Shane "Tibius" Barber's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Melee: No Engine Editing | Another simple method is to use the player's eye vector to perform a RayCast. And if the raycast mak... read more | 07/21/2009 (8:38 pm) |
| How to Mount | You're right Daniel, the this is the datablock, I confused my self. But the second parameter is the ... read more | 07/05/2009 (7:07 pm) |
| Can't edit name!! | Um... thats not naturally the way it works. You might of detached the GUI item from its function som... read more | 07/04/2009 (1:57 am) |
| Doors and Windows | 1. Use a DTS for the door, probably a StaticShape Object and you will have to move it through transf... read more | 07/04/2009 (1:45 am) |
| How to Mount | Oh but your current script could probably work if you simply switch %col and %obj. Those are in the ... read more | 07/04/2009 (1:35 am) |
| How to Mount | You can find this directly in the starter.fps/server/scripts/weapon.cs file. [code=cpp] function... read more | 07/04/2009 (1:21 am) |
| mounts | ShapeBase derived shapes or ShapeBaseImages can be mounted to another shape or ShapeBaseImage, and b... read more | 07/04/2009 (1:03 am) |
| Telekinesis | @Chip This is some of the code I have recently put together for the same thing you are trying to ... read more | 07/02/2009 (3:28 pm) |
| Play animation | Barry, try this: [code]datablock StaticShapeData(Warp) { // The category variable determins ... read more | 06/10/2007 (7:17 pm) |