Game Development Community

Shane "Tibius" Barber's Forum Posts

Thread Post Date Posted
Melee: No Engine Editing Another simple method is to use the player's eye vector to perform a RayCast. And if the raycast mak... read more 07/21/2009 (8:38 pm)
How to Mount You're right Daniel, the this is the datablock, I confused my self. But the second parameter is the ... read more 07/05/2009 (7:07 pm)
Can't edit name!! Um... thats not naturally the way it works. You might of detached the GUI item from its function som... read more 07/04/2009 (1:57 am)
Doors and Windows 1. Use a DTS for the door, probably a StaticShape Object and you will have to move it through transf... read more 07/04/2009 (1:45 am)
How to Mount Oh but your current script could probably work if you simply switch %col and %obj. Those are in the ... read more 07/04/2009 (1:35 am)
How to Mount You can find this directly in the starter.fps/server/scripts/weapon.cs file. [code=cpp] function... read more 07/04/2009 (1:21 am)
mounts ShapeBase derived shapes or ShapeBaseImages can be mounted to another shape or ShapeBaseImage, and b... read more 07/04/2009 (1:03 am)
Telekinesis @Chip This is some of the code I have recently put together for the same thing you are trying to ... read more 07/02/2009 (3:28 pm)
Play animation Barry, try this: [code]datablock StaticShapeData(Warp) { // The category variable determins ... read more 06/10/2007 (7:17 pm)