Ken Johnston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Official Torque 3D Documentation Feedback | i certainly would agree, and is perfectly understandable, I only bring up this point as this instanc... read more | 01/21/2010 (9:32 pm) |
| Official Torque 3D Documentation Feedback | I think a lot of the frustrations come from a date promised and then not delivered on ( at least for... read more | 01/21/2010 (8:45 pm) |
| AFXWeapon? | I am also interested in this old resource, anybody at all have the download?... read more | 01/15/2010 (3:11 pm) |
| Casting shadows question..... | [quote]Before buying T3D I did read that there were some advanced lighting issues with Macs....what ... read more | 01/13/2010 (9:22 pm) |
| Torque 3D User Group | sounds like a great idea... read more | 01/13/2010 (8:00 pm) |
| Normal map not showing correctly | also great idea using a blank normal map to hilight the fact that the issue is with the model not th... read more | 01/11/2010 (8:18 pm) |
| Normal map not showing correctly | If the issue was smoothing or loose vertices it would show on the diffuse mapping as well, if there ... read more | 01/11/2010 (8:12 pm) |
| Play In Web Problems | Torque 3D | Web Plugin | It does not work with internet explorer, you need to run it in Fire fox or another similar browser. ... read more | 01/11/2010 (7:55 pm) |
| Anything like TurboSquid with Next-Gen game models? | i would be a little cautious of 3d4games, as lines like these in the model descriptions [quote]Lo... read more | 01/11/2010 (5:10 pm) |
| Question On Possibilties | yes...[small]and the award for the shortest answer goes too....[/small]... read more | 01/11/2010 (5:02 pm) |
| Using T3D for Architectural Visualization | take a look at the tgea documentation on shaders that will show you how to use an HSLS shader.... read more | 01/11/2010 (12:14 am) |
| Using T3D for Architectural Visualization | remember you are running a pretty heavy duty rigg which is why you probably arent seeing much of a p... read more | 01/07/2010 (2:42 pm) |
| Wheeled Collada car problem | take a look at the example buggy that comes with the engine that should help... read more | 01/06/2010 (8:55 pm) |
| Performance Best Practice & Rendering Guidance | actually it sounds like you are on the right path, zoning+portals+Good LOD=great performance. if you... read more | 01/06/2010 (8:51 pm) |
| Using T3D for Architectural Visualization | [quote]Well, what else...I'm really curious about the cubemap...I mean, is there a way to create a c... read more | 01/05/2010 (8:32 pm) |
| Using T3D for Architectural Visualization | [quote]I bought a couple of months ago pureLight, is really powerfull and the results are great, but... read more | 01/05/2010 (7:06 pm) |
| Using T3D for Architectural Visualization | Just a little correction to Daniels List, Day/night transitions do not need scripting. There is a ti... read more | 01/04/2010 (8:58 pm) |
| Using T3D for Architectural Visualization | for reflective surfaces T3D uses cubemaps and once you have a cubemap it is quite simple to add with... read more | 01/04/2010 (7:04 pm) |
| A Do and Dont Manifesto of game design | HA HA! your hilarious Steve... read more | 12/31/2009 (8:29 pm) |
| A Do and Dont Manifesto of game design | my particular favorite was #14 [quote]Many designers are prone to depression or other mental diso... read more | 12/31/2009 (7:56 pm) |
| Creating a custom level/player.... | also keep in mind the #garagegames IRC channel is great for realtime help... read more | 12/30/2009 (1:59 pm) |
| Creating a custom level/player.... | I think the confusion in that sales pitch stems from the idea that scripting isnt programming, which... read more | 12/29/2009 (10:23 pm) |
| What to get? | can blender not export to collada? you could do all your animation exprt to the .dae and seperate ou... read more | 12/28/2009 (4:24 pm) |
| How do I make a Hover Vehicle? | so i tried the hover vehicle in t3d finally and I had no issues with it, perhaps you could post your... read more | 12/28/2009 (1:24 pm) |
| Sword Collision | depends on your implementation. Are you creating a melee system that generates an invisible particle... read more | 12/24/2009 (2:28 pm) |
