Will O-Reagan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Velocity | Theres a box you can check on your sprite, in TGBX, "Render collision bounds." this will let you see... read more | 07/05/2007 (2:22 am) |
| Tdn | Sorry, I deleted because I didn't have time to get the formatting straight. I'm going to hammer it ... read more | 07/03/2007 (3:59 pm) |
| Velocity | Y co-ordinates are inverted. Don't worry, you arn't crazy, thats the way its supposed to act.... read more | 07/03/2007 (3:56 pm) |
| In Scene Bars/Text/Info? | Actually you can do this quite easily. I'm in the process of implementing text objects that spawn @... read more | 07/01/2007 (9:32 am) |
| SceneLoader question | Is this the way the engine was supposed to work, or can we confirm that this is a bug?... read more | 06/30/2007 (12:28 pm) |
| Deployed project doesnt seem to work on 360.. | Basically, I figured out its very easy to buy a new computer and have it run a game that the 360 can... read more | 06/30/2007 (10:18 am) |
| Strange Collision effect | I think it was process collions at rest.. the barrels are getting collisions now thanks thomas. I a... read more | 06/30/2007 (10:12 am) |
| In Scene Bars/Text/Info? | The GUI is an overlay, Its just another render layer that lives on top of whatever is underneath it... read more | 06/30/2007 (9:23 am) |
| SceneLoader question | @Josh, Thats how it was working for me too. But it didn't seem to work yesterday, so I wanted to ge... read more | 06/30/2007 (9:16 am) |
| Ledge Grab | Have you done the microbe's tutorial? A container search might be a good way to check if a ledge is... read more | 06/28/2007 (5:57 pm) |
| Torque X Release and Torque X Builder Pricing | I think you are missing the refresh key on your browser..... read more | 06/22/2007 (8:51 pm) |
| Deployed project doesnt seem to work on 360.. | When I figure out what this error is I'll definatly let you guys know, this is rediculous!... read more | 06/22/2007 (4:10 pm) |
| Animation Bug - TGBX | That looks like his shoe... read more | 06/22/2007 (2:42 pm) |
| Deployed project doesnt seem to work on 360.. | Ok, that'd be alot of my images then. I thought it was 2048 X 2048... read more | 06/22/2007 (2:34 pm) |
| Welcome to TGBX | My guess is the pro-sources to the engines is going to be seperate. Think about it, they are two to... read more | 06/22/2007 (11:46 am) |
| Strange Collision effect | Thanks for the suggestions Thomas, we non-artists need all the help we can get. I am shooting... read more | 06/21/2007 (9:50 pm) |
| Deployed project doesnt seem to work on 360.. | Edit: Yes, I've ported sucessfully The Platformer, SpaceShooter, and varius forms of startergame in ... read more | 06/20/2007 (10:14 pm) |
| Deployed project doesnt seem to work on 360.. | I'm in the process of debugging, its hard because its about a 45 minute load time so I can only try ... read more | 06/20/2007 (5:17 pm) |
| Strange Collision effect | Thanks Thomas, this does make sense. I think you are pretty much on target for the mounting collisi... read more | 06/19/2007 (10:23 pm) |
| Torque X Release and Torque X Builder Pricing | Basically, if I compared my average bowling score and my average Simian Escape score, I think it wou... read more | 06/18/2007 (5:54 pm) |
| Torque X Release and Torque X Builder Pricing | Oh well, I guess I'll just sit here and play Simian Escape again...... read more | 06/18/2007 (4:47 pm) |
| Strange Collision effect | Ok, I sent my collision effect/bug - entire project to both your emails.... read more | 06/16/2007 (12:10 pm) |
| Copy of" feature for xml txscene file | Thanks!!... read more | 06/13/2007 (11:23 pm) |
| Level Designer | Dustin, I have a website, www.modernmoviei.com check out my vid and drop me a line if interested... read more | 06/13/2007 (10:36 pm) |
| So when does TorqueX get 3D?? :) | Good question Sam M. My guess is it will, in most cases. Which brings up a question of my own. Do... read more | 06/11/2007 (9:10 pm) |
