Do Not Delete's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Modernization Kit Beta | @Andy - Could you send me the VS2005 project files? I'm really new at this. You can get my email fro... read more | 05/26/2007 (7:37 pm) |
| Modernization Kit Beta | Will there be a VS 2005 solution? If i try to convert it won't compile.... read more | 05/26/2007 (9:18 am) |
| Creating a gun | This is exactly what I'm looking for! Thanks!... read more | 05/21/2007 (11:51 am) |
| Modernization Kit Beta | Could it be possible for some one to write a tutorial on how to install and compile this? Oh ya ... read more | 05/15/2007 (7:31 am) |
| Torque 1.5 Download | Anyone?... read more | 05/14/2007 (7:11 am) |
| Cant seem to find a link to 8.5 w32 exporter | Thank you so much. You are the best.... read more | 04/30/2007 (3:56 pm) |
| Cant seem to find a link to 8.5 w32 exporter | That would be awesome if you could.... read more | 04/25/2007 (8:00 pm) |
| Adding a Healthbar | Where would the blaster tutorial be?... read more | 04/24/2007 (11:39 am) |
| Adding a Health Bar | Can anyone help?... read more | 04/24/2007 (9:09 am) |
| Adding a Health Bar | I'm working with the TankBuster starter kit.... read more | 04/23/2007 (7:24 am) |
| Cant seem to find a link to 8.5 w32 exporter | If any of you have a working 8.0 exporter and could send it to me then that would be great. My ema... read more | 04/20/2007 (3:55 pm) |
| Chaining the GarageGames logo | I was wondering is it possible to just use TorqueX as a level editor and then use true XNA code (not... read more | 04/20/2007 (10:19 am) |
| Chaining the GarageGames logo | I do have one question? I have an sprite that needs to be animated. How can I do that?... read more | 04/20/2007 (9:22 am) |
| TV Errors | Yes it is. Thanks.... read more | 04/20/2007 (8:23 am) |
| If I buy XNA Creators Club | Okay. Thanks for letting me know.... read more | 03/17/2007 (11:24 am) |
| If I buy XNA Creators Club | Then how can we remove the 30 day trial thing?... read more | 03/17/2007 (10:29 am) |
| If I buy XNA Creators Club | I just bought XNA Creators Club. How would I get Torque X for free now?... read more | 03/17/2007 (8:59 am) |
| If I buy XNA Creators Club | I'm just scared if I buy Creators Club right now I won't be able to get Torque X free. Who could I c... read more | 03/16/2007 (10:16 pm) |
| Need a name for this idea | I'm going to put a hold on this game, while I come up with a more better design. Instead I will be w... read more | 03/15/2007 (9:51 pm) |
| Need a name for this idea | No MMO. I will now be working 100% on Tsar. Here are the current names that are good Hell's Infan... read more | 03/15/2007 (7:42 am) |
| Need a name for this idea | Ian I'm not scrapping the Tsar game, I'm leaving it behind for a while until I come up with a better... read more | 03/15/2007 (7:39 am) |
| Some Questions about TGE | You mean that DirectX is achieved through OpenGL? If so what version of OpenGL does it use? And what... read more | 03/13/2007 (9:37 pm) |
| Blender Help | Okay, I'll check those 2 places.... read more | 03/13/2007 (7:31 am) |
| Great Stuff | Lol, I can't wait until this becomes official, I'll buy the XNA creators club and then get Torque X ... read more | 03/13/2007 (7:22 am) |
| Blender Help | Still see nothing, no errors, the exporter can't read my armatures. Heres my log: Torque Expor... read more | 03/12/2007 (9:20 pm) |
| Great Stuff | I know but for some people who are just getting started its not. lol. Not to be mean or anything.... read more | 03/12/2007 (9:16 pm) |
| Blender Help | Thanks sorry. Lol I must have missed that forum. I'll go check it right now.... read more | 03/12/2007 (9:14 pm) |
| Need a name for this idea | Oh sorry Blake. My bad I must have read the posts wrong. Blake you will get the creid. Thanks Jacob ... read more | 03/12/2007 (9:12 pm) |
| Blender Help | Torque Exporter 0.92 Using blender, version 243 Loaded Preferences. Processing Scene... Cle... read more | 03/12/2007 (7:49 pm) |
| Some Questions | LOL This might be stupid but in platform or platformwin32?... read more | 03/12/2007 (5:22 pm) |
| Some Questions | Okay which version of OpenGL does it use?... read more | 03/12/2007 (4:56 pm) |
| Need a name for this idea | Jacob Nicholson won! lol. I will be using Broken Soldiers. I will be including you in the credits.... read more | 03/12/2007 (4:43 pm) |
| Some Questions | Will it be possible to upgrade the wrapper to DX 9?... read more | 03/12/2007 (4:42 pm) |
| Great Stuff | Tom please show me!... read more | 03/12/2007 (4:41 pm) |
| Need a name for this idea | Since going Sci-Fi will be too weird, I will be doing something like Battlefield 2. Does anyone have... read more | 03/12/2007 (12:05 pm) |
| Realm Wars Source Code | Yea lol, I was wondering that.... read more | 03/12/2007 (10:23 am) |
| Some Questions | Thanks guys for your answeres. I was wondering what version of DX does Torque use? If it is older th... read more | 03/12/2007 (10:00 am) |
| Torque Wizard for VS C | Okay, I'm following that tutorial that Berserk said, but then since I am using 2005, can I delete th... read more | 03/12/2007 (9:54 am) |
| Need a name for this idea | Thank you Christopher Dapo, I will be using your name Battle for Tsar Earth, but I will be taking ou... read more | 03/12/2007 (9:33 am) |
| Need a name for this idea | Tell me what else you guys need to know, and I'll tell you.... read more | 03/12/2007 (8:56 am) |
| Need a name for this idea | Just letting you guys know that Tsar is the alien race and you play on Earth (for now).... read more | 03/11/2007 (11:04 pm) |
| Need a name for this idea | Any more? Tsar Wars is one.... read more | 03/11/2007 (10:30 pm) |
| Free Torque Script IDE | Thanks, I'll check it out.... read more | 03/11/2007 (8:32 pm) |
| Great Stuff | Lol I don't get what your saying.... read more | 03/11/2007 (7:56 pm) |
| Realm Wars Source Code | That sucks. Is it still under development?... read more | 03/11/2007 (7:01 pm) |
| 3DS Max Help | Okay, cool. Now I get it.... read more | 03/11/2007 (3:07 pm) |
| 3DS Max Help | So these dummy objects are the ones that should be named hub01, hub02, etc..?... read more | 03/11/2007 (11:32 am) |
| 3DS Max Help | Thanks John, But I don't understand what you said in the first * you put. Could you help me with... read more | 03/10/2007 (6:57 pm) |
| 3DS Max Help | Bump. Can someone please help me?... read more | 03/10/2007 (6:22 pm) |
| Some Questions | I have a model loaded in 3DS Max and I was wondering when creating the bones for the cars is there a... read more | 03/08/2007 (6:41 pm) |