Game Development Community

Ken Johnston's Forum Posts

Thread Post Date Posted
Official Torque 3D Documentation Feedback i certainly would agree, and is perfectly understandable, I only bring up this point as this instanc... read more 01/21/2010 (9:32 pm)
Official Torque 3D Documentation Feedback I think a lot of the frustrations come from a date promised and then not delivered on ( at least for... read more 01/21/2010 (8:45 pm)
AFXWeapon? I am also interested in this old resource, anybody at all have the download?... read more 01/15/2010 (3:11 pm)
Casting shadows question..... [quote]Before buying T3D I did read that there were some advanced lighting issues with Macs....what ... read more 01/13/2010 (9:22 pm)
Torque 3D User Group sounds like a great idea... read more 01/13/2010 (8:00 pm)
Normal map not showing correctly also great idea using a blank normal map to hilight the fact that the issue is with the model not th... read more 01/11/2010 (8:18 pm)
Normal map not showing correctly If the issue was smoothing or loose vertices it would show on the diffuse mapping as well, if there ... read more 01/11/2010 (8:12 pm)
Play In Web Problems | Torque 3D | Web Plugin It does not work with internet explorer, you need to run it in Fire fox or another similar browser. ... read more 01/11/2010 (7:55 pm)
Anything like TurboSquid with Next-Gen game models? i would be a little cautious of 3d4games, as lines like these in the model descriptions [quote]Lo... read more 01/11/2010 (5:10 pm)
Question On Possibilties yes...[small]and the award for the shortest answer goes too....[/small]... read more 01/11/2010 (5:02 pm)
Using T3D for Architectural Visualization take a look at the tgea documentation on shaders that will show you how to use an HSLS shader.... read more 01/11/2010 (12:14 am)
Using T3D for Architectural Visualization remember you are running a pretty heavy duty rigg which is why you probably arent seeing much of a p... read more 01/07/2010 (2:42 pm)
Wheeled Collada car problem take a look at the example buggy that comes with the engine that should help... read more 01/06/2010 (8:55 pm)
Performance Best Practice & Rendering Guidance actually it sounds like you are on the right path, zoning+portals+Good LOD=great performance. if you... read more 01/06/2010 (8:51 pm)
Using T3D for Architectural Visualization [quote]Well, what else...I'm really curious about the cubemap...I mean, is there a way to create a c... read more 01/05/2010 (8:32 pm)
Using T3D for Architectural Visualization [quote]I bought a couple of months ago pureLight, is really powerfull and the results are great, but... read more 01/05/2010 (7:06 pm)
Using T3D for Architectural Visualization Just a little correction to Daniels List, Day/night transitions do not need scripting. There is a ti... read more 01/04/2010 (8:58 pm)
Using T3D for Architectural Visualization for reflective surfaces T3D uses cubemaps and once you have a cubemap it is quite simple to add with... read more 01/04/2010 (7:04 pm)
A Do and Dont Manifesto of game design HA HA! your hilarious Steve... read more 12/31/2009 (8:29 pm)
A Do and Dont Manifesto of game design my particular favorite was #14 [quote]Many designers are prone to depression or other mental diso... read more 12/31/2009 (7:56 pm)
Creating a custom level/player.... also keep in mind the #garagegames IRC channel is great for realtime help... read more 12/30/2009 (1:59 pm)
Creating a custom level/player.... I think the confusion in that sales pitch stems from the idea that scripting isnt programming, which... read more 12/29/2009 (10:23 pm)
What to get? can blender not export to collada? you could do all your animation exprt to the .dae and seperate ou... read more 12/28/2009 (4:24 pm)
How do I make a Hover Vehicle? so i tried the hover vehicle in t3d finally and I had no issues with it, perhaps you could post your... read more 12/28/2009 (1:24 pm)
Sword Collision depends on your implementation. Are you creating a melee system that generates an invisible particle... read more 12/24/2009 (2:28 pm)
