Greg M's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Time Management Questions | Also try to stay focused on 1-3 parts at a time until they are completed. Bouncing between too many ... read more | 09/15/2011 (10:38 am) |
| Free Models Here | free models are great and good free models are even better. thanks for sharing... read more | 09/13/2011 (2:20 pm) |
| camera distance changes | so far this is what has been done to avoid this but the delay is annoying. [code]// paste the follo... read more | 09/12/2011 (7:36 pm) |
| T3D 1.1 final - Scene is not correctly scoped when camera is in orbit mode - LOGGED (THREED-2118) | looks like it is caused buy the drop in terrain height. I works fine for ground plane or flat terrai... read more | 09/12/2011 (11:27 am) |
| Where is my TGE download link (2011)? | I have paid version of TGE that is missing from my downloads.... read more | 09/12/2011 (8:17 am) |
| T3D1.1F - player exiting vehicle falls through terrain - DUPLICATE (THREED-1911) | sorry for that, you can delete the post if you like.... read more | 09/12/2011 (8:03 am) |
| Fog in T3D w Skybox vs Scatter Sky - fogBandHeight | That could make a great resource, hint hint... read more | 09/11/2011 (9:07 am) |
| I swear the forum ate my answer, anyone remember this? | dumb question -- is the animation sequence set to loop?... read more | 09/08/2011 (1:35 pm) |
| getting odd ghosting - T3D1.1F | except it doesn't distort and it's not on the water. I don't know much about shaders so can not spea... read more | 09/02/2011 (6:32 pm) |
| getting odd ghosting - T3D1.1F | it's almost a haloing of the models that shows up when over a water object. If I can figure out what... read more | 09/02/2011 (4:55 pm) |
| getting odd ghosting - T3D1.1F | @Chris - I can send the level file if needed. this can even be seen (all though not as obvious) by... read more | 09/02/2011 (2:11 pm) |
| getting odd ghosting - T3D1.1F | Vsync and AA are disabled. this is a vanilla T3D1.1F also ... read more | 09/02/2011 (1:34 pm) |
| To anyone who has never used Torsion... | worth every cent!! now they just need to make it run on Mac OS. so when I venture into that realm I ... read more | 08/20/2011 (9:03 pm) |
| T3D Editor Multi-Monitor Experimentation | will have to give this a try. always hated not being able to move the tool windows out of the editin... read more | 08/14/2011 (10:49 am) |
| 3d Game Programming All In One Cd source help | I don't have my copy in hand but I believe there is a website to get the materials/lessons from the ... read more | 08/14/2011 (9:39 am) |
| Development of a First Person Shooter | #4) Theora suport is built in for creating video. not sure if the controls are in 1.1f, but there is... read more | 06/16/2011 (5:51 am) |
| how to use Torsion to debug | if you don't own a torque license then you don't have access to source code to compile a debug build... read more | 06/13/2011 (6:59 am) |
| What hardware is in your PC? | Torque Version: T3D1.1, TGB/T2D CPU:Intel i7 950 quad core Memory:12g Corsair tri chan Motherboar... read more | 06/10/2011 (7:24 am) |
| How to publish an game in this website | well there are people in here from all over the world and knowing your native language will help us ... read more | 05/29/2011 (6:52 am) |
| initializeProject Error | is there a reason it is trying to build from D:/temp2/FishTank/game/gameScripts/game.cs. if you hav... read more | 05/27/2011 (7:22 am) |
| T3D Editor Multi-Monitor Experimentation | once again you show why you are my HERO!! ... read more | 05/21/2011 (8:11 am) |
| Menu Re-sizing | have you tried setting the horizSizing and vertSizing to relative in the gui items layout settings?... read more | 05/14/2011 (10:27 am) |
| Player teams - Need help with commandToServer ? | this might help. [url]http://www.garagegames.com/community/resources/view/19447[/url]... read more | 05/06/2011 (6:31 am) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | it is only from certain angles, if you rotate again it comes back into view. this happens while the ... read more | 05/06/2011 (5:53 am) |
| T3D 1.1 Preview - Projectiles disappearing instead of exploding - RESOLVED | I don't remember seeing this in earlier versions but that doesn't mean it never happened. Although I... read more | 05/06/2011 (4:59 am) |
