Game Development Community

Jason Lee's Forum Posts

Thread Post Date Posted
Torque Constructor 1.0.1 Released Ack, please no... If i have to rebuild all my models for perfect butt-fit I'm going to cry...... read more 05/17/2007 (12:43 pm)
Iris Looks awesome as usual Ben... I wish we could afford you! You do some excellent work :)... read more 05/17/2007 (9:17 am)
New Game Jobs Board: www.indiegamejobs.com Great site design! Excellent work Brett, I'm signed up and ready!... read more 05/17/2007 (9:07 am)
How does terrain scale effect other 3d assests I've done tests and object sizes don't change (this was after they were placed though) only the tile... read more 05/17/2007 (9:04 am)
Torque Constructor 1.0.1 Released Hmmm not good news. I remember the first couple times i ran constructor it crashed a lot. Now for so... read more 05/15/2007 (5:21 pm)
TGE 1.5.2 Released Well I think Jeff is out on vacation for a few weeks, if i read that right, so hopefully he's not sc... read more 05/15/2007 (1:07 pm)
Most important game aspect first... Think you are just confusing terms with the art "concept art" is a very good place to start, if you'... read more 05/15/2007 (12:50 pm)
TGE 1.5.2 Released Ahhh more mergers!!! lol thats great, thanks for all your fantastic and quick work!!!... read more 05/15/2007 (11:19 am)
MMORPG team construction... Hi Josh, Would you consider a merger? Our group has what you're looking for but lacks the program... read more 05/15/2007 (11:18 am)
Been Here 2 years and I dont ask for much You just download it again from "my account" download section... Notice the file name is 1.5.1.... read more 05/15/2007 (9:41 am)
Modernization Kit Beta @Dro It uses Open GL and theres a pretty well documented pdf that covers the install. It really depe... read more 05/15/2007 (7:48 am)
Constructor smoothing issues W00t!... read more 05/14/2007 (4:27 pm)
Looking for Work Well puddin' are you looking for pay as you go work? Or would you be interested in pro-bono on relea... read more 05/14/2007 (4:25 pm)
Documentation is tough work... Couple things i really don't like about html. One is it's fine *if* you can d/l the entire set of... read more 05/14/2007 (4:10 pm)
Constructor smoothing issues Wait, you can apply smoothing to difs?... read more 05/14/2007 (2:10 pm)
Photoshop CS3 Extended DTS exporter? Yeah, I've played with this a bit at work, pretty much you can do some editing of textures (already ... read more 05/14/2007 (1:49 pm)
Looking for a "Start At Zero" style Tutorial You mean something like [url=http://www.amazon.com/exec/obidos/ASIN/159200136X/garagegamescom] this[... read more 05/14/2007 (1:01 pm)
Documentation is tough work... Well, I'm all for pdf's. They are cross-platform and free to download the reader, plus they give you... read more 05/14/2007 (12:45 pm)
3d modeling production timescales? Go here http://poopinmymouth.com/ Ben's tutorials (minus rigging/animations) is a pretty good exampl... read more 05/14/2007 (12:25 pm)
3d modeling production timescales? This was 15 minutes, granted i haven't been doing concept that much lately so I'm a bit rusty. I thi... read more 05/14/2007 (11:03 am)
Neophagia -Team Building Project We are in a place that we really need more people, modelers, scripters and programmers!... read more 05/14/2007 (9:05 am)
Face Extrude Plugin Well Jaimi this is a great tool and it now seems to work on everything too! excellent work! I do ... read more 05/13/2007 (7:42 am)
Why recent review on TGE 1.5 so bad? I've done many many months of research on game engines before i decided to go with tge. Through all ... read more 05/12/2007 (5:30 pm)
Face Extrude Plugin OK just have a chance to try it out. And i see those issue already mentioned, plus I've had some wie... read more 05/12/2007 (12:48 pm)
