Jason Lee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Rotation Pivot | Mine always centers as default, but once you change those settings (until reload) they stay that way... read more | 05/07/2007 (8:11 pm) |
| City start | Sorry about that :)... read more | 05/07/2007 (10:13 am) |
| Long time game developer/New Torque member | I've done a great deal of research and i have to say that hands down torque is one of the better dev... read more | 05/07/2007 (10:10 am) |
| Having torouble grasping TGE Archetecture | There are 3 books i would suggest you look into, they outline the tge in pretty good detail and offe... read more | 05/04/2007 (12:59 pm) |
| Free 2 Play what and why? | Free 2 play games (like G-Potato) actually make money by selling in game items, weapons, ships, etc.... read more | 05/04/2007 (12:53 pm) |
| Jpg and png texture performance | Wow, yeah 6000 textures is a bit over board, eep...... read more | 05/03/2007 (10:40 am) |
| Domes ~ Method 2 (or .. where the heck will it end?) | I think they are talking about on create of an object glitch that won't allow of more then 12 sides ... read more | 05/03/2007 (10:36 am) |
| Neophagia -Team Building Project | Bump, still need modelers, networking, scripters and programmers.... read more | 05/03/2007 (7:16 am) |
| Looking to find more AIM contacts. | Anyone can feel free to add me! msn: jfishman2@msn.com aim: jlf8901 I rarely use aim, but if ... read more | 05/02/2007 (12:23 pm) |
| MMO Crazy competition | Yes it's a rush to create an mmorpgomgthenextbestgameever! I'm making one because i enjoy the genre ... read more | 05/02/2007 (12:08 pm) |
| Making A Vehicle | All the tutorials for the pc version work for the mac as well. Blender is really a unix/linux based ... read more | 05/02/2007 (11:59 am) |
| Some tests in Constructor | Not even static meshes? The swirl things look as though they have much more depth then a texture alo... read more | 05/02/2007 (11:45 am) |
| Some tests in Constructor | How are you getting bump maps to work out of constructor?... read more | 05/02/2007 (6:50 am) |
| City start | @ Terrence: Thanks! @Jason: They have slight depth and are difs str8 out of constructor.... read more | 05/02/2007 (6:45 am) |
| Making a Tree | Dts models are built with programs like milkshape (3dsmax, maya, etc.) and use uv maps for the textu... read more | 05/01/2007 (10:46 am) |
| A few features and some possible bugs | Pretty much constructor can make models with corrupt faces. Complex models with many faces will real... read more | 05/01/2007 (10:34 am) |
| Terrain size limitation | Pretty much the best answer for mmorpgs or any game that needs a huge area is zoning. At standard sq... read more | 05/01/2007 (9:49 am) |
| Static Shaps | Edit: I fixed those typos now it shows up right in the creator list under shapes correctly, but when... read more | 04/30/2007 (6:00 am) |
| Simple Terrain Mesh | Had that problem too, too many faces on a brush. I tried doing some pseudo mesh thing for terrain *s... read more | 04/27/2007 (10:04 am) |
| Game Design Readings | Wow, comparing a chainsaw with software development. Ubuntu and Linux have been around awhile, th... read more | 04/27/2007 (9:44 am) |
| Texture file format not recognized? | What program?... read more | 04/26/2007 (1:38 pm) |
| Changing Texture Tile Size? | This really isn't that difficult. make you terrain 256x256 in ps and limit the mission area to the m... read more | 04/26/2007 (11:39 am) |
| Domes ~ Method 2 (or .. where the heck will it end?) | Umm i think the easiest way to make a dome is sphere->hollow->knife->delete bottom edge. Works ok fo... read more | 04/26/2007 (11:24 am) |
| Serving Ads inside Torque | Some of the real problems to address here is the cost of development, the cost to maintain, and the ... read more | 04/26/2007 (7:41 am) |
| Multitexturing? | Yes, it would be nice to be able to make small pngs or jpgs and have them multi onto a surface, but ... read more | 04/26/2007 (7:06 am) |
