Game Development Community

Jason Lee's Forum Posts

Thread Post Date Posted
Neophagia Show Offs Our map prelim.. Something newer for progression [image]http://beautifulpeoplesclub.net/phpBBdev/... read more 06/13/2007 (9:16 pm)
Doors Pathed interiors, pretty sure they are in the head and constructor now. And you don't need to ani... read more 06/13/2007 (5:58 pm)
Adding collision details using MilkShape? No you don't need to use a vehicle type and if you create an object around your boat and name it col... read more 06/13/2007 (7:33 am)
Image Loss on GUI elements The only time i've seen this is when the bit depth setting were @ 16 instead of 32. But it isn't art... read more 06/13/2007 (7:28 am)
Possible ledge grabbing solution A ledge grab maybe as simple as a trigger with collision difs. If you're using the dif object as a l... read more 06/12/2007 (11:39 am)
Neophagia -Team Building Project Bump. We are back to needing more artists, modelers, mappers, etc. We are on a roll with development... read more 06/12/2007 (10:46 am)
Scaring people sh*tless.... Then you have a game like ICO, which isn't horror per say, but i remember jumping a lot. Random thin... read more 06/08/2007 (1:16 pm)
Map size, borders, and techniques. We have gotten the MK to compile with 1.5.2, so it will work with it and i haven't noticed any bugs.... read more 06/08/2007 (11:10 am)
Stamina and Energy Countdown? I honestly think it's in code. I do use torsion and have done the breakpoints but they return the in... read more 06/05/2007 (8:00 pm)
Neophagia Show Offs This one is the create an avatar concept... [image]http://beautifulpeoplesclub.net/phpBBdev/files... read more 06/02/2007 (8:41 am)
Adding basic spell cool down to AFX Wow, yes that would be a fantastic resource Dave, for us anyhow. Please post it :)... read more 06/02/2007 (7:10 am)
Neophagia Show Offs @mb Yeah, I only spent a few hours on the site for now. I have a bit of a flashy site in the works, ... read more 06/01/2007 (4:45 am)
Profession Advice Personally i agree with everyone, but... First i would look at my overall strong points and ask y... read more 05/29/2007 (9:25 pm)
Sprint or Dash ability (or spell) I wish you were on my team, i haven't even started with spells yet. Great resource though.... read more 05/29/2007 (8:47 pm)
Adding basic spell cool down to AFX Is it be possible to change the cool down to a scripted variable this way you can plug in the number... read more 05/29/2007 (8:42 pm)
Prerendering and selecting Lightmaps for Time of Day system How bad would it be to just make scene lighting dynamic? I guess reloading light maps would work to ... read more 05/29/2007 (8:27 pm)
Multi-processor parallel programming in TGE The threads actually went up to 16 at a later point, but it crashed. At the bottom you can see the h... read more 05/29/2007 (5:06 pm)
Multi-processor parallel programming in TGE Ok bad news.. mp_force is bad stuff on the mac, least with this code... Can't get dobenchmark to run... read more 05/29/2007 (3:30 pm)
Multi-processor parallel programming in TGE Ack, ok i'll comment them out... read more 05/29/2007 (2:57 pm)
Multi-processor parallel programming in TGE Cpu_set_t, no reference, not even in the adc same with the rest listed above. MacCarbThread doesn't ... read more 05/29/2007 (2:43 pm)
Multi-processor parallel programming in TGE Yeah, macCarbMultiprocess.cc is going to have to be re-written to mac standard headers. I can make ... read more 05/29/2007 (1:39 pm)
Multi-processor parallel programming in TGE Mac errors... [code] Torque SDK/engine/platformMacCarb/macCarbMultiProcess.cc:32: error: '_SC_NPRO... read more 05/29/2007 (11:40 am)
Multi-processor parallel programming in TGE Yeah i can't get the display drivers and right now I'm tired of jumping through linux hoops :) Pr... read more 05/28/2007 (10:14 pm)
