Brandon Fogerty's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to remove an entity from the scene | Thanks for the input. When I do the following, I get a crash. [code] function LogicBombClass::e... read more | 06/27/2010 (5:41 pm) |
| New AI Characters | Ok when I change the direction on the X axis, my bot moves left and right. However when I change t... read more | 06/23/2010 (8:07 pm) |
| New AI Characters | Thanks Ryan. I will try that. While I am at it, I want to see if I can get another freebie! ;) ... read more | 06/23/2010 (9:08 am) |
| New AI Characters | Ryan, if I set Disable Gravity to be true, like so [code] function LogicBombClass::onAddToScene... read more | 06/22/2010 (3:43 pm) |
| New AI Characters | I see what the problem is. I did have a spawn animation but it was cyclic so the finite state machi... read more | 06/22/2010 (3:30 pm) |
| New AI Characters | Hmmm so I am having the same problem I had earlier. I followed your instructions exactly and I get ... read more | 06/22/2010 (3:15 pm) |
| New AI Characters | How would I make LogicBomb use the "Enemy" class that you defined? To I just need to spec... read more | 06/22/2010 (8:29 am) |
| New AI Characters | Thanks Ryan! I guess the problem I am having is figuring out how to associate my "Enemy" ... read more | 06/22/2010 (6:49 am) |
| Animation seems to be stuck | Other than a spawn point, are there any other special parameters I need to specify when creating a ... read more | 06/16/2010 (4:21 pm) |
| Animation seems to be stuck | Phillip, thanks for the reply. I currently don't have access to my console.log but I think I rememb... read more | 06/16/2010 (6:54 am) |
| PSK PRO compile error. | k I figured it out. You meant to add them to the actual project in visual studio. Thanks... read more | 06/11/2010 (6:45 am) |
| PSK PRO compile error. | Can you be more specific? I copied the source files into the TGB folder but I still get the linker ... read more | 06/11/2010 (6:37 am) |
| PSK PRO compile error. | How did you fix the compile error? I get this error too...... read more | 06/10/2010 (8:50 pm) |
| Toqure won't register my Debris object... | Actually, it didn't work. I no longer see the error message pop up in the console but my particle ... read more | 02/18/2010 (8:59 pm) |
| Toqure won't register my Debris object... | It doesn't seem like that is the solution. My Debris::initPersistFields method had the parent call ... read more | 02/18/2010 (8:53 pm) |
| Several AI and Object Oriented Related Questions | Sean, I don't think your method works in my case. I am doing the following, [code] datablock... read more | 02/17/2010 (1:18 am) |
| Several AI and Object Oriented Related Questions | Hmmm.... just a simple question but if there was some method for all objects with which you could de... read more | 02/16/2010 (11:56 pm) |
| Several AI and Object Oriented Related Questions | Thanks Daniel for your continued support! So, I have managed to create my own classes via C++ an... read more | 02/16/2010 (11:38 pm) |
| Several AI and Object Oriented Related Questions | Thanks so much for the help thus far Daniel. How could I create class member variables. I tried do... read more | 02/16/2010 (10:26 pm) |
| Several AI and Object Oriented Related Questions | Ok that makes sense however lets say I define a method for the MyTank datablock called "drive&q... read more | 02/16/2010 (12:49 am) |
| Several AI and Object Oriented Related Questions | Thanks for the response but I am still slightly confused. Lets say I create a new derived class cal... read more | 02/14/2010 (2:23 pm) |
| Several AI and Object Oriented Related Questions | Wow! That was very helpful! Thank you very much! Can you show me how to create a new class that i... read more | 02/12/2010 (6:33 pm) |
| How do you grab a reference to an object in the level? | Ok so why don't I see my object's name, "Tree1", when I iterate through the RootGroup stru... read more | 08/22/2009 (3:30 pm) |
| How do you grab a reference to an object in the level? | Very true however I guess what I need to know for future reference is how can I get the object's nam... read more | 08/22/2009 (3:13 pm) |
