Ken Johnston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unity 3 Coming Soon | in my opinion comparing torque to unity is like comparing max to maya, on either side you will get h... read more | 09/29/2010 (5:30 pm) |
| .DDS photoshop *MAC* plugin | unfortunately NVidia doesn's support it for mac, so graphic convert is all da mac gets... read more | 09/28/2010 (11:58 pm) |
| Need advice for "Character Clothing"... | Baking the animations is a little labor intensive, but basically how it is done is you create dummy... read more | 09/24/2010 (6:45 pm) |
| Need advice for "Character Clothing"... | For animating clothing in max for my game charactors I typically run a cloth sim with reactor throug... read more | 09/22/2010 (11:51 pm) |
| Detail maps | Actually the high pass filter gives fairly poor results really (Just my opinion) you lose a bit of t... read more | 09/10/2010 (4:18 pm) |
| Bug: Custom terrain materials - RESOLVED | I haven't had this issue for some time either, so it has been fixed in the recent build... read more | 09/01/2010 (7:47 pm) |
| T3D Goodness & quick question on Materials | to fix your normals problem its very easy, just invert the green channel in either crazy bump, photo... read more | 08/25/2010 (11:30 pm) |
| The material system | I am a little confused, you want 1 level that is both autumn and winter? Could you not just create t... read more | 08/25/2010 (11:21 pm) |
| mvTriggerCount0 | mvtriggercount is hard coded into the source so you cant really modify what it does or add additiona... read more | 08/25/2010 (2:22 am) |
| Unearthly Challenge 2009 Entries | so, now that the results are in the the champions crowned, who was the torque winner?... read more | 08/24/2010 (9:52 pm) |
| Vertex Color Texture Blending, [bounty ?] | In the release notes for b2 a vertex color flag was added to custom materials it might be a good jum... read more | 08/21/2010 (5:49 pm) |
| GuideBot Beta 0.8 | so whats the current status of guide bot? Last blog indicated some of the navmesh stuff would be out... read more | 08/18/2010 (9:34 pm) |
| Animation Systems | Dusty, you are totally awesome, thanks so much for the explanation, So if i understand this right... read more | 08/18/2010 (9:28 pm) |
| Animation Systems | Awesome Dusty, your explanation and code examples are a real help and gets me to 90 percent of what ... read more | 08/18/2010 (4:25 pm) |
| BVH Files imported into 3DS MAX | here is the marker file you need btw [url=http://www.terathon.com/forums/download/file.php?id=50]lin... read more | 08/17/2010 (9:28 pm) |
| BVH Files imported into 3DS MAX | You just need the marker file, contact mr bones or do a search on the net its posted in a few places... read more | 08/17/2010 (9:21 pm) |
| Spec Map issues "possible ignorance" | see here for a fix :http://www.torquepowered.com/community/forums/viewthread/111903... read more | 08/17/2010 (7:29 pm) |
| T3d 1.1 Beta 2-Creating a Cubemap material for use on a sky box causes torque to crash - RESOLVED | Additional info on this bug it appears to no longer allow editing a cube map on any level, blank roo... read more | 08/16/2010 (9:30 pm) |
| T3D 1.1 Beta 2 - Skybox Renders Incorrectly - SOLVED | Huh in the bug report i posted i didn't have that result at all, the sky box rendered everything fin... read more | 08/16/2010 (9:21 pm) |
| Animation Systems | Thanks for the help on the move manager Tim....Still confused on how to set up move triggers though... read more | 08/16/2010 (9:13 pm) |
| Help making a multimesh model into single mesh | If each model is also made up of separate pieces attach them all into a single model. Just be sure t... read more | 08/16/2010 (6:07 pm) |
| Torque EULA Discussion | So i had a Non Game project i was prototyping for the company i work for and they have shut it down ... read more | 08/13/2010 (1:08 am) |
| T3D Feature Request - Material->CustomMaterial Example / Guide | I would really like to see an example for the new vertcolor flag for use in custom materials for the... read more | 08/04/2010 (7:36 pm) |
| Why WAS Torque3D documentation so poor? | Must have been sunday michael because those are some "Holie" shorts...waka waka waka... read more | 08/04/2010 (4:30 am) |
