Game Development Community

Conor O Kane's Forum Posts

Thread Post Date Posted
Trail Rotates In Wrong Direction Mount your object in script then you can set the attachrotation mode to true. Look at the documentat... read more 10/23/2007 (11:16 pm)
Have a ImageMap question , please help me Make sure you're using the correct scenegraph name. What I do is have my player object's onLevelLoad... read more 10/23/2007 (10:40 pm)
DroneSwarm - for the shmup-dev contest 1st level is finished. Download the game at the website: [url]http://droneswarm.com[/url] [image]... read more 10/14/2007 (11:03 pm)
How can I display banner-ads from the web in my game? Jason - good point, I'll have to investigate that. I believe Google are working on an adsense progra... read more 10/11/2007 (5:27 pm)
Custom Cursor Works for me in 1.5.1 Windows.... read more 10/10/2007 (9:03 pm)
Too many forums? Please archive these forums, shut them down and start again with something that allows for proper se... read more 09/22/2007 (11:11 pm)
How do I pause music with TGB 1.5.1 indie license This is me asking nicely :-)... read more 09/15/2007 (5:03 am)
What you want in Documentation? The audio documentation in the TGB 1.5.1 reference is mostly missing.... read more 09/14/2007 (6:03 am)
DroneSwarm - for the shmup-dev contest The player ship is a 3d model rendered out at different angles into an imagemap. I just switch the f... read more 09/11/2007 (5:11 pm)
DroneSwarm - for the shmup-dev contest YouTube movie [url]http://www.youtube.com/watch?v=aH25WCltG0M[/url] Higher quality WMV movie (20M... read more 09/11/2007 (5:02 am)
DroneSwarm - for the shmup-dev contest New screenshots: [url]http://droneswarm.com/screenshots[/url] and a demo: [url]http://droneswarm.... read more 09/11/2007 (12:00 am)
What you want in Documentation? I'm a beginner to TGB and to programming. I'm about half way through making a shoot-em-up game and h... read more 09/08/2007 (6:46 am)
OnUpdate vs. recursive schedule There is also the setTimer() and onTimer() functions which can be used in place of recurring schedul... read more 09/01/2007 (9:33 am)
Sprites, mounting, and rotation I recommend you do the mounting in script in the onLevelLoaded() functions for your objects. That wa... read more 09/01/2007 (9:31 am)
Dual Stick Gamepad support I've used an Xbox 360 controller with TGB with no problems at all.... read more 09/01/2007 (9:26 am)
How big of a texture do I need for a huge 2D terrain? You need to be able to change the alpha mask of a tile layer. I don't think TGB can do that. Maybe i... read more 09/01/2007 (9:24 am)
Bug loading separate alpha texture Yes, the original problem still exists. The superpng plugin is just a workaround for indie license h... read more 08/19/2007 (8:58 pm)
Bug loading separate alpha texture Double post... read more 08/19/2007 (5:26 am)
Bug loading separate alpha texture DEDEN in the GG IRC channel very kindly pointed me to a solution: http://tdn.garagegames.com/wiki... read more 08/19/2007 (4:29 am)
1.5 1.6 1.7 - Camera Jitter If I comment out the line: scenewindow2d.mount(player, 0, 0, 5, false); the player's moveme... read more 08/17/2007 (4:46 am)
Bug loading separate alpha texture This bug is still present in version 1.5.1 and there's no workaround for indie licence owners. Th... read more 08/17/2007 (4:17 am)
Loading levels By the way - if you're calling your loadlevel from a button using the GenericButton behaviour, you'l... read more 08/04/2007 (7:23 am)
1.5.1 mouse doesn't work in project imported from 1.1.3 Found it... in game/gui/mainScreen.gui in the new t2dSceneWindow function useObjectMouseEvents... read more 08/01/2007 (5:55 am)
TorqueScript IDE, which one are you using? Codeweaver. I'm new to programming and it's simple to use and free so I like it.... read more 07/31/2007 (6:02 am)
1.5 differing collision on instances of the same object Thanks for the tips Ezra - I'll try those out, and good luck with the contest!... read more 07/21/2007 (4:33 am)
