Greg Tedder's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB and adventure kit question | You might have to do some clever work with this to get 6000 by 6000, but that is with any engine. My... read more | 10/28/2009 (5:07 pm) |
| Importing maps from external map editor | If you have the source code you could write an importer yourself. Other than that I don't think anyt... read more | 09/29/2009 (5:17 pm) |
| Collisions... what's up with them? | In the editor with nothing selected, open up the Debug Rendering tab and put a check in Collision Bo... read more | 07/17/2009 (11:07 am) |
| Collisions... what's up with them? | You're right, you do not have to have the callback turned on, TGB will handle the collision for you.... read more | 07/17/2009 (10:30 am) |
| Collisions... what's up with them? | I am a bit rusty but here goes. Not sure if you saw this or not, but there is also a group setting u... read more | 07/17/2009 (10:28 am) |
| You get "A LOT" of Bees when You piss them off, Nevermind the Honey. | There is a lot you will have to learn in order to use an engine to make a game. I don't know your ex... read more | 07/16/2009 (12:56 pm) |
| I need side quest ideas | Actually, I believe spiders have been put on the endangered species list in that kingdom. Some ill-t... read more | 11/23/2008 (4:32 am) |
| Persistent player data across levels | Try using a global object that only reinitializes when a "New Game" is selected. There is actually a... read more | 11/23/2008 (4:27 am) |
| Trigger receiving collisions | This is great! I got it up and running, and my total collisions are no longer taking big hits from t... read more | 10/15/2008 (1:50 pm) |
| Trigger receiving collisions | Now you've really got me excited. I should have time to put this together tomorrow evening. This sho... read more | 10/14/2008 (12:45 pm) |
| What's a lone wolf to do...? | Hey, add 4 kids and a wife to the equation and you got me. :) I currently work full time, and go to ... read more | 10/13/2008 (2:09 pm) |
| Trigger receiving collisions | This does help a lot. It also should optimize things by getting rid of an unnecessary send. Great re... read more | 10/13/2008 (1:49 pm) |
| Trigger receiving collisions | OK, that explains it. Yeah, if you get some time I would love to see how you did it. Luckily, I did ... read more | 10/13/2008 (3:02 am) |
| Trigger receiving collisions | Has this been resolved yet? I am currently working on an isometric RPG, and if my characters are in ... read more | 10/12/2008 (11:08 am) |
| New desktop AMD or INTEL? Nvidia or ATI ? | Not trying to be crude, but why don't you get an Intel Mac. You can run windows for you development,... read more | 10/10/2008 (10:15 am) |
| Is possible to make Iso game in TGB? (video memory problem) | Thanks If you get stuck on an implementation I can offer some tips from what I have learned. I us... read more | 10/09/2008 (12:36 pm) |
| Is possible to make Iso game in TGB? (video memory problem) | With TGB you have a lot of work ahead of you to complete an isometric game, and it is entirely depen... read more | 10/08/2008 (2:50 pm) |
| Isometric Clothing Sprites | I am not talking from experience, but my guess would be to separate arms, legs, head, and body. Rend... read more | 10/08/2008 (3:12 am) |
| Hacking game story line | One suggestion, and that is all this is, is to form an uprising around your hero. Start him off as a... read more | 09/10/2008 (3:28 am) |
| IPhone Licensing Model Discussion | Not everyone is looking to roll a 3d engine, and even if they were there are a lot of open source mo... read more | 08/19/2008 (1:38 pm) |
| IPhone Licensing Model Discussion | I also agree with Craig, and have been following this posting. The prices you have listed above are ... read more | 08/18/2008 (4:29 pm) |
| 3D Modeling Software that can convert models to sprites | I don't know how I missed this post earlier. You guys are right, blender is a nice app to do this wi... read more | 08/05/2008 (1:17 pm) |
| Is possible to make Iso game in TGB? (video memory problem) | Fallout didn't have 256x256 sprites. They were most likely 32x32 or 64x64. Also, judging by some of ... read more | 07/17/2008 (12:48 pm) |
| Mouse problem with multiple scenegraphs | The solution to this was floating around sometime last year. I know of three booleans dealing with t... read more | 07/01/2008 (12:49 pm) |
| Porting on Mac | If all else fails, see if another mac user with an ATI or NVidia card will test it for you. My intel... read more | 06/23/2008 (12:41 pm) |
| Button text color not changing | There a couple of possible reasons for this. I think it is because %red is a variable that only exis... read more | 06/22/2008 (6:31 am) |
| Get list of objects by groupNum? | Try putting them into their own container, then query them them from that container much like you wo... read more | 06/22/2008 (6:20 am) |
| Attach behavior by script | Create one in a level and look at it in the level file. I believe it is just a list with key value p... read more | 06/18/2008 (1:25 pm) |
| Having trouble with behaviors | Check it for errors. It sounds like it didn't finish compiling. You can look through the console log... read more | 06/16/2008 (3:18 am) |
| SoundButtonOver not working | Yes, I am working on a built version right now with XCode in Mac. One note on my method, I do not bu... read more | 06/06/2008 (12:43 pm) |
| SoundButtonOver not working | OK, a few months ago I spent hours fighting this one, here is what I came up with. Put your audi... read more | 06/05/2008 (1:37 pm) |
| Errors Compiling TGB 1.7.2 for Max on xcode 2.5 | See if openAL's development libraries are installed. I am compiling 1.7.3 on xCode 3.0 with no probl... read more | 05/27/2008 (12:41 pm) |
| Tutorial for RPG's (2D) | I am currently working on an isometric RPG in TGB. What type of RPG are you wanting to program? ... read more | 04/09/2008 (1:45 pm) |
| Mac version of Torsion? | That sounds great Tom. I would probably have purchased it again, but it would have been a while. Rub... read more | 03/20/2008 (12:35 pm) |
| Mac version of Torsion? | Yeah, I am hoping owning the windows version I am no longer using gets me access to the Mac version.... read more | 03/19/2008 (6:26 pm) |
| Mac version of Torsion? | Take a look at Smultron. It works a bit better than text edit for torque script.... read more | 03/17/2008 (8:28 pm) |
| World creator v2.5 by inet2init | TGB is fast enough to render individual tiles as sprites. The trick to making the tile seamless is t... read more | 03/13/2008 (12:57 pm) |
| Mac version of Torsion? | QT? As in Troll Tech? I left linux for windows after purchasing TGB. It was not a fun shift. Going f... read more | 03/10/2008 (12:29 pm) |
| Mac version of Torsion? | Gimp, available through X11, is what I use to put png images together. I just set up templates with ... read more | 03/09/2008 (9:07 am) |
| Mac version of Torsion? | I am part of a contest and the timeline made me decide to stay entirely in Torque Script for better ... read more | 03/08/2008 (7:40 am) |
| Mac version of Torsion? | A leap I have been trying to make for 3 years. :-) It has greatly multiplied my time, it is such a p... read more | 03/07/2008 (1:45 pm) |
| Mounting camera to mouse movement | I believe there is a tutorial in the TDN. It is in the Real Time Stategy Game section.... read more | 02/20/2008 (12:28 pm) |
| List of TGB developers - Please Add Your Name | My name is Greg Tedder I am currently working on an RPG named Aeges Road for the contest going on... read more | 02/18/2008 (5:09 pm) |
| Mac version of Torsion? | I would also like to chime in my interest. Within the next two weeks I will finally be making the sw... read more | 02/18/2008 (4:48 pm) |
| Trouble getting mouse to work | I am glad I found this post. I found everything listed here pretty necessary. The effect window is b... read more | 07/07/2007 (4:49 pm) |