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Will O-Reagan's Forum Posts

Thread Post Date Posted
Resizing the collision mesh? I noticed you are assigning NXN are you attempting a square? TGBX squishing the sizes i think f... read more 03/29/2007 (11:20 pm)
Level size And just to make it clear... if you want to get to your camera, you can name it so that you can find... read more 03/29/2007 (2:06 pm)
Uninstall TGBX on vista? That would be great, but its not giving me that option. I went ahead and deleted everything I could... read more 03/29/2007 (1:48 pm)
Uninstall TGBX on vista? I tried that method. unfortunately, vista wouldn't let me exectue the action. [image]www.modern... read more 03/29/2007 (12:17 pm)
Level size That purple box is the extent of the camera. You can move the center of the camera about the map, ... read more 03/28/2007 (9:16 am)
Level size Thats very easy. You want to mount the camera to the ship. Or update the position of the camera re... read more 03/27/2007 (11:07 pm)
File deleting bug I figured how to get around the "bug" somehow my scene data was swapped with scene data that was man... read more 03/25/2007 (9:37 pm)
RC8 on vista Thanks for the tip Jonathon. I got it to install. I followed all your instructions, except I h... read more 03/25/2007 (7:09 pm)
Macro Managing Expanding the width of the toolbar on the rigth does help actually. now I can see all my materials w... read more 03/21/2007 (12:37 pm)
Macro Managing We have to wait and see what they do... read more 03/21/2007 (12:34 pm)
Macro Managing How about, a new feature request. Display Materials or Display Components, by folder.... Perhaps yo... read more 03/21/2007 (12:02 pm)
RenderMaterialManager not mapped by default The method you are talking about sounds valid, and might exisit, but remember, this is still in beta... read more 03/21/2007 (10:07 am)
RenderMaterialManager not mapped by default Someone already answered a similar question, only it was about animated sprites. Its the same metho... read more 03/21/2007 (10:05 am)
Aggregation vs. Object-Oriented design issues Actually you would probobly just give it rattle value, and use math to figure out how you want it to... read more 03/19/2007 (5:16 pm)
Aggregation vs. Object-Oriented design issues What do you mean by frankenstien components? Obviously your player is going to be sharing very f... read more 03/19/2007 (10:34 am)
Mounting objects: duplicates and rotation I couldnt get anything in the editor to rotate anything. I'm pretty sure GG is aware of the issue. ... read more 03/18/2007 (10:19 pm)
Mounted Physics aren't updated No, its just the camera doesnt have a physics component yet. And I say yet, but I don't really know... read more 03/18/2007 (8:16 pm)
Bugs - field data Yes, I'm on Windows Vista.... read more 03/18/2007 (3:25 pm)
Bugs - field data I have a mic. I'll look into catching these next time they pop up. Like i already said, they seem ... read more 03/18/2007 (3:21 pm)
Battling Super-Bugs in TGBX I must say, I did a bunch of work last night, and the bug had disappeared again. It was really awes... read more 03/18/2007 (9:49 am)
Battling Super-Bugs in TGBX I got this one at the TGBX bootcamp... read more 03/18/2007 (9:48 am)
BUG: Mounting to camera with offset Thats my novice guess..... read more 03/18/2007 (9:43 am)
BUG: Mounting to camera with offset I don't know how big the camera is, but if its very small that could be the problem. Remember, you ... read more 03/18/2007 (9:43 am)
Wolf-drawn chariot How a few 2D samples. I'm working on a dragon-wagon, this could go well with my alternate transp... read more 03/17/2007 (6:08 pm)
Battling Super-Bugs in TGBX I'm using V 1.0.2.8 Thanks for all your help ben, you and john and thomas have been very patien... read more 03/17/2007 (11:48 am)
Bugs - field data The method where I found the most errors, I was doing this action... Drag and drop animation spri... read more 03/17/2007 (9:10 am)
SuperBugs - Part 2 I might try installing a new ATI too...... read more 03/16/2007 (7:31 pm)
SuperBugs - Part 2 I'm stepping away for a bit, I'm a bit bugged out. But I'm looking forward to creating a small demo... read more 03/16/2007 (7:25 pm)
SuperBugs - Part 2 I'll look it up, didn't know that was called FRAPS... read more 03/16/2007 (7:24 pm)
SuperBugs - Part 2 The bug seems to be in hiding right now, actually. But I have my trusty cam handy now in case anythi... read more 03/16/2007 (2:48 pm)
Battling Super-Bugs in TGBX Thanks thomas. I'll work on some better etiquite for when i submit to you these problems.... read more 03/16/2007 (2:47 pm)
SuperBugs - Part 2 V 1.2.0.8... read more 03/16/2007 (2:39 pm)
SuperBugs - Part 2 As a side note, you can see that the first error happens in the first second of the video. And the ... read more 03/16/2007 (1:25 pm)
Battling Super-Bugs in TGBX Yes it will, every time. it doesnt matter if i go back and add a component to an object i built d... read more 03/16/2007 (1:09 pm)
Battling Super-Bugs in TGBX As for reproducing errors... 1. I add a "string" field to my component in C# code 2. I add th... read more 03/16/2007 (12:25 pm)
Battling Super-Bugs in TGBX Thats true. I've been forced to become a better user of C#. Using a +tostring() method(thanks to l... read more 03/16/2007 (12:11 pm)
Making objects Hey Luke, that "+ ToString" method really does work!... read more 03/15/2007 (10:32 pm)
FlipX/Y properties question I'm sorry Alex, but I just mounted like 14 objects, onto one, and they were flipping and rotating fi... read more 03/14/2007 (11:28 pm)
Making objects Do you think that would work?... read more 03/14/2007 (2:59 pm)
Making objects I think all Parent objects should be "Pirate0" and all child objects should be "LostBoy1" but wh... read more 03/14/2007 (2:59 pm)
Tint a Static Sprite? I just posted this over in the "just getting started" section, maybe this will help you too... I'... read more 03/14/2007 (1:43 pm)
Making objects I've found its sometimes hard to find a clone, if I don't give it a name before I register it. [... read more 03/14/2007 (1:31 pm)
FlipX/Y properties question That sounds similar to flash. When you flip an object horizontally, its rotation has to be flipped ... read more 03/13/2007 (8:00 am)
XNA GDC Competition Oooo that was awesome.... read more 03/12/2007 (3:42 pm)
XNA GDC Competition Its cool, I got a 360 controller already plugged in, I'll give it a whirl!... read more 03/12/2007 (3:29 pm)
XNA GDC Competition Simian Escape was a little buggy, I couldn't get it to install.... read more 03/12/2007 (1:00 pm)
Layering sprites Sorry, I was assuming you were using TorqueX.. you are right, my example might not apply to what you... read more 03/10/2007 (9:16 am)
Layering sprites MyObject.Layer = 1 will give you a layer of 1 myObject.Layer = 14 will give you a layer of 14 as... read more 03/09/2007 (9:07 am)
RC8 on vista Nevermind, I'm running TGBX now. I used the drag and drop method on the full extracted program from... read more 03/08/2007 (10:41 am)
Which starter kit for Torque X is the simplest (for learning) Theres a torqueX fishy game that someone posted a few weeks ago. Its similar to the one in TGB.... read more 03/06/2007 (5:31 pm)