Petteri Huttunen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3DS Max Eporter inverting normals on export | Hi ! I won't get in to deeper technical details why Max does this (a feature :)), but: As a ru... read more | 07/09/2008 (11:47 pm) |
| 1024 texture size limit | And the mostly interesting thing is that I installed the TGEA 1.03 and loaded the test object and i... read more | 04/17/2008 (4:09 am) |
| 1024 texture size limit | Tried to disable the SLI mode, nope Saved the texture as a JPG, nope Saved the texture as PNG, nop... read more | 04/17/2008 (3:39 am) |
| 1024 texture size limit | Well the graphics card(s) should support as they are two Geforce 8800 GTS 512 in SLI mode.... read more | 04/17/2008 (3:34 am) |
| 1024 texture size limit | Yes, I 've made different test objects, and everything works just fine until the texture size is e... read more | 04/17/2008 (3:10 am) |
| TGEA 1.7.0 Beta1 feedback | Hi ! Thank you for this major uprade WOAAHHH !!!!. I understand that this is just the beta versi... read more | 03/24/2008 (5:41 am) |
| Stupid question no. 1000559688950 | Thanks guys ! Installing the beta to a default location (c:\) instead of custom folder did the t... read more | 03/24/2008 (4:21 am) |
| Stupid question no. 1000559688950 | Hi Henri, long time no hear !! :) I actually READ those manuals and ran that compileAllDemos.bat... read more | 03/23/2008 (4:08 am) |
| Target Spot and Target Light annoying bug | Edit : We are using Constructor 1.03... read more | 09/26/2007 (10:21 am) |
| What now GarageGames ? | G: I'm a man with cold nerves, but sometimes it just comes to a breaking point, and ones got to rel... read more | 07/29/2007 (11:45 am) |
| What now GarageGames ? | Thank You guys :) I'll get back to business as I get the Vaio tomorrow.... read more | 07/26/2007 (11:28 am) |
| What now GarageGames ? | Intel Core Duo (1800mhz) Nvidia GeForce 8400M GT , 2 gigs RAM Vista Home Premium... read more | 07/26/2007 (5:07 am) |
| What now GarageGames ? | Seems that I cant post the specs here WTF, it just cuts my lines... read more | 07/26/2007 (5:05 am) |
| What now GarageGames ? | I tried everything, but still didn't get it to work. So I think I'll invest in Sony Vaio laptop An... read more | 07/26/2007 (4:48 am) |
| What now GarageGames ? | Thank You, but can you point out what I should exactly change ?... read more | 07/26/2007 (3:48 am) |
| What now GarageGames ? | Please make a sticky of this thread.... read more | 07/25/2007 (12:45 pm) |
| What now GarageGames ? | Thank You all guys, the most of the steam has been let out :) But so as it seems, I'll have to get ... read more | 07/25/2007 (12:35 pm) |
| What now GarageGames ? | @ J.C Smith You're good to go as I stated before : these applications doesn't work at ALL. @ Step... read more | 07/25/2007 (12:23 pm) |
| What now GarageGames ? | To Joseph Helm Are You responsible for a team of 20 people and for Your personal income (wife w/2... read more | 07/25/2007 (12:03 pm) |
| What now GarageGames ? | Yeah ,the laptops we are using are Vista Home Premium. It's kinda hard the get any console logs, as... read more | 07/25/2007 (11:25 am) |
| When will the 1.02 out? | Actually it will a slider based control at the editor side. EA G... read more | 05/03/2007 (3:02 am) |
| Terraform Editor - Does it actually work ? | Addendum: After the step 8. you created/saved your own mission e.g MyMission.mis at the /MyGame... read more | 04/13/2007 (3:33 am) |
| Terraform Editor - Does it actually work ? | Hi Frank ! This is one solution, what I'm using. 1. Download the TGEA port of starter.Fps for... read more | 04/13/2007 (3:15 am) |
