Will O-Reagan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Compile Error (txscene related) | Thats a common error, I think. Just copy your leveldata file into the level folder in your debug bi... read more | 05/10/2007 (3:44 pm) |
| Auto adding materials bug? | [quote]Like I said, I'm going off of memory here and my wife tells me I have a pot smoker's memory, ... read more | 05/10/2007 (12:44 pm) |
| Auto adding materials bug? | Thats not entirely true jonathon. I think you may be missing some key clues here to why I think thi... read more | 05/10/2007 (9:53 am) |
| Layering sprites | Ok, I figured it out.. But it involves manually copy and pasting some xml, and loading an extra xml ... read more | 05/09/2007 (6:37 pm) |
| Layering sprites | Any follow-ups on this would be great. specifically, I am looking into cutting down materials in the... read more | 05/09/2007 (12:16 pm) |
| Runtime Images with Torque X? | I'm having trouble loading a Texture2D.FromFile and converting it into a Material to be used with To... read more | 05/09/2007 (12:22 am) |
| TorqueX and XNA framework | [quote]Is it necessary to understand XNA framework in order to use TorqueX?[/quote] Thats true, X... read more | 05/08/2007 (5:39 pm) |
| Printing Text | [quote]On the printing text subject...has anyone gotten the new bitmap font template thing in the XN... read more | 05/08/2007 (12:20 pm) |
| TorqueX and XNA framework | I beg to differ Anton, I havn't heard anyone around here give that advice. I myself know next to no... read more | 05/07/2007 (2:53 pm) |
| Graphics squished on Xbox 360 widescreen | Two questions ben, 1: Can you actually detect someones widescreen/ not widescreen? 2: Why no... read more | 05/05/2007 (4:02 pm) |
| Combining Projects. | Hmm, my initial gut reaction to that idea was bad. But on a second thought, that might not be a bad... read more | 05/04/2007 (9:31 pm) |
| I broke it.. | My betters are probobly alread anoyed with double posting, but oh well. I got TGBX to stop crashing... read more | 05/03/2007 (11:04 pm) |
| Creating lights workflow | Theres alot of info around about your light question, snoop around a bit more. for starters, ... read more | 05/03/2007 (5:50 pm) |
| I broke it.. | Ok. I went into Game.txproj, and I eleminated the last 20 or so materials. I figured this would so... read more | 05/03/2007 (10:45 am) |
| Can't see scene anymore | Templates are invisible, are you sure you didn't make it a template? If you go back into your scene... read more | 05/02/2007 (5:28 pm) |
| What can we expect in TorqueX 1.0? | [quote]8. muh ha ha ha ha ha[/quote] ok, now that worrys me..... read more | 05/02/2007 (10:21 am) |
| BUG: Deleting of objects | I had that happen to me yesterday. This is how I fixed it. 1. Open the scene, notice the three... read more | 05/01/2007 (4:09 pm) |
| Scene objects don't seem to store the proper ObjectType | [code]if (SceneObject.TestObjectType(TorqueObjectDatabase.Instance.GetObjectType("Building"))) { }... read more | 04/29/2007 (8:08 pm) |
| BUG: Unable to create new tile layer | Bump! edit: this topic needs not introduction..... read more | 04/27/2007 (6:13 pm) |
| Can't create particle effects | Check the new boards for posts about how to fix this, its the same solution for fixing tilemaps.. ... read more | 04/27/2007 (6:10 pm) |
| Move function | Ok, I've managed to isolate my error here. edit: sorry. still havn't manged to isolate my error... read more | 04/25/2007 (11:50 am) |
| Bug? Mounted objects don't have collision | Sorry for the quick reply last time Michael, I know I mentioned I had got mounted collisions to work... read more | 04/24/2007 (10:39 pm) |
| Bug? Mounted objects don't have collision | I noticed that if you give your obsticle process collisions at rest, you can get some collision beha... read more | 04/24/2007 (7:14 pm) |
| Adding a Health Bar | You can't use that code. Just drop a health sprite into the scene. And then write a component th... read more | 04/24/2007 (2:20 pm) |
| Bug? Mounted objects don't have collision | Yeah, I clone objects, and mount them onto objects, or onto other clones.... read more | 04/23/2007 (9:36 pm) |
