Game Development Community

James W.'s Forum Posts

Thread Post Date Posted
Control Room Very cool, looks good, your scaling and texture scaling are also good.... read more 06/18/2007 (4:11 pm)
Korean roof (take 2) Looks good... read more 05/29/2007 (8:06 pm)
Maya 8 DTS exporter? Here is the dts exporters [url]http://www.garagegames.com/developer/torque/artist#DIF[/url]... read more 05/20/2007 (12:23 pm)
Tge 1.5.2 on vista I have vista and I am using the built .exe from the sdk (without altering source code) which equals ... read more 05/19/2007 (4:15 pm)
Japanese House Very nice... read more 05/14/2007 (8:47 pm)
AlterRoom Here is my version four for the alterRoom [image]http://img402.imageshack.us/img402/115/screensho... read more 04/30/2007 (4:34 pm)
Bug's I also just tested putting in a spotlight in on my dif building, on the export it did not show up on... read more 04/17/2007 (7:01 pm)
Simple WareHouse Sorry guess I need to resize them next time... read more 04/17/2007 (6:49 pm)
Bug's Yes the direct export for me doesn't work at all, I use my 3d world editor in torque and click on th... read more 04/14/2007 (8:03 pm)
Transparency Thanks again john I did create the image but it is completly clear I could not manage to get a ti... read more 04/13/2007 (7:18 pm)
Transparency Thanks John I built it after editing with no error's, I haven't used alpha channels before I ... read more 04/13/2007 (4:17 pm)
Transparency I downloaded the patch, but I have no clue on how to add the patch to my 1.5.1 SDK. (transparancy) ... read more 04/13/2007 (10:26 am)
IS 1.5 compatible with Windows Vista? I haven't had any problems with Vista with all the troque tool's 1.5 and 1.5.1, constructor, and the... read more 04/12/2007 (9:52 am)
Call animations Datablock TSShapeConstructor(PlayerDts) { ...... sequence25 = "./player_sitting.dsq s... read more 04/11/2007 (4:22 pm)
TGE 1.5.1 Issue This test was done with the 1.5.1 SDK built .exe in the 1.5 SDK stronghold mission [code] Lighting ... read more 04/08/2007 (7:04 am)
TGE 1.5.1 Issue I am having so problems too starter.fps stronghold mission 1.5.1 SDK [code]Lighting Pack lighting... read more 04/07/2007 (8:44 pm)
TGE 1.5.1 Released I have a question I noticed a lot of missing file's when running the sdk fps kit in the console log ... read more 04/05/2007 (7:39 pm)
Dts question Maybe you can put a collision box or mesh before your export it, or use sometype of zone (triggerZon... read more 04/01/2007 (7:57 pm)
Dts question Idno much about the pack does it have mount point's on the weapon I tried to find a refrence scri... read more 04/01/2007 (7:22 pm)
Sound problem Do you have 1 of these in your scripts datablock AudioDescription(AudioDefault3d) { volume ... read more 04/01/2007 (5:22 pm)
Any particle editor for Torque? I was using the starter.fps, only 3 folder's common, creater, starter fps. in this folder (creator... read more 03/29/2007 (4:13 pm)
Any particle editor for Torque? In 1.5, it has an editor just hit F5 while you not in editing mode just like your playing and hit it... read more 03/29/2007 (12:01 pm)
Just Curious Thanks for the update... read more 03/27/2007 (6:43 am)
Running Faster Not sure how to change it witout doing a code change in the player.cs runForce = 48 * 90; ... read more 03/25/2007 (7:00 am)
Hammer/texture's Ok I got it now, you need to have your texture's in the same directory or folder as your .wad fil... read more 03/18/2007 (10:36 am)
How can I make my own player without animation? Check your scale on your model try to make it smaller on export and see if it will load up From ... read more 03/18/2007 (8:45 am)
Spot Swing in Lighting Features demo The shape is in here \example\starter.fps\data\shapes\lightingPack\spotswing.dts use your torqu... read more 03/16/2007 (7:47 pm)
Chapter 6: error <41>: unable to find function I know there was one file in that chapter were you had to edit the script to load that map before ru... read more 03/15/2007 (8:01 pm)
TGE only 6 textures per mission? You'll have to search, I have seen some tut's for adding 8 and 15 texture's with the painter.... read more 03/15/2007 (7:57 pm)
Chapter 14 skeleton - scale issue When you exported the skeleton and model out it was to small for your world or terrian? I think t... read more 03/13/2007 (2:22 pm)
Chapter 6: error <41>: unable to find function Hhmm it has been so long ago, Always after any code change delete your .dso file's, (It just might n... read more 03/13/2007 (10:14 am)
Chapter 14 skeleton - scale issue Yes you need to rescale your skeleton, for example I built my charator, then went to add my skelet... read more 03/13/2007 (10:02 am)
Looking for DTS exporter for 3DS 9.0 Here you go, Also there is another somewhere that tell's you how to set it up. http://www.garageg... read more 03/12/2007 (5:30 pm)
Few Question's Thanks I went ahead a bought it, (to soon I think) The main problem I am having, (I have no program... read more 03/10/2007 (5:12 pm)
Few Question's Thanks again, I think I will start by making something simple and try to incorperated all the stuff... read more 03/07/2007 (8:41 pm)
My objects join in origin Well I downloaded your shapes when this was first posted and I didn't see the node mountPoint on eit... read more 03/06/2007 (7:55 pm)
Idea Implementation question I have an idea for you, How do you want to move the boxes with a gun or something, I was thinkin... read more 03/06/2007 (7:53 pm)
Few Question's Wow there is so many doc's on-line, I am still reviewing them, I feel like I am reading the yellow b... read more 03/06/2007 (6:03 pm)
My objects join in origin I haven't learned a lot about about scripting yet [quote] shapeA must have a numbered mount no... read more 03/02/2007 (1:47 pm)
My objects join in origin I don't know if I'm right about this, I'm still new did you put a mount node on that box anywhe... read more 03/02/2007 (12:17 pm)
Few Question's Thanks Tim for your anwsers.... read more 03/02/2007 (7:18 am)
Question workspace set-up It's ok, I just did lesson 11 and the audio works. It just that come up in the console and didn't... read more 03/01/2007 (11:04 am)
Chapter Four Not working Make a duplicate folder of your files, and then import or copy/paste his files/folders into your dup... read more 02/28/2007 (12:59 pm)
Question workspace set-up I never fixed the audio problem I just kept going in the book. I have completed Lesson 6 so far. ... read more 02/28/2007 (9:33 am)
Chapter Four Not working Compare the resource folders to your files, also look at the console log it should point you in ... read more 02/27/2007 (1:54 pm)
Modify Window / Viewport (?) I'm new to torque, how about adding a picture frame, with the in-game hud so it looks like you ar... read more 02/27/2007 (7:55 am)
GPGT - Maze Runner with Torque 1.5 INDIE Instructions Per Henrik If your going to do the work in this book I think you need the disc. This book is great ... read more 02/25/2007 (8:07 am)
Chaptor20 intro music Well I tried InitCanvas("Emaga6 - 3D2E Sample Game");///***KCF***-21-SEP-2006 exec("./contr... read more 02/15/2007 (11:01 am)
Chaptor20 intro music I added the ; in the PlayMusic function and I get this error control/client/misc/sndprofile.cs... read more 02/15/2007 (6:30 am)
Shape shaking I'm not sure but I will give you an idea where to look in your .cs script for the tank if it has one... read more 02/14/2007 (3:12 pm)