Game Development Community

Ken Johnston's Forum Posts

Thread Post Date Posted
GG removing TGE and TGEA from the product line!? [quote]One big thing with any transition to open-source from commercial is that you have to have a s... read more 09/29/2009 (7:27 pm)
documentation question :) some one beat me to the same question I had... read more 09/29/2009 (2:01 pm)
Vertex Colors for blended textures wow this is awsome, thanks Pat... read more 09/28/2009 (2:48 pm)
Our game "War in Dark" I had fun playing this last night, especially chasing omegadog around with that rocket launcher weap... read more 09/23/2009 (2:48 pm)
Torque 3D and SpeedTree 5 integration @mb also you will note there is nothing indicating that it is part of T3D, on that page.... read more 09/22/2009 (4:25 pm)
Vertex Colors for blended textures @ chris, to clarify what I am asking in the quote above is more on how to set up the custom material... read more 09/21/2009 (7:36 pm)
Vertex Colors for blended textures awesome thanks for the pointing me in the right direction... read more 09/21/2009 (7:22 pm)
A bit off topic, but relevant if you are currently a student true, but still a heck of a discount if you are learning and have no intention of releasing anything... read more 09/17/2009 (8:45 pm)
T3D Beta 5 Bug: Win7 fullscreen doesn't use widescreen [fix] works great with my widescreen as well... read more 09/17/2009 (4:54 pm)
Question regarding 3D objects a bounds needs to be used basically for anything animated, using collision meshes or visible mesh fo... read more 09/17/2009 (4:44 pm)
Hey do we need to make a thread that lists links to pirate copies? as much as individuals who pirate suck, i dont think there is much point in trying to stop it. No ma... read more 09/17/2009 (12:44 am)
Problems creating breakable props with PhysX you will probably get a better response to your questions here http://www.garagegames.com/commun... read more 09/14/2009 (6:24 pm)
More Melee Help I have added your code above brett but for some reason i am still returning a null, not too sure wh... read more 09/13/2009 (2:45 am)
More Melee Help Brett, were exactly is the look animation defined, i thought i defined it in the scripts but i could... read more 09/12/2009 (2:13 am)
More Melee Help i tried the solution you posted brett but still recieve a crash. the debug shows the crash occurring... read more 09/11/2009 (1:43 pm)
[Beta 5] Demo Crash The exe you are running is part of another sdk which requires the DX SDK. Once you complete your pro... read more 09/03/2009 (12:24 pm)
[Beta 5] Demo Crash I had that same error in beta 1 when i had first installed it and it was due to not having the Direc... read more 09/02/2009 (7:26 pm)
More Melee Help Tek0 I am fairly sure the animations are ok but I can't be 100 percent positive as I don't have anyt... read more 09/02/2009 (4:12 am)
More Melee Help Would you be willing to share your custome player and animations with me so i could check it out on ... read more 09/01/2009 (2:08 pm)
More Melee Help the old melee animations work fine with the forge soldier in the shape editor so there is no reason ... read more 09/01/2009 (12:17 pm)
More Melee Help @Steven, I had typos in the naming conventions between the player datablock and the gamebasedata dat... read more 08/31/2009 (2:26 am)
More Melee Help ok so since i cant seem to find why its crashing i figure i will just post all the code changes and ... read more 08/29/2009 (12:59 am)
More Melee Help ok so solved the errors related to the above issues and have a new one now. When i now hit the at... read more 08/29/2009 (12:37 am)
More Melee Help ok so based on what you said with the $action i was able to trace down one typo and now i am getting... read more 08/28/2009 (11:26 pm)
More Melee Help ryan here is the console output. as you can see the animations are not being selected.... [code] ... read more 08/28/2009 (9:55 pm)
beta five bug maybe? yeah ive seen the font thing in all the beta,s dont remember this one though but i thought the issue... read more 08/28/2009 (12:45 pm)
More Melee Help @Ryan, i will post the console out put for you when i get home in a few hours, and i have been using... read more 08/28/2009 (12:14 pm)
beta five bug maybe? this is with the custom project build.... read more 08/28/2009 (2:32 am)
More Melee Help it was not printing out any sequence, it gave the same result as the previous code which printed out... read more 08/28/2009 (2:31 am)
More Melee Help @Ryan, I tried the code you indicated and i still recieve the "Error in setArmPlayOnce()" ... read more 08/28/2009 (12:09 am)
So I now have Torque... and lots of questions... i would recommend picking up one of the excellent texts located here http://www.garagegames.com/pro... read more 08/27/2009 (5:37 pm)
fxForceField, Collision Object, Walls - request for beta tester setting this up now, this would be awesome for simulated bullet penetration, perhaps instead of stop... read more 08/27/2009 (12:58 pm)
More Melee Help i am using the forge soldier, i came to the same conclusion with gideon, looking around the forums t... read more 08/26/2009 (1:01 pm)
But I'm a level Designer I think a large confusion that is generated here is the difference between a level designer and an e... read more 08/26/2009 (12:59 pm)
More Melee Help Ryan you may be correct there, but unfortunately at the moment the code is returning the echo "... read more 08/26/2009 (12:20 pm)
More Melee Help The animations play fine in the shape editor... read more 08/26/2009 (11:01 am)
Melee script compile errors Sweet, thanks Michael that worked!... read more 08/25/2009 (10:45 pm)
Request Tutorials for torque 3d you have to purchase the engine...if your brother purchased it he must have access to the forums sin... read more 08/24/2009 (12:38 pm)
Request Tutorials for torque 3d sure there are tutorials! and a section for them even on the forums! which is located right here htt... read more 08/21/2009 (3:40 pm)
Porting games and resources to Torque 3D I have been trying to port server side melee, and 3d-diggers horse pack...been having a lot of compi... read more 08/18/2009 (7:33 pm)
Adding meshes to scene also make sure your new script is being executed...i think it needs to be added under game.cs ie exe... read more 08/17/2009 (5:00 pm)
BOOK RECOMMENDATION FOR TORQUE GAME ENGINE Game Programmers guide to the torque game engine, is a very well written book and has been a major l... read more 08/17/2009 (4:52 pm)
Adding meshes to scene To make a shape anything but a TSStatic you need to create a datablock which assigns the shapes &quo... read more 08/17/2009 (4:35 pm)
River and waterblock interaction I believe (i may be mistaken) that same question was asked already and the answer was no, it is up t... read more 08/11/2009 (4:22 pm)
Torque 3D Show Off Thread! Looks great Fyodor, though the apparent pebble pile defying gravity on the left side of the slope ju... read more 08/11/2009 (4:16 pm)
Main forum page all hoked up for me As of 2:00 today (Pacific) I have the same problem, I can no longer see forums under my products... read more 08/05/2009 (2:25 pm)
Can I give my graphic artist a copy of my game? in case anyone else is curious here it is word for word from the EULA (d) Licensee may not distri... read more 08/03/2009 (1:00 pm)
Beta 4 Bug: ToD Crashes oops, my bad, i had a typo works now thanks...... read more 08/02/2009 (2:16 pm)
Beta 4 Bug: ToD Crashes where exactly does this code line go? I placed in sun.cpp under void Sun::onRemove, and i still get ... read more 08/02/2009 (12:22 pm)
Couple of Questions 1. [quote]If you own TGEA Indie (and I think this is most of you now), your cost to upgrade to Torqu... read more 07/29/2009 (3:11 pm)