Game Development Community

Ken Johnston's Forum Posts

Thread Post Date Posted
Unity 3 Coming Soon in my opinion comparing torque to unity is like comparing max to maya, on either side you will get h... read more 09/29/2010 (5:30 pm)
.DDS photoshop *MAC* plugin unfortunately NVidia doesn's support it for mac, so graphic convert is all da mac gets... read more 09/28/2010 (11:58 pm)
Need advice for "Character Clothing"... Baking the animations is a little labor intensive, but basically how it is done is you create dummy... read more 09/24/2010 (6:45 pm)
Need advice for "Character Clothing"... For animating clothing in max for my game charactors I typically run a cloth sim with reactor throug... read more 09/22/2010 (11:51 pm)
Detail maps Actually the high pass filter gives fairly poor results really (Just my opinion) you lose a bit of t... read more 09/10/2010 (4:18 pm)
Bug: Custom terrain materials - RESOLVED I haven't had this issue for some time either, so it has been fixed in the recent build... read more 09/01/2010 (7:47 pm)
T3D Goodness & quick question on Materials to fix your normals problem its very easy, just invert the green channel in either crazy bump, photo... read more 08/25/2010 (11:30 pm)
The material system I am a little confused, you want 1 level that is both autumn and winter? Could you not just create t... read more 08/25/2010 (11:21 pm)
mvTriggerCount0 mvtriggercount is hard coded into the source so you cant really modify what it does or add additiona... read more 08/25/2010 (2:22 am)
Unearthly Challenge 2009 Entries so, now that the results are in the the champions crowned, who was the torque winner?... read more 08/24/2010 (9:52 pm)
Vertex Color Texture Blending, [bounty ?] In the release notes for b2 a vertex color flag was added to custom materials it might be a good jum... read more 08/21/2010 (5:49 pm)
GuideBot Beta 0.8 so whats the current status of guide bot? Last blog indicated some of the navmesh stuff would be out... read more 08/18/2010 (9:34 pm)
Animation Systems Dusty, you are totally awesome, thanks so much for the explanation, So if i understand this right... read more 08/18/2010 (9:28 pm)
Animation Systems Awesome Dusty, your explanation and code examples are a real help and gets me to 90 percent of what ... read more 08/18/2010 (4:25 pm)
BVH Files imported into 3DS MAX here is the marker file you need btw [url=http://www.terathon.com/forums/download/file.php?id=50]lin... read more 08/17/2010 (9:28 pm)
BVH Files imported into 3DS MAX You just need the marker file, contact mr bones or do a search on the net its posted in a few places... read more 08/17/2010 (9:21 pm)
Spec Map issues "possible ignorance" see here for a fix :http://www.torquepowered.com/community/forums/viewthread/111903... read more 08/17/2010 (7:29 pm)
T3d 1.1 Beta 2-Creating a Cubemap material for use on a sky box causes torque to crash - RESOLVED Additional info on this bug it appears to no longer allow editing a cube map on any level, blank roo... read more 08/16/2010 (9:30 pm)
T3D 1.1 Beta 2 - Skybox Renders Incorrectly - SOLVED Huh in the bug report i posted i didn't have that result at all, the sky box rendered everything fin... read more 08/16/2010 (9:21 pm)
Animation Systems Thanks for the help on the move manager Tim....Still confused on how to set up move triggers though... read more 08/16/2010 (9:13 pm)
Help making a multimesh model into single mesh If each model is also made up of separate pieces attach them all into a single model. Just be sure t... read more 08/16/2010 (6:07 pm)
Torque EULA Discussion So i had a Non Game project i was prototyping for the company i work for and they have shut it down ... read more 08/13/2010 (1:08 am)
T3D Feature Request - Material->CustomMaterial Example / Guide I would really like to see an example for the new vertcolor flag for use in custom materials for the... read more 08/04/2010 (7:36 pm)
Why WAS Torque3D documentation so poor? Must have been sunday michael because those are some "Holie" shorts...waka waka waka... read more 08/04/2010 (4:30 am)
