Game Development Community

Conor O Kane's Forum Posts

Thread Post Date Posted
Creating a persistant object to clone from Good to see more a fellow shmupper using TGB! (I'm monoRAIL on shmup-dev).... read more 05/15/2008 (12:21 am)
Changing Hue problem... I just submitted a resource with sample torquescript for converting between RGB and HSV colors, incl... read more 05/07/2008 (5:42 am)
TGB on a website? This is something Garage Games should certainly look into. YoYo Games' Game Maker now has a plugin t... read more 05/06/2008 (11:16 pm)
Problem with onTimer callback - synchronizing to music Interesting idea James, it would work if there weren't too many variables, but there are a lot of th... read more 04/22/2008 (5:30 pm)
Problem with onTimer callback - synchronizing to music Thanks Dmitriy - it turns out getRealTime() doesn't update every millisecond, however getSimTime() d... read more 04/22/2008 (6:57 am)
Sprite-sheet Size If your image is not already sized to a power of 2, then TGB will automatically size it up to the ne... read more 04/13/2008 (12:12 am)
How to attach an item to a sprite Look in the help files - reference section, t2dsceneobjects, methods, and you'll see mount: mount... read more 03/08/2008 (11:07 pm)
Need help sending highscores to a webserver with httpObject Here's what I changed: [code]function TCPSubmitScore(%name, %score) { %obj = new TCPObject(TCP... read more 03/07/2008 (5:58 pm)
Harpooned - Japanese Cetacean Research Simulator I've written a short article for Gamasutra about the development of Harpooned. You can read it here... read more 03/04/2008 (5:28 pm)
Workaround for non power of 2 image scrolling Perhaps you could use a large tiling image for the background, and have transparent vector hexes ove... read more 03/04/2008 (4:11 am)
Need help sending highscores to a webserver with httpObject I got it to work! I abandoned the HTTPObject entirely and went with the TCPObject scripts from he... read more 03/04/2008 (2:45 am)
Need help sending highscores to a webserver with httpObject Thanks for the suggestion Eric. I'm new to php, so I don't know the difference between $_GET and $_P... read more 03/03/2008 (5:30 pm)
Rigid body Physics status I recommend you echo the %normal in your onCollision callbacks. I tried doing this and found that oc... read more 03/03/2008 (8:16 am)
Need help sending highscores to a webserver with httpObject Of course the answer is probably in this thread "Using httpobject to post information to php ." [ur... read more 03/03/2008 (5:28 am)
Need help sending highscores to a webserver with httpObject Incidentally, I'm using $_GET in the php file to get the variables from the URL, should I be using $... read more 03/03/2008 (4:48 am)
Animation mounted to player Repeatedly mounting and dismounting has a cost - all of those mountpoints are saved and you will fin... read more 03/03/2008 (4:05 am)
DroneSwarm - for the shmup-dev contest Kevin - how to beat the boss: http://youtube.com/watch?v=92PoS1NBwHE The contest winners: http://... read more 03/01/2008 (8:21 am)
A complicated question about Paths, rotation, and vectors Phillip - that won't rotate the player around the mouse pointer, it just rotates around its own cent... read more 02/17/2008 (11:30 pm)
Realistic lobbing of an object Don't use torque's physics at all, turn it off on the grenade object, but leave collision on. Sho... read more 02/17/2008 (11:17 pm)
TGB Audio fades and pans Thank you very much Greg - that's very useful! I never realized what the alxSourcef function did bef... read more 02/09/2008 (6:50 pm)
TGB Audio fades and pans Aaron - how do you know what channel your effects or music are playing in? Let's say I want to fa... read more 02/08/2008 (11:47 pm)
Too many images? If you make your image 256x256 and turn on 'filter pad' - which you will usually have to turn on, if... read more 02/08/2008 (11:31 pm)
TGB 1.7 Released 1.7.1 looks great, I like the collision and link point editors. I noticed a bug - in D3D mode resiz... read more 02/04/2008 (9:10 pm)
Blur an image during runtim You could either have various stages of blurred image as cells within the imagemap, or for motion bl... read more 01/31/2008 (5:15 pm)