Modernization Kit Beta @ Ian Dale, it looks like you're missing a few bits of code or they were copied wrong. I'd double... read more 05/12/2007 (9:19 am)
Modernization Kit Beta Sure Alan, in client/default.cs you need to add this code: [code] $pref::Player::zoomSpeed = 0;... read more 05/12/2007 (9:13 am)
What is .dsq??? You absolutely have to have a dsq for animation, it defines the animation sequence.... read more 05/12/2007 (8:40 am)
Multi-processor parallel programming in TGE Yeah i have a dual-dual core (mac pro) mac if you need a tester :)... read more 05/11/2007 (5:12 pm)
Multi-processor parallel programming in TGE Isn't the problem that your dealing with the windows scheduler? I think that linux (or unix kernel b... read more 05/11/2007 (4:19 pm)
Help Wanted - Scripting/basic C Thank you very much Badguy!... read more 05/11/2007 (1:45 pm)
Face Extrude Plugin I'll try it as well, I've been spending quite a bit of time in constructor lately :)... read more 05/11/2007 (1:44 pm)
Constructor Issue Are you doing a full re-light or a filtered one?... read more 05/11/2007 (12:03 pm)
Colorizing Materials Over A Network Yes, [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8005] Here [/url]... read more 05/11/2007 (8:34 am)
Transparent Terrain? Yes, quite a few squaresoft games have had that "floating" atmosphere. I don't think there is a limi... read more 05/11/2007 (8:29 am)
Transparent Terrain? You don't want a transparent terrain then, you want a transparent layer over your terrain so you can... read more 05/10/2007 (7:11 pm)
Beginner Gamer. Have a small group with me. Single player, kill bad guys, do a couple cools things then repeat?... read more 05/10/2007 (2:16 pm)
Torque Engine vs Torque Game Builder Whats the final application? Is it web? Is it the gui for an application/os/content browsers? Is it ... read more 05/10/2007 (1:57 pm)
Future of Torque on Linux You could always develop a game that has special linux features to coax people to switch, or at leas... read more 05/10/2007 (1:39 pm)
Contructor questions 1) there are no such things as backfaces in dif's (the kind constructor makes) if a face is turned i... read more 05/10/2007 (11:27 am)
Torque documention and book contradict each other on LOD Http://tdn.garagegames.com/wiki/DTS/Getting_Started those numbers are detail levels and though th... read more 05/10/2007 (11:09 am)
Colorizing Materials Over A Network Textures load dynamically, only when a avatar is visible should the texture load into memory. Colors... read more 05/10/2007 (11:01 am)
3d artist Sorry Crystel that it took me awhile. Perhaps you can e-mail me? and i can give you more explicit de... read more 05/10/2007 (9:36 am)
From the demo on.... That screenshot above looks like your running in DEDICATED server mode, since your only window open ... read more 05/10/2007 (9:33 am)
Modernization Kit Beta Has anyone merged this with the new release of afx yet? I can get it to compile, run and all, but th... read more 05/09/2007 (10:00 am)
3d artist Hi Crystel, You can check out our project [url=http://www.garagegames.com/index.php?sec=mg&mod=pr... read more 05/08/2007 (10:19 am)
Neophagia -Team Building Project Bump Still need more ^^^^... read more 05/08/2007 (8:26 am)
Long time game developer/New Torque member @ Eric, yes I'm pretty sure that normal maps and transparency don't function the same way as they do... read more 05/08/2007 (7:16 am)
Blender 3D or MilkShape 3D Milkshape is easier but for no real reason other then the interface makes a lot more sense. Blender ... read more 05/07/2007 (8:33 pm)
Realm Crafter The graphics are crappy imo, every game pretty much looks the same and it really doesn't help you ge... read more 05/07/2007 (8:28 pm)
Engine capabilities No torque doesn't by default package an exe, but there are a few programs that can do that for you, ... read more 05/07/2007 (8:24 pm)