Coding Player Stats/skills Been there done that, there are no drivers for my card on that site. It was one month since i checke... read more 05/08/2008 (11:09 am)
Hard Coding Player Stats/skills Im keeping all of the player attributes on the script side, i have about 30 of them. Is this the wro... read more 05/07/2008 (2:21 pm)
Violent Video Games=Serious Public Safety Threat ?? What if you forced the kids to play one hour of cute platforming games(like thosse i used to play wh... read more 05/06/2008 (12:07 am)
Can TGEA make game like this ? [Prototype That game looks f*cked up. I did not like the way the dude in the hoody stomped some guards head. At... read more 05/05/2008 (11:43 pm)
New MMO FPS RTS ..all in one.. I like how the plot sounds like any off the shelf sci fi setting, but still sounds interesting. I es... read more 05/05/2008 (11:38 pm)
What does this code mean and do? Assuming the onCollision method works(i dont understand if that was your question), you could compar... read more 05/05/2008 (11:25 pm)
Weapons muzzle flare Is the gravitycoeficents effect always caluclated straight up from the ground? I mean if i use the s... read more 05/03/2008 (4:19 pm)
Future mmorpg This is kind of derailing, but i just want to mark out that i said "prolly". I belive its more proba... read more 04/30/2008 (7:52 am)
Future mmorpg Yup, there defintivly is, ill start by namedropping a game which is not this way: Fallout 2(and prol... read more 04/30/2008 (4:41 am)
Future mmorpg I think it sounds inconsistent that the "computer generated players" level up per default, its exact... read more 04/29/2008 (2:45 pm)
SgDropDecal wont bloody drop Allright ill try and add some pics tomorow. But its nothing spectacular, the blood looking "pretty c... read more 04/27/2008 (3:16 pm)
Weapons muzzle flare AfxXmSpindData id the trick. Thanks... read more 04/26/2008 (4:05 pm)
SgDropDecal wont bloody drop Okay i found out what was wrong now. When i used the getPosition method on the object, i got the xyz... read more 04/25/2008 (1:26 pm)
Ninja Concept Art from New 3D Fighting Game Man there was suposed to be pictures of a cynbernetic ninja here, and all I see is a pretty godamn s... read more 04/23/2008 (3:48 pm)
SgDropDecal wont bloody drop Would someone kindly take a look at this? I am pretty sure its really easy, and it should be easy to... read more 04/23/2008 (2:34 pm)
Mounting Particle Effects I hope you have a smiley face on the top of the missile, missiles look way cooler then.... read more 04/12/2008 (6:11 am)
Forest Pack Q&A I have tried out this reource, and it seems like a really nice way to easily natural looking foreste... read more 04/10/2008 (2:39 pm)
Need help with a fully auto weapon. Dude, the reason ur player turns pitch black is because you dont have relighted the mission with the... read more 04/08/2008 (3:25 pm)
Odbc And Tge Does not: "Unable to instantiate non-conobject class DatabaseConnection" mean that there is no datab... read more 04/08/2008 (10:54 am)
Introducing myself and anouncing my project The number of players in Wow outnumber the number of people in my country... (Sweden, with aprox 8 m... read more 04/01/2008 (4:16 pm)
TMK errors Follow up: The problem was that Radeon x2300 does not support openGL at all(which i guess it will ha... read more 04/01/2008 (3:43 pm)
Cory's Seperate camera tutorial compilation Error Im not too good at C++, but "overloading function errors" sounds to me like you are trying to declar... read more 04/01/2008 (5:31 am)
TMK errors I also have a similar problem, my laptop (my familys stationary computer fucked up, because it was f... read more 03/28/2008 (9:36 am)
Assigning a player name at spawn? What kind of objectType do you have the tree as, and what mask do you use to filter the trees? ED... read more 03/23/2008 (9:00 am)
Web interface with static data I used this resource to pull this off: http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more 03/19/2008 (8:56 am)
Web interface with static data If you think its fashionable with oily crude machineguns belching steam incorporating an unhealthy a... read more 03/16/2008 (6:31 pm)
Triggers faulty? Follow up: the documentation was faulty, the right handle for the mentioned functions was supposed t... read more 03/15/2008 (11:23 am)
Adding additonal masks for the selection method Thanks very much. This ought to do the trick =) Edit: i always delete all dso files after changin... read more 03/13/2008 (2:28 pm)
Triggers faulty? Yeah i see the difference now. Ill have to go for the global variable arraylist, will only have abou... read more 03/12/2008 (3:04 pm)
Triggers faulty? Thats clever. Btw the second solution you made is identical to one of those i wrote down =) Anywa... read more 03/11/2008 (2:35 pm)
Triggers faulty? Yes that is what i tought too, the problem is though, that when the "onLeaveTrigger" i called, i am ... read more 03/11/2008 (4:07 am)
Triggers faulty? Http://tdn.garagegames.com/wiki/WorldBuilding/MissionEditor/Creating_Triggers I believe its part ... read more 03/10/2008 (4:48 pm)
Effect with certain angle against the ground Thats too bad =( But then you at least got interesting stuff to do in the future =) A tutorial wo... read more 03/10/2008 (1:28 pm)
Big gun in 1st Person View To my knowledge, tge uses exactly the same model for fps view and other views of the guns(whereas Ha... read more 03/08/2008 (11:26 am)
The Game demo I made in TGB is running very slow Dude, you removed your previous post were you stated your email =/ When you had that post earlier, i... read more 03/05/2008 (10:49 am)
The Game demo I made in TGB is running very slow Is not that kind of egoistic? Other people might run into the same kind of problem, then they can ju... read more 03/04/2008 (12:23 pm)
Easy networking question Yes it does, and i then guess that extra parameters beside the compulsory %client parameter could ju... read more 03/02/2008 (6:09 am)
Easy networking question Yes but the function has to be able to be called from the client also. The function is therefore dec... read more 03/01/2008 (3:48 pm)
Xna And Tge The stuff i do is not even close to being commercial competitive, so i dont worry the least about th... read more 03/01/2008 (3:11 pm)
Easy networking question Instead of making a new thread i thought i just make another question here: can i call a commandToSe... read more 02/28/2008 (3:40 pm)
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