| TSE Clean start (rants & raves) | Don't mention, we're in the same boat after all :)... read more | 04/12/2007 (1:10 am) |
| Lights don't stay deleted | Yes they still remain active even if not visible :)... read more | 04/10/2007 (12:51 am) |
| Torque Constructor Known Issues | * Constructor DIF export does not yet directly support portals and zones. (Coming Soon) * TGEA Expo... read more | 04/09/2007 (11:49 am) |
| Which version of *.dif's should I export ? | Kinda sorted: If I want to my *dif.s to look right here's the method: 1. Make a level etc. ... read more | 04/09/2007 (3:34 am) |
| Self shadowing | No problemo :) Hope you get it sorted !!!... read more | 03/27/2007 (4:07 am) |
| Self shadowing | Yes, all kinds of settings and nothing helps.... read more | 03/23/2007 (7:28 pm) |
| FoliageReplicator Upgrades For TSE | Where it should output those compiled files anyway ?... read more | 03/20/2007 (3:53 pm) |
| FoliageReplicator Upgrades For TSE | I mean it still doesn't work :) even as I set it up by following to tutorials.... read more | 03/20/2007 (3:45 pm) |
| FoliageReplicator Upgrades For TSE | Yeah, as I set up the compiler as stated in the Step Four - Configure the VS2005 compiler tutorial. ... read more | 03/20/2007 (3:40 pm) |
| FoliageReplicator Upgrades For TSE | Still struggling. I've double-triple-hyper-checked everything. Compiles without errors and still no... read more | 03/20/2007 (2:20 pm) |
| FoliageReplicator Upgrades For TSE | Hi ! I'm not sure what I'm doing wrong, but whatever I do I just can't seem to get this work. ... read more | 03/20/2007 (12:33 pm) |
| Self shadowing | Mark: exactly.... read more | 03/16/2007 (9:05 am) |
| Self shadowing | Ok. Thank you. In some other forum thread someone told to define an object as an Static Shape obj... read more | 03/16/2007 (9:04 am) |
| Self shadowing | Neither works the DTS Shadowing.... read more | 03/15/2007 (3:51 pm) |
| Self shadowing | Sorry John, enabling the selfshadowing /adjusting the bias didn't do a thing :(... read more | 03/15/2007 (3:28 pm) |
| Self shadowing | I'll try that, Thank You !!... read more | 03/15/2007 (1:14 pm) |
| Transparent DTS, help. | Nope, the texture format is either *.DDS w/alphachannel or *.PNG w/alphachannel (Super PNG 32 bit.)... read more | 03/08/2007 (12:29 pm) |
| Dts LODs (level of detail) | Hi Mahmud ! Here's the link to Adjust LOD and other exporting related things: [url]http://tdn.... read more | 03/08/2007 (12:35 am) |
| Transparent DTS, help. | Yeah :) I tested many versions and it looks MUCH better with it.... read more | 03/07/2007 (11:57 pm) |
| Transparent DTS, help. | Yes, and it only took about on hour to figure out that the suffix SORT:: is not needed anymore wi... read more | 03/07/2007 (5:04 pm) |
| Dts LODs (level of detail) | Hi ! I used to have the same problem. Now I'm using 3dsmax 9 + Adjust LOD.mcr + UnmessDTS, and... read more | 03/07/2007 (12:09 pm) |
| About compiling | Thousands of Thanks !!!!... read more | 03/07/2007 (10:07 am) |
| About compiling | Thank you for your quick reply. It makes me feel even more stupid. You mean the .../sdk/exampl... read more | 03/07/2007 (9:40 am) |
| How to switch off DTS shadows | Thank You Ross !! Just one more question: Where do I add this datablock, and is it possible t... read more | 03/05/2007 (12:33 am) |
| How to switch off DTS shadows | Hi ! They are TSStatics.... read more | 03/02/2007 (12:29 am) |
| How to switch off DTS shadows | I found out that inserting a *.DIF object removes shadows from *.dts objects. Weird. PS. I'm m... read more | 03/01/2007 (2:35 pm) |
| Transparent DTS, help. | Bumped into the same problem. And sorted :) Seems that using the SORT:: suffix in the objects na... read more | 03/01/2007 (2:47 am) |