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Kyle Carter's Forum Posts

Thread Post Date Posted
paths on a terrain? That's the brute force approach... A more elegant approach would be to do what Tribes1 (and presu... read more 06/02/2002 (10:39 pm)
Vis Blocker! Are you sure you're using them correctly? Double check. You might also consider splitting your city ... read more 06/02/2002 (10:42 am)
Vis Blocker! What's a vis blocker?... read more 06/01/2002 (11:54 am)
Engine Question Yes; the hard part would be making it _not_ support mods.... read more 06/01/2002 (11:52 am)
Advanced Particle effects? Go look at the freespace 2 source; fs2 had (still has, imo) some of the nicest "particle" effects ou... read more 06/01/2002 (12:18 am)
Mysql or other database programs That's really cool, Josh (and a testament to the elegance of the respective technologies (ODBC and t... read more 05/28/2002 (12:18 am)
Question. No. You must pay $100 for each person who will be working with the C/C++ source code. Scripters a... read more 05/26/2002 (9:43 am)
A little help? Check your variable initialization. C/C++ give you lots of power. In this case it means that they... read more 05/16/2002 (10:03 pm)
TCP Project - Collision - Discussion Well, I tried to post this before but it looks like it got eaten. What I said was, more or less: ... read more 05/14/2002 (8:00 pm)
Object Speed limitations Here's what I'd do in this case. Clearly, modelling the projectile in the same way as, say, an ar... read more 05/13/2002 (4:58 pm)
TCP Project - AI - Discussion For the love of Torque, start another thread... 90+ messages on one page (especially huge big though... read more 05/01/2002 (4:30 pm)
2D RPG Artwork Suggestions: - Go post in the want ads. - Get out paint brush... Do the graphics yourself. (Or... read more 04/30/2002 (8:44 pm)
A simple AI Just a side note: RealmWars does not have the necessary code for ai players compiled in.... read more 04/30/2002 (4:04 pm)
Coding With Torque Torque has an EXCELLENT scripting engine; go look at any tribes1/2 scripting site for a great taste ... read more 04/30/2002 (4:00 pm)
procedural meshes? or how to add object dynamically (very import At a guess, I'd say that TGE is entirely capable of mesh generation like you describe. I'd suggest y... read more 04/28/2002 (7:49 pm)
Copy protection All client side copy protection is, ultimately, bypassable; and if you work too hard to make it impo... read more 04/28/2002 (2:52 pm)
Licenses I would say that you should _always_ discuss it with the owner (company, author, etc.) if you're goi... read more 04/27/2002 (4:51 pm)
Datablock as Array If I were you, I'd just use a normal array instead of datablocks - if you wanted to, you could use a... read more 04/26/2002 (7:02 am)
You know your game is in trouble when... This list from http://www.gameai.com/youknow.html... read more 04/26/2002 (6:57 am)
design doc question Since the top two tiers aren't latency bound, you could even write 'em in PHP and have web hosting s... read more 04/25/2002 (4:11 pm)
Suitability of TGE to MMORPG Yeah, very true - these issues we're discussing are _universal_ to _all_ games. Everything from Q3A ... read more 04/25/2002 (4:08 pm)
Suitability of TGE to MMORPG The single best way to prevent hacks (especially in a non-FPS game where instant-aiming is not a hug... read more 04/25/2002 (7:06 am)
Defining data structures in script? I've had good luck doing classes in this wise: $classInstance = new ScriptObject() { class = f... read more 04/24/2002 (6:47 pm)
Suitability of TGE to MMORPG There's been much talk along this line - I'd suggest you search the forums and see what's already b... read more 04/24/2002 (6:42 pm)
C++ or Script, that is the question I'd agree with LabRat - both code and script have their roles. I'd liken it to an orchard. Have you ... read more 04/19/2002 (2:25 pm)
Working on a GuiEditor That looks really cool - seems like it'll make editing nice. I wish TribalIDE had that functionality... read more 04/19/2002 (2:08 pm)
Elf Sorceress On the topic of porn stars in game... Why couldn't we get a grandmother type sorceress? Not a fat an... read more 04/17/2002 (6:59 pm)
Torque Questions The guy who wrote Build (forget his name, blargh) has on his web site some voxel stuff... That's wha... read more 04/16/2002 (5:01 pm)
Ready? Or you can play with Realm Wars scripting, though that isn't as well documented or feature complete ... read more 04/14/2002 (2:59 pm)
Scripting Compund Variables If the variables already exist... eval("MissionInfo."@ %team @"Objectives") would return the v... read more 04/14/2002 (9:18 am)
Underscore Sample I like it... Wonderful moody feel, kind of ennervousing (new word! :P). Hmmm... I'm not sure wher... read more 04/13/2002 (8:14 pm)
Using torque for MMORPG with realistic water? Torque's water, right now, is basically a plane. It moves up and down, and it looks good, but it's n... read more 04/13/2002 (7:59 pm)
Audio Although I'm poking at other parts of TGE, too... I think that audio is very important (who here ... read more 04/13/2002 (4:16 pm)
Compiling Torque Since Torque is portable, you might be able to get by with GCC (a win32 compile of it) or, more like... read more 04/11/2002 (3:57 pm)
Newbie heightmap question Actually, terrain rendering like Torque does is pretty complicated. A basic terrain engine is easy t... read more 04/09/2002 (7:30 pm)