Game Development Community

Petteri Huttunen's Forum Posts

Thread Post Date Posted
3DS Max Eporter inverting normals on export Hi ! I won't get in to deeper technical details why Max does this (a feature :)), but: As a ru... read more 07/09/2008 (11:47 pm)
1024 texture size limit And the mostly interesting thing is that I installed the TGEA 1.03 and loaded the test object and i... read more 04/17/2008 (4:09 am)
1024 texture size limit Tried to disable the SLI mode, nope Saved the texture as a JPG, nope Saved the texture as PNG, nop... read more 04/17/2008 (3:39 am)
1024 texture size limit Well the graphics card(s) should support as they are two Geforce 8800 GTS 512 in SLI mode.... read more 04/17/2008 (3:34 am)
1024 texture size limit Yes, I 've made different test objects, and everything works just fine until the texture size is e... read more 04/17/2008 (3:10 am)
TGEA 1.7.0 Beta1 feedback Hi ! Thank you for this major uprade WOAAHHH !!!!. I understand that this is just the beta versi... read more 03/24/2008 (5:41 am)
Stupid question no. 1000559688950 Thanks guys ! Installing the beta to a default location (c:\) instead of custom folder did the t... read more 03/24/2008 (4:21 am)
Stupid question no. 1000559688950 Hi Henri, long time no hear !! :) I actually READ those manuals and ran that compileAllDemos.bat... read more 03/23/2008 (4:08 am)
Target Spot and Target Light annoying bug Edit : We are using Constructor 1.03... read more 09/26/2007 (10:21 am)
What now GarageGames ? G: I'm a man with cold nerves, but sometimes it just comes to a breaking point, and ones got to rel... read more 07/29/2007 (11:45 am)
What now GarageGames ? Thank You guys :) I'll get back to business as I get the Vaio tomorrow.... read more 07/26/2007 (11:28 am)
What now GarageGames ? Intel Core Duo (1800mhz) Nvidia GeForce 8400M GT , 2 gigs RAM Vista Home Premium... read more 07/26/2007 (5:07 am)
What now GarageGames ? Seems that I cant post the specs here WTF, it just cuts my lines... read more 07/26/2007 (5:05 am)
What now GarageGames ? I tried everything, but still didn't get it to work. So I think I'll invest in Sony Vaio laptop An... read more 07/26/2007 (4:48 am)
What now GarageGames ? Thank You, but can you point out what I should exactly change ?... read more 07/26/2007 (3:48 am)
What now GarageGames ? Please make a sticky of this thread.... read more 07/25/2007 (12:45 pm)
What now GarageGames ? Thank You all guys, the most of the steam has been let out :) But so as it seems, I'll have to get ... read more 07/25/2007 (12:35 pm)
What now GarageGames ? @ J.C Smith You're good to go as I stated before : these applications doesn't work at ALL. @ Step... read more 07/25/2007 (12:23 pm)
What now GarageGames ? To Joseph Helm Are You responsible for a team of 20 people and for Your personal income (wife w/2... read more 07/25/2007 (12:03 pm)
What now GarageGames ? Yeah ,the laptops we are using are Vista Home Premium. It's kinda hard the get any console logs, as... read more 07/25/2007 (11:25 am)
When will the 1.02 out? Actually it will a slider based control at the editor side. EA G... read more 05/03/2007 (3:02 am)
Terraform Editor - Does it actually work ? Addendum: After the step 8. you created/saved your own mission e.g MyMission.mis at the /MyGame... read more 04/13/2007 (3:33 am)
Terraform Editor - Does it actually work ? Hi Frank ! This is one solution, what I'm using. 1. Download the TGEA port of starter.Fps for... read more 04/13/2007 (3:15 am)
TSE Clean start (rants & raves) Don't mention, we're in the same boat after all :)... read more 04/12/2007 (1:10 am)
Lights don't stay deleted Yes they still remain active even if not visible :)... read more 04/10/2007 (12:51 am)
Torque Constructor Known Issues * Constructor DIF export does not yet directly support portals and zones. (Coming Soon) * TGEA Expo... read more 04/09/2007 (11:49 am)
Which version of *.dif's should I export ? Kinda sorted: If I want to my *dif.s to look right here's the method: 1. Make a level etc. ... read more 04/09/2007 (3:34 am)
Self shadowing No problemo :) Hope you get it sorted !!!... read more 03/27/2007 (4:07 am)
Self shadowing Yes, all kinds of settings and nothing helps.... read more 03/23/2007 (7:28 pm)
FoliageReplicator Upgrades For TSE Where it should output those compiled files anyway ?... read more 03/20/2007 (3:53 pm)
FoliageReplicator Upgrades For TSE I mean it still doesn't work :) even as I set it up by following to tutorials.... read more 03/20/2007 (3:45 pm)
FoliageReplicator Upgrades For TSE Yeah, as I set up the compiler as stated in the Step Four - Configure the VS2005 compiler tutorial. ... read more 03/20/2007 (3:40 pm)
FoliageReplicator Upgrades For TSE Still struggling. I've double-triple-hyper-checked everything. Compiles without errors and still no... read more 03/20/2007 (2:20 pm)
FoliageReplicator Upgrades For TSE Hi ! I'm not sure what I'm doing wrong, but whatever I do I just can't seem to get this work. ... read more 03/20/2007 (12:33 pm)
Self shadowing Mark: exactly.... read more 03/16/2007 (9:05 am)
Self shadowing Ok. Thank you. In some other forum thread someone told to define an object as an Static Shape obj... read more 03/16/2007 (9:04 am)
Self shadowing Neither works the DTS Shadowing.... read more 03/15/2007 (3:51 pm)
Self shadowing Sorry John, enabling the selfshadowing /adjusting the bias didn't do a thing :(... read more 03/15/2007 (3:28 pm)
Self shadowing I'll try that, Thank You !!... read more 03/15/2007 (1:14 pm)
Transparent DTS, help. Nope, the texture format is either *.DDS w/alphachannel or *.PNG w/alphachannel (Super PNG 32 bit.)... read more 03/08/2007 (12:29 pm)
Dts LODs (level of detail) Hi Mahmud ! Here's the link to Adjust LOD and other exporting related things: [url]http://tdn.... read more 03/08/2007 (12:35 am)
Transparent DTS, help. Yeah :) I tested many versions and it looks MUCH better with it.... read more 03/07/2007 (11:57 pm)
Transparent DTS, help. Yes, and it only took about on hour to figure out that the suffix SORT:: is not needed anymore wi... read more 03/07/2007 (5:04 pm)
Dts LODs (level of detail) Hi ! I used to have the same problem. Now I'm using 3dsmax 9 + Adjust LOD.mcr + UnmessDTS, and... read more 03/07/2007 (12:09 pm)
About compiling Thousands of Thanks !!!!... read more 03/07/2007 (10:07 am)
About compiling Thank you for your quick reply. It makes me feel even more stupid. You mean the .../sdk/exampl... read more 03/07/2007 (9:40 am)
How to switch off DTS shadows Thank You Ross !! Just one more question: Where do I add this datablock, and is it possible t... read more 03/05/2007 (12:33 am)
How to switch off DTS shadows Hi ! They are TSStatics.... read more 03/02/2007 (12:29 am)
How to switch off DTS shadows I found out that inserting a *.DIF object removes shadows from *.dts objects. Weird. PS. I'm m... read more 03/01/2007 (2:35 pm)
Transparent DTS, help. Bumped into the same problem. And sorted :) Seems that using the SORT:: suffix in the objects na... read more 03/01/2007 (2:47 am)
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