| Is sphere tool broken? | No, it's not... you can create a sphere with 24x24 or more depending on it's output size. But as i s... read more | 04/26/2007 (6:56 am) |
| Multitexturing? | This can absolutely be done! Create your wall or w/e in photoshop or any other 2d editor (complet... read more | 04/25/2007 (1:53 pm) |
| Odd licensing thing? | Yeah, so when does it get integrated into the engine? Say, as an "f" key interior editor? Any plans?... read more | 04/25/2007 (1:34 pm) |
| Is sphere tool broken? | On the pc it's pretty bugged. You need to reduce the faces/segments down to say 4x, 6x or 8x, then g... read more | 04/25/2007 (1:27 pm) |
| Export is HELL | Yeah, I just wanted to confirm a lot of Caylo's issues as well. Chopped models, missing textures, li... read more | 04/21/2007 (5:21 pm) |
| Modernization Kit Beta | Are you using the open gl driver or the directx one in the options screen?... read more | 04/14/2007 (9:19 am) |
| Thoughts, hopes, dreams ;) | Well when you figure out how to render 3dmax scenes in anything close to real time, using smooth cur... read more | 04/12/2007 (9:22 am) |
| Notify doesn't work in Firefox browser | AJAX requests are out--of-band request, saving you from reloading browser content to activate, they ... read more | 04/12/2007 (8:55 am) |
| Notify doesn't work in Firefox browser | I don't seem to have a problem either (with mac or pc). There are some pretty explicit settings in f... read more | 04/11/2007 (5:26 pm) |
| RPG Music pack | See the thing is with music is selling it as a pack just seems like it wouldn't work out to well. Un... read more | 04/11/2007 (5:20 pm) |
| Serving Ads inside Torque | None that i know of. it's actually taboo to implement advertising in games, not that it can't be don... read more | 04/11/2007 (5:17 pm) |
| Serving Ads inside Torque | Html objects, you can incorp them in both i believe.... read more | 04/11/2007 (11:38 am) |
| Scale | Shift drag or do it by the xyz numbers... read more | 04/11/2007 (11:30 am) |
| Great Wall of Torque. | Guess thats good to know! although 102 of those would make for a rather huge map, so you might be li... read more | 04/11/2007 (10:46 am) |
| Crash on exporting cathedral | Just to confirm, I tried the cathedral on a mac pro and no luck there either (no matter how i try to... read more | 04/11/2007 (10:36 am) |
| Camera Speed Control | In the preferences tab on the left side (default). Camera speed and movement controls in there.... read more | 04/11/2007 (10:33 am) |
| Grouping Brushes - Feature Request | Isn't that what "sets" are for? Sets essentially group a set of brushes into an organized "set". So ... read more | 04/11/2007 (10:06 am) |
| Crash on exporting cathedral | Yeah I've done some pretty complex models (no conversions either) just to get a feel of in-game runs... read more | 04/11/2007 (5:56 am) |
| Testing textures | It looks like this.... [ image]http://newrealmpictures.com/sitebuilder/images/Constructor-test-13-8... read more | 04/11/2007 (5:19 am) |
| Export map2dif_plus crash | Mine crashes right there as well and i've gotten all sorts of weird texture issues (like all togethe... read more | 04/10/2007 (8:07 pm) |
| Constructor TDN Access | Me too :(... read more | 04/10/2007 (8:00 pm) |
| Extrude faces | You can free grab faces and pull them, typically though extrusion is used on the objects "brushes" a... read more | 04/10/2007 (8:00 pm) |
| Half sphere | Yeah the slice tool. Basically you want to either use the hollow tool first then slice it in half or... read more | 04/10/2007 (7:57 pm) |
| Free Cam Controls? | Cam controls work while pressing the right mouse button, takes a minute to get used to, but it's mor... read more | 04/10/2007 (7:53 pm) |
| Ideal Arch Tool | Not to sound cheeky or anything, but i think you guys need to fix the constant crashes before you ad... read more | 04/10/2007 (7:50 pm) |