Conor O Kane's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How do I load a v1.1.3 game into v1.5B | I've managed to copy one of my 1.1.3 projects across to beta 1.5 and edited the datablocks.cs to loa... read more | 05/11/2007 (10:30 pm) |
| Paths causing TGB to crash | Thanks Igor, I'll give that a shot next time I use paths.... read more | 05/10/2007 (7:14 am) |
| Capturing video of your TGB game | Thanks for the reply Jon - can you give me some specifics about your setup so I know what works. ... read more | 05/10/2007 (7:08 am) |
| Capturing video of your TGB game | And another framerate question... when I run my game fullscreen it's very smooth, but when I run in ... read more | 05/09/2007 (6:56 am) |
| Paths causing TGB to crash | Samuel - I tried detaching the objects from the path before deleting them, but the crash happened ex... read more | 05/09/2007 (6:08 am) |
| Sounds for your games | Alex - great work on the new packs. I particularly liked the first 3 sounds in the menu pack. Very c... read more | 05/09/2007 (6:05 am) |
| Games for sale or just for fun... | There have been some commercial games released using TGB - there's one in the 'showing off' forum no... read more | 05/09/2007 (5:32 am) |
| Torque and Widescreens - What's the Best Approach? | I'm interested to hear how you resolve this, as I'm taking the other approach - that is I'm writing ... read more | 05/09/2007 (5:29 am) |
| Tutorial for Packaging Utility wanted | Well I'm a n00b. The tutorial for the packaging utility is in the feature section of the documentati... read more | 05/09/2007 (5:22 am) |
| Paths causing TGB to crash | Neo - I'm just getting started with Torque, this is my first program, so I thought I'd stick with th... read more | 05/07/2007 (4:10 am) |
| Tutorial for Packaging Utility wanted | I'd be grateful if anybody who's got the package builder to work could go through the steps required... read more | 05/06/2007 (4:58 am) |
| Paths causing TGB to crash | Thanks for looking in to it Neo - I'm using TGB 1.1.3 The problem seems more complex than I first... read more | 05/05/2007 (8:44 pm) |
| Paths causing TGB to crash | @ Neo : here's the function where I create my wave of enemies and their path: [code] function le... read more | 05/03/2007 (7:03 am) |
| Paths causing TGB to crash | Gah - I spoke too soon, it's happening again. I'm deleting my objects in the onWorldLimits callba... read more | 05/03/2007 (6:47 am) |
| Paths causing TGB to crash | The problem seems to go away when I define the path in code with the %path = new t2dPath function, r... read more | 05/03/2007 (6:43 am) |
| Tutorial for Packaging Utility wanted | Jon - no I'm making a windows build on a windows computer. Is this a new feature or something? I ... read more | 05/03/2007 (6:14 am) |
| Tutorial for Packaging Utility wanted | Marc - I'm running a user account with Administrator rights on Windows XP service pack 2. Shouldn't ... read more | 05/01/2007 (4:39 am) |
| Tutorial for Packaging Utility wanted | Thanks for the quick reply David. I've run the batch file, and manually deleted all .dso files, but ... read more | 04/30/2007 (4:44 am) |
| Sounds for your games | These are great Alex - as an artist/programmer this kind of thing is extremely useful for me, partic... read more | 04/19/2007 (9:00 pm) |
| The Pirate Tales | Cool game. There's some nice twists on the match-3 theme. It seems a bit easy, and very forgiving of... read more | 04/10/2007 (8:30 pm) |
| How do I get the joystick to work? | Thanks Jon, the details on the POV hat in there are very useful!... read more | 04/09/2007 (5:48 pm) |
| How do I mount to an object's link point in script? | Thanks David - that sounds like a simpler solution, since I only want to modify the X component of t... read more | 04/08/2007 (9:14 pm) |
| Does getLinearVelocityY() work on a mounted object? | I solved this problem by just doubling the amount of frames in the animation. My control system h... read more | 04/08/2007 (9:13 pm) |
| How do I mount to an object's link point in script? | And for my next trick - I want to mount something offset slightly from a link point. How do I edi... read more | 04/08/2007 (6:39 am) |
| How do I mount to an object's link point in script? | That worked a treat! Thanks for your help.... read more | 04/08/2007 (5:43 am) |
| Does getLinearVelocityY() work on a mounted object? | Well I just wrote my own function to find the player's Y speed, by passing itself the previous Y pos... read more | 04/08/2007 (12:42 am) |
| Is there complete documentation for Torque X yet? | Thanks very much, that's exactly what I needed!... read more | 04/07/2007 (9:14 am) |
| How do I get the joystick to work? | I've bought an Xbox 360 wired controller and the problems with the TGB editor crashing have gone awa... read more | 04/05/2007 (11:20 pm) |
| Magic Pearls goes TGB | That looks very cool. I like how you've allowed the player to use the mouse and automatically worked... read more | 04/05/2007 (12:30 am) |
| Path from TGB PC to Xbox 360 | Thanks Luke - I'm convinced now that TorqueX is the way to go for me.... read more | 04/04/2007 (5:38 pm) |
| Path from TGB PC to Xbox 360 | Thanks for clearing that up Luke - I had thought that TGBX could still use my torquescript code and ... read more | 04/04/2007 (1:42 am) |
| How do I mount to an object's link point in script? | Ah I see, so the 2nd and 3rd paramaters in the mount command can be combined into a variable that co... read more | 04/03/2007 (7:08 am) |
| How do I mount to an object's link point in script? | That doesn't seem to be working for me. I'm using this function to mount a 'drone' to my player's sh... read more | 04/03/2007 (5:28 am) |
| How do I get the joystick to work? | Thanks to David Bar's tips in the above linked thread I've not got my joystick working, but not perf... read more | 04/02/2007 (4:53 am) |
| How do I get the joystick to work? | I found some good tips here: http://www.garagegames.com/mg/forums/result.thread.php?qt=32873 which ... read more | 04/01/2007 (11:34 pm) |
| List of TGB developers - Please Add Your Name | Conor O'Kane Experienced 2d/3d artist, novice scripter.... read more | 03/31/2007 (8:15 am) |