Shopping for 3D Modeling App Max is good, though be aware support for 2011 will be limited for sometime. Exporting through collad... read more 07/28/2010 (3:05 am)
Problems building T3D solution If that is the case you just need to set VS to compile x86 instead of x64 or you did not download an... read more 07/27/2010 (3:34 am)
Texture Generation Tutorials theirs also a great one on pixologic.com on making tillable textures in zbrush... read more 07/26/2010 (5:44 pm)
Problems building T3D solution you guys may want to upgrade to the studio license, (25 bucks i believe to do so) so that the licens... read more 07/26/2010 (5:38 pm)
Making Normal Maps in Photoshop [MAC] [url=http://lmgtfy.com/?q=Normal+Map+Generator+%2BMac+OS+X]Normal Map Generator for Mac OS[/url]... read more 07/15/2010 (11:37 pm)
Which engine for melee based game one method is the invisable projectile the other codes a ray cast between two nodes on the mesh and ... read more 05/06/2010 (3:56 pm)
Which engine for melee based game you can use any of the three there are multiple implementations for all three engines, just take a l... read more 05/03/2010 (5:31 pm)
Controlling animation and just to add to what steve posted what you are looking for in the code is the updatemove() functi... read more 04/28/2010 (1:57 pm)
The three books The books are very useful for understanding scripting and the logic of how then engine functions a l... read more 04/26/2010 (2:39 pm)
problem with scatter sky band at the bottom It doesnt kill any kind of flight games it just requires you to be creative, there are many differen... read more 04/26/2010 (8:12 am)
Official Torque 3D Documentation Feedback @Jim take a look at TDN that was the attempt they are referring too... read more 04/08/2010 (9:44 am)
Why WAS Torque3D documentation so poor? wow very nice work, i did notice one error [quote] The following code will produce an error th... read more 03/31/2010 (12:10 pm)
Can you use Softimage for setting up physics assets? i believe eventually you will, but from what ive seen around the forum the source for the physx expo... read more 03/30/2010 (11:55 am)
ScatterSky Confusion there are a couple of options to correct this, what happens in scatter sky is it works from the 0 pl... read more 03/30/2010 (11:51 am)
New to the Torque Expereince you can also look into the rigid shape datablocks as well might be another possible solution, just d... read more 03/30/2010 (11:44 am)
Showing decals and gun fire smoke under your level info object increase the value for near clip distance.... read more 03/29/2010 (11:27 am)
Distance Fogging? Exactly my own thoughts steve, just much more descriptive .... [i][small]and useful :), note to s... read more 03/29/2010 (8:06 am)
I need a simple example... start [url=http://docs.torquepowered.com/torque-3d/official/index.html?content/documentation/Scripti... read more 03/28/2010 (8:35 pm)
Distance Fogging? My confusion on why i couldnt get the fog to work as i was expecting was due to this i think, i didn... read more 03/28/2010 (8:32 pm)
Distance Fogging? thanks that guys that did the trick, I was setting the offset too high...... read more 03/26/2010 (9:58 pm)
Distance Fogging? yeah i have been playing around with the settings under level info for awhile now without good resul... read more 03/26/2010 (10:35 am)
Junk demo - made with Torque X 3D looks good, congrats on the demo, the camera is a bit unnerving though, perhaps eliminate the camera... read more 03/25/2010 (3:26 pm)
New to the Torque Expereince What have you already tried? Anything? keep in mind that there a million ways to skin a cat but the ... read more 03/25/2010 (10:51 am)
Unity3D vs The World which is totally understandable, having the source makes stuff like that a low priority, but it does... read more 03/24/2010 (7:47 am)
Grass @J what you are seeing in that tutorial is essentially what is done in T3D and very easy to replicat... read more 03/23/2010 (12:46 pm)
Pre-purchase inquiry... what bloodknight is referring to is you would build everything into one large level, then use zoning... read more 03/23/2010 (9:38 am)