Multi-processor parallel programming in TGE Well i have unbuntu sadly the d/l link is down and i'm having issues compiling. If anyone can point ... read more 05/28/2007 (8:10 pm)
Building multi-processor resource on Linux? I'll be loading ubuntu in the next few days, once i do I'll be glad to check it out for you.... read more 05/27/2007 (3:02 pm)
New Constructor plugins for testing Wow Jaimi great work again :)... read more 05/25/2007 (9:40 pm)
Problem compiling 1.5.2 under XCode 2.4 - mmathamd_asm Well if xcode gets installed on an intel mac I would assume so would the x86 libs... read more 05/25/2007 (9:28 pm)
Multi-processor parallel programming in TGE I'm not seeing any changes between the 2... still getting about 8-9 in either mode using that missio... read more 05/25/2007 (9:15 pm)
A hopefully constructive engine comparison No one is mentioning the networking out of the box either...build entirely around server client arch... read more 05/25/2007 (7:41 pm)
DTS Shadows I use difs, just plain easier...... read more 05/23/2007 (2:32 pm)
Weird stuff 1.5.1 LOL I did and now it runs the vertical, so weird. I'm kinda odd about seams, for those walls the sea... read more 05/21/2007 (4:45 pm)
Weird stuff 1.5.1 Typically one would think there is a sorting setup, where one is the favored render when 2 or more b... read more 05/21/2007 (12:28 pm)
Weird stuff 1.5.1 Nah, based on the light angle the shading is wrong and co-planar brushes overlapping absolutely shou... read more 05/21/2007 (9:51 am)
Seamless MMO World - TGEA The issue with large seamless maps is long standing among many games. First it takes a lot if art as... read more 05/20/2007 (9:21 pm)
Seamless MMO World - TGEA Atlas maps in TGEA are going to give you the largest possible seamless game play. Limiting visable r... read more 05/20/2007 (8:41 am)
Weird stuff 1.5.1 Ok i'll check it out, thanks Andy... read more 05/19/2007 (9:50 pm)
Weird stuff 1.5.1 Well, it is 1.5.1, that pict, but it was happening in 1.5.0 as well. It is 2 brushes aligned exactly... read more 05/19/2007 (7:59 pm)
How to check for updates of Engine? The engine updates are available for download in your "my account" section, even though the link say... read more 05/18/2007 (9:16 pm)
Face Extrude Plugin In the preferences on the left panel. Under "move speed" and of course you can speed it to maximum b... read more 05/18/2007 (9:01 pm)
Multi-processor parallel programming in TGE Haha thats pretty good fps for that many players, but far from playable i'm sure..... read more 05/18/2007 (5:44 pm)
Multi-processor parallel programming in TGE I'm seeing about 10-15% processor optimization running the mp version in the starter.racing unmodded... read more 05/18/2007 (4:45 pm)
Conjurer Thanks, 4-5k with clothes.... read more 05/18/2007 (3:48 pm)
Face Extrude Plugin Thanks Andy, Thats a bummer actually since there seems to be many bugs with 1.5.2 and constructor. H... read more 05/18/2007 (1:22 pm)
Face Extrude Plugin Ahh thanks Jaimi, I haven't downloaded it yet since I still have to do the merge and I have not hear... read more 05/18/2007 (1:01 pm)
Face Extrude Plugin Wait arch plugin? I missed that one... anyone have a link?... read more 05/18/2007 (12:12 pm)
Iris Yeah i shoulda done that in the first place, sorry Ben and everyone.... read more 05/18/2007 (11:07 am)
City start More citadel (haven't had a great deal of time to work on it.. I do however want some feedback on th... read more 05/18/2007 (10:39 am)
Torque Lighting Bug I get those too. I have walls that have weird shading like that which makes no sense. I'd like to kn... read more 05/18/2007 (10:36 am)
Iris Seriously, i dont think it's not ok to post WIPs like this, especially from a pro.... read more 05/18/2007 (10:30 am)
TGE 1.5.2 Released Mac ftw... It is a unix os afterall... @Orion... That's good to know about AFX, I'm still holding... read more 05/17/2007 (12:47 pm)