Kevin Summers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGE is starting to anoy me | Windows Operator Rule # 1: If all else fails, reboot. :)... read more | 06/16/2008 (7:50 am) |
| MMO RPG: Some question | Since the engine is written in C++ and you have full source code, then yes you can make it do anythi... read more | 06/16/2008 (7:44 am) |
| Torque strengths/weeknesses | Will do. Now I need an artist/modeler that will work for peanuts.. LOL..... read more | 04/06/2008 (9:06 am) |
| Torque strengths/weeknesses | I actually do understand the full ramifications of the precision issue. Given what I'm trying to do ... read more | 03/31/2008 (11:16 am) |
| Torque strengths/weeknesses | @James Does TGEA have some of the same issues as TGE with moving out past a certain point in the ... read more | 03/30/2008 (4:57 pm) |
| Phre-Engine (Sony's PS3/PC Engine) for free | Nice. I didn't see anything that says where to get it. Have they not yet made it available for o... read more | 02/27/2008 (8:27 am) |
| Any recommendations for alternatives to TGE/TGEA | The upside of DarkBASIC Pro seems to be how easy it is to expand it through your own (or 3rd party) ... read more | 02/11/2008 (8:51 am) |
| Any recommendations for alternatives to TGE/TGEA | What about DarkBasic Pro?... read more | 02/06/2008 (4:36 pm) |
| Vehicles behave oddly at high mission coordinates -- 10,000 | Very true. A 4 hour flight in a space game would be very boring for just about anyone. What I'm goi... read more | 01/31/2008 (9:30 am) |
| Vehicles behave oddly at high mission coordinates -- 10,000 | I've encountered this situation as well while developing a space based game. With my game design ha... read more | 01/30/2008 (9:25 am) |
| Don't read. There's nothing here | Good one Ted, still laughing....... read more | 01/30/2008 (8:45 am) |
| Eee PC for TGE - Hee Hee | Uggh.. With those specs Starter FPS is going to get about 4 frames per second at best.... read more | 01/30/2008 (8:36 am) |
| TrueSpace5 VS. Gamespace? | I've been using TrueSpace since version 2, about 12 years, and I currently own version 7.5 and the ... read more | 01/30/2008 (8:29 am) |
| Don't read. There's nothing here | It's really to bad we can't see how many views this thread has had.. :-)... read more | 01/29/2008 (8:37 am) |
| Eee PC for TGE - Hee Hee | Having a hard time getting excited about a 7" screen. It also doesn't say anything about the CPU ... read more | 01/29/2008 (8:35 am) |
| Free Port? | In other words, you as the server host are the only one that has to worry about port forwarding. ... read more | 01/28/2008 (9:35 am) |
| Going solo | I stumbled across the Torque Game Engine in November of 2006. I've been going it alone the entire t... read more | 01/28/2008 (9:29 am) |
| Torque 2 ? | The blog certainly answered some questions about where things are and a few questions about where t... read more | 01/24/2008 (6:52 pm) |
| Torque 2 ? | Hmm.. I thought it would have been further along than that. Ah well, just chomping at the bit waiti... read more | 01/23/2008 (12:22 pm) |
| Jerkyness because of shadow rendering | This brings to mind a question that I've had about Torque. Does Torque offload processing to the ... read more | 01/22/2008 (9:14 am) |
| Something Interesting | I find it very sad. If there haven't already been, there will be reports coming out about people wh... read more | 01/18/2008 (9:55 am) |
| How much can Torque handle? | I've been working on a space mission lately so I haven't really played around with buildings for a w... read more | 01/15/2008 (3:11 pm) |
| Game engine as a filmmaking/video production tool | Blender is ok, but as many have said, the learning curve is steep. Steep enough that I simply gave ... read more | 01/03/2008 (11:39 am) |
| Parachutes | You would most likely have to treat the parachute like a vehicle, which the player would then be mo... read more | 01/02/2008 (1:30 pm) |
| Map Size | Mission areas are an interesting topic. Having done some experimentation I can give you this inform... read more | 01/02/2008 (12:59 pm) |
