Game Development Community

Will O-Reagan's Forum Posts

Thread Post Date Posted
Compile Error (txscene related) Thats a common error, I think. Just copy your leveldata file into the level folder in your debug bi... read more 05/10/2007 (3:44 pm)
Auto adding materials bug? [quote]Like I said, I'm going off of memory here and my wife tells me I have a pot smoker's memory, ... read more 05/10/2007 (12:44 pm)
Auto adding materials bug? Thats not entirely true jonathon. I think you may be missing some key clues here to why I think thi... read more 05/10/2007 (9:53 am)
Layering sprites Ok, I figured it out.. But it involves manually copy and pasting some xml, and loading an extra xml ... read more 05/09/2007 (6:37 pm)
Layering sprites Any follow-ups on this would be great. specifically, I am looking into cutting down materials in the... read more 05/09/2007 (12:16 pm)
Runtime Images with Torque X? I'm having trouble loading a Texture2D.FromFile and converting it into a Material to be used with To... read more 05/09/2007 (12:22 am)
TorqueX and XNA framework [quote]Is it necessary to understand XNA framework in order to use TorqueX?[/quote] Thats true, X... read more 05/08/2007 (5:39 pm)
Printing Text [quote]On the printing text subject...has anyone gotten the new bitmap font template thing in the XN... read more 05/08/2007 (12:20 pm)
TorqueX and XNA framework I beg to differ Anton, I havn't heard anyone around here give that advice. I myself know next to no... read more 05/07/2007 (2:53 pm)
Graphics squished on Xbox 360 widescreen Two questions ben, 1: Can you actually detect someones widescreen/ not widescreen? 2: Why no... read more 05/05/2007 (4:02 pm)
Combining Projects. Hmm, my initial gut reaction to that idea was bad. But on a second thought, that might not be a bad... read more 05/04/2007 (9:31 pm)
I broke it.. My betters are probobly alread anoyed with double posting, but oh well. I got TGBX to stop crashing... read more 05/03/2007 (11:04 pm)
Creating lights workflow Theres alot of info around about your light question, snoop around a bit more. for starters, ... read more 05/03/2007 (5:50 pm)
I broke it.. Ok. I went into Game.txproj, and I eleminated the last 20 or so materials. I figured this would so... read more 05/03/2007 (10:45 am)
Can't see scene anymore Templates are invisible, are you sure you didn't make it a template? If you go back into your scene... read more 05/02/2007 (5:28 pm)
What can we expect in TorqueX 1.0? [quote]8. muh ha ha ha ha ha[/quote] ok, now that worrys me..... read more 05/02/2007 (10:21 am)
BUG: Deleting of objects I had that happen to me yesterday. This is how I fixed it. 1. Open the scene, notice the three... read more 05/01/2007 (4:09 pm)
Scene objects don't seem to store the proper ObjectType [code]if (SceneObject.TestObjectType(TorqueObjectDatabase.Instance.GetObjectType("Building"))) { }... read more 04/29/2007 (8:08 pm)
BUG: Unable to create new tile layer Bump! edit: this topic needs not introduction..... read more 04/27/2007 (6:13 pm)
Can't create particle effects Check the new boards for posts about how to fix this, its the same solution for fixing tilemaps.. ... read more 04/27/2007 (6:10 pm)
Move function Ok, I've managed to isolate my error here. edit: sorry. still havn't manged to isolate my error... read more 04/25/2007 (11:50 am)
Bug? Mounted objects don't have collision Sorry for the quick reply last time Michael, I know I mentioned I had got mounted collisions to work... read more 04/24/2007 (10:39 pm)
Bug? Mounted objects don't have collision I noticed that if you give your obsticle process collisions at rest, you can get some collision beha... read more 04/24/2007 (7:14 pm)
Adding a Health Bar You can't use that code. Just drop a health sprite into the scene. And then write a component th... read more 04/24/2007 (2:20 pm)
Bug? Mounted objects don't have collision Yeah, I clone objects, and mount them onto objects, or onto other clones.... read more 04/23/2007 (9:36 pm)