1.5 differing collision on instances of the same object I take it nobody else is experiencing this? Is anybody making a fast-paced game with TGB 1.5?... read more 07/19/2007 (9:44 pm)
Discussion on converting 1.1.3 projects to 1.5 Sean - first you enable the onupdate callback with $player.enableUpdateCallback() then you jus... read more 07/19/2007 (9:42 pm)
Discussion on converting 1.1.3 projects to 1.5 Warthog: Open TGB1.5 and create a new project with the same name as your 1.1.3 project, save it i... read more 07/18/2007 (12:35 am)
Sprite jitters when camera mounted I'm getting the same thing with a camera mounted to a physics based player. Very slight jittering wh... read more 07/17/2007 (1:22 am)
1.5 How do I pause the game? Thanks very much for the help! That $timescale setting could be useful too - I never knew you could ... read more 07/15/2007 (5:51 pm)
TGB 1.5 Issues/Oddities Eric - since the editor and the game are seperate .exes now, you can't read the game's console from ... read more 07/14/2007 (11:48 pm)
Game stutters 4 times every 30 seconds Problem solved - it was another program (firefox) which had crashed but was still running in the bac... read more 07/14/2007 (11:46 pm)
Game stutters 4 times every 30 seconds Not hearing any disc access. I don't expect there'd by any disc access anyway, it's such a simple ga... read more 07/13/2007 (9:14 pm)
Game stutters 4 times every 30 seconds No, I've tried closing down my virus checker, and all other applications. Still stuttering 4 or 5 ti... read more 07/13/2007 (10:53 am)
Capturing video of your TGB game Chris - FRAPS always drops the framerate of the game down to the rate it's capturing at, so if you r... read more 06/27/2007 (11:17 pm)
Capturing video of your TGB game Matthew - yes, I downloaded the latest Catalyst driver pack for my desktop computer (Radeon 9800 XT)... read more 06/27/2007 (5:42 pm)
Starting in script That function would only work if you had an image named 'playerImageMap' loaded into the editor.... read more 06/26/2007 (5:22 am)
Capturing video of your TGB game Well I guess it's just an issue with Torque and Fraps and ATI cards. I tried capturing on an Nvidia ... read more 06/26/2007 (5:12 am)
DroneSwarm - for the shmup-dev contest Steve - thanks, that background is just temporary - to give an impression of movement. I'm still exp... read more 06/13/2007 (5:43 pm)
Path deletion error I had exactly the same problem (even involving helicopters!). I can't find the thread right now, but... read more 06/11/2007 (7:51 pm)
IceWolf That looks great. It's good to see someone pushing the TGB engine a bit with a graphically intense t... read more 06/11/2007 (7:45 pm)
Capturing video of your TGB game Thanks Kevin, I'll look into that.... read more 05/26/2007 (10:44 pm)
Video Problem I have a Radeon 9800 XT with 256Mb VRAM, and TGB stutters even when running the fish demo or the sho... read more 05/21/2007 (5:01 am)
Pink line when using alpha channel A good way to ensure that the transparent edges of your images bleed into the appropriate color is t... read more 05/18/2007 (9:04 pm)
Somebody using TGB1.5B3 with 1.3 games? [quote]Create a new project under 1.5. Then, take your 1.3 mod folder, rename it "game"[/quote] W... read more 05/16/2007 (7:11 am)
Can I create t2dtextobject from inside the editor? In the create tab, scroll right down to the bottom and in the 'other' tab you'll see 'Scene object',... read more 05/15/2007 (8:26 am)
Strange Sound Problems Does VMPlayer require the full TGE or can someone with just a TGB indie license use it?... read more 05/15/2007 (8:23 am)
Capturing video of your TGB game I did a little more experimenting... My desktop computer has an ATI Radeon 9800 XT 256Mb VRAM, 1G... read more 05/15/2007 (8:16 am)
Capturing video of your TGB game Have you managed to capture audio from TGB with Fraps? Someone in this thread (http://www.garagegame... read more 05/15/2007 (7:44 am)
Capturing video of your TGB game Well I did some experimenting. On my laptop, which has a different video card, the jerkyness in wind... read more 05/13/2007 (12:27 am)