Will O-Reagan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3D object to 2D Scene | That worked great.. I cant wait for your book!... read more | 05/04/2008 (2:02 pm) |
| FAQs and helpful info about TorqueX 3D | @ Russell What do you mean my objects are falling through? When I add an object to the scene, it... read more | 05/03/2008 (6:07 pm) |
| FAQs and helpful info about TorqueX 3D | @ Steve Rap could it be because you are giving player 2 a input component? Maybe go into the getI... read more | 05/03/2008 (6:01 pm) |
| Torque X 2.0 - Release Notes | Ok, that worked great! My next problem is [code]public override void Resize(Vector2 _newPos... read more | 03/16/2008 (12:30 am) |
| Torque X 2.0 - Release Notes | I'm trying to port a game I was working on during 1.0.1, and I'm getting that i can't find SizeF or ... read more | 03/15/2008 (10:35 pm) |
| Camera Stutter | Sorry for the delay in my reply. A good idea, none-the-less, might be to check out the platformer s... read more | 02/11/2008 (5:55 pm) |
| Camera Stutter | Ok, but its kind of weird that you are using interpolate tick. Most people don't use that for anyth... read more | 02/05/2008 (7:23 pm) |
| Camera Stutter | Try using the camera.Mount feature. I get smooth camera movement and I always have my camera either... read more | 02/03/2008 (7:49 pm) |
| Demos | Well, first of all, its not in template format. I had to find it in the directory TorqueXpro\V1.5.0.... read more | 12/20/2007 (7:11 pm) |
| Torque X 1.5 and XNA 2.0 | Yeah, I pulled out of 2 at the last second after I heard there wasn't going to be support for it yet... read more | 12/15/2007 (5:23 pm) |
| TXpro 3D beta? | Thank you for your support :)... read more | 11/30/2007 (8:10 pm) |
| How do i create a sword attack | I can say you'll need to alter a few components. Possibly 3. The playercomponent which handles inp... read more | 08/20/2007 (10:44 am) |
| Welcome to TGBX | Thats a really good explination, someone should forward this to Stephen Zepp, I think he'd give you ... read more | 08/14/2007 (11:34 am) |
| Gui Video | Not on the 360.. not yet anyways..... read more | 08/12/2007 (11:08 am) |
| Working with the mouse | @Jonathan, ok Jonathan, but using the controller is easier i get to sit back, haha..... read more | 08/10/2007 (1:05 pm) |
| Schema File Not being Loaded | I'm sure you arn't the first to make such an error. That project doesn't appear to use TorqueX, or ... read more | 08/08/2007 (4:24 pm) |
| Working with the mouse | I'm sure there will be much more mouse stuff in the future, mostly everyone is using XBox Controller... read more | 08/07/2007 (7:11 pm) |
| TGBX suggestion, multiple scene windows | I just want to know - is this being givin consideration for the next build, either closed beta, or 2... read more | 08/04/2007 (7:47 pm) |
| Animation Heavy game size | Its a problem no doubt, but I don't think its completely unreasonable. Storage is kind of cheap the... read more | 08/04/2007 (6:23 pm) |
| Animation Heavy game size | I found if you just normally zip the file, it reduces the file size by about 90%. Plus you have to ... read more | 08/04/2007 (3:57 pm) |
| Shared Objects Between Levels | I'm currently carrying my objects over by deleting all scene objects, and loading the next scene. H... read more | 08/04/2007 (10:01 am) |
| SceneLoading folders, or control | @Josh that idea has merit, but I chose another path... @Stephen, Josh, and Jason, Thank you for a... read more | 08/01/2007 (9:23 pm) |
| SceneLoading folders, or control | The problem with deleting everything on the list is you can't load the same scene twice, if a scene ... read more | 07/31/2007 (2:56 pm) |
| Type or namespace 'LevelData' could not be found? | InitComponent is now OnRegister.. edit: These changes came in a while ago, I think theres a conv... read more | 07/31/2007 (1:56 pm) |
| Changing scene object materials on the fly | Its the same code. Just use a static sprite instead of an animated sprite. And make sure you are w... read more | 07/29/2007 (11:30 pm) |