Bug? Mounted objects don't have collision I'm not sure what you are missing, or if you have found a bug. But in the mean time, you can try mo... read more 04/23/2007 (4:58 pm)
Basic component design question: real-world example Dan, I am not sure I agree with you. I can see alot of benifits to assigning a health component ev... read more 04/20/2007 (12:50 pm)
Mount offset coordinate space is not updated when size changes If you change the size of the object, say from 1,1 to... say 2,2, cant you also change the offset of... read more 04/18/2007 (10:28 pm)
Bugs - private variables being loaded vs tgbx entered values Ok... heres an update on this strange situation... C# wont let me load templates now, and its basic... read more 04/18/2007 (10:14 pm)
Saving games in TorqueX I might get it just for the monkey. edit: you know, just to see him get the fruit. Not to explo... read more 04/18/2007 (2:55 pm)
Saving games in TorqueX Oh great! thanks Jonathan, I look forward to seeing that.... read more 04/18/2007 (1:51 pm)
Bugs - private variables being loaded vs tgbx entered values Ok. I was wrong, the problem isn't fixed because basically the game is still loading from the debug... read more 04/18/2007 (12:09 pm)
Saving games in TorqueX Yeah saving the game to a file system. I still am working on the theory here..... read more 04/18/2007 (11:10 am)
Bugs - private variables being loaded vs tgbx entered values Well I couldn't figure out what was going on till I looked in the debug folder. For some reason, It... read more 04/16/2007 (12:28 pm)
Move function I thought that was it too.. I tried this code... PlayerManager.Instance.GetPlayer(0).ControlObjec... read more 04/14/2007 (7:52 pm)
A tool to help with Sprite Animations: Sprite Strip Composer I think this link is bunk, I tried that composer a month or so ago, and it was really lame and didn... read more 04/14/2007 (10:07 am)
Null reference unjustified I went back and I think i found a spelling error...... read more 04/13/2007 (11:35 am)
Listboxes and Grids Thats basically the GUI. Its not very well supported right now. Check out the TorqueCombat templat... read more 04/13/2007 (10:42 am)
Changing sprite colors bug? Halloween Bug... read more 04/11/2007 (8:23 pm)
All aboard for community fun Thanks! I think you are right, I'm going to be posting some more links out there for would-be artis... read more 04/10/2007 (3:13 pm)
How's that team building going? Thast song rocks... read more 04/02/2007 (9:21 pm)
Cannot See Templates in GSE Yes - I had that same problem, but I wasn't running 64 bit. 1, uninstall torqueX 2, uninstal... read more 04/02/2007 (4:24 pm)
Making Level 2 This looks kind of relevent. I ran into a similar problem, heres how I solved it... Basically, ... read more 04/02/2007 (2:47 pm)
Bug or Design Flaw, please help Its easier if I just show you the component I'm rolling out... here it is, in all its glory. [c... read more 04/02/2007 (2:38 pm)
Bug or Design Flaw, please help Ok. I played 20 questions, and this is what I got.... I can render any layer between -20 and 80. ... read more 04/02/2007 (10:12 am)
Bug or Design Flaw, please help I wrote a simple component to assign a layer. Basically, I havn't narrowed it down yet, call me laz... read more 04/02/2007 (9:55 am)
Tilemaps can't be created in TGBX with new beta 1.4.2 Thats the situation.. for now we must live with it till someone finds a solution.... read more 04/01/2007 (11:11 pm)
Force Physics Tutorial? Just a guess, but I'd try checking to see where your link points are in relation to the colision pol... read more 04/01/2007 (9:31 am)
Can I... Make a button component? I'm going down a route that focuses on player input. A template button that will be cloned, ... read more 03/31/2007 (3:53 pm)
Resizing the collision mesh? I'm not sure thats a bug. if you notice that if you are in the editor, and your resize something, t... read more 03/30/2007 (12:52 pm)