Questions for T3D owners its all about cost vs worth, depends on what you are really looking for, as far as I am concerned ho... read more 12/24/2009 (2:04 pm)
T3D1.01 - explosions render differently when connected to dedicated server - RESOLVED i have to agree the dedicated server explosions look way better :)... read more 12/22/2009 (7:53 pm)
Noob question...ActiveX and Torque3D for the web yes... read more 12/22/2009 (7:51 pm)
How do I make a Hover Vehicle? so what is happening is when you add your hover vehicle to the scene it doesnt hover, but instead dr... read more 12/22/2009 (2:28 pm)
Melee combat using hitboxes are you using a specific melee resource implementation or a custome one? the resource doesnt set up ... read more 12/22/2009 (2:24 pm)
How do I make a Hover Vehicle? wulf, the tge scripts and the t3d scripts for this vehicle type are virtually the same, the only rea... read more 12/21/2009 (6:31 pm)
To raycast or not to raycast that is the question thanks manoel, that was exactly what i was looking for, I knew it had to be something much more simp... read more 12/21/2009 (2:44 pm)
Torque & Recast sounds very exciting...looking forward to an advanced AI system in torque.... read more 12/21/2009 (2:33 pm)
Models In T3D ummm no quite, when exporting to collada with animations if your model has one animation then yes, i... read more 12/16/2009 (7:22 pm)
2D Text in 3D Space found it! and it looks like someone ported this into T3D already [url]http://www.torquepowered.co... read more 12/16/2009 (1:25 am)
2D Text in 3D Space lol i was about to ask this same questions, anyone know were i can find the gui integrated into a te... read more 12/16/2009 (12:34 am)
Won't run with DirectX 11 T3D is a directX 9 engine, not sure why it wont run with DX11, the audio.dll sounds like you need to... read more 12/15/2009 (12:18 pm)
PhysX SDK access denied? basically what happened was they required an update to the system software manager or whatever it wa... read more 12/11/2009 (4:50 pm)
3ds Max Ship Hull Scott, have you tried using a method similar to this? [url]http://www.tutorialscentral.com/index.ph... read more 12/09/2009 (4:00 pm)
Relevance of available books to T3D I cant speak on any of the books except for Maurina's as that is the only one i currently own, but h... read more 12/09/2009 (3:50 pm)
Official Torque 3D Documentation Feedback edit...nm found what i was looking for... read more 12/09/2009 (1:05 pm)
Basic lightning vs Advanced lightning basic lighting uses forward rendering and is therefore useful for slower machines without all the be... read more 12/09/2009 (1:03 pm)
RTS Prototype multiplay? @Michael perhaps instead of modifing the existing RTS prototype to include multiplay, perhaps use i... read more 12/08/2009 (7:14 pm)
Where are the tutorials? yeah steve, there really isnt much for a beginner, i would suggest as other have to review everythin... read more 12/08/2009 (7:05 pm)
Web plugin with Binary version? right now i believe the web plugin only works out of the box with fire fox...though it will work wit... read more 12/08/2009 (3:05 pm)
Unable To Launch T3D Game it took 2 and half weeks for them to register mine recently...it may have something to do with a lar... read more 12/03/2009 (12:53 pm)
Tutorial request thread I think for every editor in T3d there should be at least a basic step by step tutorial, doing someth... read more 12/02/2009 (8:25 pm)
RESOLVED Forest Editor Collision - too much collision I have also noticed occasionally running into a tree then suddenly im standing on top of it. the col... read more 11/24/2009 (8:24 pm)
forest editor and the new bullet implementation yeah..i am a bit displeased with Nvidia, it has been nearly a week since i requested a new account t... read more 11/23/2009 (4:54 pm)
Forest editor - 2 questions plus you would want the ability to place trees on other objects then just terrain, for example, if y... read more 11/23/2009 (4:51 pm)