| Feature Request, Dynamic SceneLoader | Sam, I don't know what you are talking about. None of these features are implemented yet, we only h... read more | 07/29/2007 (5:12 pm) |
| Tilemaps? | [quote]Hopefully we'll have time to take another functionality pass at the 2D stuff before we do the... read more | 07/29/2007 (12:06 pm) |
| How do I get around TXB? | The TorqueX engine was not built around it, check out TorqueCombat, that was done without the TXB ed... read more | 07/29/2007 (10:28 am) |
| Call for Torque X Tutorial Beta Testers | Count me in! thanks regan.bill@gmail.com... read more | 07/26/2007 (1:55 pm) |
| Welcome to TGBX | The TorqueX license is free, even for updates. Its the TXB toolset which requires the license.... read more | 07/22/2007 (10:14 pm) |
| Sending vs Recieving Collisions in TorqueX | The answer is in the T2D physics component. You have to add it, and check process collisions at res... read more | 07/20/2007 (6:27 pm) |
| Blurry Image | Robby, I noticed that if you don't set your settings.xml file to copy if newer, it doesnt copy into ... read more | 07/20/2007 (10:13 am) |
| Experiencing problems with default schema | No. These are objects and components which are ALREADY in the editor and APPLIED to scene objects. ... read more | 07/19/2007 (11:03 pm) |
| Torque X and Torque X Builder. | Well, I think theres a very small percentage of games that are actually easier to create from begini... read more | 07/19/2007 (1:04 am) |
| More Starter Kits? | [quote]We're chugging away at porting over the Adventure Kit to TorqueX with a stronger focus on RPG... read more | 07/16/2007 (7:36 pm) |
| 2D artist (icons, sprites, textures, animations) | Thank you for responding in a timely and professional manner. I sent an e-mail.... read more | 07/16/2007 (1:20 pm) |
| 2D artist (icons, sprites, textures, animations) | Your rates seem pretty good Mare, though some of your concepts seem.. different? But we really ne... read more | 07/15/2007 (2:12 pm) |
| Problems running TorqueCombat | Spamming the boards will get you nowhere. I notice you also double posted in the TXB forum... read more | 07/14/2007 (1:50 pm) |
| SceneLoading folders, or control | Ok, thanks... edit: cleared up reply.... read more | 07/14/2007 (1:48 pm) |
| Help Dynamically adding components | In a nutshell, this what I'm seeing. My goal of the test sample was to have a working process tick, ... read more | 07/14/2007 (1:43 pm) |
| SceneLoading folders, or control | Sorry for bumping this, but the weekends coming up. I was hoping this could get answered. I wa... read more | 07/12/2007 (6:54 pm) |
| Blurry Image | Could it be the xml settings? They begin set off at 1024 X 768. try setting it to your 4X3 and see... read more | 07/12/2007 (6:34 pm) |
| Problem OnFadeFinished | You have to set a your content control as well, I think i did it once with like 5-6 lines of code, b... read more | 07/12/2007 (5:34 pm) |
| GUI Resizing incorrect? | Check your XML settings. I'm pretty sure default is 1024 X 768. I know this because I just spent a ... read more | 07/11/2007 (7:25 pm) |
| Pushed Dialogs Filling Entire Screen | James, can you post your whole code? I'm no GUI guru, but I havn't expereinced any problems like yo... read more | 07/11/2007 (6:03 pm) |
| TXB needs to be case sensitive | It is(left over). The quickest way to fix a mistyped caps, I've found. 1. Delete the entire stri... read more | 07/09/2007 (9:34 pm) |
| Bug: persistant load bar | I eventually got rid of that load bar by opening a new account on my computer. A few weeks later, I... read more | 07/09/2007 (6:03 pm) |
| GUI, XNA and Torque X | 1: Forms shouldnt be necessary, you can see plenty of examples of GUI in the starterkit templates, ... read more | 07/09/2007 (5:59 pm) |
| Breakpoints reveal false data | Heres instructions on how to change it back if this ever happens to someone [quote] To change th... read more | 07/08/2007 (11:32 am) |
| Breakpoints reveal false data | ... ok i'm stupid. Thats what I get for not having any professional programming schooling.... read more | 07/08/2007 (10:13 am) |