Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA MS 4.2 Release | Can you get a call stack?... read more | 02/06/2007 (3:01 pm) |
| TGEA MS 4.2 Release | If you do an optimized debug build, what do you get? (ie, release with debug symbols) What does t... read more | 02/06/2007 (2:13 pm) |
| Extreme slowdown after clean install | Can you check that the RSS feed is coming through for you ok? Also, it should only attempt RSS reads... read more | 02/02/2007 (11:50 am) |
| Using Arranged Connections to punch through firewalls and router | That code looks to be taking the current net address the connection is using, and send both it and t... read more | 02/02/2007 (11:48 am) |
| 100% CPU Usage Normal with Dedicated | Issue #2613 - noted! Thanks for the write-up - very very helpful!... read more | 01/31/2007 (6:20 pm) |
| TGEA MS 4.2 Release | Also - detail texture has been added & works properly. Can you e-mail me directly about the Atlas is... read more | 01/29/2007 (8:18 am) |
| Using Arranged Connections to punch through firewalls and router | Hey, only thank me if my suggestion works. ;) Does it?... read more | 01/29/2007 (8:17 am) |
| TGEA MS 4.2 Release | Specifically: the first is because MS decided that using strcmp is bad in servers. (That code is nev... read more | 01/29/2007 (8:17 am) |
| TGEA MS 4.2 Release | Guys - to clarify on this point since it seems to be confusing to many: Atlas bug fixes are high ... read more | 01/28/2007 (9:08 pm) |
| Using Arranged Connections to punch through firewalls and router | Hmm - what should happen for a succesful punch is: Each end of the connection should get two addr... read more | 01/28/2007 (4:59 pm) |
| TGEA MS 4.2 Release | @addiktive: Try using find in files - should come up nice and quick. Or you can open engine/atlas/ru... read more | 01/28/2007 (4:36 pm) |
| TGEA MS 4.2 Release | What are the values of i,j, and k in this case?... read more | 01/26/2007 (4:37 pm) |
| TGEA MS 4.2 Release | @Cornell: Can you post your call stack for this mPlane crash? @addiktive: What happens if you go ... read more | 01/26/2007 (9:52 am) |
| TGEA MS 4.2 Release | Make sure you have the platform SDK installed properly. We have an upcoming doc with details on this... read more | 01/25/2007 (3:39 pm) |
| TGEA MS 4.2 Release | Glad you got it working, Thomas! :) (I've forwarded this issue over to John Kabus for review.)... read more | 01/25/2007 (3:13 pm) |
| TGEA MS 4.2 Release | (Is anyone else getting white-on-Atlas issues? Can they check their console log for any error spam? ... read more | 01/24/2007 (5:52 pm) |
| TGEA MS 4.2 Release | The priority is making TGEA solid and usable for shipping games... we think people'd rather have tha... read more | 01/24/2007 (5:51 pm) |
| Altivec optimized point3F_normalize | I think we've been compiling Torque with -fno-strict-aliasing on OS X for a while now, so that might... read more | 01/23/2007 (12:48 pm) |
| M_matF_x_point3F() and m_matF_x_vectorF() | Have you tried const-ing the inputs rather than allocating new const variables?... read more | 01/23/2007 (11:52 am) |
| Altivec optimized point3F_normalize | Hmm - sounds like an optimizer bug. What compiler are you using? Does the asm do something weird for... read more | 01/23/2007 (11:50 am) |
| Altivec optimized point3F_normalize | The technique works on every platform that supports IEEE floating point numbers. So unless you're ru... read more | 01/23/2007 (11:12 am) |
| Cant access the RTS-SK on the TDN ?!? | Hey Alienforce, Probably not that - that was to add a group for an educational licensee. But I mi... read more | 01/21/2007 (12:17 am) |
| SetZoomSpeed bug | Issue #2564.... read more | 01/21/2007 (12:13 am) |
| Torque_no_dso_generation Bug | Issue #2563. Thanks Tom!... read more | 01/19/2007 (8:03 pm) |
| A better Interior::setupActivePolyList() | Hmm. Hey Andy, you shouldn't use the FC path, it's gonna be way slow. :P CalcTextured is the rout... read more | 01/18/2007 (5:39 pm) |
| A better Interior::setupActivePolyList() | The FogCalc helper class? [quote] if ( !activePoints.test( index ) ) { activePoin... read more | 01/18/2007 (5:19 pm) |
