Game Development Community

Kevin Summers's Forum Posts

Thread Post Date Posted
TGE is starting to anoy me Windows Operator Rule # 1: If all else fails, reboot. :)... read more 06/16/2008 (7:50 am)
MMO RPG: Some question Since the engine is written in C++ and you have full source code, then yes you can make it do anythi... read more 06/16/2008 (7:44 am)
Torque strengths/weeknesses Will do. Now I need an artist/modeler that will work for peanuts.. LOL..... read more 04/06/2008 (9:06 am)
Torque strengths/weeknesses I actually do understand the full ramifications of the precision issue. Given what I'm trying to do ... read more 03/31/2008 (11:16 am)
Torque strengths/weeknesses @James Does TGEA have some of the same issues as TGE with moving out past a certain point in the ... read more 03/30/2008 (4:57 pm)
Phre-Engine (Sony's PS3/PC Engine) for free Nice. I didn't see anything that says where to get it. Have they not yet made it available for o... read more 02/27/2008 (8:27 am)
Any recommendations for alternatives to TGE/TGEA The upside of DarkBASIC Pro seems to be how easy it is to expand it through your own (or 3rd party) ... read more 02/11/2008 (8:51 am)
Any recommendations for alternatives to TGE/TGEA What about DarkBasic Pro?... read more 02/06/2008 (4:36 pm)
Vehicles behave oddly at high mission coordinates -- 10,000 Very true. A 4 hour flight in a space game would be very boring for just about anyone. What I'm goi... read more 01/31/2008 (9:30 am)
Vehicles behave oddly at high mission coordinates -- 10,000 I've encountered this situation as well while developing a space based game. With my game design ha... read more 01/30/2008 (9:25 am)
Don't read. There's nothing here Good one Ted, still laughing....... read more 01/30/2008 (8:45 am)
Eee PC for TGE - Hee Hee Uggh.. With those specs Starter FPS is going to get about 4 frames per second at best.... read more 01/30/2008 (8:36 am)
TrueSpace5 VS. Gamespace? I've been using TrueSpace since version 2, about 12 years, and I currently own version 7.5 and the ... read more 01/30/2008 (8:29 am)
Don't read. There's nothing here It's really to bad we can't see how many views this thread has had.. :-)... read more 01/29/2008 (8:37 am)
Eee PC for TGE - Hee Hee Having a hard time getting excited about a 7" screen. It also doesn't say anything about the CPU ... read more 01/29/2008 (8:35 am)
Free Port? In other words, you as the server host are the only one that has to worry about port forwarding. ... read more 01/28/2008 (9:35 am)
Going solo I stumbled across the Torque Game Engine in November of 2006. I've been going it alone the entire t... read more 01/28/2008 (9:29 am)
Torque 2 ? The blog certainly answered some questions about where things are and a few questions about where t... read more 01/24/2008 (6:52 pm)
Torque 2 ? Hmm.. I thought it would have been further along than that. Ah well, just chomping at the bit waiti... read more 01/23/2008 (12:22 pm)
Jerkyness because of shadow rendering This brings to mind a question that I've had about Torque. Does Torque offload processing to the ... read more 01/22/2008 (9:14 am)
Something Interesting I find it very sad. If there haven't already been, there will be reports coming out about people wh... read more 01/18/2008 (9:55 am)
How much can Torque handle? I've been working on a space mission lately so I haven't really played around with buildings for a w... read more 01/15/2008 (3:11 pm)
Game engine as a filmmaking/video production tool Blender is ok, but as many have said, the learning curve is steep. Steep enough that I simply gave ... read more 01/03/2008 (11:39 am)
Parachutes You would most likely have to treat the parachute like a vehicle, which the player would then be mo... read more 01/02/2008 (1:30 pm)
Map Size Mission areas are an interesting topic. Having done some experimentation I can give you this inform... read more 01/02/2008 (12:59 pm)
Multiple Worlds I believe that question was answered. Yes, you can make multiple "worlds", but they will be refer... read more 01/02/2008 (12:25 pm)
Game engine as a filmmaking/video production tool It sounds like Animation Master or better yet, Caligari TrueSpace would do what you want. You can g... read more 01/02/2008 (11:57 am)
What is up with Microsoft Gaming? Spend 15 years in the IT department from the level of a technician up to Department Manager and you'... read more 01/02/2008 (11:29 am)
Boy I feel like an idiot You do know there's a free MMO kit available right? There's also [url]www.mydreamrpg.org[/url] th... read more 12/05/2007 (11:34 am)
Where to sell my game So what did you end up using?... read more 12/05/2007 (11:22 am)
Basic Selection I just spotted this thread and read the first half, skimmed through the rest. I wanted to just in... read more 12/05/2007 (8:56 am)
Where to sell my game You might check again with GarageGames. Since the addition of Instant Action they are looking for m... read more 12/05/2007 (8:30 am)
Lighting DTS objects in space. Sadly that didn't seem to do it. Um, I take it back. I did a clean compile while doing something ... read more 11/28/2007 (9:59 am)
Help with Flight Controls I'm in.... read more 11/15/2007 (11:19 am)
Help with Flight Controls @ Andy It was accidental. I was playing with values in the physics section of the scout ship's CS ... read more 11/15/2007 (1:24 am)
What is "collision-1 detail"? I don't use Max, but the exporter should have docs that describe the elements that you need to have... read more 11/14/2007 (12:14 pm)
Loading multiple missions That really isn't necessary with Torque. Unless the interior of your building is unusually huge the... read more 11/14/2007 (10:41 am)
Help with Flight Controls The only difference between a Harrier Jet and say an F-16 (as far as flight goes) is that the Harri... read more 11/14/2007 (8:42 am)
Lighting DTS objects in space. I'm having a heck of a time with this. I've got some planets specified through script that I can'... read more 11/13/2007 (1:28 pm)
Lighting DTS objects in space. I was able to find the information to set up a light source within my sun that is now casting the p... read more 11/12/2007 (9:30 pm)
Lighting DTS objects in space. There also seems to be a light source coming from below. However nothing is visible and nothing is ... read more 11/07/2007 (12:26 pm)
Program lagging on my computer Open task manager and check the currently running processes. Perhaps TGB didn't shut down all the... read more 11/07/2007 (12:09 pm)
Help with Flight Controls Nice. Thanks Martin.... read more 11/05/2007 (12:23 pm)
What do you want in a game engine 1. I don't want an engine that does it all for me. That would take to long to develop, would be to ... read more 11/05/2007 (12:06 pm)
Best model + movie maker software? Another option that I didn't see mentioned yet is Caligari TrueSpace. I've been using version 2 for... read more 11/01/2007 (5:03 pm)
A minimal violence RPG. Would it sell? True. Maybe it would be better to just shut down the player's "store" while they're out. Have an AI... read more 10/30/2007 (9:38 am)
What if someone has made something close to your idea? 22 years ago I had an idea for a game. It was way ahead of it's time, and most definitely WAY ahead... read more 10/30/2007 (9:34 am)
Help with Flight Controls LOL... That was actually untouched from the installation of the FGE. I started with a unmodified b... read more 10/28/2007 (8:46 am)
Multi-threading with Torgue Multi-threading and multi-processor support would certainly help, especially in game situations whe... read more 10/28/2007 (8:37 am)
Help with Flight Controls Ok, got the Flight Game Example loaded and now that I've seen it, it's more complete with more feat... read more 10/26/2007 (2:57 pm)
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