| When fitted properly you can appear advanced | do they work with physX cloth ?... read more | 04/28/2011 (8:37 pm) |
| Cinema Scenes?? | if using T3D try this [url]http://www.garagegames.com/community/resources/view/20824[/url]... read more | 04/23/2011 (12:14 pm) |
| problem setting rotation in editor | [quote]SHouldn't you only ever have a single "1" in XYZ rotation? [/quote] I am getting... read more | 04/17/2011 (7:52 am) |
| Programmer needed | @Chris - that is correct. If he was assigned a seat as part of a studio liscense it would show in ... read more | 03/22/2011 (7:24 am) |
| Programmer needed | [quote]Also programmers as well as a game managers do not have to have a license to post or work on ... read more | 03/21/2011 (8:17 pm) |
| Question before buying. | if I remember correctly, each person has to have their own liscense of the engine/s being used. You ... read more | 03/21/2011 (5:41 pm) |
| T3D 1.1 Beta 3 - pointlight shadow issue | using DualParaboloidSinglePass, texSize: 2048, set the shadow darken color to match the cave walls a... read more | 03/16/2011 (4:58 pm) |
| T3D 1.1 Beta 3 - pointlight shadow issue | @Oscar - thanks man that did the trick. it is still there but after a couple more adjustments it is ... read more | 03/16/2011 (10:26 am) |
| T3D 1.1 Beta 3 - pointlight shadow issue | thanks for the suggestions guys, and sorry for taking so long to get back to this. first @Bryan -... read more | 03/16/2011 (9:54 am) |
| T3D 1.1 Beta 3 - pointlight shadow issue | It does this with all shadow types. Even after setting texSize up to 2048. Some shadows are better b... read more | 03/14/2011 (6:02 am) |
| Congratulations Steve! | not sure how you got suckered into that and not sure whether to offer condolenses or congrats? Take ... read more | 03/02/2011 (4:48 pm) |
| Torsion Help possibly includes bad instructions | You will not have a debug build in the demo. this is created from compiling the souce in something l... read more | 02/19/2011 (9:15 am) |
| Non violent games | @Maria - I was really impressed with your Virtual field trips and love the idea. what all areas will... read more | 02/19/2011 (8:30 am) |
| Register object failed for object. . . . | I believe VS05 PRO is still supported but not VS05 EXPRESS... read more | 02/18/2011 (12:48 pm) |
| Can't activate Torsion | hmmm, guess I should be happy my key from 07 still works. unless it was updated without my knowing... read more | 02/15/2011 (8:27 am) |
| Torque 3D 1.1 B3 - Scale a player using XYZ in Datablock editor | well if you add it into the player.cs datablock then it scales all models that use the defaultplayer... read more | 02/09/2011 (6:44 pm) |
| Torque 3D 1.1 B3 - Scale a player using XYZ in Datablock editor | I use this in the onAdd function of the datablock [code]// Player model scaling %obj.setScale... read more | 02/09/2011 (4:48 pm) |
| Player animation on weapons fire | what I ended up doing was commenting out [code]//Cancel any script driven animations if we are g... read more | 02/06/2011 (4:36 pm) |
| Workspace Picture Thread | so much for fisherprice photo quality :) if I can survive a trip into the nightmarish thing my wife ... read more | 02/04/2011 (10:01 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | this wont fix the way some things mostly projectiles dissapear at certain angles will it? would l... read more | 02/02/2011 (5:49 pm) |
| T3D newb question | there is a resource for faking melee here [url]http://www.garagegames.com/community/resources/view/... read more | 01/31/2011 (6:38 am) |
| scatteredsky lighting effecting interiors | ok thanks for that. guess its back to the artist for the fix. what format do you use for your buil... read more | 01/27/2011 (4:31 pm) |
| scatteredsky lighting effecting interiors | still get rain inside buildings also. so far the only thing I have found to stop the scattersky ligh... read more | 01/27/2011 (2:09 pm) |
| Gui Editor Control Pallet changes in 1.1 Alpha | yup, sometimes irritation can be all the motivation we need. Looking good. ... read more | 01/26/2011 (4:08 am) |
| T3D 1.1 Beta3 - FogDistance Missing?[Fixed] - NOT A BUG | There are far worse things to have to fix when porting. I doubt having to fix the fog would slow pe... read more | 01/25/2011 (5:12 am) |