Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| paths on a terrain? | That's the brute force approach... A more elegant approach would be to do what Tribes1 (and presu... read more | 06/02/2002 (10:39 pm) |
| Vis Blocker! | Are you sure you're using them correctly? Double check. You might also consider splitting your city ... read more | 06/02/2002 (10:42 am) |
| Vis Blocker! | What's a vis blocker?... read more | 06/01/2002 (11:54 am) |
| Engine Question | Yes; the hard part would be making it _not_ support mods.... read more | 06/01/2002 (11:52 am) |
| Advanced Particle effects? | Go look at the freespace 2 source; fs2 had (still has, imo) some of the nicest "particle" effects ou... read more | 06/01/2002 (12:18 am) |
| Mysql or other database programs | That's really cool, Josh (and a testament to the elegance of the respective technologies (ODBC and t... read more | 05/28/2002 (12:18 am) |
| Question. | No. You must pay $100 for each person who will be working with the C/C++ source code. Scripters a... read more | 05/26/2002 (9:43 am) |
| A little help? | Check your variable initialization. C/C++ give you lots of power. In this case it means that they... read more | 05/16/2002 (10:03 pm) |
| TCP Project - Collision - Discussion | Well, I tried to post this before but it looks like it got eaten. What I said was, more or less: ... read more | 05/14/2002 (8:00 pm) |
| Object Speed limitations | Here's what I'd do in this case. Clearly, modelling the projectile in the same way as, say, an ar... read more | 05/13/2002 (4:58 pm) |
| TCP Project - AI - Discussion | For the love of Torque, start another thread... 90+ messages on one page (especially huge big though... read more | 05/01/2002 (4:30 pm) |
| 2D RPG Artwork | Suggestions: - Go post in the want ads. - Get out paint brush... Do the graphics yourself. (Or... read more | 04/30/2002 (8:44 pm) |
| A simple AI | Just a side note: RealmWars does not have the necessary code for ai players compiled in.... read more | 04/30/2002 (4:04 pm) |
| Coding With Torque | Torque has an EXCELLENT scripting engine; go look at any tribes1/2 scripting site for a great taste ... read more | 04/30/2002 (4:00 pm) |
| procedural meshes? or how to add object dynamically (very import | At a guess, I'd say that TGE is entirely capable of mesh generation like you describe. I'd suggest y... read more | 04/28/2002 (7:49 pm) |
| Copy protection | All client side copy protection is, ultimately, bypassable; and if you work too hard to make it impo... read more | 04/28/2002 (2:52 pm) |
| Licenses | I would say that you should _always_ discuss it with the owner (company, author, etc.) if you're goi... read more | 04/27/2002 (4:51 pm) |
| Datablock as Array | If I were you, I'd just use a normal array instead of datablocks - if you wanted to, you could use a... read more | 04/26/2002 (7:02 am) |
| You know your game is in trouble when... | This list from http://www.gameai.com/youknow.html... read more | 04/26/2002 (6:57 am) |
| design doc question | Since the top two tiers aren't latency bound, you could even write 'em in PHP and have web hosting s... read more | 04/25/2002 (4:11 pm) |
| Suitability of TGE to MMORPG | Yeah, very true - these issues we're discussing are _universal_ to _all_ games. Everything from Q3A ... read more | 04/25/2002 (4:08 pm) |
| Suitability of TGE to MMORPG | The single best way to prevent hacks (especially in a non-FPS game where instant-aiming is not a hug... read more | 04/25/2002 (7:06 am) |
| Defining data structures in script? | I've had good luck doing classes in this wise: $classInstance = new ScriptObject() { class = f... read more | 04/24/2002 (6:47 pm) |
| Suitability of TGE to MMORPG | There's been much talk along this line - I'd suggest you search the forums and see what's already b... read more | 04/24/2002 (6:42 pm) |
| C++ or Script, that is the question | I'd agree with LabRat - both code and script have their roles. I'd liken it to an orchard. Have you ... read more | 04/19/2002 (2:25 pm) |
| Working on a GuiEditor | That looks really cool - seems like it'll make editing nice. I wish TribalIDE had that functionality... read more | 04/19/2002 (2:08 pm) |
| Elf Sorceress | On the topic of porn stars in game... Why couldn't we get a grandmother type sorceress? Not a fat an... read more | 04/17/2002 (6:59 pm) |
| Torque Questions | The guy who wrote Build (forget his name, blargh) has on his web site some voxel stuff... That's wha... read more | 04/16/2002 (5:01 pm) |
| Ready? | Or you can play with Realm Wars scripting, though that isn't as well documented or feature complete ... read more | 04/14/2002 (2:59 pm) |
| Scripting Compund Variables | If the variables already exist... eval("MissionInfo."@ %team @"Objectives") would return the v... read more | 04/14/2002 (9:18 am) |
| Underscore Sample | I like it... Wonderful moody feel, kind of ennervousing (new word! :P). Hmmm... I'm not sure wher... read more | 04/13/2002 (8:14 pm) |
| Using torque for MMORPG with realistic water? | Torque's water, right now, is basically a plane. It moves up and down, and it looks good, but it's n... read more | 04/13/2002 (7:59 pm) |
| Audio | Although I'm poking at other parts of TGE, too... I think that audio is very important (who here ... read more | 04/13/2002 (4:16 pm) |
| Compiling Torque | Since Torque is portable, you might be able to get by with GCC (a win32 compile of it) or, more like... read more | 04/11/2002 (3:57 pm) |
| Newbie heightmap question | Actually, terrain rendering like Torque does is pretty complicated. A basic terrain engine is easy t... read more | 04/09/2002 (7:30 pm) |