| Bug? Mounted objects don't have collision | I'm not sure what you are missing, or if you have found a bug. But in the mean time, you can try mo... read more | 04/23/2007 (4:58 pm) |
| Basic component design question: real-world example | Dan, I am not sure I agree with you. I can see alot of benifits to assigning a health component ev... read more | 04/20/2007 (12:50 pm) |
| Mount offset coordinate space is not updated when size changes | If you change the size of the object, say from 1,1 to... say 2,2, cant you also change the offset of... read more | 04/18/2007 (10:28 pm) |
| Bugs - private variables being loaded vs tgbx entered values | Ok... heres an update on this strange situation... C# wont let me load templates now, and its basic... read more | 04/18/2007 (10:14 pm) |
| Saving games in TorqueX | I might get it just for the monkey. edit: you know, just to see him get the fruit. Not to explo... read more | 04/18/2007 (2:55 pm) |
| Saving games in TorqueX | Oh great! thanks Jonathan, I look forward to seeing that.... read more | 04/18/2007 (1:51 pm) |
| Bugs - private variables being loaded vs tgbx entered values | Ok. I was wrong, the problem isn't fixed because basically the game is still loading from the debug... read more | 04/18/2007 (12:09 pm) |
| Saving games in TorqueX | Yeah saving the game to a file system. I still am working on the theory here..... read more | 04/18/2007 (11:10 am) |
| Bugs - private variables being loaded vs tgbx entered values | Well I couldn't figure out what was going on till I looked in the debug folder. For some reason, It... read more | 04/16/2007 (12:28 pm) |
| Move function | I thought that was it too.. I tried this code... PlayerManager.Instance.GetPlayer(0).ControlObjec... read more | 04/14/2007 (7:52 pm) |
| A tool to help with Sprite Animations: Sprite Strip Composer | I think this link is bunk, I tried that composer a month or so ago, and it was really lame and didn... read more | 04/14/2007 (10:07 am) |
| Null reference unjustified | I went back and I think i found a spelling error...... read more | 04/13/2007 (11:35 am) |
| Listboxes and Grids | Thats basically the GUI. Its not very well supported right now. Check out the TorqueCombat templat... read more | 04/13/2007 (10:42 am) |
| Changing sprite colors bug? | Halloween Bug... read more | 04/11/2007 (8:23 pm) |
| All aboard for community fun | Thanks! I think you are right, I'm going to be posting some more links out there for would-be artis... read more | 04/10/2007 (3:13 pm) |
| How's that team building going? | Thast song rocks... read more | 04/02/2007 (9:21 pm) |
| Cannot See Templates in GSE | Yes - I had that same problem, but I wasn't running 64 bit. 1, uninstall torqueX 2, uninstal... read more | 04/02/2007 (4:24 pm) |
| Making Level 2 | This looks kind of relevent. I ran into a similar problem, heres how I solved it... Basically, ... read more | 04/02/2007 (2:47 pm) |
| Bug or Design Flaw, please help | Its easier if I just show you the component I'm rolling out... here it is, in all its glory. [c... read more | 04/02/2007 (2:38 pm) |
| Bug or Design Flaw, please help | Ok. I played 20 questions, and this is what I got.... I can render any layer between -20 and 80. ... read more | 04/02/2007 (10:12 am) |
| Bug or Design Flaw, please help | I wrote a simple component to assign a layer. Basically, I havn't narrowed it down yet, call me laz... read more | 04/02/2007 (9:55 am) |
| Tilemaps can't be created in TGBX with new beta 1.4.2 | Thats the situation.. for now we must live with it till someone finds a solution.... read more | 04/01/2007 (11:11 pm) |
| Force Physics Tutorial? | Just a guess, but I'd try checking to see where your link points are in relation to the colision pol... read more | 04/01/2007 (9:31 am) |
| Can I... Make a button component? | I'm going down a route that focuses on player input. A template button that will be cloned, ... read more | 03/31/2007 (3:53 pm) |
| Resizing the collision mesh? | I'm not sure thats a bug. if you notice that if you are in the editor, and your resize something, t... read more | 03/30/2007 (12:52 pm) |