James W.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Control Room | Very cool, looks good, your scaling and texture scaling are also good.... read more | 06/18/2007 (4:11 pm) |
| Korean roof (take 2) | Looks good... read more | 05/29/2007 (8:06 pm) |
| Maya 8 DTS exporter? | Here is the dts exporters [url]http://www.garagegames.com/developer/torque/artist#DIF[/url]... read more | 05/20/2007 (12:23 pm) |
| Tge 1.5.2 on vista | I have vista and I am using the built .exe from the sdk (without altering source code) which equals ... read more | 05/19/2007 (4:15 pm) |
| Japanese House | Very nice... read more | 05/14/2007 (8:47 pm) |
| AlterRoom | Here is my version four for the alterRoom [image]http://img402.imageshack.us/img402/115/screensho... read more | 04/30/2007 (4:34 pm) |
| Bug's | I also just tested putting in a spotlight in on my dif building, on the export it did not show up on... read more | 04/17/2007 (7:01 pm) |
| Simple WareHouse | Sorry guess I need to resize them next time... read more | 04/17/2007 (6:49 pm) |
| Bug's | Yes the direct export for me doesn't work at all, I use my 3d world editor in torque and click on th... read more | 04/14/2007 (8:03 pm) |
| Transparency | Thanks again john I did create the image but it is completly clear I could not manage to get a ti... read more | 04/13/2007 (7:18 pm) |
| Transparency | Thanks John I built it after editing with no error's, I haven't used alpha channels before I ... read more | 04/13/2007 (4:17 pm) |
| Transparency | I downloaded the patch, but I have no clue on how to add the patch to my 1.5.1 SDK. (transparancy) ... read more | 04/13/2007 (10:26 am) |
| IS 1.5 compatible with Windows Vista? | I haven't had any problems with Vista with all the troque tool's 1.5 and 1.5.1, constructor, and the... read more | 04/12/2007 (9:52 am) |
| Call animations | Datablock TSShapeConstructor(PlayerDts) { ...... sequence25 = "./player_sitting.dsq s... read more | 04/11/2007 (4:22 pm) |
| TGE 1.5.1 Issue | This test was done with the 1.5.1 SDK built .exe in the 1.5 SDK stronghold mission [code] Lighting ... read more | 04/08/2007 (7:04 am) |
| TGE 1.5.1 Issue | I am having so problems too starter.fps stronghold mission 1.5.1 SDK [code]Lighting Pack lighting... read more | 04/07/2007 (8:44 pm) |
| TGE 1.5.1 Released | I have a question I noticed a lot of missing file's when running the sdk fps kit in the console log ... read more | 04/05/2007 (7:39 pm) |
| Dts question | Maybe you can put a collision box or mesh before your export it, or use sometype of zone (triggerZon... read more | 04/01/2007 (7:57 pm) |
| Dts question | Idno much about the pack does it have mount point's on the weapon I tried to find a refrence scri... read more | 04/01/2007 (7:22 pm) |
| Sound problem | Do you have 1 of these in your scripts datablock AudioDescription(AudioDefault3d) { volume ... read more | 04/01/2007 (5:22 pm) |
| Any particle editor for Torque? | I was using the starter.fps, only 3 folder's common, creater, starter fps. in this folder (creator... read more | 03/29/2007 (4:13 pm) |
| Any particle editor for Torque? | In 1.5, it has an editor just hit F5 while you not in editing mode just like your playing and hit it... read more | 03/29/2007 (12:01 pm) |
| Just Curious | Thanks for the update... read more | 03/27/2007 (6:43 am) |
| Running Faster | Not sure how to change it witout doing a code change in the player.cs runForce = 48 * 90; ... read more | 03/25/2007 (7:00 am) |
| Hammer/texture's | Ok I got it now, you need to have your texture's in the same directory or folder as your .wad fil... read more | 03/18/2007 (10:36 am) |
| How can I make my own player without animation? | Check your scale on your model try to make it smaller on export and see if it will load up From ... read more | 03/18/2007 (8:45 am) |