| Questions for T3D owners | its all about cost vs worth, depends on what you are really looking for, as far as I am concerned ho... read more | 12/24/2009 (2:04 pm) |
| T3D1.01 - explosions render differently when connected to dedicated server - RESOLVED | i have to agree the dedicated server explosions look way better :)... read more | 12/22/2009 (7:53 pm) |
| Noob question...ActiveX and Torque3D for the web | yes... read more | 12/22/2009 (7:51 pm) |
| How do I make a Hover Vehicle? | so what is happening is when you add your hover vehicle to the scene it doesnt hover, but instead dr... read more | 12/22/2009 (2:28 pm) |
| Melee combat using hitboxes | are you using a specific melee resource implementation or a custome one? the resource doesnt set up ... read more | 12/22/2009 (2:24 pm) |
| How do I make a Hover Vehicle? | wulf, the tge scripts and the t3d scripts for this vehicle type are virtually the same, the only rea... read more | 12/21/2009 (6:31 pm) |
| To raycast or not to raycast that is the question | thanks manoel, that was exactly what i was looking for, I knew it had to be something much more simp... read more | 12/21/2009 (2:44 pm) |
| Torque & Recast | sounds very exciting...looking forward to an advanced AI system in torque.... read more | 12/21/2009 (2:33 pm) |
| Models In T3D | ummm no quite, when exporting to collada with animations if your model has one animation then yes, i... read more | 12/16/2009 (7:22 pm) |
| 2D Text in 3D Space | found it! and it looks like someone ported this into T3D already [url]http://www.torquepowered.co... read more | 12/16/2009 (1:25 am) |
| 2D Text in 3D Space | lol i was about to ask this same questions, anyone know were i can find the gui integrated into a te... read more | 12/16/2009 (12:34 am) |
| Won't run with DirectX 11 | T3D is a directX 9 engine, not sure why it wont run with DX11, the audio.dll sounds like you need to... read more | 12/15/2009 (12:18 pm) |
| PhysX SDK access denied? | basically what happened was they required an update to the system software manager or whatever it wa... read more | 12/11/2009 (4:50 pm) |
| 3ds Max Ship Hull | Scott, have you tried using a method similar to this? [url]http://www.tutorialscentral.com/index.ph... read more | 12/09/2009 (4:00 pm) |
| Relevance of available books to T3D | I cant speak on any of the books except for Maurina's as that is the only one i currently own, but h... read more | 12/09/2009 (3:50 pm) |
| Official Torque 3D Documentation Feedback | edit...nm found what i was looking for... read more | 12/09/2009 (1:05 pm) |
| Basic lightning vs Advanced lightning | basic lighting uses forward rendering and is therefore useful for slower machines without all the be... read more | 12/09/2009 (1:03 pm) |
| RTS Prototype multiplay? | @Michael perhaps instead of modifing the existing RTS prototype to include multiplay, perhaps use i... read more | 12/08/2009 (7:14 pm) |
| Where are the tutorials? | yeah steve, there really isnt much for a beginner, i would suggest as other have to review everythin... read more | 12/08/2009 (7:05 pm) |
| Web plugin with Binary version? | right now i believe the web plugin only works out of the box with fire fox...though it will work wit... read more | 12/08/2009 (3:05 pm) |
| Unable To Launch T3D Game | it took 2 and half weeks for them to register mine recently...it may have something to do with a lar... read more | 12/03/2009 (12:53 pm) |
| Tutorial request thread | I think for every editor in T3d there should be at least a basic step by step tutorial, doing someth... read more | 12/02/2009 (8:25 pm) |
| RESOLVED Forest Editor Collision - too much collision | I have also noticed occasionally running into a tree then suddenly im standing on top of it. the col... read more | 11/24/2009 (8:24 pm) |
| forest editor and the new bullet implementation | yeah..i am a bit displeased with Nvidia, it has been nearly a week since i requested a new account t... read more | 11/23/2009 (4:54 pm) |
| Forest editor - 2 questions | plus you would want the ability to place trees on other objects then just terrain, for example, if y... read more | 11/23/2009 (4:51 pm) |