DroneSwarm - for the shmup-dev contest Yes, I have a lot of bug-fixes planned. I'll probably release another version when I have a few more... read more 01/21/2008 (3:25 pm)
Harpooned - Japanese Cetacean Research Simulator D. Robert Duke - thanks for the link, I will check them out. Chris - I've tried emailing you at t... read more 01/18/2008 (4:27 am)
Harpooned - Japanese Cetacean Research Simulator The game was mentioned on an Australian news service and has now reached over 4,000 downloads in 3 d... read more 01/17/2008 (4:46 pm)
Harpooned - Japanese Cetacean Research Simulator Phillip - I live in Melbourne so I was lucky enough to see Sea Shepherd when they were docked here. ... read more 01/15/2008 (3:54 pm)
Video capture from TGB I just tried Taksi - and it doesn't appear to support audio yet, which makes it much less useful.... read more 01/14/2008 (1:12 am)
Font appearance varies with target computer Ok I fixed my own bug. By adding .1 to all the X and Y positions of bugged text objects, the problem... read more 01/06/2008 (9:01 pm)
Font appearance varies with target computer I've done some further testing... here's a screenshot of the font not working on one of my comput... read more 01/06/2008 (7:19 pm)
How to show the right font Greg - I think you mean the game/common/data/fonts folder. That was exactly the problem, Samo's solu... read more 01/03/2008 (7:39 pm)
How to show the right font I'm anxiously awaiting any progress on this issue. My game is nearing completion, but the font doesn... read more 01/02/2008 (7:48 pm)
Video capture from TGB I've found FRAPS is generally pretty good, although it doesn't work on one of my computers with a ra... read more 01/01/2008 (5:48 am)
Schedule event management Instead of scheduling the creation of enemies at the same location but different times to get their ... read more 12/18/2007 (8:14 pm)
Binding functions to joystick events I would try: [code] moveMap.bind(joystick0, "xaxis", "joystickInputX();"); $joystickDeadZone = ... read more 12/18/2007 (12:02 am)
TGB Audio fades and pans [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=69475[/url] note VMplayer requires... read more 12/17/2007 (11:43 pm)
Completed Games - What % TorqueScript? What % Custom C++? DroneSwarm (which isn't a completed game, just a one level demo) is done entirely in script. [url... read more 12/15/2007 (9:26 pm)
How to show the right font I tried TGB 1.5.1 and it doesn't crash when I make the $Gui::fontChacheDirectory change above, howev... read more 12/15/2007 (9:24 pm)
How to show the right font Samo - when I change $Gui::fontChaceDirectory from expandFilename("~/data/fonts") to "./c... read more 12/15/2007 (9:10 pm)
TGB 1.6 Released Thanks Steven and Benjamin - got 1.6.0 working fine now.... read more 12/15/2007 (8:43 pm)
Scroller trouble Post one of your problem images here and I'll test it.... read more 12/15/2007 (7:12 am)
TGB 1.6 Released When I run TGB 1.6.0 it tries to open the last 1.5.1 project I was working on, then TGB exits, and m... read more 12/15/2007 (7:08 am)
MicroDoc stress test level I don't mean to hijack Simon's thread by the way, his game is different to mine.... read more 11/18/2007 (5:40 pm)
Cloned object has no namespace: onRemoveFromScene I've found that despite the warning, clone seems to work fine. PS, you shouldn't clone your bulle... read more 11/18/2007 (5:26 pm)
MicroDoc stress test level Cool idea, I'm working on something similar myself: http://www.youtube.com/watch?v=APtvts8fpEs ... read more 11/18/2007 (4:19 pm)
New platformer tutorial on TDN Looking forward to this new physics based version Phillip. Did you go back to cast collisions or is ... read more 10/30/2007 (6:11 pm)
Attack of the Creeps Very nice game - looks a lot better than the flash tower defense games. It's pretty hard too, I have... read more 10/30/2007 (12:37 am)
New platformer tutorial on TDN This is a great tutorial Phillip - I've learned a lot about TGB from reading it, particularly the pi... read more 10/29/2007 (11:45 pm)
It's a long way to the top Great thread - lots of useful suggestions in here. I'd particularly like to the dynamic fields ch... read more 10/23/2007 (11:29 pm)