| A better Interior::setupActivePolyList() | Well, if it's inlining it, then you save a few instructions per calc, which adds up when you do some... read more | 01/18/2007 (4:05 pm) |
| A better Interior::setupActivePolyList() | Clint, It's good to see what changes on Win32. G4's tend to have limited memory bandwidth, though... read more | 01/18/2007 (11:01 am) |
| GetBinRange() in sceneObject.cc | Nice analysis work, sir! :) [quote] But I'm still unclear how these bins work - could you give a... read more | 01/18/2007 (10:57 am) |
| A better Interior::setupActivePolyList() | Clint - just for my own benefit - are you testing on OS X or Win32? Also, have you confirmed that... read more | 01/18/2007 (10:24 am) |
| GetBinRange() in sceneObject.cc | Hmmm... This is a pretty cool idea. The main thing that needs to be true about this function is t... read more | 01/17/2007 (9:42 pm) |
| A better Interior::setupActivePolyList() | You should read over the assembly the compiler is outputting to make sure the class is actually savi... read more | 01/17/2007 (8:46 pm) |
| A better Interior::setupActivePolyList() | When do you start/end profiling? If you profile the load sequence or the first few frames of the sce... read more | 01/16/2007 (8:23 pm) |
| A better Interior::setupActivePolyList() | @Rubes: What was your journal of? In a complex interior situation these changes should make a differ... read more | 01/16/2007 (8:11 pm) |
| A better Interior::setupActivePolyList() | Oh yeah - also don't forget to use the fog calculator for all fog calcs in there, it'll make the cod... read more | 01/16/2007 (1:10 pm) |
| A better Interior::setupActivePolyList() | Nice optimization work. For the method: [code] inline const Point2F CalcTextured( const P... read more | 01/16/2007 (1:05 pm) |
| A better Interior::setupActivePolyList() | 1) I think it sounds like a smart move... look forward to hearing what sort of win this is for you! ... read more | 01/15/2007 (4:33 pm) |
| A better Interior::setupActivePolyList() | 1&3) Hmm - well I'd try breaking that function out. It's pretty simple code - should be easy to brea... read more | 01/15/2007 (10:16 am) |
| A better Interior::setupActivePolyList() | Thanks for the write-up here! I have a few questions based on reading over this code... 1. How mu... read more | 01/14/2007 (11:29 pm) |
| Fix for PNG height size limits | Good fix, Tom. Issue #2519.... read more | 01/14/2007 (4:32 pm) |
| Mac PPC, Mac Intel, and PC Profiler Dumps | @Benjamin: It's in number of allocated textures. So having a very large cache means you're willing t... read more | 01/13/2007 (5:21 pm) |
| Mac PPC, Mac Intel, and PC Profiler Dumps | As a follow-up - it's pretty easy to test if there are false bottlenecks (ie, problems caused by bad... read more | 01/13/2007 (2:23 pm) |
| Mac PPC, Mac Intel, and PC Profiler Dumps | The bad turning performance when zoomed is due to how TGE's terrain caches texture data. As you may ... read more | 01/13/2007 (2:20 pm) |
| ToggleZoom kills framerate | See [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=55985[/url] for followup to this... read more | 01/13/2007 (2:12 pm) |
| Altivec optimized point3F_normalize | Yes - there's a fast reciprocal square root approximation you can use on any IEEE compliant platform... read more | 01/12/2007 (12:14 pm) |
| Need projection matrix for *this* frame in GuiTSCtrl:onPreRender | Do you ever get partial update regions such that this is an issue? You could also just override that... read more | 01/12/2007 (12:13 pm) |
| Need projection matrix for *this* frame in GuiTSCtrl:onPreRender | Why not just... set the clip rect again? Several controls already do this - it's not the super-optim... read more | 01/12/2007 (10:34 am) |
| Need projection matrix for *this* frame in GuiTSCtrl:onPreRender | GlViewport is not an overhead. Don't worry about it unless it starts showing up as a meaningful part... read more | 01/11/2007 (8:12 pm) |
| Altivec optimized point3F_normalize | Ah, that's pretty cool. Can someone with more altivec knowledge comment on this?... read more | 01/11/2007 (2:37 pm) |
| TSE convertUTF8toUTF16 bug | Hmmm - is there a fixed size buffer in there somewhere?... read more | 01/10/2007 (1:21 pm) |