| Shopping for 3D Modeling App | Max is good, though be aware support for 2011 will be limited for sometime. Exporting through collad... read more | 07/28/2010 (3:05 am) |
| Problems building T3D solution | If that is the case you just need to set VS to compile x86 instead of x64 or you did not download an... read more | 07/27/2010 (3:34 am) |
| Texture Generation Tutorials | theirs also a great one on pixologic.com on making tillable textures in zbrush... read more | 07/26/2010 (5:44 pm) |
| Problems building T3D solution | you guys may want to upgrade to the studio license, (25 bucks i believe to do so) so that the licens... read more | 07/26/2010 (5:38 pm) |
| Making Normal Maps in Photoshop [MAC] | [url=http://lmgtfy.com/?q=Normal+Map+Generator+%2BMac+OS+X]Normal Map Generator for Mac OS[/url]... read more | 07/15/2010 (11:37 pm) |
| Which engine for melee based game | one method is the invisable projectile the other codes a ray cast between two nodes on the mesh and ... read more | 05/06/2010 (3:56 pm) |
| Which engine for melee based game | you can use any of the three there are multiple implementations for all three engines, just take a l... read more | 05/03/2010 (5:31 pm) |
| Controlling animation | and just to add to what steve posted what you are looking for in the code is the updatemove() functi... read more | 04/28/2010 (1:57 pm) |
| The three books | The books are very useful for understanding scripting and the logic of how then engine functions a l... read more | 04/26/2010 (2:39 pm) |
| problem with scatter sky band at the bottom | It doesnt kill any kind of flight games it just requires you to be creative, there are many differen... read more | 04/26/2010 (8:12 am) |
| Official Torque 3D Documentation Feedback | @Jim take a look at TDN that was the attempt they are referring too... read more | 04/08/2010 (9:44 am) |
| Why WAS Torque3D documentation so poor? | wow very nice work, i did notice one error [quote] The following code will produce an error th... read more | 03/31/2010 (12:10 pm) |
| Can you use Softimage for setting up physics assets? | i believe eventually you will, but from what ive seen around the forum the source for the physx expo... read more | 03/30/2010 (11:55 am) |
| ScatterSky Confusion | there are a couple of options to correct this, what happens in scatter sky is it works from the 0 pl... read more | 03/30/2010 (11:51 am) |
| New to the Torque Expereince | you can also look into the rigid shape datablocks as well might be another possible solution, just d... read more | 03/30/2010 (11:44 am) |
| Showing decals and gun fire smoke | under your level info object increase the value for near clip distance.... read more | 03/29/2010 (11:27 am) |
| Distance Fogging? | Exactly my own thoughts steve, just much more descriptive .... [i][small]and useful :), note to s... read more | 03/29/2010 (8:06 am) |
| I need a simple example... | start [url=http://docs.torquepowered.com/torque-3d/official/index.html?content/documentation/Scripti... read more | 03/28/2010 (8:35 pm) |
| Distance Fogging? | My confusion on why i couldnt get the fog to work as i was expecting was due to this i think, i didn... read more | 03/28/2010 (8:32 pm) |
| Distance Fogging? | thanks that guys that did the trick, I was setting the offset too high...... read more | 03/26/2010 (9:58 pm) |
| Distance Fogging? | yeah i have been playing around with the settings under level info for awhile now without good resul... read more | 03/26/2010 (10:35 am) |
| Junk demo - made with Torque X 3D | looks good, congrats on the demo, the camera is a bit unnerving though, perhaps eliminate the camera... read more | 03/25/2010 (3:26 pm) |
| New to the Torque Expereince | What have you already tried? Anything? keep in mind that there a million ways to skin a cat but the ... read more | 03/25/2010 (10:51 am) |
| Unity3D vs The World | which is totally understandable, having the source makes stuff like that a low priority, but it does... read more | 03/24/2010 (7:47 am) |
| Grass | @J what you are seeing in that tutorial is essentially what is done in T3D and very easy to replicat... read more | 03/23/2010 (12:46 pm) |
| Pre-purchase inquiry... | what bloodknight is referring to is you would build everything into one large level, then use zoning... read more | 03/23/2010 (9:38 am) |