| CopyTo | This is how it was explained to me, though it sounds like you are seeking a deeper understanding of ... read more | 06/11/2007 (9:28 am) |
| 3D Artist looking for awesome project to join | Excuse me while I partion this out a bit These questions may have been reasoned out by logic, how... read more | 06/09/2007 (8:22 pm) |
| 3D Artist looking for awesome project to join | Your animae style is exactly what our company is looking for. If you get some time, please poke aro... read more | 06/09/2007 (9:44 am) |
| Saving games in TorqueX | Any word on when Simian Escape is going to be released?... read more | 06/08/2007 (12:42 pm) |
| Clipping the width of a bitmap | One way is by creating a GUI specifically for the healtbar, and then changing the GUI's size without... read more | 06/07/2007 (12:01 am) |
| Clear everything out of my torque game | I think you can do [code] TorqueObjectDatabase.AllObjects.MarkForDelete = true[/code] Or a co... read more | 06/06/2007 (8:48 am) |
| Torque X - Vista Issue - No Templates | Did you try the above methods?... read more | 06/04/2007 (6:06 pm) |
| The 4 day challenge | From what I know, this sounds like a hoax. If you want to get some serious responses, you might hav... read more | 06/03/2007 (8:48 pm) |
| Splashing text onto the screen | Oo, kitty... read more | 05/31/2007 (11:59 am) |
| Saving games in TorqueX | Fair enough!... read more | 05/30/2007 (2:31 pm) |
| Torque X - Vista Issue - No Templates | Uninstall TorqueX, And XNA then Re-install Visual C# in that order. I think C# gives a repair or re... read more | 05/26/2007 (4:46 pm) |
| Copy of" feature for xml txscene file | Is that though why my C# wont copy all the xml files to the bin\data\levels folder when building?... read more | 05/22/2007 (6:06 pm) |
| Can't install on Vista | Install it from the C:\ as an admin. Its not that hard to do, I don't know the exact command prompt... read more | 05/21/2007 (10:19 pm) |
| Camera Update/Flickering | This is how I usually write it, and how other examples about the boards have written it, and nobody ... read more | 05/20/2007 (12:24 am) |
| Normal Mapping | Thanks for the advice. I think jasons idea worked somewhat the best, that and blender got me about ... read more | 05/19/2007 (8:50 pm) |
| Referencing sprite object from component | Have you tried setting properties, such as MarkForDelete, Physics.Velocity, VisibilityLevel, etc?... read more | 05/16/2007 (1:54 pm) |
| BUG: Collision detection | Perhaps your characters have mass properties, ie: values of 1, 2. combined they set the tree off at ... read more | 05/15/2007 (11:19 pm) |
| Auto adding materials bug? | No problem.. Its not a bug. like you said, TGBX does need that list of materials. However, its ve... read more | 05/15/2007 (8:50 am) |
| Spawning from a template and components | Why arn't you attaching the components using the editor?... read more | 05/14/2007 (12:39 pm) |
| Auto adding materials bug? | I'm lame, I figured out what i was doing.... read more | 05/13/2007 (2:53 pm) |
| Using component for multiple objects | Theres alot of ways to make that work... Whats happening is this... The movement component is ... read more | 05/12/2007 (4:01 pm) |
| Any interest in a group development project*warning heavy read | Failing misarably is "ok" too... this is about having fun, and leaving the design issues to the expe... read more | 05/12/2007 (1:23 am) |
| Any interest in a group development project*warning heavy read | A link for the group.. [url]http://www.greatgamesexperiment.com/group/IDreamOfShooter[/url]... read more | 05/11/2007 (7:24 pm) |
| Auto adding materials bug? | That would be great because as it stands now, if I try to switch scenes I can crash my computer if I... read more | 05/11/2007 (10:09 am) |
| Compile Error (txscene related) | TGBX and TorqueX are very simple to use... I am sure you are just misusing it somehow. Retrace your... read more | 05/10/2007 (9:04 pm) |