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Thread Post Date Posted
2 Questions - Please Help I fixed 2 of the three problems. If anyone can help me fix this one that would be great If I paus... read more 09/08/2007 (3:29 pm)
2 Questions - Please Help Done! Here is the link: [url]http://tdn.garagegames.com/wiki/TorqueX/PlatformerFrameworkShooter... read more 09/08/2007 (3:21 pm)
2 Questions - Please Help Sure! I'll make a tutorial at the TDN. I'll let you guys know when thats up ;)... read more 09/08/2007 (2:57 pm)
2 Questions - Please Help Just wanted to let everyone know that sound has gotten nowhere and I took all the code out. If anyon... read more 09/08/2007 (1:40 pm)
2 Questions - Please Help I can't get the code you posted integrated into my game, I looked at the Platformer Demo but that do... read more 09/07/2007 (5:53 pm)
2 Questions - Please Help I tried to do the GetCue method but that doesn't work either. For the code you posted, does it g... read more 09/06/2007 (6:36 pm)
2 Questions - Please Help I think this is what you want.... [code] //===============================================... read more 09/05/2007 (9:50 pm)
2 Questions - Please Help Here is how I did it. I have one file called Sound.cs which has all the cues ready for playing, stop... read more 09/05/2007 (9:26 pm)
Torque X 3D Update - July 10 Will the creators club members still get all the 3D tools and the 3D engine free or what?... read more 09/05/2007 (9:10 pm)
2 Questions - Please Help It doesn't really exit the game, it just unloads the scene, and takes the user to the Main Menu.... read more 09/05/2007 (9:04 pm)
2 Questions - Please Help One thing, I have a Quit button on the pause menu, but I get an exception. Here is the code the e... read more 09/05/2007 (8:37 pm)
2 Questions - Please Help Thanks! I'll try everything you said right now!... read more 09/05/2007 (8:30 pm)
FireProjectileComponent with Platformer Starterkit Anybody?... read more 09/04/2007 (4:32 pm)
FireProjectileComponent with Platformer Starterkit I've been tinkering around with this and decided to add the code to the Player Controller.cs file. T... read more 09/03/2007 (4:59 pm)
Playing Music How would I set a reference to the sound?... read more 08/31/2007 (4:44 pm)
Playing Music I have some other questions. I added some code to play music when the game gets to the menu screen b... read more 08/30/2007 (4:59 pm)
Splash Screen tutorial updated This really sucks :( I hope Garage Games fixes this. It works fine for me though...... read more 08/30/2007 (3:23 pm)
Playing Music Thank you very much.... read more 08/30/2007 (2:23 pm)
Playing Music I stepped through the code and I get this exception on both lines of code in public static void Play... read more 08/30/2007 (9:58 am)
Playing Music I looked in the bin/debug folder and found out there are two of platformerdemo.xgs, Wave Bank.xwb an... read more 08/30/2007 (9:35 am)
Splash Screen tutorial updated Yes and if you own the Creators Club Version it will say Torque X Builder - Creators Club and Torque... read more 08/30/2007 (9:14 am)
Playing Music I checked everywhere in the bottom but there is nothing. The game runs cleanly.... read more 08/29/2007 (4:57 pm)
FireProjectileComponent with Platformer Starterkit Firebulletcomponent is the same thing. I just changed the name of it :)... read more 08/26/2007 (8:34 am)
FireProjectileComponent with Platformer Starterkit I put the code up on Pastebin. If anyone wants to fix it and make it work that would be great. I've ... read more 08/25/2007 (8:41 pm)
Loading Screen This would work with Torque X right? If so I'll try it and write up a tutorial on the the TDN. Right... read more 08/23/2007 (3:59 pm)
Loading Screen I wrote that tutorial. It needs some updating which I will do sometime later. I want to do something... read more 08/23/2007 (1:55 pm)
FireProjectileComponent with Platformer Starterkit What do I do if move is null?... read more 08/21/2007 (3:01 pm)
How to add splashscreen? I wrote a tutorial in the TDN which should help you create a splash screen.... read more 08/13/2007 (7:02 pm)
Making my character shoot his enemies For basic shooting check out the blaster tutorial and try to add that to your game :)... read more 08/13/2007 (7:01 pm)
Couple of Quesitons Just a bump. Can anyone help?... read more 08/09/2007 (4:53 pm)
Stopping Music I just tried it and the sound won't stop. Here is the code: [code]//Start playing music ... read more 08/01/2007 (8:28 pm)
Stopping Music Thanks! I'll try this right away!... read more 08/01/2007 (8:25 pm)
Stopping Music The platformer framework has a sound manager and I'm using it for starting the music right now.... read more 07/31/2007 (7:08 pm)
Stopping Music Sorry but I didn't understand what you just said :(... read more 07/30/2007 (10:03 pm)
Call for Torque X Tutorial Beta Testers Count me in. yellowshadow101@gmail.com... read more 07/26/2007 (2:19 pm)
Help with export Here is a screenshot, its supposed to be an AK-47 model I got of the net. Its around 4,000 polys. Al... read more 07/23/2007 (9:40 am)
Help with export I'll do it tommorow. Max is on my last nerve right now. Sorry.... read more 07/22/2007 (7:20 pm)
Help with export I just tried it with a lower poly model and the same thing happens. I looked at the dump file and th... read more 07/22/2007 (3:24 pm)
Help with export I'll try with a different model and see what happens.... read more 07/22/2007 (3:21 pm)
FireProjectileComponent with Platformer Starterkit Yes it is.... read more 07/16/2007 (2:10 pm)
FireProjectileComponent with Platformer Starterkit I put the breakpoint in [code]public virtual void ProcessTick(Move move, float dt)[/code] And... read more 07/16/2007 (10:40 am)
GameOver Help Also can someone help me in creating those collapsible platform objects? Thanks.... read more 07/12/2007 (9:51 pm)
Help Creating Ropes Thanks. I finally got this to work :)... read more 07/12/2007 (5:01 pm)
Help Creating Ropes Anybody? I really need help on this.... read more 07/11/2007 (10:45 pm)
Help Creating Ropes I also need help creating those platforms that once you jump on it, it collapses. If anyone could ma... read more 07/09/2007 (10:36 pm)
Help with a JumpComponent I did this code [code]inputMap.BindCommand(keyboardId, (int)Keys.Space, beginJump, null);[/code] ... read more 07/03/2007 (2:19 pm)
Help with bullets Nope because platformObj is a different object. I tried it with both, still goes through.... read more 07/03/2007 (9:33 am)
Help with bullets Yes I am.... read more 07/02/2007 (12:45 pm)
Modernization Kit Beta @ArmedGeek When your making the files available can you make it available for all 3 systems?... read more 06/27/2007 (6:55 pm)
Modernization Kit Beta I get 16 errors for TorqueDemo. Here is my build log: http://aluonstudios.uni.cc/BuildLog.htm... read more 06/16/2007 (9:40 am)