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Ken Johnston's Forum Posts

Thread Post Date Posted
Unity3D vs The World @rene yeah basically like the torque trigger object though instead of the collision shape we are use... read more 03/23/2010 (7:59 am)
Pre-purchase inquiry... [quote]here's file download support in Torque's networking code to allow the client to download miss... read more 03/22/2010 (1:18 pm)
Pre-purchase inquiry... Q1: Yes this is entirely possible, search the resource sections for info on Mysql integration, there... read more 03/22/2010 (1:04 pm)
Level Bounds? you could do a lot with the onLeaveMissionArea such as send a message to the player that they have L... read more 03/22/2010 (9:50 am)
Animated bird? to answer your question yes you can have a bird act as an AI player, take a look at the AI player sc... read more 03/22/2010 (9:37 am)
1.1Beta bugs/quirks This post should perhaps link back to the original artist who is having all of the issues with the n... read more 03/22/2010 (9:27 am)
Unity3D vs The World I have to say i have used both engines extensively for my own personal hobby/enjoyment, and both hav... read more 03/22/2010 (9:09 am)
Paint Shader, reflections and glow? well apparantly the old planer reflections method is gone and replaced with dynamic cube maps, I hav... read more 03/19/2010 (9:15 pm)
Torque 3D Show Off Thread! now that is one giant Shotgun S2P I think if that little guy fired that sucker he would end up on hi... read more 03/19/2010 (6:50 pm)
Paint Shader, reflections and glow? hopefully Aaron Baker doesn't mind my re posting this here but here is the quick tutorial he posted ... read more 03/19/2010 (11:20 am)
New user thoughts on Torque 3D... ADam you can watch what was said here [url]http://www.ustream.tv/recorded/5421886[/url]... read more 03/19/2010 (8:19 am)
Paint Shader, reflections and glow? 1. A car shader is one you will have to author yourself, there are several artist friendly shader au... read more 03/19/2010 (8:15 am)
Torque 3D Show Off Thread! wow that last shot is stunning, good work!... read more 03/18/2010 (1:35 pm)
Normal maps in Torque 3d @ Jeff, engine specific is kind of were I was going with the question, other game engines have i... read more 03/18/2010 (1:33 pm)
Normal maps in Torque 3d There could also possibly be a lighting bug in T3D that does exist in other engines that can possibl... read more 03/18/2010 (8:26 am)
Why WAS Torque3D documentation so poor? I couldnt agree with you more Glen, in fact I always thought it would be a great way to make some ca... read more 03/17/2010 (3:11 pm)
Making a boat work. you could also just use one of the watercraft resources, Apply physx to the model for buoyancy and m... read more 03/17/2010 (2:58 pm)
T3D RPG Kit, Who wants one? sorry thanda that last post was only meant for a bit of humor, I hope it did not come across as insu... read more 03/15/2010 (5:19 pm)
Modeling for T3D when modeling in torque always keep in mind 1 world unit in torque is equal to 1 unit in your modeli... read more 03/15/2010 (5:16 pm)
T3D RPG Kit, Who wants one? you have to realize that the by soon it means within the next 5 years ( can be extended to 10 in som... read more 03/15/2010 (11:40 am)
Why WAS Torque3D documentation so poor? [quote]I will not give them another dime until I have full source and scripting documentation[/quote... read more 03/13/2010 (10:16 am)
Why WAS Torque3D documentation so poor? I have been following this thread and there has been alot of positivity and negativity and I feel th... read more 03/12/2010 (9:35 pm)
rotating skybox you shouldn't even have access to the source code without a proper license... read more 03/12/2010 (9:37 am)
How do you rotate the sky box? why not just rotate the texture? edit, depending on what you mean you could also scroll the textu... read more 03/12/2010 (9:35 am)
Terrain problems - looking for a best solution (i) the 2048x2048 height map does not mean you have a 2k by 2k world, changing the grid size will ch... read more 03/11/2010 (11:41 am)