| Spot Swing in Lighting Features demo | The shape is in here \example\starter.fps\data\shapes\lightingPack\spotswing.dts use your torqu... read more | 03/16/2007 (7:47 pm) |
| Chapter 6: error <41>: unable to find function | I know there was one file in that chapter were you had to edit the script to load that map before ru... read more | 03/15/2007 (8:01 pm) |
| TGE only 6 textures per mission? | You'll have to search, I have seen some tut's for adding 8 and 15 texture's with the painter.... read more | 03/15/2007 (7:57 pm) |
| Chapter 14 skeleton - scale issue | When you exported the skeleton and model out it was to small for your world or terrian? I think t... read more | 03/13/2007 (2:22 pm) |
| Chapter 6: error <41>: unable to find function | Hhmm it has been so long ago, Always after any code change delete your .dso file's, (It just might n... read more | 03/13/2007 (10:14 am) |
| Chapter 14 skeleton - scale issue | Yes you need to rescale your skeleton, for example I built my charator, then went to add my skelet... read more | 03/13/2007 (10:02 am) |
| Looking for DTS exporter for 3DS 9.0 | Here you go, Also there is another somewhere that tell's you how to set it up. http://www.garageg... read more | 03/12/2007 (5:30 pm) |
| Few Question's | Thanks I went ahead a bought it, (to soon I think) The main problem I am having, (I have no program... read more | 03/10/2007 (5:12 pm) |
| Few Question's | Thanks again, I think I will start by making something simple and try to incorperated all the stuff... read more | 03/07/2007 (8:41 pm) |
| My objects join in origin | Well I downloaded your shapes when this was first posted and I didn't see the node mountPoint on eit... read more | 03/06/2007 (7:55 pm) |
| Idea Implementation question | I have an idea for you, How do you want to move the boxes with a gun or something, I was thinkin... read more | 03/06/2007 (7:53 pm) |
| Few Question's | Wow there is so many doc's on-line, I am still reviewing them, I feel like I am reading the yellow b... read more | 03/06/2007 (6:03 pm) |
| My objects join in origin | I haven't learned a lot about about scripting yet [quote] shapeA must have a numbered mount no... read more | 03/02/2007 (1:47 pm) |
| My objects join in origin | I don't know if I'm right about this, I'm still new did you put a mount node on that box anywhe... read more | 03/02/2007 (12:17 pm) |
| Few Question's | Thanks Tim for your anwsers.... read more | 03/02/2007 (7:18 am) |
| Question workspace set-up | It's ok, I just did lesson 11 and the audio works. It just that come up in the console and didn't... read more | 03/01/2007 (11:04 am) |
| Chapter Four Not working | Make a duplicate folder of your files, and then import or copy/paste his files/folders into your dup... read more | 02/28/2007 (12:59 pm) |
| Question workspace set-up | I never fixed the audio problem I just kept going in the book. I have completed Lesson 6 so far. ... read more | 02/28/2007 (9:33 am) |
| Chapter Four Not working | Compare the resource folders to your files, also look at the console log it should point you in ... read more | 02/27/2007 (1:54 pm) |
| Modify Window / Viewport (?) | I'm new to torque, how about adding a picture frame, with the in-game hud so it looks like you ar... read more | 02/27/2007 (7:55 am) |
| GPGT - Maze Runner with Torque 1.5 INDIE Instructions | Per Henrik If your going to do the work in this book I think you need the disc. This book is great ... read more | 02/25/2007 (8:07 am) |
| Chaptor20 intro music | Well I tried InitCanvas("Emaga6 - 3D2E Sample Game");///***KCF***-21-SEP-2006 exec("./contr... read more | 02/15/2007 (11:01 am) |
| Chaptor20 intro music | I added the ; in the PlayMusic function and I get this error control/client/misc/sndprofile.cs... read more | 02/15/2007 (6:30 am) |
| Shape shaking | I'm not sure but I will give you an idea where to look in your .cs script for the tank if it has one... read more | 02/14/2007 (3:12 pm) |