Game Development Community

Will O-Reagan's Forum Posts

Thread Post Date Posted
Velocity Theres a box you can check on your sprite, in TGBX, "Render collision bounds." this will let you see... read more 07/05/2007 (2:22 am)
Tdn Sorry, I deleted because I didn't have time to get the formatting straight. I'm going to hammer it ... read more 07/03/2007 (3:59 pm)
Velocity Y co-ordinates are inverted. Don't worry, you arn't crazy, thats the way its supposed to act.... read more 07/03/2007 (3:56 pm)
In Scene Bars/Text/Info? Actually you can do this quite easily. I'm in the process of implementing text objects that spawn @... read more 07/01/2007 (9:32 am)
SceneLoader question Is this the way the engine was supposed to work, or can we confirm that this is a bug?... read more 06/30/2007 (12:28 pm)
Deployed project doesnt seem to work on 360.. Basically, I figured out its very easy to buy a new computer and have it run a game that the 360 can... read more 06/30/2007 (10:18 am)
Strange Collision effect I think it was process collions at rest.. the barrels are getting collisions now thanks thomas. I a... read more 06/30/2007 (10:12 am)
In Scene Bars/Text/Info? The GUI is an overlay, Its just another render layer that lives on top of whatever is underneath it... read more 06/30/2007 (9:23 am)
SceneLoader question @Josh, Thats how it was working for me too. But it didn't seem to work yesterday, so I wanted to ge... read more 06/30/2007 (9:16 am)
Ledge Grab Have you done the microbe's tutorial? A container search might be a good way to check if a ledge is... read more 06/28/2007 (5:57 pm)
Torque X Release and Torque X Builder Pricing I think you are missing the refresh key on your browser..... read more 06/22/2007 (8:51 pm)
Deployed project doesnt seem to work on 360.. When I figure out what this error is I'll definatly let you guys know, this is rediculous!... read more 06/22/2007 (4:10 pm)
Animation Bug - TGBX That looks like his shoe... read more 06/22/2007 (2:42 pm)
Deployed project doesnt seem to work on 360.. Ok, that'd be alot of my images then. I thought it was 2048 X 2048... read more 06/22/2007 (2:34 pm)
Welcome to TGBX My guess is the pro-sources to the engines is going to be seperate. Think about it, they are two to... read more 06/22/2007 (11:46 am)
Strange Collision effect Thanks for the suggestions Thomas, we non-artists need all the help we can get. I am shooting... read more 06/21/2007 (9:50 pm)
Deployed project doesnt seem to work on 360.. Edit: Yes, I've ported sucessfully The Platformer, SpaceShooter, and varius forms of startergame in ... read more 06/20/2007 (10:14 pm)
Deployed project doesnt seem to work on 360.. I'm in the process of debugging, its hard because its about a 45 minute load time so I can only try ... read more 06/20/2007 (5:17 pm)
Strange Collision effect Thanks Thomas, this does make sense. I think you are pretty much on target for the mounting collisi... read more 06/19/2007 (10:23 pm)
Torque X Release and Torque X Builder Pricing Basically, if I compared my average bowling score and my average Simian Escape score, I think it wou... read more 06/18/2007 (5:54 pm)
Torque X Release and Torque X Builder Pricing Oh well, I guess I'll just sit here and play Simian Escape again...... read more 06/18/2007 (4:47 pm)
Strange Collision effect Ok, I sent my collision effect/bug - entire project to both your emails.... read more 06/16/2007 (12:10 pm)
Copy of" feature for xml txscene file Thanks!!... read more 06/13/2007 (11:23 pm)
Level Designer Dustin, I have a website, www.modernmoviei.com check out my vid and drop me a line if interested... read more 06/13/2007 (10:36 pm)
So when does TorqueX get 3D?? :) Good question Sam M. My guess is it will, in most cases. Which brings up a question of my own. Do... read more 06/11/2007 (9:10 pm)
CopyTo This is how it was explained to me, though it sounds like you are seeking a deeper understanding of ... read more 06/11/2007 (9:28 am)
3D Artist looking for awesome project to join Excuse me while I partion this out a bit These questions may have been reasoned out by logic, how... read more 06/09/2007 (8:22 pm)
3D Artist looking for awesome project to join Your animae style is exactly what our company is looking for. If you get some time, please poke aro... read more 06/09/2007 (9:44 am)
Saving games in TorqueX Any word on when Simian Escape is going to be released?... read more 06/08/2007 (12:42 pm)
Clipping the width of a bitmap One way is by creating a GUI specifically for the healtbar, and then changing the GUI's size without... read more 06/07/2007 (12:01 am)
Clear everything out of my torque game I think you can do [code] TorqueObjectDatabase.AllObjects.MarkForDelete = true[/code] Or a co... read more 06/06/2007 (8:48 am)
Torque X - Vista Issue - No Templates Did you try the above methods?... read more 06/04/2007 (6:06 pm)
The 4 day challenge From what I know, this sounds like a hoax. If you want to get some serious responses, you might hav... read more 06/03/2007 (8:48 pm)
Splashing text onto the screen Oo, kitty... read more 05/31/2007 (11:59 am)
Saving games in TorqueX Fair enough!... read more 05/30/2007 (2:31 pm)
Torque X - Vista Issue - No Templates Uninstall TorqueX, And XNA then Re-install Visual C# in that order. I think C# gives a repair or re... read more 05/26/2007 (4:46 pm)
Copy of" feature for xml txscene file Is that though why my C# wont copy all the xml files to the bin\data\levels folder when building?... read more 05/22/2007 (6:06 pm)
Can't install on Vista Install it from the C:\ as an admin. Its not that hard to do, I don't know the exact command prompt... read more 05/21/2007 (10:19 pm)
Camera Update/Flickering This is how I usually write it, and how other examples about the boards have written it, and nobody ... read more 05/20/2007 (12:24 am)
Normal Mapping Thanks for the advice. I think jasons idea worked somewhat the best, that and blender got me about ... read more 05/19/2007 (8:50 pm)
Referencing sprite object from component Have you tried setting properties, such as MarkForDelete, Physics.Velocity, VisibilityLevel, etc?... read more 05/16/2007 (1:54 pm)
BUG: Collision detection Perhaps your characters have mass properties, ie: values of 1, 2. combined they set the tree off at ... read more 05/15/2007 (11:19 pm)
Auto adding materials bug? No problem.. Its not a bug. like you said, TGBX does need that list of materials. However, its ve... read more 05/15/2007 (8:50 am)
Spawning from a template and components Why arn't you attaching the components using the editor?... read more 05/14/2007 (12:39 pm)
Auto adding materials bug? I'm lame, I figured out what i was doing.... read more 05/13/2007 (2:53 pm)
Using component for multiple objects Theres alot of ways to make that work... Whats happening is this... The movement component is ... read more 05/12/2007 (4:01 pm)
Any interest in a group development project*warning heavy read Failing misarably is "ok" too... this is about having fun, and leaving the design issues to the expe... read more 05/12/2007 (1:23 am)
Any interest in a group development project*warning heavy read A link for the group.. [url]http://www.greatgamesexperiment.com/group/IDreamOfShooter[/url]... read more 05/11/2007 (7:24 pm)
Auto adding materials bug? That would be great because as it stands now, if I try to switch scenes I can crash my computer if I... read more 05/11/2007 (10:09 am)
Compile Error (txscene related) TGBX and TorqueX are very simple to use... I am sure you are just misusing it somehow. Retrace your... read more 05/10/2007 (9:04 pm)