| How do you grab a reference to an object in the level? | Well because ultimately what I want to do is go into the editor and create a bunch of way points. T... read more | 08/22/2009 (2:44 pm) |
| Collision isn't working as expected... | Does my question make sense or should I explain it better? This is a torque specific question. I a... read more | 06/03/2008 (6:42 am) |
| Rotating an Object | Thanks Freeze!... read more | 06/02/2008 (5:27 pm) |
| Rotating an Object | Thanks Freeze!... read more | 06/02/2008 (4:49 pm) |
| Moving a Car | Thanks for the response Ramen. So is AIPlayer the only object which has the "setMoveDestination" me... read more | 06/02/2008 (12:58 pm) |
| Baseman with Armor | How do I set the level of detail of a model in the game editor?... read more | 05/31/2008 (11:05 am) |
| Baseman with Armor | Thanks Maxim, that did the trick! Thanks for your help Edward!... read more | 05/31/2008 (8:09 am) |
| Baseman with Armor | I am sorry. It is called "player_armor.dts" The models I have are the following player.dts p... read more | 05/31/2008 (6:00 am) |
| Baseman with Armor | There is a model that is called "baseman_armor" but when i load it into ShowTool, I only see a skel... read more | 05/31/2008 (5:54 am) |
| How to verify if a point lies between 2 vectors? | I apologize. I should have worded the problem better. I drew a picture for you to see what I am tal... read more | 02/14/2008 (9:27 am) |
| Christian Based Game Dev Team | Derry, indeed no hard feelings my friend. It is very propitious for the community to allow for the... read more | 12/17/2007 (9:14 pm) |
| Calling all Christian Developers | " I really want to spread GOD's word through the video game industry." "It's sad that you need ... read more | 12/15/2007 (8:37 pm) |
| Calling all Christian Developers | Thanks to all those who are supporting my cause. To clear things up, I don't plan to make any mone... read more | 12/15/2007 (8:37 pm) |
| Calling all Christian Developers | Thanks Ross and Dave. Ross, I tried christiancoders.com but it doesn't take me anywhere. Dave... read more | 12/15/2007 (8:44 am) |
| Calling all Christian Developers | Thanks Ross and Dave. Ross, I tried christiancoders.com but it doesn't take me anywhere. Dave... read more | 12/15/2007 (8:15 am) |
| Calling all Christian Developers | Referring to Bible sales, http://en.wikipedia.org/wiki/List_of_best-selling_books... read more | 12/14/2007 (9:50 pm) |
| Calling all Christian Developers | I am not trying to push my beliefs on anyone. I am trying to gather a Christian based team.... this... read more | 12/14/2007 (9:48 pm) |
| GetForwardVector | Sorry, I should rephrase my words. Sometimes, I don't see the bot but most of the time I do. The ... read more | 07/07/2007 (10:02 pm) |
| GetForwardVector | Hey David. ContainerRayCast is a function that projects a line and will return the id of any object... read more | 07/07/2007 (7:52 pm) |
| GetForwardVector | Hey Chris. Thanks for the tip but yeah that doesn't change anything. It is a math issue. Any othe... read more | 07/07/2007 (6:18 pm) |
| Collision Problems | Ok I found that if I cahnge my datablock for my mesh from itemData to PlayerData, the collision wor... read more | 07/07/2007 (1:36 pm) |
| Collision doesn't work | Here is an update. I am spawning my mesh in the sky. If my player runs under the mesh before it hi... read more | 07/07/2007 (12:19 pm) |
| Collision doesn't work | Hey Alan, I tried your suggestion but still no change. Any other ideas? Thanks!... read more | 07/06/2007 (4:09 pm) |
| Game Programmer looking to find other Developers | Hey Andy! Thanks a lot for the offer. I skimmed through you guide but I can't work on your project... read more | 07/06/2007 (6:25 am) |
| Enable collision | Maxwell, I can't get the collision to work. I made a collision box that covers my model. I named ... read more | 07/05/2007 (5:14 pm) |
| Enable collision | Maxwell, thanks for the info. However can I make multiple collision meshes for the same model? Can... read more | 07/05/2007 (6:10 am) |