| Multiple Worlds | I believe that question was answered. Yes, you can make multiple "worlds", but they will be refer... read more | 01/02/2008 (12:25 pm) |
| Game engine as a filmmaking/video production tool | It sounds like Animation Master or better yet, Caligari TrueSpace would do what you want. You can g... read more | 01/02/2008 (11:57 am) |
| What is up with Microsoft Gaming? | Spend 15 years in the IT department from the level of a technician up to Department Manager and you'... read more | 01/02/2008 (11:29 am) |
| Boy I feel like an idiot | You do know there's a free MMO kit available right? There's also [url]www.mydreamrpg.org[/url] th... read more | 12/05/2007 (11:34 am) |
| Where to sell my game | So what did you end up using?... read more | 12/05/2007 (11:22 am) |
| Basic Selection | I just spotted this thread and read the first half, skimmed through the rest. I wanted to just in... read more | 12/05/2007 (8:56 am) |
| Where to sell my game | You might check again with GarageGames. Since the addition of Instant Action they are looking for m... read more | 12/05/2007 (8:30 am) |
| Lighting DTS objects in space. | Sadly that didn't seem to do it. Um, I take it back. I did a clean compile while doing something ... read more | 11/28/2007 (9:59 am) |
| Help with Flight Controls | I'm in.... read more | 11/15/2007 (11:19 am) |
| Help with Flight Controls | @ Andy It was accidental. I was playing with values in the physics section of the scout ship's CS ... read more | 11/15/2007 (1:24 am) |
| What is "collision-1 detail"? | I don't use Max, but the exporter should have docs that describe the elements that you need to have... read more | 11/14/2007 (12:14 pm) |
| Loading multiple missions | That really isn't necessary with Torque. Unless the interior of your building is unusually huge the... read more | 11/14/2007 (10:41 am) |
| Help with Flight Controls | The only difference between a Harrier Jet and say an F-16 (as far as flight goes) is that the Harri... read more | 11/14/2007 (8:42 am) |
| Lighting DTS objects in space. | I'm having a heck of a time with this. I've got some planets specified through script that I can'... read more | 11/13/2007 (1:28 pm) |
| Lighting DTS objects in space. | I was able to find the information to set up a light source within my sun that is now casting the p... read more | 11/12/2007 (9:30 pm) |
| Lighting DTS objects in space. | There also seems to be a light source coming from below. However nothing is visible and nothing is ... read more | 11/07/2007 (12:26 pm) |
| Program lagging on my computer | Open task manager and check the currently running processes. Perhaps TGB didn't shut down all the... read more | 11/07/2007 (12:09 pm) |
| Help with Flight Controls | Nice. Thanks Martin.... read more | 11/05/2007 (12:23 pm) |
| What do you want in a game engine | 1. I don't want an engine that does it all for me. That would take to long to develop, would be to ... read more | 11/05/2007 (12:06 pm) |
| Best model + movie maker software? | Another option that I didn't see mentioned yet is Caligari TrueSpace. I've been using version 2 for... read more | 11/01/2007 (5:03 pm) |
| A minimal violence RPG. Would it sell? | True. Maybe it would be better to just shut down the player's "store" while they're out. Have an AI... read more | 10/30/2007 (9:38 am) |
| What if someone has made something close to your idea? | 22 years ago I had an idea for a game. It was way ahead of it's time, and most definitely WAY ahead... read more | 10/30/2007 (9:34 am) |
| Help with Flight Controls | LOL... That was actually untouched from the installation of the FGE. I started with a unmodified b... read more | 10/28/2007 (8:46 am) |
| Multi-threading with Torgue | Multi-threading and multi-processor support would certainly help, especially in game situations whe... read more | 10/28/2007 (8:37 am) |
| Help with Flight Controls | Ok, got the Flight Game Example loaded and now that I've seen it, it's more complete with more feat... read more | 10/26/2007 (2:57 pm) |