Unity 3 Coming Soon [quote]excuse me fo rmy ignorance, since I am not familiar with the beast light mapping feature from... read more 03/11/2010 (9:56 am)
Unity 3 Coming Soon [quote]oving the puddles (wetness) and the rain in Unity though. Perhaps we'll see this in Torque on... read more 03/10/2010 (5:41 pm)
Normal maps in Torque 3d glad you were able to figure out the issue, i was just going to suggest switching the red and green ... read more 03/09/2010 (9:11 pm)
Normal maps in Torque 3d make sure your model is converted to triangles (if in max convert to an editable mesh not editable p... read more 03/09/2010 (3:34 pm)
Normal maps in Torque 3d try applying a blank normal map to the model which will shade the models triangles based on the dire... read more 03/09/2010 (1:44 pm)
Populating a World/Zone with MySQL data? @Ed, they are most likely using this resource updated for T3d [url]http://www.torquepowered.co... read more 03/02/2010 (4:55 pm)
Forest editor and Sticks & Twigs Compare the sticks and twigs models and Lods to the default tree you will find your answer there.... read more 03/02/2010 (4:51 pm)
Normal Maps with dif export the dif out and reload as collada or dts...best guess i dont really use difs any longer ... read more 02/26/2010 (11:47 am)
3DS MAX art stock source files unfortunately then it is probably not possible to do what you are asking for as i believe the stock ... read more 02/26/2010 (11:46 am)
3DS MAX art stock source files i could probably make some.3ds files for you if you want...just shoot me off an email on which files... read more 02/25/2010 (12:02 pm)
Porting Scripts from TGE to T3D ahh yes good point i forgot about that little tidbit, it can be a little bit tedious to separate scr... read more 02/22/2010 (4:32 pm)
Porting Scripts from TGE to T3D it really should be as simple as updating the directory structure, you may run into a few minor issu... read more 02/22/2010 (4:00 pm)
best way to handle texture mapping? typically in game development you will use what is called a texture sheet for an object as it is the... read more 02/22/2010 (3:48 pm)
Weapon Tutorial Steve is right though i would garner to say 95% is relevant, scripting really hasn't changed just th... read more 02/22/2010 (3:32 pm)
Windows Vista vs Windows 7 performance issues my issues with windows 7 do not stem from torque (more from faulty system software from dell), but t... read more 02/22/2010 (3:04 pm)
Melee script compile errors good luck with it net, if you run into problems i can try and help further, it wasn't too difficult ... read more 02/22/2010 (2:57 pm)
How can I create a parallax starfield in Torque3D? you could also use multiple terrains, just load a blank height map to make it flat and instance it.... read more 02/22/2010 (12:44 am)
Melee script compile errors take a look at this thread http://www.torquepowered.com/community/forums/viewthread/100427 a detail... read more 02/22/2010 (12:35 am)
Official Torque 3D Documentation Feedback The next button does not seem to always work and you have duplicate documentation for the shape edit... read more 02/17/2010 (8:11 pm)
Hide Scattersky edge this may sound silly as i havens tested it out but why not then just use a ground plain with a groun... read more 02/16/2010 (9:01 pm)
Auto LODs broken? and Shape & Foliage Replicators MIA? I personally find the FK to be more atistic friendly then the replicators ever were (just my opinion... read more 02/15/2010 (10:29 pm)
How do I add a new flying vehicle to T3D? kinda feel silly asking this but do you have a mount point?... read more 02/15/2010 (10:06 pm)
Material Problem XSI 6.0 to Collada to Torque 3D I do not use xsi, but in general you are better off exporting characters/creatures using the standar... read more 02/12/2010 (5:47 pm)
[1.1b BUG] World Editor does not open within a new project my custom template copied over from 1.1a has no issues as well, but the stock template takes forever... read more 02/11/2010 (2:45 pm)
Live Torque 3D Help and Tutorials This is a fantastic Idea, I love the idea of webinars, they tend to be very efficient ways to educat... read more 02/04/2010 (6:27 pm)